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authorBrad Davis <[email protected]>2013-08-16 12:01:23 -0700
committerBrad Davis <[email protected]>2013-08-16 12:01:23 -0700
commite384cffd7245d1141f9ca81633ab62b07b8907f3 (patch)
treec5e4debbbe6079ff14b7862cde49bf3b916ffb62 /Samples/OculusWorldDemo/Player.h
parent20cfcf9dc9485002f05cf50d74ab45375cf0db59 (diff)
parentf29e505a7df820e1376d97b41515bdc89d472499 (diff)
Merge branch 'master' into stable
Diffstat (limited to 'Samples/OculusWorldDemo/Player.h')
-rw-r--r--Samples/OculusWorldDemo/Player.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/Samples/OculusWorldDemo/Player.h b/Samples/OculusWorldDemo/Player.h
index e1c0437..e57e67c 100644
--- a/Samples/OculusWorldDemo/Player.h
+++ b/Samples/OculusWorldDemo/Player.h
@@ -55,9 +55,11 @@ const float RailHeight = 0.8f;
class Player
{
public:
+
+ float UserEyeHeight;
+
// Position and look. The following apply:
Vector3f EyePos;
- float EyeHeight;
float EyeYaw; // Rotation around Y, CCW positive when looking at RHS (X,Z) plane.
float EyePitch; // Pitch. If sensor is plugged in, only read from sensor.
float EyeRoll; // Roll, only accessible from Sensor.