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-rw-r--r--Samples/OculusRoomTiny/OculusRoomModel.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Samples/OculusRoomTiny/OculusRoomModel.cpp b/Samples/OculusRoomTiny/OculusRoomModel.cpp
index a7776a0..544e8c8 100644
--- a/Samples/OculusRoomTiny/OculusRoomModel.cpp
+++ b/Samples/OculusRoomTiny/OculusRoomModel.cpp
@@ -257,7 +257,7 @@ void PopulateRoomScene(Scene* scene, RenderDevice* render)
// Render a debug marker static in rift (special request for eye-tracking)
-void renderSphere(RenderDevice* render, Vector3f ViewAdjust, float metresLeft, float metresUp, float metresAway, float metresRadius,
+void renderSphere(RenderDevice* render, Vector3f HmdToEyeViewOffset, float metresLeft, float metresUp, float metresAway, float metresRadius,
unsigned char red,unsigned char green,unsigned char blue)
{
//Get textures, if haven't already
@@ -295,7 +295,7 @@ void renderSphere(RenderDevice* render, Vector3f ViewAdjust, float metresLeft, f
//Render object
Matrix4f view = Matrix4f::LookAtRH(Vector3f(0,0,0), Vector3f(0,0,0) + Vector3f(0,0,1), Vector3f(0,1,0));
- scene->Render(render, Matrix4f::Translation(ViewAdjust) * view);
+ scene->Render(render, Matrix4f::Translation(HmdToEyeViewOffset) * view);
//Delete object
delete scene;