diff options
author | Brad Davis <[email protected]> | 2013-08-16 12:01:23 -0700 |
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committer | Brad Davis <[email protected]> | 2013-08-16 12:01:23 -0700 |
commit | e384cffd7245d1141f9ca81633ab62b07b8907f3 (patch) | |
tree | c5e4debbbe6079ff14b7862cde49bf3b916ffb62 /Samples/OculusWorldDemo/Player.h | |
parent | 20cfcf9dc9485002f05cf50d74ab45375cf0db59 (diff) | |
parent | f29e505a7df820e1376d97b41515bdc89d472499 (diff) |
Merge branch 'master' into stable
Diffstat (limited to 'Samples/OculusWorldDemo/Player.h')
-rw-r--r-- | Samples/OculusWorldDemo/Player.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Samples/OculusWorldDemo/Player.h b/Samples/OculusWorldDemo/Player.h index e1c0437..e57e67c 100644 --- a/Samples/OculusWorldDemo/Player.h +++ b/Samples/OculusWorldDemo/Player.h @@ -55,9 +55,11 @@ const float RailHeight = 0.8f; class Player { public: + + float UserEyeHeight; + // Position and look. The following apply: Vector3f EyePos; - float EyeHeight; float EyeYaw; // Rotation around Y, CCW positive when looking at RHS (X,Z) plane. float EyePitch; // Pitch. If sensor is plugged in, only read from sensor. float EyeRoll; // Roll, only accessible from Sensor. |