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-rw-r--r--Samples/OculusWorldDemo/Player.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/Samples/OculusWorldDemo/Player.h b/Samples/OculusWorldDemo/Player.h
index e1c0437..e57e67c 100644
--- a/Samples/OculusWorldDemo/Player.h
+++ b/Samples/OculusWorldDemo/Player.h
@@ -55,9 +55,11 @@ const float RailHeight = 0.8f;
class Player
{
public:
+
+ float UserEyeHeight;
+
// Position and look. The following apply:
Vector3f EyePos;
- float EyeHeight;
float EyeYaw; // Rotation around Y, CCW positive when looking at RHS (X,Z) plane.
float EyePitch; // Pitch. If sensor is plugged in, only read from sensor.
float EyeRoll; // Roll, only accessible from Sensor.