diff options
Diffstat (limited to 'Samples/OculusWorldDemo/Projects/Win/VS2012/OculusWorldDemo.vcxproj')
-rw-r--r-- | Samples/OculusWorldDemo/Projects/Win/VS2012/OculusWorldDemo.vcxproj | 464 |
1 files changed, 232 insertions, 232 deletions
diff --git a/Samples/OculusWorldDemo/Projects/Win/VS2012/OculusWorldDemo.vcxproj b/Samples/OculusWorldDemo/Projects/Win/VS2012/OculusWorldDemo.vcxproj index 4748329..6e60113 100644 --- a/Samples/OculusWorldDemo/Projects/Win/VS2012/OculusWorldDemo.vcxproj +++ b/Samples/OculusWorldDemo/Projects/Win/VS2012/OculusWorldDemo.vcxproj @@ -1,233 +1,233 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ItemGroup Label="ProjectConfigurations"> - <ProjectConfiguration Include="Debug|Win32"> - <Configuration>Debug</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Debug|x64"> - <Configuration>Debug</Configuration> - <Platform>x64</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release|Win32"> - <Configuration>Release</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release|x64"> - <Configuration>Release</Configuration> - <Platform>x64</Platform> - </ProjectConfiguration> - </ItemGroup> - <PropertyGroup Label="Globals"> - <ProjectGuid>{4F8C2B89-7CF1-4763-8EEF-E969FB760E32}</ProjectGuid> - <Keyword>Win32Proj</Keyword> - <RootNamespace>OculusWorldDemo</RootNamespace> - <ProjectName>OculusWorldDemo</ProjectName> - </PropertyGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>true</UseDebugLibraries> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v110</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>true</UseDebugLibraries> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v110</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v110</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v110</PlatformToolset> - </PropertyGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> - <ImportGroup Label="ExtensionSettings"> - </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - </ImportGroup> - <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - </ImportGroup> - <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - </ImportGroup> - <PropertyGroup Label="UserMacros" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> - <LinkIncremental>true</LinkIncremental> - <IntDir>$(ProjectDir)../../../Obj/Win/VS2012/$(Configuration)/$(PlatformName)/</IntDir> - <OutDir>$(ProjectDir)../../../Bin/Win/VS2012/$(Configuration)/$(PlatformName)/</OutDir> - <TargetName>OculusWorldDemo</TargetName> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> - <LinkIncremental>true</LinkIncremental> - <IntDir>$(ProjectDir)../../../Obj/Win/VS2012/$(Configuration)/$(PlatformName)/</IntDir> - <OutDir>$(ProjectDir)../../../Bin/Win/VS2012/$(Configuration)/$(PlatformName)/</OutDir> - <TargetName>OculusWorldDemo</TargetName> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> - <LinkIncremental>false</LinkIncremental> - <IntDir>$(ProjectDir)../../../Obj/Win/VS2012/$(Configuration)/$(PlatformName)/</IntDir> - <OutDir>$(ProjectDir)../../../Bin/Win/VS2012/$(Configuration)/$(PlatformName)/</OutDir> - <TargetName>OculusWorldDemo</TargetName> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> - <LinkIncremental>false</LinkIncremental> - <IntDir>$(ProjectDir)../../../Obj/Win/VS2012/$(Configuration)/$(PlatformName)/</IntDir> - <OutDir>$(ProjectDir)../../../Bin/Win/VS2012/$(Configuration)/$(PlatformName)/</OutDir> - <TargetName>OculusWorldDemo</TargetName> - </PropertyGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> - <ClCompile> - <PrecompiledHeader> - </PrecompiledHeader> - <WarningLevel>Level4</WarningLevel> - <Optimization>Disabled</Optimization> - <PreprocessorDefinitions>OVR_BUILD_DEBUG;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>../../../../../LibOVR/Include;../../../../../LibOVR/Src;../../../../../3rdParty/glext;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <DebugInformationFormat>OldStyle</DebugInformationFormat> - <MultiProcessorCompilation>true</MultiProcessorCompilation> - <MinimalRebuild>false</MinimalRebuild> - <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> - </ClCompile> - <Link> - <SubSystem>Windows</SubSystem> - <GenerateDebugInformation>true</GenerateDebugInformation> - <AdditionalLibraryDirectories>../../../../../LibOVR/Lib/$(Platform)/VS2012/;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> - <AdditionalDependencies>opengl32.lib;libovrd.lib;dxgi.lib;d3d10_1.lib;d3d11.lib;d3dcompiler.