diff options
Diffstat (limited to 'Samples/OculusWorldDemo/OculusWorldDemo.cpp')
-rw-r--r-- | Samples/OculusWorldDemo/OculusWorldDemo.cpp | 311 |
1 files changed, 213 insertions, 98 deletions
diff --git a/Samples/OculusWorldDemo/OculusWorldDemo.cpp b/Samples/OculusWorldDemo/OculusWorldDemo.cpp index 9c62d59..febc153 100644 --- a/Samples/OculusWorldDemo/OculusWorldDemo.cpp +++ b/Samples/OculusWorldDemo/OculusWorldDemo.cpp @@ -34,11 +34,14 @@ OculusWorldDemoApp::OculusWorldDemoApp() ScreenNumber(0), FirstScreenInCycle(0), Hmd(0), - StartSensorCaps(0), + StartTrackingCaps(0), UsingDebugHmd(false), LoadingState(LoadingState_Frame0), HaveVisionTracking(false), + HavePositionTracker(false), + HaveHMDConnected(false), HmdStatus(0), + NotificationTimeout(0.0), // Initial location DistortionClearBlue(0), @@ -49,20 +52,25 @@ OculusWorldDemoApp::OculusWorldDemoApp() // Modifiable options. RendertargetIsSharedByBothEyes(false), DynamicRezScalingEnabled(false), + EnableSensor(true), ForceZeroIpd(false), DesiredPixelDensity(1.0f), FovSideTanMax(1.0f), // Updated based on Hmd. TimewarpEnabled(true), + TimewarpNoJitEnabled(false), TimewarpRenderIntervalInSeconds(0.0f), FreezeEyeUpdate(false), FreezeEyeOneFrameRendered(false), CenterPupilDepthMeters(0.05f), ForceZeroHeadMovement(false), VsyncEnabled(true), - MultisampleEnabled(false), + MultisampleEnabled(true), IsLowPersistence(true), DynamicPrediction(true), + DisplaySleep(false), PositionTrackingEnabled(true), + PixelLuminanceOverdrive(true), + MirrorToWindow(true), // Scene state SceneMode(Scene_World), @@ -72,11 +80,11 @@ OculusWorldDemoApp::OculusWorldDemoApp() BlocksShowType(0), BlocksCenter(0.0f, 0.0f, 0.0f) { - - FPS = 0.0f; - SecondsPerFrame = 0.0f; - FrameCounter = 0; - LastFpsUpdate = 0; + FPS = 0.0f; + SecondsPerFrame = 0.0f; + FrameCounter = 0; + TotalFrameCounter = 0; + LastFpsUpdate = 0; EyeRenderSize[0] = EyeRenderSize[1] = Sizei(0); @@ -99,10 +107,8 @@ OculusWorldDemoApp::~OculusWorldDemoApp() ovr_Shutdown(); } - int OculusWorldDemoApp::OnStartup(int argc, const char** argv) { - // *** Oculus HMD & Sensor Initialization // Create DeviceManager and first available HMDDevice from it. @@ -111,23 +117,29 @@ int OculusWorldDemoApp::OnStartup(int argc, const char** argv) ovr_Initialize(); - Hmd = ovrHmd_Create(0); + Hmd = ovrHmd_Create(0); + + if (!Hmd) + { + // If we didn't detect an Hmd, create a simulated one for debugging. + Hmd = ovrHmd_CreateDebug(ovrHmd_DK1); + UsingDebugHmd = true; + if (!Hmd) + { // Failed Hmd creation. + return 1; + } + } - if (!Hmd) + if (Hmd->HmdCaps & ovrHmdCap_ExtendDesktop) { - // If we didn't detect an Hmd, create a simulated one for debugging. - Hmd = ovrHmd_CreateDebug(ovrHmd_DK1); - UsingDebugHmd = true; - if (!Hmd) - { // Failed Hmd creation. - return 1; - } + WindowSize = Hmd->Resolution; + } + else + { + // In Direct App-rendered mode, we can use smaller window size, + // as it can have its own contents and isn't tied to the buffer. + WindowSize = Sizei(1100, 618);//Sizei(960, 540); avoid rotated output bug. } - - // Get more details about the HMD. - ovrHmd_GetDesc(Hmd, &HmdDesc); - - WindowSize = HmdDesc.Resolution; // ***** Setup System Window & rendering. @@ -135,12 +147,16 @@ int OculusWorldDemoApp::OnStartup(int argc, const char** argv) if (!SetupWindowAndRendering(argc, argv)) return 1; + NotificationTimeout = ovr_GetTimeInSeconds() + 10.0f; + // Initialize FovSideTanMax, which allows us to change all Fov sides at once - Fov // starts at default and is clamped to this value. - FovSideTanLimit = FovPort::Max(HmdDesc.MaxEyeFov[0], HmdDesc.MaxEyeFov[1]).GetMaxSideTan(); - FovSideTanMax = FovPort::Max(HmdDesc.DefaultEyeFov[0], HmdDesc.DefaultEyeFov[1]).GetMaxSideTan(); + FovSideTanLimit = FovPort::Max(Hmd->MaxEyeFov[0], Hmd->MaxEyeFov[1]).GetMaxSideTan(); + FovSideTanMax = FovPort::Max(Hmd->DefaultEyeFov[0], Hmd->DefaultEyeFov[1]).GetMaxSideTan(); - PositionTrackingEnabled = (HmdDesc.SensorCaps & ovrSensorCap_Position) ? true : false; + PositionTrackingEnabled = (Hmd->TrackingCaps & ovrTrackingCap_Position) ? true : false; + + PixelLuminanceOverdrive = (Hmd->DistortionCaps & ovrDistortionCap_Overdrive) ? true : false; // *** Configure HMD Stereo settings. @@ -155,13 +171,16 @@ int OculusWorldDemoApp::OnStartup(int argc, const char** argv) ThePlayer.bMotionRelativeToBody = false; // Default to head-steering for DK1 - + if (UsingDebugHmd) Menu.SetPopupMessage("NO HMD DETECTED"); - else if (!(ovrHmd_GetSensorState(Hmd, 0.0f).StatusFlags & ovrStatus_OrientationTracked)) - Menu.SetPopupMessage("NO SENSOR DETECTED"); - else + else if (!(ovrHmd_GetTrackingState(Hmd, 0.0f).StatusFlags & ovrStatus_HmdConnected)) + Menu.SetPopupMessage("NO SENSOR DETECTED"); + else if (Hmd->HmdCaps & ovrHmdCap_ExtendDesktop) Menu.SetPopupMessage("Press F9 for Full-Screen on Rift"); + else + Menu.SetPopupMessage("Please put on Rift"); + // Give first message 10 sec timeout, add border lines. Menu.SetPopupTimeout(10.0f, true); @@ -182,13 +201,16 @@ bool OculusWorldDemoApp::SetupWindowAndRendering(int argc, const char** argv) { // *** Window creation - if (!pPlatform->SetupWindow(WindowSize.w, WindowSize.h)) - return false; + void* windowHandle = pPlatform->SetupWindow(WindowSize.w, WindowSize.h); + + if(!windowHandle) + return false; + + ovrHmd_AttachToWindow( Hmd, windowHandle, NULL, NULL ); // Report relative mouse motion in OnMouseMove pPlatform->SetMouseMode(Mouse_Relative); - // *** Initialize Rendering #if defined(OVR_OS_WIN32) @@ -213,19 +235,21 @@ bool OculusWorldDemoApp::SetupWindowAndRendering(int argc, const char** argv) String title = "Oculus World Demo "; title += graphics; - if (HmdDesc.ProductName[0]) + if (Hmd->ProductName[0]) { title += " : "; - title += HmdDesc.ProductName; + title += Hmd->ProductName; } pPlatform->SetWindowTitle(title); // Enable multi-sampling by default. - RenderParams.Display = DisplayId(HmdDesc.DisplayDeviceName, HmdDesc.DisplayId); + RenderParams.Display = DisplayId(Hmd->DisplayDeviceName, Hmd->DisplayId); RenderParams.Multisample = 1; + RenderParams.Resolution = Hmd->Resolution; //RenderParams.Fullscreen = true; pRender = pPlatform->SetupGraphics(OVR_DEFAULT_RENDER_DEVICE_SET, graphics, RenderParams); + if (!pRender) return false; @@ -246,7 +270,7 @@ static String FormatTimewarp(OptionVar* var) static String FormatMaxFromSideTan(OptionVar* var) { char buff[64]; - float degrees = 2.0f * atan(*var->AsFloat()) * (180.0f / Math<float>::Pi); + float degrees = 2.0f * atan(*var->AsFloat()) * (180.0f / MATH_FLOAT_PI); OVR_sprintf(buff, sizeof(buff), "%.1f Degrees", degrees); return String(buff); } @@ -294,6 +318,9 @@ void OculusWorldDemoApp::PopulateOptionMenu() AddShortcutKey(Key_F8).SetNotify(this, &OWD::HmdSettingChange); Menu.AddBool( "Render Target.Dynamic Res Scaling", &DynamicRezScalingEnabled). AddShortcutKey(Key_F8, ShortcutKey::Shift_RequireOn); + Menu.AddBool( "Sensor Toggle 'F6'", &EnableSensor). + AddShortcutKey(Key_F6). + SetNotify(this, &OWD::HmdSensorToggle); Menu.AddBool( "Render Target.Zero IPD 'F7'", &ForceZeroIpd). AddShortcutKey(Key_F7). SetNotify(this, &OWD::HmdSettingChangeFreeRTs); @@ -311,8 +338,9 @@ void OculusWorldDemoApp::PopulateOptionMenu() // Timewarp Menu.AddBool( "Timewarp.TimewarpEnabled 'O'", &TimewarpEnabled).AddShortcutKey(Key_O). SetNotify(this, &OWD::HmdSettingChange); + Menu.AddBool( "Timewarp.Timewarp No-JIT", &TimewarpNoJitEnabled).SetNotify(this, &OWD::HmdSettingChange); Menu.AddBool( "Timewarp.FreezeEyeUpdate 'C'", &FreezeEyeUpdate).AddShortcutKey(Key_C); - Menu.AddFloat("Timewarp.RenderIntervalSeconds", &TimewarpRenderIntervalInSeconds, + Menu.AddFloat("Timewarp.RenderIntervalSeconds", &TimewarpRenderIntervalInSeconds, 0.0001f, 1.00f, 0.0001f, "%.1f", 1.0f, &FormatTimewarp). AddShortcutUpKey(Key_J).AddShortcutDownKey(Key_U); @@ -326,16 +354,26 @@ void OculusWorldDemoApp::PopulateOptionMenu() Menu.AddBool("Zero Head Movement", &ForceZeroHeadMovement) .AddShortcutKey(Key_F7, ShortcutKey::Shift_RequireOn); Menu.AddBool("VSync 'V'", &VsyncEnabled) .AddShortcutKey(Key_V).SetNotify(this, &OWD::HmdSettingChange); Menu.AddBool("MultiSample 'F4'", &MultisampleEnabled) .AddShortcutKey(Key_F4).SetNotify(this, &OWD::MultisampleChange); + Menu.AddTrigger("Recenter HMD pose 'R'").AddShortcutKey(Key_R).SetNotify(this, &OWD::ResetHmdPose); // Add DK2 options to menu only for that headset. - if (HmdDesc.SensorCaps & ovrSensorCap_Position) + if (Hmd->TrackingCaps & ovrTrackingCap_Position) { - Menu.AddBool("Low Persistence 'P'", &IsLowPersistence). + Menu.AddBool("Low Persistence 'P'", &IsLowPersistence). AddShortcutKey(Key_P).SetNotify(this, &OWD::HmdSettingChange); Menu.AddBool("Dynamic Prediction", &DynamicPrediction). SetNotify(this, &OWD::HmdSettingChange); - Menu.AddBool("Positional Tracking 'X'", &PositionTrackingEnabled). + Menu.AddBool("Display Sleep", &DisplaySleep). + AddShortcutKey(Key_Z).SetNotify(this, &OWD::HmdSettingChange); + Menu.AddBool("Positional Tracking 'X'", &PositionTrackingEnabled). AddShortcutKey(Key_X).SetNotify(this, &OWD::HmdSettingChange); + Menu.AddBool("Pixel Luminance Overdrive", &PixelLuminanceOverdrive).SetNotify(this, &OWD::HmdSettingChange); + } + + if (!