diff options
author | Chris Robinson <[email protected]> | 2014-05-23 12:14:51 -0700 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2014-05-23 12:14:51 -0700 |
commit | 13eac2552e8df0e0a4d5e2012497d4076a365661 (patch) | |
tree | 82e051ed09211a2718ec692c08d8e19330a9fb54 | |
parent | 5ef5d218c40f36c20f1971d2fc6af101ed00d756 (diff) |
Update the examples to use SDL2
This should make it easier to build the examples on 64-bit, where there are no
premade dev libs for SDL1 on 64-bit mingw. FindSDL_sound.cmake has been
updated to accept SDL or SDL2.
-rw-r--r-- | CMakeLists.txt | 30 | ||||
-rw-r--r-- | cmake/FindSDL2.cmake | 193 | ||||
-rw-r--r-- | cmake/FindSDL_sound.cmake | 570 | ||||
-rw-r--r-- | examples/alloopback.c | 7 |
4 files changed, 499 insertions, 301 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index d9296ed1..27ec7209 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -901,11 +901,11 @@ IF(ALSOFT_UTILS AND NOT ALSOFT_NO_CONFIG_UTIL) add_subdirectory(utils/alsoft-config) ENDIF() IF(ALSOFT_EXAMPLES) - FIND_PACKAGE(SDL) - IF(SDL_FOUND) + FIND_PACKAGE(SDL2) + IF(SDL2_FOUND) FIND_PACKAGE(SDL_sound) IF(SDL_SOUND_FOUND AND CMAKE_VERSION VERSION_LESS "2.8.8") - INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR}) + INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR}) ENDIF() ENDIF() ENDIF() @@ -1056,26 +1056,30 @@ IF(ALSOFT_UTILS) ENDIF() IF(ALSOFT_EXAMPLES) - IF(SDL_FOUND AND SDL_SOUND_FOUND) + IF(SDL2_FOUND AND SDL_SOUND_FOUND) ADD_LIBRARY(ex-common STATIC examples/common/alhelpers.c examples/common/sdl_sound.c) - SET_PROPERTY(TARGET ex-common APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL_SOUND_INCLUDE_DIR}) + SET_PROPERTY(TARGET ex-common APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR} + ${SDL_SOUND_INCLUDE_DIR}) ADD_EXECUTABLE(alstream examples/alstream.c) - TARGET_LINK_LIBRARIES(alstream ex-common ${SDL_SOUND_LIBRARIES} ${LIBNAME}) - SET_PROPERTY(TARGET alstream APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL_SOUND_INCLUDE_DIR}) + TARGET_LINK_LIBRARIES(alstream ex-common ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ${LIBNAME}) + SET_PROPERTY(TARGET alstream APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR} + ${SDL_SOUND_INCLUDE_DIR}) ADD_EXECUTABLE(alreverb examples/alreverb.c) - TARGET_LINK_LIBRARIES(alreverb ex-common ${SDL_SOUND_LIBRARIES} ${LIBNAME}) - SET_PROPERTY(TARGET alreverb APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL_SOUND_INCLUDE_DIR}) + TARGET_LINK_LIBRARIES(alreverb ex-common ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ${LIBNAME}) + SET_PROPERTY(TARGET alreverb APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR} + ${SDL_SOUND_INCLUDE_DIR}) ADD_EXECUTABLE(allatency examples/allatency.c) - TARGET_LINK_LIBRARIES(allatency ex-common ${SDL_SOUND_LIBRARIES} ${LIBNAME}) - SET_PROPERTY(TARGET allatency APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL_SOUND_INCLUDE_DIR}) + TARGET_LINK_LIBRARIES(allatency ex-common ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ${LIBNAME}) + SET_PROPERTY(TARGET allatency APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR} + ${SDL_SOUND_INCLUDE_DIR}) ADD_EXECUTABLE(alloopback examples/alloopback.c) - TARGET_LINK_LIBRARIES(alloopback ex-common ${SDL_SOUND_LIBRARIES} ${SDL_LIBRARY} ${LIBNAME}) - SET_PROPERTY(TARGET alloopback APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL_INCLUDE_DIR} + TARGET_LINK_LIBRARIES(alloopback ex-common ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ${LIBNAME}) + SET_PROPERTY(TARGET alloopback APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR}) INSTALL(TARGETS alstream alreverb allatency alloopback diff --git a/cmake/FindSDL2.cmake b/cmake/FindSDL2.cmake new file mode 100644 index 00000000..70e607a8 --- /dev/null +++ b/cmake/FindSDL2.cmake @@ -0,0 +1,193 @@ +# Locate SDL2 library +# This module defines +# SDL2_LIBRARY, the name of the library to link against +# SDL2_FOUND, if false, do not try to link to SDL2 +# SDL2_INCLUDE_DIR, where to find SDL.h +# +# This module responds to the the flag: +# SDL2_BUILDING_LIBRARY +# If this is defined, then no SDL2_main will be linked in because +# only applications need main(). +# Otherwise, it is assumed you are building an application and this +# module will attempt to locate and set the the proper link flags +# as part of the returned SDL2_LIBRARY