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Diffstat (limited to 'LibOVR/Src/Util/Util_LatencyTest2.h')
-rw-r--r-- | LibOVR/Src/Util/Util_LatencyTest2.h | 238 |
1 files changed, 0 insertions, 238 deletions
diff --git a/LibOVR/Src/Util/Util_LatencyTest2.h b/LibOVR/Src/Util/Util_LatencyTest2.h deleted file mode 100644 index 61e8477..0000000 --- a/LibOVR/Src/Util/Util_LatencyTest2.h +++ /dev/null @@ -1,238 +0,0 @@ -/************************************************************************************ - -PublicHeader: OVR.h -Filename : Util_LatencyTest2.h -Content : Wraps the lower level LatencyTester interface for DK2 and adds functionality. -Created : March 10, 2014 -Authors : Volga Aksoy - -Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); -you may not use the Oculus VR Rift SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-3.1 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -*************************************************************************************/ - -#ifndef OVR_Util_LatencyTest2_h -#define OVR_Util_LatencyTest2_h - -#include "../OVR_Device.h" - -#include "../Kernel/OVR_String.h" -#include "../Kernel/OVR_List.h" -#include "../Kernel/OVR_Lockless.h" - -namespace OVR { namespace Util { - - -enum { - LT2_ColorIncrement = 32, - LT2_PixelTestThreshold = LT2_ColorIncrement / 3, - LT2_IncrementCount = 256 / LT2_ColorIncrement, - LT2_TimeoutWaitingForColorDetected = 1000 // 1 second -}; - -//------------------------------------------------------------------------------------- - -// Describes frame scanout time used for latency testing. -struct FrameTimeRecord -{ - int ReadbackIndex; - double TimeSeconds; - - // Utility functions to convert color to readBack indices and back. - // The purpose of ReadbackIndex is to allow direct comparison by value. - - static bool ColorToReadbackIndex(int *readbackIndex, unsigned char color) - { - int compareColor = color - LT2_ColorIncrement/2; - int index = color / LT2_ColorIncrement; // Use color without subtraction due to rounding. - int delta = compareColor - index * LT2_ColorIncrement; - - if ((delta < LT2_PixelTestThreshold) && (delta > -LT2_PixelTestThreshold)) - { - *readbackIndex = index; - return true; - } - return false; - } - - static unsigned char ReadbackIndexToColor(int readbackIndex) - { - OVR_ASSERT(readbackIndex < LT2_IncrementCount); - return (unsigned char)(readbackIndex * LT2_ColorIncrement + LT2_ColorIncrement/2); - } -}; - -// FrameTimeRecordSet is a container holding multiple consecutive frame timing records -// returned from the lock-less state. Used by FrameTimeManager. - -struct FrameTimeRecordSet -{ - enum { - RecordCount = 4, - RecordMask = RecordCount - 1 - }; - FrameTimeRecord Records[RecordCount]; - int NextWriteIndex; - - FrameTimeRecordSet() - { - NextWriteIndex = 0; - memset(this, 0, sizeof(FrameTimeRecordSet)); - } - - void AddValue(int readValue, double timeSeconds) - { - Records[NextWriteIndex].ReadbackIndex = readValue; - Records[NextWriteIndex].TimeSeconds = timeSeconds; - NextWriteIndex ++; - if (NextWriteIndex == RecordCount) - NextWriteIndex = 0; - } - // Matching should be done starting from NextWrite index - // until wrap-around - - const FrameTimeRecord& operator [] (int i) const - { - return Records[(NextWriteIndex + i) & RecordMask]; - } - - const FrameTimeRecord& GetMostRecentFrame() - { - return Records[(NextWriteIndex - 1) & RecordMask]; - } - - // Advances I to absolute color index - bool FindReadbackIndex(int* i, int readbackIndex) const - { - for (; *i < RecordCount; (*i)++) - { - if ((*this)[*i].ReadbackIndex == readbackIndex) - return true; - } - return false; - } - - bool IsAllZeroes() const - { - for (int i = 0; i < RecordCount; i++) - if (Records[i].ReadbackIndex != 0) - return false; - return true; - } -}; - - -//------------------------------------------------------------------------------------- -// ***** LatencyTest2 -// -// LatencyTest2 utility class wraps the low level SensorDevice and manages the scheduling -// of a latency test. A single test is composed of a series of individual latency measurements -// which are used to derive min, max, and an average latency value. -// -// Developers are required to call the following methods: -// SetDevice - Sets the SensorDevice to be used for the tests. -// ProcessInputs - This should be called at the same place in the code where the game engine -// reads the headset orientation from LibOVR (typically done by calling -// 'GetOrientation' on the SensorFusion object). Calling this at the right time -// enables us to measure the same latency that occurs for headset orientation -// changes. -// DisplayScreenColor - The latency tester works by sensing the color of the pixels directly -// beneath it. The color of these pixels can be set by drawing a small -// quad at the end of the rendering stage. The quad should be small -// such that it doesn't significantly impact the rendering of the scene, -// but large enough to be 'seen' by the sensor. See the SDK -// documentation for more information. -// GetResultsString - Call this to get a string containing the most recent results. -// If the string has already been gotten then NULL will be returned. -// The string pointer will remain valid until the next time this -// method is called. -// - -class LatencyTest2 : public NewOverrideBase -{ -public: - LatencyTest2(SensorDevice* device = NULL); - ~LatencyTest2(); - - // Set the Latency Tester device that we'll use to send commands to and receive - // notification messages from. - bool SetSensorDevice(SensorDevice* device); - bool SetDisplayDevice(LatencyTestDevice* device); - - // Returns true if this LatencyTestUtil has a Latency Tester device. - bool HasDisplayDevice() const { return LatencyTesterDev.GetPtr() != NULL; } - bool HasDevice() const { return Handler.IsHandlerInstalled(); } - - bool DisplayScreenColor(Color& colorToDisplay); - //const char* GetResultsString(); - - // Begin test. Equivalent to pressing the button on the latency tester. - void BeginTest(double startTime = -1.0f); - bool IsMeasuringNow() const { return TestActive; } - double GetMeasuredLatency() const { return LatencyMeasuredInSeconds; } - -// - FrameTimeRecordSet GetLocklessState() { return LockessRecords.GetState(); } - -private: - LatencyTest2* getThis() { return this; } - - enum LatencyTestMessageType - { - LatencyTest_None, - LatencyTest_Timer, - LatencyTest_ProcessInputs, - }; - - void handleMessage(const MessagePixelRead& msg); - - class PixelReadHandler : public MessageHandler - { - LatencyTest2* pLatencyTestUtil; - public: - PixelReadHandler(LatencyTest2* latencyTester) : pLatencyTestUtil(latencyTester) { } - ~PixelReadHandler(); - - virtual void OnMessage(const Message& msg); - }; - PixelReadHandler Handler; - - Ptr<SensorDevice> HmdDevice; - Ptr<LatencyTestDevice> LatencyTesterDev; - - Lock TesterLock; - bool TestActive; - unsigned char RenderColorValue; - MessagePixelRead LastPixelReadMsg; - double StartTiming; - unsigned int RawStartTiming; - UInt32 RawLatencyMeasured; - double LatencyMeasuredInSeconds; - int NumMsgsBeforeSettle; - unsigned int NumTestsSuccessful; - - // MA: - // Frames are added here, then copied into lockess state - FrameTimeRecordSet RecentFrameSet; - LocklessUpdater<FrameTimeRecordSet> LockessRecords; -}; - - - -}} // namespace OVR::Util - -#endif // OVR_Util_LatencyTest2_h |