(Hmd->HmdCaps & ovrHmdCap_ExtendDesktop)) + { + Menu.AddBool("Mirror To Window", &MirrorToWindow). + AddShortcutKey(Key_M).SetNotify(this, &OWD::MirrorSettingChange); } } @@ -345,8 +383,8 @@ void OculusWorldDemoApp::CalculateHmdValues() // Initialize eye rendering information for ovrHmd_Configure. // The viewport sizes are re-computed in case RenderTargetSize changed due to HW limitations. ovrFovPort eyeFov[2]; - eyeFov[0] = HmdDesc.DefaultEyeFov[0]; - eyeFov[1] = HmdDesc.DefaultEyeFov[1]; + eyeFov[0] = Hmd->DefaultEyeFov[0]; + eyeFov[1] = Hmd->DefaultEyeFov[1]; // Clamp Fov based on our dynamically adjustable FovSideTanMax. // Most apps should use the default, but reducing Fov does reduce rendering cost. @@ -428,20 +466,44 @@ void OculusWorldDemoApp::CalculateHmdValues() } // Hmd caps. - unsigned hmdCaps = (VsyncEnabled ? 0 : ovrHmdCap_NoVSync) | - ovrHmdCap_LatencyTest; + unsigned hmdCaps = (VsyncEnabled ? 0 : ovrHmdCap_NoVSync); if (IsLowPersistence) hmdCaps |= ovrHmdCap_LowPersistence; + + // ovrHmdCap_DynamicPrediction - enables internal latency feedback if (DynamicPrediction) hmdCaps |= ovrHmdCap_DynamicPrediction; + // ovrHmdCap_DisplayOff - turns off the display + if (DisplaySleep) + hmdCaps |= ovrHmdCap_DisplayOff; + + if (!MirrorToWindow) + hmdCaps |= ovrHmdCap_NoMirrorToWindow; + + // If using our driver, display status overlay messages. + if (!(Hmd->HmdCaps & ovrHmdCap_ExtendDesktop) && (NotificationTimeout != 0.0f)) + { + GetPlatformCore()->SetNotificationOverlay(0, 28, 8, + "Rendering to the Hmd - Please put on your Rift"); + GetPlatformCore()->SetNotificationOverlay(1, 24, -8, + MirrorToWindow ? "'M' - Mirror to Window [On]" : "'M' - Mirror to Window [Off]"); + } + + ovrHmd_SetEnabledCaps(Hmd, hmdCaps); ovrRenderAPIConfig config = pRender->Get_ovrRenderAPIConfig(); - unsigned distortionCaps = ovrDistortionCap_Chromatic; + unsigned distortionCaps = ovrDistortionCap_Chromatic | + ovrDistortionCap_Vignette | + ovrDistortionCap_SRGB; + if(PixelLuminanceOverdrive) + distortionCaps |= ovrDistortionCap_Overdrive; if (TimewarpEnabled) distortionCaps |= ovrDistortionCap_TimeWarp; + if(TimewarpNoJitEnabled) + distortionCaps |= ovrDistortionCap_ProfileNoTimewarpSpinWaits; if (!ovrHmd_ConfigureRendering( Hmd, &config, distortionCaps, eyeFov, EyeRenderDesc )) @@ -457,15 +519,14 @@ void OculusWorldDemoApp::CalculateHmdValues() EyeRenderDesc[1].ViewAdjust = Vector3f(0); } - // ovrHmdCap_LatencyTest - enables internal latency feedback - unsigned sensorCaps = ovrSensorCap_Orientation|ovrSensorCap_YawCorrection; + unsigned sensorCaps = ovrTrackingCap_Orientation|ovrTrackingCap_MagYawCorrection; if (PositionTrackingEnabled) - sensorCaps |= ovrSensorCap_Position; + sensorCaps |= ovrTrackingCap_Position; - if (StartSensorCaps != sensorCaps) + if (StartTrackingCaps != sensorCaps) { - ovrHmd_StartSensor(Hmd, sensorCaps, 0); - StartSensorCaps = sensorCaps; + ovrHmd_ConfigureTracking(Hmd, sensorCaps, 0); + StartTrackingCaps = sensorCaps; } // Calculate projections @@ -480,6 +541,9 @@ void OculusWorldDemoApp::CalculateHmdValues() EyeRenderDesc[0].ViewAdjust.x); OrthoProjection[1] = ovrMatrix4f_OrthoSubProjection(Projection[1], orthoScale1, orthoDistance, EyeRenderDesc[1].ViewAdjust.x); + + // all done + HmdSettingsChanged = false; } @@ -522,7 +586,8 @@ Sizei OculusWorldDemoApp::EnsureRendertargetAtLeastThisBig(int rtNum, Sizei requ // Does that require actual reallocation? if (Sizei(rt.Tex.Header.TextureSize) != newRTSize) { - rt.pTex = *pRender->CreateTexture(Texture_RGBA | Texture_RenderTarget | (MultisampleEnabled ? 4 : 1), + rt.pTex = *pRender->CreateTexture(Texture_RGBA | Texture_RenderTarget | + (MultisampleEnabled ? 4 : 1) | Texture_SRGB , newRTSize.w, newRTSize.h, NULL); rt.pTex->SetSampleMode(Sample_ClampBorder | Sample_Linear); @@ -561,6 +626,11 @@ void OculusWorldDemoApp::OnMouseMove(int x, int y, int modifiers) void OculusWorldDemoApp::OnKey(OVR::KeyCode key, int chr, bool down, int modifiers) { + if (down) + { // Dismiss Safety warning with any key. + ovrHmd_DismissHSWDisplay(Hmd); + } + if (Menu.OnKey(key, chr, down, modifiers)) return; @@ -594,15 +664,7 @@ void OculusWorldDemoApp::OnKey(OVR::KeyCode key, int chr, bool down, int modifie if (!down) ChangeDisplay ( false, false, true ); break; - case Key_R: - if (!down) - { - ovrHmd_ResetSensor(Hmd); - Menu.SetPopupMessage("Sensor Fusion Reset"); - } - break; - - case Key_Space: + case Key_Space: if (!down) { TextScreen = (enum TextScreen)((TextScreen + 1) % Text_Count); @@ -659,9 +721,9 @@ void OculusWorldDemoApp::OnKey(OVR::KeyCode key, int chr, bool down, int modifie //----------------------------------------------------------------------------- -Matrix4f OculusWorldDemoApp::CalculateViewFromPose(const Transformf& pose) +Matrix4f OculusWorldDemoApp::CalculateViewFromPose(const Posef& pose) { - Transformf worldPose = ThePlayer.VirtualWorldTransformfromRealPose(pose); + Posef worldPose = ThePlayer.VirtualWorldTransformfromRealPose(pose); // Rotate and position View Camera Vector3f up = worldPose.Rotation.Rotate(UpVector); @@ -702,9 +764,20 @@ void OculusWorldDemoApp::OnIdle() if (HmdSettingsChanged) { CalculateHmdValues(); - HmdSettingsChanged = false; + } + + // Kill overlays in non-mirror mode after timeout. + if ((NotificationTimeout != 0.0) && (curtime > NotificationTimeout)) + { + if (MirrorToWindow) + { + GetPlatformCore()->SetNotificationOverlay(0,0,0,0); + GetPlatformCore()->SetNotificationOverlay(1,0,0,0); + } + NotificationTimeout = 0.0; } + HmdFrameTiming = ovrHmd_BeginFrame(Hmd, 0); @@ -715,17 +788,33 @@ void OculusWorldDemoApp::OnIdle() GamepadStateChanged(gamepadState); } - SensorState ss = ovrHmd_GetSensorState(Hmd, HmdFrameTiming.ScanoutMidpointSeconds); + ovrTrackingState ss = ovrHmd_GetTrackingState(Hmd, HmdFrameTiming.ScanoutMidpointSeconds); HmdStatus = ss.StatusFlags; - // Change message status around positional tracking. + // Report vision tracking bool hadVisionTracking = HaveVisionTracking; - HaveVisionTracking = (ss.StatusFlags & Status_PositionTracked) != 0; + HaveVisionTracking = (ss.StatusFlags & ovrStatus_PositionTracked) != 0; if (HaveVisionTracking && !hadVisionTracking) Menu.SetPopupMessage("Vision Tracking Acquired"); if (!HaveVisionTracking && hadVisionTracking) Menu.SetPopupMessage("Lost Vision Tracking"); - + + // Report position tracker + bool hadPositionTracker = HavePositionTracker; + HavePositionTracker = (ss.StatusFlags & ovrStatus_PositionConnected) != 0; + if (HavePositionTracker && !hadPositionTracker) + Menu.SetPopupMessage("Position Tracker Connected"); + if (!HavePositionTracker && hadPositionTracker) + Menu.SetPopupMessage("Position Tracker Disconnected"); + + // Report position tracker + bool hadHMDConnected = HaveHMDConnected; + HaveHMDConnected = (ss.StatusFlags & ovrStatus_HmdConnected) != 0; + if (HaveHMDConnected && !hadHMDConnected) + Menu.SetPopupMessage("HMD Connected"); + if (!HaveHMDConnected && hadHMDConnected) + Menu.SetPopupMessage("HMD Disconnected"); + // Check if any new devices were connected. ProcessDeviceNotificationQueue(); // FPS count and timing. @@ -733,7 +822,7 @@ void OculusWorldDemoApp::OnIdle() // Update pose based on frame! - ThePlayer.HeadPose = ss.Predicted.Pose; + ThePlayer.HeadPose = ss.HeadPose.ThePose; // Movement/rotation with the gamepad. ThePlayer.BodyYaw -= ThePlayer.GamepadRotate.x * dt; ThePlayer.HandleMovement(dt, &CollisionModels, &GroundCollisionModels, ShiftDown); @@ -761,15 +850,12 @@ void OculusWorldDemoApp::OnIdle() pRender->SetRenderTarget(RenderTargets[Rendertarget_Left].pTex); pRender->Clear(); - ovrPosef eyeRenderPose = ovrHmd_BeginEyeRender(Hmd, ovrEye_Left); + EyeRenderPose[0] = + EyeRenderPose[1] = ovrHmd_GetEyePose(Hmd, ovrEye_Left); - View = CalculateViewFromPose(eyeRenderPose); + View = CalculateViewFromPose(EyeRenderPose[0]); RenderEyeView(ovrEye_Left); - ovrHmd_EndEyeRender(Hmd, ovrEye_Left, eyeRenderPose, &EyeTexture[ovrEye_Left]); - - // Second eye gets the same texture (initialized to same value above). - ovrHmd_BeginEyeRender(Hmd, ovrEye_Right); - ovrHmd_EndEyeRender(Hmd, ovrEye_Right, eyeRenderPose, &EyeTexture[ovrEye_Right]); + // Note: Second eye gets texture is (initialized to same value above). } else if (RendertargetIsSharedByBothEyes) @@ -779,13 +865,12 @@ void OculusWorldDemoApp::OnIdle() pRender->Clear(); for (int eyeIndex = 0; eyeIndex < ovrEye_Count; eyeIndex++) - { - ovrEyeType eye = HmdDesc.EyeRenderOrder[eyeIndex]; - ovrPosef eyeRenderPose = ovrHmd_BeginEyeRender(Hmd, eye); + { + ovrEyeType eye = Hmd->EyeRenderOrder[eyeIndex]; - View = CalculateViewFromPose(eyeRenderPose); - RenderEyeView(eye); - ovrHmd_EndEyeRender(Hmd, eye, eyeRenderPose, &EyeTexture[eye]); + EyeRenderPose[eye] = ovrHmd_GetEyePose(Hmd, eye); + View = CalculateViewFromPose(EyeRenderPose[eye]); + RenderEyeView(eye); } } @@ -794,16 +879,14 @@ void OculusWorldDemoApp::OnIdle() // Separate eye rendering - each eye gets its own render target. for (int eyeIndex = 0; eyeIndex < ovrEye_Count; eyeIndex++) { - ovrEyeType eye = HmdDesc.EyeRenderOrder[eyeIndex]; + ovrEyeType eye = Hmd->EyeRenderOrder[eyeIndex]; pRender->SetRenderTarget( RenderTargets[(eye == 0) ? Rendertarget_Left : Rendertarget_Right].pTex); pRender->Clear(); - ovrPosef eyeRenderPose = ovrHmd_BeginEyeRender(Hmd, eye); - - View = CalculateViewFromPose(eyeRenderPose); - RenderEyeView(eye); - ovrHmd_EndEyeRender(Hmd, eye, eyeRenderPose, &EyeTexture[eye]); + EyeRenderPose[eye] = ovrHmd_GetEyePose(Hmd, eye); + View = CalculateViewFromPose(EyeRenderPose[eye]); + RenderEyeView(eye); } } @@ -822,7 +905,7 @@ void OculusWorldDemoApp::OnIdle() // TODO: These happen inside ovrHmd_EndFrame; need to hook into it. //Profiler.RecordSample(RenderProfiler::Sample_BeforeDistortion); - ovrHmd_EndFrame(Hmd); + ovrHmd_EndFrame(Hmd, EyeRenderPose, EyeTexture); Profiler.RecordSample(RenderProfiler::Sample_AfterPresent); } @@ -929,6 +1012,7 @@ void OculusWorldDemoApp::ApplyDynamicResolutionScaling() void OculusWorldDemoApp::UpdateFrameRateCounter(double curtime) { FrameCounter++; + TotalFrameCounter++; float secondsSinceLastMeasurement = (float)( curtime - LastFpsUpdate ); if (secondsSinceLastMeasurement >= SecondsOfFpsMeasurement) @@ -1035,7 +1119,7 @@ static const char* HelpText2 = "Ctrl+Q \t250 Quit"; -void FormatLatencyReading(char* buff, UPInt size, float val) +void FormatLatencyReading(char* buff, size_t size, float val) { if (val < 0.000001f) OVR_strcpy(buff, size, "N/A "); @@ -1091,17 +1175,17 @@ void OculusWorldDemoApp::RenderTextInfoHud(float textHeight) ThePlayer.HeadPose.Rotation.GetEulerAngles<Axis_Y, Axis_X, Axis_Z>(&hmdYaw, &hmdPitch, &hmdRoll); OVR_sprintf(buf, sizeof(buf), " HMD YPR:%4.0f %4.0f %4.0f Player Yaw: %4.0f\n" - " FPS: %.1f ms/frame: %.1f Frame: %d\n" + " FPS: %.1f ms/frame: %.1f Frame: %03d %d\n" " Pos: %3.2f, %3.2f, %3.2f HMD: %s\n" " EyeHeight: %3.2f, IPD: %3.1fmm\n" //", Lens: %s\n" " FOV %3.1fx%3.1f, Resolution: %ix%i\n" "%s", RadToDegree(hmdYaw), RadToDegree(hmdPitch), RadToDegree(hmdRoll), RadToDegree(ThePlayer.BodyYaw.Get()), - FPS, SecondsPerFrame * 1000.0f, FrameCounter, + FPS, SecondsPerFrame * 1000.0f, FrameCounter, TotalFrameCounter % 2, ThePlayer.BodyPos.x, ThePlayer.BodyPos.y, ThePlayer.BodyPos.z, //GetDebugNameHmdType ( TheHmdRenderInfo.HmdType ), - HmdDesc.ProductName, + Hmd->ProductName, ThePlayer.UserEyeHeight, ovrHmd_GetFloat(Hmd, OVR_KEY_IPD, 0) * 1000.0f, //( EyeOffsetFromNoseLeft + EyeOffsetFromNoseRight ) * 1000.0f, @@ -1115,7 +1199,7 @@ void OculusWorldDemoApp::RenderTextInfoHud(float textHeight) latency2Text ); - size_t texMemInMB = pRender->GetTotalTextureMemoryUsage() / 1058576; + size_t texMemInMB = pRender->GetTotalTextureMemoryUsage() / (1024 * 1024); // 1 MB if (texMemInMB) { OVR_sprintf(gpustat, sizeof(gpustat), " GPU Tex: %u MB", texMemInMB); @@ -1152,6 +1236,23 @@ void OculusWorldDemoApp::RenderTextInfoHud(float textHeight) // Non-trivial callback go here. +void OculusWorldDemoApp::HmdSensorToggle(OptionVar*) +{ + if (EnableSensor) + { + EnableSensor = false; + ovrHmd_ConfigureTracking(Hmd, 0, 0); + } + else + { + EnableSensor = true; + if (!ovrHmd_ConfigureTracking(Hmd, StartTrackingCaps, 0)) + { + OVR_ASSERT(false); + } + } +} + void OculusWorldDemoApp::HmdSettingChangeFreeRTs(OptionVar*) { HmdSettingsChanged = true; @@ -1178,6 +1279,11 @@ void OculusWorldDemoApp::DistortionClearColorChange(OptionVar*) clearColor[(int)DistortionClearBlue], 4); } +void OculusWorldDemoApp::ResetHmdPose(OptionVar* /* = 0 */) +{ + ovrHmd_RecenterPose(Hmd); + Menu.SetPopupMessage("Sensor Fusion Recenter Pose"); +} //----------------------------------------------------------------------------- @@ -1191,6 +1297,10 @@ void OculusWorldDemoApp::ProcessDeviceNotificationQueue() void OculusWorldDemoApp::ChangeDisplay ( bool bBackToWindowed, bool bNextFullscreen, bool bFullWindowDebugging ) { + // Display mode switching doesn't make sense in App driver mode. + if (!(Hmd->HmdCaps & ovrHmdCap_ExtendDesktop)) + return; + // Exactly one should be set... OVR_ASSERT ( ( bBackToWindowed ? 1 : 0 ) + ( bNextFullscreen ? 1 : 0 ) + ( bFullWindowDebugging ? 1 : 0 ) == 1 ); @@ -1202,7 +1312,7 @@ void OculusWorldDemoApp::ChangeDisplay ( bool bBackToWindowed, bool bNextFullscr // This has higher latency than fullscreen, and is not intended for actual use, // but makes for much nicer debugging on some systems. RenderParams = pRender->GetParams(); - RenderParams.Display = DisplayId(HmdDesc.DisplayDeviceName, HmdDesc.DisplayId); + RenderParams.Display = DisplayId(Hmd->DisplayDeviceName, Hmd->DisplayId); pRender->SetParams(RenderParams); pPlatform->SetMouseMode(Mouse_Normal); @@ -1233,7 +1343,7 @@ void OculusWorldDemoApp::ChangeDisplay ( bool bBackToWindowed, bool bNextFullscr FirstScreenInCycle = 0; if (!UsingDebugHmd) { - DisplayId HMD (HmdDesc.DisplayDeviceName, HmdDesc.DisplayId); + DisplayId HMD (Hmd->DisplayDeviceName, Hmd->DisplayId); for (int i = 0; i< screenCount; i++) { if (pPlatform->GetDisplay(i) == HMD) @@ -1281,12 +1391,17 @@ void OculusWorldDemoApp::ChangeDisplay ( bool bBackToWindowed, bool bNextFullscr void OculusWorldDemoApp::GamepadStateChanged(const GamepadState& pad) { + if (pad.Buttons != 0) + { // Dismiss Safety warning with any key. + ovrHmd_DismissHSWDisplay(Hmd); + } + ThePlayer.GamepadMove = Vector3f(pad.LX * pad.LX * (pad.LX > 0 ? 1 : -1), 0, pad.LY * pad.LY * (pad.LY > 0 ? -1 : 1)); ThePlayer.GamepadRotate = Vector3f(2 * pad.RX, -2 * pad.RY, 0); - UInt32 gamepadDeltas = (pad.Buttons ^ LastGamepadState.Buttons) & pad.Buttons; + uint32_t gamepadDeltas = (pad.Buttons ^ LastGamepadState.Buttons) & pad.Buttons; if (gamepadDeltas) { |