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> - <ClCompile> - <PrecompiledHeader> - </PrecompiledHeader> - <WarningLevel>Level4</WarningLevel> - <Optimization>Disabled</Optimization> - <PreprocessorDefinitions>OVR_BUILD_DEBUG;_WIN64;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>../../../../../LibOVR/Include;../../../../../LibOVR/Src;../../../../../3rdParty/glext;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <DebugInformationFormat>OldStyle</DebugInformationFormat> - <MultiProcessorCompilation>true</MultiProcessorCompilation> - <MinimalRebuild>false</MinimalRebuild> - <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> - </ClCompile> - <Link> - <SubSystem>Windows</SubSystem> - <GenerateDebugInformation>true</GenerateDebugInformation> - <AdditionalLibraryDirectories>../../../../../LibOVR/Lib/$(Platform)/VS2012/;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> - <AdditionalDependencies>opengl32.lib;libovr64d.lib;dxgi.lib;d3d10_1.lib;d3d11.lib;d3dcompiler.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> - <ClCompile> - <WarningLevel>Level4</WarningLevel> - <PrecompiledHeader> - </PrecompiledHeader> - <Optimization>MaxSpeed</Optimization> - <FunctionLevelLinking>true</FunctionLevelLinking> - <IntrinsicFunctions>true</IntrinsicFunctions> - <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>../../../../../LibOVR/Include;../../../../../LibOVR/Src;../../../../../3rdParty/glext;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <RuntimeLibrary>MultiThreaded</RuntimeLibrary> - <MultiProcessorCompilation>true</MultiProcessorCompilation> - <DebugInformationFormat>OldStyle</DebugInformationFormat> - <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions> - </ClCompile> - <Link> - <SubSystem>Windows</SubSystem> - <GenerateDebugInformation>false</GenerateDebugInformation> - <EnableCOMDATFolding>true</EnableCOMDATFolding> - <OptimizeReferences>true</OptimizeReferences> - <AdditionalLibraryDirectories>../../../../../LibOVR/Lib/$(Platform)/VS2012/;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> - <AdditionalDependencies>opengl32.lib;libovr.lib;dxgi.lib;d3d10_1.lib;d3d11.lib;d3dcompiler.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> - <ClCompile> - <WarningLevel>Level4</WarningLevel> - <PrecompiledHeader> - </PrecompiledHeader> - <Optimization>MaxSpeed</Optimization> - <FunctionLevelLinking>true</FunctionLevelLinking> - <IntrinsicFunctions>true</IntrinsicFunctions> - <PreprocessorDefinitions>_WIN64;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>../../../../../LibOVR/Include;../../../../../LibOVR/Src;../../../../../3rdParty/glext;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <RuntimeLibrary>MultiThreaded</RuntimeLibrary> - <MultiProcessorCompilation>true</MultiProcessorCompilation> - <DebugInformationFormat>OldStyle</DebugInformationFormat> - <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions> - </ClCompile> - <Link> - <SubSystem>Windows</SubSystem> - <GenerateDebugInformation>true</GenerateDebugInformation> - <EnableCOMDATFolding>true</EnableCOMDATFolding> - <OptimizeReferences>true</OptimizeReferences> - <AdditionalLibraryDirectories>../../../../../LibOVR/Lib/$(Platform)/VS2012/;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> - <AdditionalDependencies>opengl32.lib;libovr64.lib;dxgi.lib;d3d10_1.lib;d3d11.lib;d3dcompiler.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> - </Link> - </ItemDefinitionGroup> - <ItemGroup> - <ClCompile Include="..\..\..\..\CommonSrc\Platform\Platform.cpp" /> - <ClCompile Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.cpp" /> - <ClCompile Include="..\..\..\..\CommonSrc\Platform\Win32_Platform.cpp" /> - <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_GL_Device.cpp" /> - <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_GL_Win32_Device.cpp" /> - <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_LoadTextureDDS.cpp" /> - <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_LoadTextureTGA.cpp" /> - <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_Device.cpp" /> - <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_D3D10_Device.cpp" /> - <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_D3D11_Device.cpp" /> - <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_D3D1X_Device.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> - </ClCompile> - <ClCompile Include="..\..\..\..