variable. +# +# Don't forget to include SDL2main.h and SDL2main.m your project for the +# OS X framework based version. (Other versions link to -lSDL2main which +# this module will try to find on your behalf.) Also for OS X, this +# module will automatically add the -framework Cocoa on your behalf. +# +# +# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration +# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library +# (SDL2.dll, libsdl2.so, SDL2.framework, etc). +# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. +# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value +# as appropriate. These values are used to generate the final SDL2_LIBRARY +# variable, but when these values are unset, SDL2_LIBRARY does not get created. +# +# +# $SDL2DIR is an environment variable that would +# correspond to the ./configure --prefix=$SDL2DIR +# used in building SDL2. +# l.e.galup 9-20-02 +# +# Modified by Eric Wing. +# Added code to assist with automated building by using environmental variables +# and providing a more controlled/consistent search behavior. +# Added new modifications to recognize OS X frameworks and +# additional Unix paths (FreeBSD, etc). +# Also corrected the header search path to follow "proper" SDL2 guidelines. +# Added a search for SDL2main which is needed by some platforms. +# Added a search for threads which is needed by some platforms. +# Added needed compile switches for MinGW. +# +# On OSX, this will prefer the Framework version (if found) over others. +# People will have to manually change the cache values of +# SDL2_LIBRARY to override this selection or set the CMake environment +# CMAKE_INCLUDE_PATH to modify the search paths. +# +# Note that the header path has changed from SDL2/SDL.h to just SDL.h +# This needed to change because "proper" SDL2 convention +# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability +# reasons because not all systems place things in SDL2/ (see FreeBSD). +# +# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake +# module with the minor edit of changing "SDL" to "SDL2" where necessary. This +# was not created for redistribution, and exists temporarily pending official +# SDL2 CMake modules. + +#============================================================================= +# Copyright 2003-2009 Kitware, Inc. +# +# Distributed under the OSI-approved BSD License (the "License"); +# see accompanying file Copyright.txt for details. +# +# This software is distributed WITHOUT ANY WARRANTY; without even the +# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the License for more information. +#============================================================================= +# (To distribute this file outside of CMake, substitute the full +# License text for the above reference.) + + +FIND_PATH(SDL2_INCLUDE_DIR SDL.h + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES include/SDL2 include + PATHS + ~/Library/Frameworks + /Library/Frameworks + /usr/local/include/SDL2 + /usr/include/SDL2 + /sw # Fink + /opt/local # DarwinPorts + /opt/csw # Blastwave + /opt +) +#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}") + +FIND_LIBRARY(SDL2_LIBRARY_TEMP + NAMES SDL2 + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES lib64 lib + PATHS + /sw + /opt/local + /opt/csw + /opt +) + +#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}") + +IF(NOT SDL2_BUILDING_LIBRARY) + IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") + # Non-OS X framework versions expect you to also dynamically link to + # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms + # seem to provide SDL2main for compatibility even though they don't + # necessarily need it. + FIND_LIBRARY(SDL2MAIN_LIBRARY + NAMES SDL2main + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES lib64 lib + PATHS + /sw + /opt/local + /opt/csw + /opt + ) + ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") +ENDIF(NOT SDL2_BUILDING_LIBRARY) + +# SDL2 may require threads on your system. +# The Apple build may not need an explicit flag because one of the +# frameworks may already provide it. +# But for non-OSX systems, I will use the CMake Threads package. +IF(NOT APPLE) + FIND_PACKAGE(Threads) +ENDIF(NOT APPLE) + +# MinGW needs an additional library, mwindows +# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows +# (Actually on second look, I think it only