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+/************************************************************************************
+
+PublicHeader: OVR
+Filename : OVR_System.h
+Content : General kernel initialization/cleanup, including that
+ of the memory allocator.
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_System_h
+#define OVR_System_h
+
+#include "OVR_Allocator.h"
+#include "OVR_Log.h"
+#include "OVR_Atomic.h"
+
+namespace OVR {
+
+
+//-----------------------------------------------------------------------------
+// SystemSingleton
+
+// Subsystems are implemented using the Singleton pattern.
+// To avoid code duplication in all the places where Singletons are defined,
+// The pattern is defined once here and used everywhere.
+
+class SystemSingletonInternal
+{
+ friend class System;
+
+ // Allows for including this class in the shutdown list.
+ SystemSingletonInternal* NextShutdownSingleton;
+
+ // No copying allowed
+ OVR_NON_COPYABLE(SystemSingletonInternal);
+
+public:
+ // Call this to register for a call to OnThreadDestroy and OnSystemDestroy before the
+ // Kernel is shut down. OnThreadDestroy is called before any remaining existing threads
+ // are exited. Registered callbacks are called in the reverse order they were registered.
+ // You would typically call this at the end of your SystemSingletonInternal subclass' constructor.
+ // The registered objects are not deleted on shutdown; they would have to do that themselves within
+ // OnSystemDestroy or via a compiler-generated static destruction.
+ void RegisterDestroyCallback();
+ void PushDestroyCallbacks() { RegisterDestroyCallback(); } // For backward compatibility.
+
+protected:
+ SystemSingletonInternal() :
+ NextShutdownSingleton(nullptr)
+ {
+ }
+
+ virtual ~SystemSingletonInternal(){}
+
+ // Initializes the SystemSingletonInternal.
+ // You can register for an automatic call to this function by calling PushInitCallbacks.
+ // The registration of an automatic call to this is not required, but may be useful if
+ // you need to postpone your initialization until after Kernel is initialized.
+ // You cannot call PushInitCallbacks or PushDestroyCallbacks while within this function.
+ virtual void OnSystemInit() {}
+
+ // Called just before waiting for threads to exit.
+ // Listeners are called in the opposite order they were registered.
+ // This function is useful for terminating threads at the right time before the rest of the system is shut down.
+ // Note: The singleton must not delete itself here, as OnSystemDestroy will subsequently be called for it.
+ virtual void OnThreadDestroy() {}
+
+ // Shuts down the SystemSingletonInternal.
+ // You can register for an automatic call to this function by calling PushDestroyCallbacks.
+ // The registration of an automatic call to this is not required, but may be useful if
+ // you need to delay your shutdown until application exit time.
+ // You cannot call PushInitCallbacks or PushDestroyCallbacks while within this function.
+ // This function may delete this.
+ virtual void OnSystemDestroy() {}
+};
+
+// Singletons derive from this class
+template<class T>
+class SystemSingletonBase : public SystemSingletonInternal
+{
+ static AtomicPtr<T> SingletonInstance;
+ static T* SlowGetInstance();
+
+protected:
+ ~SystemSingletonBase()
+ {
+ // Make sure the instance gets set to zero on dtor
+ if (SingletonInstance == this)
+ SingletonInstance = nullptr;
+ }
+
+public:
+ static OVR_FORCE_INLINE T* GetInstance()
+ {
+ // Fast version
+ // Note: The singleton instance is stored in an AtomicPtr<> to allow it to be accessed
+ // atomically from multiple threads without locks.
+ T* instance = SingletonInstance;
+ return instance ? instance : SlowGetInstance();
+ }
+};
+
+// For reference, see N3337 14.5.1.3 (Static data members of class templates):
+template<class T> OVR::AtomicPtr<T> OVR::SystemSingletonBase<T>::SingletonInstance;
+
+// Place this in the singleton class in the header file
+#define OVR_DECLARE_SINGLETON(T) \
+ friend class OVR::SystemSingletonBase<T>; \
+private: \
+ T(); \
+ virtual ~T(); \
+ virtual void OnSystemDestroy();
+
+// Place this in the singleton class source file
+#define OVR_DEFINE_SINGLETON(T) \
+ namespace OVR { \
+ template<> T* SystemSingletonBase<T>::SlowGetInstance() \
+ { \
+ static OVR::Lock lock; \
+ OVR::Lock::Locker locker(&lock); \
+ if (!SingletonInstance) \
+ SingletonInstance = new T; \
+ return SingletonInstance; \
+ } \
+ }
+
+
+// ***** System Core Initialization class
+
+// System initialization must take place before any other OVR_Kernel objects are used;
+// this is done my calling System::Init(). Among other things, this is necessary to
+// initialize the memory allocator. Similarly, System::Destroy must be
+// called before program exist for proper cleanup. Both of these tasks can be achieved by
+// simply creating System object first, allowing its constructor/destructor do the work.
+
+class System
+{
+public:
+ // Returns 'true' if system was properly initialized.
+ static bool OVR_CDECL IsInitialized();
+
+ // Initializes System core. Users can override memory implementation by passing
+ // a different Allocator here.
+ static void OVR_CDECL Init(Log* log = Log::ConfigureDefaultLog(LogMask_Debug),
+ Allocator *palloc = DefaultAllocator::InitSystemSingleton());
+
+ // De-initializes System more, finalizing the threading system and destroying
+ // the global memory allocator.
+ static void OVR_CDECL Destroy();
+};
+
+
+} // namespace OVR
+
+#endif