\..\3rdParty\TinyXml\tinyxml2.cpp" /> - <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_XmlSceneLoader.cpp" /> - <ClCompile Include="..\..\..\..\CommonSrc\Util\OptionMenu.cpp" /> - <ClCompile Include="..\..\..\..\CommonSrc\Util\RenderProfiler.cpp" /> - <ClCompile Include="..\..\..\OculusWorldDemo.cpp" /> - <ClCompile Include="..\..\..\OculusWorldDemo_Scene.cpp" /> - <ClCompile Include="..\..\..\Player.cpp" /> - </ItemGroup> - <ItemGroup> - <ClInclude Include="..\..\..\..\CommonSrc\Platform\Gamepad.h" /> - <ClInclude Include="..\..\..\..\CommonSrc\Platform\Platform.h" /> - <ClInclude Include="..\..\..\..\CommonSrc\Platform\Platform_Default.h" /> - <ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.h" /> - <ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Platform.h" /> - <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_Font.h" /> - <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_Device.h" /> - <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_D3D10_Device.h" /> - <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_D3D11_Device.h" /> - <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_D3D1X_Device.h" /> - <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_GL_Device.h" /> - <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_GL_Win32_Device.h" /> - <ClInclude Include="..\..\..\..\CommonSrc\Util\OptionMenu.h" /> - <ClInclude Include="..\..\..\..\CommonSrc\Util\RenderProfiler.h" /> - <ClInclude Include="..\..\3rdParty\TinyXml\tinyxml2.h" /> - <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_XmlSceneLoader.h" /> - <ClInclude Include="..\..\..\OculusWorldDemo.h" /> - <ClInclude Include="..\..\..\Player.h" /> - </ItemGroup> - <ItemGroup> - <ResourceCompile Include="..\..\..\OculusWorldDemo.rc" /> - </ItemGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> - <ImportGroup Label="ExtensionTargets"> - </ImportGroup> +<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{4F8C2B89-7CF1-4763-8EEF-E969FB760E32}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>OculusWorldDemo</RootNamespace>
+ <ProjectName>OculusWorldDemo</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v110</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v110</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v110</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v110</PlatformToolset>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ <IntDir>$(ProjectDir)../../../Obj/Win/VS2012/$(Configuration)/$(PlatformName)/</IntDir>
+ <OutDir>$(ProjectDir)../../../Bin/Win/VS2012/$(Configuration)/$(PlatformName)/</OutDir>
+ <TargetName>OculusWorldDemo</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LinkIncremental>true</LinkIncremental>
+ <IntDir>$(ProjectDir)../../../Obj/Win/VS2012/$(Configuration)/$(PlatformName)/</IntDir>
+ <OutDir>$(ProjectDir)../../../Bin/Win/VS2012/$(Configuration)/$(PlatformName)/</OutDir>
+ <TargetName>OculusWorldDemo</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ <IntDir>$(ProjectDir)../../../Obj/Win/VS2012/$(Configuration)/$(PlatformName)/</IntDir>
+ <OutDir>$(ProjectDir)../../../Bin/Win/VS2012/$(Configuration)/$(PlatformName)/</OutDir>
+ <TargetName>OculusWorldDemo</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LinkIncremental>false</LinkIncremental>
+ <IntDir>$(ProjectDir)../../../Obj/Win/VS2012/$(Configuration)/$(PlatformName)/</IntDir>
+ <OutDir>$(ProjectDir)../../../Bin/Win/VS2012/$(Configuration)/$(PlatformName)/</OutDir>
+ <TargetName>OculusWorldDemo</TargetName>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level4</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>OVR_BUILD_DEBUG;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>../../../../../LibOVR/Include;../../../../../LibOVR/Src;../../../../../3rdParty/glext;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>OldStyle</DebugInformationFormat>
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
+ <MinimalRebuild>false</MinimalRebuild>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalLibraryDirectories>../../../../../LibOVR/Lib/$(Platform)/VS2012/;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>ws2_32.lib;opengl32.lib;Dbghelp.lib;libovrd.lib;dxgi.lib;d3d10_1.lib;d3d11.lib;d3dcompiler.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level4</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>OVR_BUILD_DEBUG;_WIN64;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>../../../../../LibOVR/Include;../../../../../LibOVR/Src;../../../../../3rdParty/glext;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>OldStyle</DebugInformationFormat>
