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#ifndef DistortionChroma_vs_refl
const OVR::CAPI::D3D_NS::ShaderBase::Uniform DistortionChroma_vs_refl[] =
{
{ "EyeToSourceUVScale", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 0, 8 },
{ "EyeToSourceUVOffset", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 8, 8 },
};
#endif
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