1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
|
/************************************************************************************
Filename : OVR_Win32_DeviceManager.h
Content : Win32-specific DeviceManager header.
Created : September 21, 2012
Authors : Michael Antonov
Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
you may not use the Oculus VR Rift SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
http://www.oculusvr.com/licenses/LICENSE-3.1
Unless required by applicable law or agreed to in writing, the Oculus VR SDK
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*************************************************************************************/
#ifndef OVR_Win32_DeviceManager_h
#define OVR_Win32_DeviceManager_h
#include "OVR_DeviceImpl.h"
#include "OVR_Win32_DeviceStatus.h"
#include "Kernel/OVR_Timer.h"
namespace OVR { namespace Win32 {
class DeviceManagerThread;
//-------------------------------------------------------------------------------------
// ***** Win32 DeviceManager
class DeviceManager : public DeviceManagerImpl
{
public:
DeviceManager();
~DeviceManager();
// Initialize/Shutdowncreate and shutdown manger thread.
virtual bool Initialize(DeviceBase* parent);
virtual void Shutdown();
virtual ThreadCommandQueue* GetThreadQueue();
virtual ThreadId GetThreadId() const;
virtual DeviceEnumerator<> EnumerateDevicesEx(const DeviceEnumerationArgs& args);
virtual bool GetDeviceInfo(DeviceInfo* info) const;
// Fills HIDDeviceDesc by using the path.
// Returns 'true' if successful, 'false' otherwise.
bool GetHIDDeviceDesc(const String& path, HIDDeviceDesc* pdevDesc) const;
Ptr<DeviceManagerThread> pThread;
};
//-------------------------------------------------------------------------------------
// ***** Device Manager Background Thread
class DeviceManagerThread : public Thread, public ThreadCommandQueue, public DeviceStatus::Notifier
{
friend class DeviceManager;
enum { ThreadStackSize = 32 * 1024 };
public:
DeviceManagerThread(DeviceManager* pdevMgr);
~DeviceManagerThread();
virtual int Run();
// ThreadCommandQueue notifications for CommandEvent handling.
virtual void OnPushNonEmpty_Locked() { ::SetEvent(hCommandEvent); }
virtual void OnPopEmpty_Locked() { ::ResetEvent(hCommandEvent); }
// Notifier used for different updates (EVENT or regular timing or messages).
class Notifier
{
public:
// Called when overlapped I/O handle is signaled.
virtual void OnOverlappedEvent(HANDLE hevent) { OVR_UNUSED1(hevent); }
// Called when timing ticks are updated.
// Returns the largest number of seconds this function can
// wait till next call.
virtual double OnTicks(double tickSeconds)
{ OVR_UNUSED1(tickSeconds); return 1000.0; }
enum DeviceMessageType
{
DeviceMessage_DeviceAdded = 0,
DeviceMessage_DeviceRemoved = 1,
};
// Called to notify device object.
virtual bool OnDeviceMessage(DeviceMessageType messageType,
const String& devicePath,
bool* error)
{ OVR_UNUSED3(messageType, devicePath, error); return false; }
};
// Adds device's OVERLAPPED structure for I/O.
// After it's added, Overlapped object will be signaled if a message arrives.
bool AddOverlappedEvent(Notifier* notify, HANDLE hevent);
bool RemoveOverlappedEvent(Notifier* notify, HANDLE hevent);
// Add notifier that will be called at regular intervals.
bool AddTicksNotifier(Notifier* notify);
bool RemoveTicksNotifier(Notifier* notify);
bool AddMessageNotifier(Notifier* notify);
bool RemoveMessageNotifier(Notifier* notify);
// DeviceStatus::Notifier interface.
bool OnMessage(MessageType type, const String& devicePath);
void DetachDeviceManager();
private:
bool threadInitialized() { return hCommandEvent != 0; }
// Event used to wake us up thread commands are enqueued.
HANDLE hCommandEvent;
// Event notifications for devices whose OVERLAPPED I/O we service.
// This list is modified through AddDeviceOverlappedEvent.
// WaitHandles[0] always == hCommandEvent, with null device.
ArrayPOD<HANDLE> WaitHandles;
ArrayPOD<Notifier*> WaitNotifiers;
// Ticks notifiers - used for time-dependent events such as keep-alive.
ArrayPOD<Notifier*> TicksNotifiers;
// Message notifiers.
ArrayPOD<Notifier*> MessageNotifiers;
// Object that manages notifications originating from Windows messages.
Ptr<DeviceStatus> pStatusObject;
Lock DevMgrLock;
// pDeviceMgr should be accessed under DevMgrLock
DeviceManager* pDeviceMgr; // back ptr, no addref.
};
}} // namespace Win32::OVR
#endif // OVR_Win32_DeviceManager_h
|