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
+ <MinimalRebuild>false</MinimalRebuild>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalLibraryDirectories>../../../../../LibOVR/Lib/$(Platform)/VS2012/;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>ws2_32.lib;opengl32.lib;Dbghelp.lib;libovr64d.lib;dxgi.lib;d3d10_1.lib;d3d11.lib;d3dcompiler.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level4</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>../../../../../LibOVR/Include;../../../../../LibOVR/Src;../../../../../3rdParty/glext;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
+ <DebugInformationFormat>OldStyle</DebugInformationFormat>
+ <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>false</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalLibraryDirectories>../../../../../LibOVR/Lib/$(Platform)/VS2012/;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>ws2_32.lib;opengl32.lib;Dbghelp.lib;libovr.lib;dxgi.lib;d3d10_1.lib;d3d11.lib;d3dcompiler.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level4</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>_WIN64;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>../../../../../LibOVR/Include;../../../../../LibOVR/Src;../../../../../3rdParty/glext;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
+ <DebugInformationFormat>OldStyle</DebugInformationFormat>
+ <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalLibraryDirectories>../../../../../LibOVR/Lib/$(Platform)/VS2012/;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>ws2_32.lib;opengl32.lib;Dbghelp.lib;libovr64.lib;dxgi.lib;d3d10_1.lib;d3d11.lib;d3dcompiler.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\..\CommonSrc\Platform\Platform.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Platform\Win32_Platform.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_GL_Device.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_GL_Win32_Device.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_LoadTextureDDS.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_LoadTextureTGA.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_Device.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_D3D10_Device.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_D3D11_Device.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_D3D1X_Device.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\..\3rdParty\TinyXml\tinyxml2.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_XmlSceneLoader.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Util\OptionMenu.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Util\RenderProfiler.cpp" />
+ <ClCompile Include="..\..\..\OculusWorldDemo.cpp" />
+ <ClCompile Include="..\..\..\OculusWorldDemo_Scene.cpp" />
+ <ClCompile Include="..\..\..\Player.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\..\CommonSrc\Platform\Gamepad.h" />
+ <ClInclude Include="..\..\..\..\CommonSrc\Platform\Platform.h" />
+ <ClInclude Include="..\..\..\..\CommonSrc\Platform\Platform_Default.h" />
+ <ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.h" />
+ <ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Platform.h" />
+ <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_Font.h" />
+ <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_Device.h" />
+ <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_D3D10_Device.h" />
+ <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_D3D11_Device.h" />
+ <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_D3D1X_Device.h" />
+ <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_GL_Device.h" />
+ <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_GL_Win32_Device.h" />
+ <ClInclude Include="..\..\..\..\CommonSrc\Util\OptionMenu.h" />
+ <ClInclude Include="..\..\..\..\CommonSrc\Util\RenderProfiler.h" />
+ <ClInclude Include="..\..\3rdParty\TinyXml\tinyxml2.h" />
+ <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_XmlSceneLoader.h" />
+ <ClInclude Include="..\..\..\OculusWorldDemo.h" />
+ <ClInclude Include="..\..\..\Player.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ResourceCompile Include="..\..\..\OculusWorldDemo.rc" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
</Project>
\ No newline at end of file |