needs one of the m* libraries.) +IF(MINGW) + SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") +ENDIF(MINGW) + +SET(SDL2_FOUND "NO") +IF(SDL2_LIBRARY_TEMP) + # For SDL2main + IF(NOT SDL2_BUILDING_LIBRARY) + IF(SDL2MAIN_LIBRARY) + SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) + ENDIF(SDL2MAIN_LIBRARY) + ENDIF(NOT SDL2_BUILDING_LIBRARY) + + # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. + # CMake doesn't display the -framework Cocoa string in the UI even + # though it actually is there if I modify a pre-used variable. + # I think it has something to do with the CACHE STRING. + # So I use a temporary variable until the end so I can set the + # "real" variable in one-shot. + IF(APPLE) + SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") + ENDIF(APPLE) + + # For threads, as mentioned Apple doesn't need this. + # In fact, there seems to be a problem if I used the Threads package + # and try using this line, so I'm just skipping it entirely for OS X. + IF(NOT APPLE) + SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) + ENDIF(NOT APPLE) + + # For MinGW library + IF(MINGW) + SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) + ENDIF(MINGW) + + IF(WIN32) + SET(SDL2_LIBRARY_TEMP winmm imm32 version msimg32 ${SDL2_LIBRARY_TEMP}) + ENDIF(WIN32) + + # Set the final string here so the GUI reflects the final state. + SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") + # Set the temp variable to INTERNAL so it is not seen in the CMake GUI + SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") + + SET(SDL2_FOUND "YES") +ENDIF(SDL2_LIBRARY_TEMP) + +INCLUDE(FindPackageHandleStandardArgs) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 + REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) + +IF(SDL2_STATIC) + if (UNIX AND NOT APPLE) + EXECUTE_PROCESS(COMMAND sdl2-config --static-libs OUTPUT_VARIABLE SDL2_LINK_FLAGS) + STRING(REGEX REPLACE "(\r?\n)+$" "" SDL2_LINK_FLAGS "${SDL2_LINK_FLAGS}") + SET(SDL2_LIBRARY ${SDL2_LINK_FLAGS}) + ENDIF() +ENDIF(SDL2_STATIC) diff --git a/cmake/FindSDL_sound.cmake b/cmake/FindSDL_sound.cmake index 97d2a84c..2dab1a1c 100644 --- a/cmake/FindSDL_sound.cmake +++ b/cmake/FindSDL_sound.cmake @@ -1,7 +1,7 @@ # - Locates the SDL_sound library # # This module depends on SDL being found and -# must be called AFTER FindSDL.cmake is called. +# must be called AFTER FindSDL.cmake or FindSDL2.cmake is called. # # This module defines # SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h @@ -52,8 +52,8 @@ # # On OSX, this will prefer the Framework version (if found) over others. # People will have to manually change the cache values of -# SDL_LIBRARY to override this selectionor set the CMake environment -# CMAKE_INCLUDE_PATH to modify the search paths. +# SDL_LIBRARY or SDL2_LIBRARY to override this selection or set the CMake +# environment CMAKE_INCLUDE_PATH to modify the search paths. #============================================================================= # Copyright 2005-2009 Kitware, Inc. @@ -74,289 +74,288 @@ mark_as_advanced(SDL_SOUND_EXTRAS) # Find SDL_sound.h find_path(SDL_SOUND_INCLUDE_DIR SDL_sound.h - HINTS - ENV SDLSOUNDDIR - ENV SDLDIR - PATH_SUFFIXES SDL SDL12 SDL11 - ) + HINTS + ENV SDLSOUNDDIR + ENV SDLDIR + PATH_SUFFIXES SDL SDL12 SDL11 +) find_library(SDL_SOUND_LIBRARY - NAMES SDL_sound - HINTS - ENV SDLSOUNDDIR - ENV SDLDIR - ) - -if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY) - - # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS - # for the :STRING syntax if I have multiple values contained in a - # single variable. This is a problem for the SDL_LIBRARY variable - # because it does just that. When I feed this variable to the command, - # only the first value gets the appropriate modifier (e.g. -I) and - # the rest get dropped. - # To get multiple single variables to work, I must separate them with a "\;" - # I could go back and modify the FindSDL.cmake module, but that's kind of painful. - # The solution would be to try something like: - # set(SDL_TRY_COMPILE_LIBRARY_LIST "${SDL_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}") - # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt - # with a temporary test project and invoke that with TRY_COMPILE. - # See message thread "Figuring out dependencies for a library in order to build" - # 2005-07-16 - # try_compile( - # MY_RESULT - # ${CMAKE_BINARY_DIR} - # ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c - # CMAKE_FLAGS - # -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR} - # -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY} - # OUTPUT_VARIABLE MY_OUTPUT - # ) - - # To minimize external dependencies, create a sdlsound test program - # which will be used to figure out if additional link dependencies are - # required for the link phase. - file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c - "#include \"SDL_sound.h\" - #include \"SDL.h\" - int main(int argc, char* argv[]) - { - Sound_AudioInfo desired; - Sound_Sample* sample; - - SDL_Init(0); - Sound_Init(); - - /* This doesn't actually have to work, but Init() is a no-op - * for some of the decoders, so this should force more symbols - * to be pulled in. - */ - sample = Sound_NewSampleFromFile(argv[1], &desired, 4096); - - Sound_Quit(); - SDL_Quit(); - return 0; - }" - ) - - # Calling - # target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL_LIBRARY}) - # causes problems when SDL_LIBRARY looks like - # /Library/Frameworks/SDL.framework;-framework Cocoa - # The ;-framework Cocoa seems to be confusing CMake once the OS X - # framework support was added. I was told that breaking up the list - # would fix the problem. - set(TMP_TRY_LIBS) - foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY}) - set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"") - endforeach() - - # message("TMP_TRY_LIBS ${TMP_TRY_LIBS}") - - # Write the CMakeLists.txt and test project - # Weird, this is still sketchy. If I don't quote the variables - # in the TARGET_LINK_LIBRARIES, I seem to loose everything - # in the SDL_LIBRARY string after the "-framework". - # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work. - file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt - "cmake_minimum_required(VERSION 2.8) - project(DetermineSoundLibs C) - include_directories(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR}) - add_executable(DetermineSoundLibs DetermineSoundLibs.c) - target_link_libraries(DetermineSoundLibs ${TMP_TRY_LIBS})" - ) - - try_compile( - MY_RESULT - ${PROJECT_BINARY_DIR}/CMakeTmp - ${PROJECT_BINARY_DIR}/CMakeTmp - DetermineSoundLibs - OUTPUT_VARIABLE MY_OUTPUT - ) - - # message("${MY_RESULT}") - # message(${MY_OUTPUT}) - - if(NOT MY_RESULT) - - # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically. - # I think Timidity is also compiled in statically. - # I've never had to explcitly link against Quicktime, so I'll skip that for now. - - set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY}) - - # Find MikMod - if("${MY_OUTPUT}" MATCHES "MikMod_") - find_library(MIKMOD_LIBRARY - NAMES libmikmod-coreaudio mikmod - PATHS - ENV MIKMODDIR - ENV SDLSOUNDDIR - ENV SDLDIR - /sw - /opt/local - /opt/csw - /opt - PATH_SUFFIXES - lib - ) - if(MIKMOD_LIBRARY) - set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY}) - endif(MIKMOD_LIBRARY) - endif("${MY_OUTPUT}" MATCHES "MikMod_") - - # Find ModPlug - if("${MY_OUTPUT}" MATCHES "MODPLUG_") - find_library(MODPLUG_LIBRARY - NAMES modplug - PATHS - ENV MODPLUGDIR - ENV SDLSOUNDDIR - ENV SDLDIR - /sw - /opt/local - /opt/csw - /opt - PATH_SUFFIXES - lib - ) - if(MODPLUG_LIBRARY) - set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY}) - endif() - endif() - - - # Find Ogg and Vorbis - if("${MY_OUTPUT}" MATCHES "ov_") - find_library(VORBIS_LIBRARY - NAMES vorbis Vorbis VORBIS - PATHS - ENV VORBISDIR - ENV OGGDIR - ENV SDLSOUNDDIR - ENV SDLDIR - /sw - /opt/local - /opt/csw - /opt - PATH_SUFFIXES - lib - ) - if(VORBIS_LIBRARY) - set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY}) - endif() - - find_library(OGG_LIBRARY - NAMES ogg Ogg OGG - PATHS - ENV OGGDIR - ENV VORBISDIR - ENV SDLSOUNDDIR - ENV SDLDIR - /sw - /opt/local - /opt/csw - /opt - PATH_SUFFIXES - lib - ) - if(OGG_LIBRARY) - set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY}) - endif() - endif() - - - # Find SMPEG - if("${MY_OUTPUT}" MATCHES "SMPEG_") - find_library(SMPEG_LIBRARY - NAMES smpeg SMPEG Smpeg SMpeg - PATHS - ENV SMPEGDIR - ENV SDLSOUNDDIR - ENV SDLDIR - /sw - /opt/local - /opt/csw - /opt - PATH_SUFFIXES - lib - ) - if(SMPEG_LIBRARY) - set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY}) - endif() - endif() - - - # Find FLAC - if("${MY_OUTPUT}" MATCHES "FLAC_") - find_library(FLAC_LIBRARY - NAMES flac FLAC - PATHS - ENV FLACDIR - ENV SDLSOUNDDIR - ENV SDLDIR - /sw - /opt/local - /opt/csw - /opt - PATH_SUFFIXES - lib - ) - if(FLAC_LIBRARY) - set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY}) - endif() - endif() - - - # Hmmm...Speex seems to depend on Ogg. This might be a problem if - # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull - # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff - # above for here or if two ogg entries will screw up things. - if("${MY_OUTPUT}" MATCHES "speex_") - find_library(SPEEX_LIBRARY - NAMES speex SPEEX - PATHS - ENV SPEEXDIR - ENV SDLSOUNDDIR - ENV SDLDIR - /sw - /opt/local - /opt/csw - /opt - PATH_SUFFIXES - lib - ) - if(SPEEX_LIBRARY) - set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY}) - endif() - - # Find OGG (needed for Speex) - # We might have already found Ogg for Vorbis, so skip it if so. - if(NOT OGG_LIBRARY) - find_library(OGG_LIBRARY - NAMES ogg Ogg OGG - PATHS - ENV OGGDIR - ENV VORBISDIR - ENV SPEEXDIR - ENV SDLSOUNDDIR - ENV SDLDIR - /sw - /opt/local - /opt/csw - /opt - PATH_SUFFIXES lib - ) - if(OGG_LIBRARY) - set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY}) - endif() - endif() - endif() - - set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP} CACHE INTERNAL "SDL_sound and dependent libraries") - else() - set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY} CACHE INTERNAL "SDL_sound and dependent libraries") - endif() + NAMES SDL_sound + HINTS + ENV SDLSOUNDDIR + ENV SDLDIR +) + +if(SDL2_FOUND OR SDL_FOUND) + if(SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY) + # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS + # for the :STRING syntax if I have multiple values contained in a + # single variable. This is a problem for the SDL2_LIBRARY variable + # because it does just that. When I feed this variable to the command, + # only the first value gets the appropriate modifier (e.g. -I) and + # the rest get dropped. + # To get multiple single variables to work, I must separate them with a "\;" + # I could go back and modify the FindSDL2.cmake module, but that's kind of painful. + # The solution would be to try something like: + # set(SDL2_TRY_COMPILE_LIBRARY_LIST "${SDL2_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}") + # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt + # with a temporary test project and invoke that with TRY_COMPILE. + # See message thread "Figuring out dependencies for a library in order to build" + # 2005-07-16 + # try_compile( + # MY_RESULT + # ${CMAKE_BINARY_DIR} + # ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c + # CMAKE_FLAGS + # -DINCLUDE_DIRECTORIES:STRING=${SDL2_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR} + # -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL2_LIBRARY} + # OUTPUT_VARIABLE MY_OUTPUT + # ) + + # To minimize external dependencies, create a sdlsound test program + # which will be used to figure out if additional link dependencies are + # required for the link phase. + file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c + "#include \"SDL_sound.h\" + #include \"SDL.h\" + int main(int argc, char* argv[]) + { + Sound_AudioInfo desired; + Sound_Sample* sample; + + SDL_Init(0); + Sound_Init(); + + /* This doesn't actually have to work, but Init() is a no-op + * for some of the decoders, so this should force more symbols + * to be pulled in. + */ + sample = Sound_NewSampleFromFile(argv[1], &desired, 4096); + + Sound_Quit(); + SDL_Quit(); + return 0; + }" + ) + + # Calling + # target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY}) + # causes problems when SDL2_LIBRARY looks like + # /Library/Frameworks/SDL2.framework;-framework Cocoa + # The ;-framework Cocoa seems to be confusing CMake once the OS X + # framework support was added. I was told that breaking up the list + # would fix the problem. + set(TMP_TRY_LIBS) + if(SDL2_FOUND) + foreach(lib ${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY}) + set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"") + endforeach() + set(TMP_INCLUDE_DIRS ${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR}) + else() + foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY}) + set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"") + endforeach() + set(TMP_INCLUDE_DIRS ${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR}) + endif() + + # message("TMP_TRY_LIBS ${TMP_TRY_LIBS}") + + # Write the CMakeLists.txt and test project + # Weird, this is still sketchy. If I don't quote the variables + # in the TARGET_LINK_LIBRARIES, I seem to loose everything + # in the SDL2_LIBRARY string after the "-framework". + # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work. + file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt + "cmake_minimum_required(VERSION 2.8) + project(DetermineSoundLibs C) + include_directories(${TMP_INCLUDE_DIRS}) + add_executable(DetermineSoundLibs DetermineSoundLibs.c) + target_link_libraries(DetermineSoundLibs ${TMP_TRY_LIBS})" + ) + unset(TMP_INCLUDE_DIRS) + unset(TMP_TRY_LIBS) + + try_compile( + MY_RESULT + ${PROJECT_BINARY_DIR}/CMakeTmp + ${PROJECT_BINARY_DIR}/CMakeTmp + DetermineSoundLibs + OUTPUT_VARIABLE MY_OUTPUT + ) + # message("${MY_RESULT}") + # message(${MY_OUTPUT}) + + if(NOT MY_RESULT) + # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically. + # I think Timidity is also compiled in statically. + # I've never had to explcitly link against Quicktime, so I'll skip that for now. + + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY}) + + # Find MikMod + if("${MY_OUTPUT}" MATCHES "MikMod_") + find_library(MIKMOD_LIBRARY + NAMES libmikmod-coreaudio mikmod + PATHS + ENV MIKMODDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES lib + ) + if(MIKMOD_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY}) + endif(MIKMOD_LIBRARY) + endif("${MY_OUTPUT}" MATCHES "MikMod_") + + # Find ModPlug + if("${MY_OUTPUT}" MATCHES "MODPLUG_") + find_library(MODPLUG_LIBRARY + NAMES modplug + PATHS + ENV MODPLUGDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES lib + ) + if(MODPLUG_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY}) + endif() + endif() + + # Find Ogg and Vorbis + if("${MY_OUTPUT}" MATCHES "ov_") + find_library(VORBIS_LIBRARY + NAMES vorbis Vorbis VORBIS + PATHS + ENV VORBISDIR + ENV OGGDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES lib + ) + if(VORBIS_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY}) + endif() + find_library(OGG_LIBRARY + NAMES ogg Ogg OGG + PATHS + ENV OGGDIR + ENV VORBISDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES lib + ) + if(OGG_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY}) + endif() + endif() + + # Find SMPEG + if("${MY_OUTPUT}" MATCHES "SMPEG_") + find_library(SMPEG_LIBRARY + NAMES smpeg SMPEG Smpeg SMpeg + PATHS + ENV SMPEGDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES lib + ) + if(SMPEG_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY}) + endif() + endif() + + + # Find FLAC + if("${MY_OUTPUT}" MATCHES "FLAC_") + find_library(FLAC_LIBRARY + NAMES flac FLAC + PATHS + ENV FLACDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES lib + ) + if(FLAC_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY}) + endif() + endif() + + + # Hmmm...Speex seems to depend on Ogg. This might be a problem if + # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull + # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff + # above for here or if two ogg entries will screw up things. + if("${MY_OUTPUT}" MATCHES "speex_") + find_library(SPEEX_LIBRARY + NAMES speex SPEEX + PATHS + ENV SPEEXDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES lib + ) + if(SPEEX_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY}) + endif() + + # Find OGG (needed for Speex) + # We might have already found Ogg for Vorbis, so skip it if so. + if(NOT OGG_LIBRARY) + find_library(OGG_LIBRARY + NAMES ogg Ogg OGG + PATHS + ENV OGGDIR + ENV VORBISDIR + ENV SPEEXDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES lib + ) + if(OGG_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY}) + endif() + endif() + endif() + + set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP} CACHE INTERNAL "SDL_sound and dependent libraries") + else() + set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY} CACHE INTERNAL "SDL_sound and dependent libraries") + endif() + endif() endif() if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h") @@ -376,7 +375,6 @@ if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h") endif() include(FindPackageHandleStandardArgs) - FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_sound - REQUIRED_VARS SDL_SOUND_LIBRARY SDL_SOUND_INCLUDE_DIR + REQUIRED_VARS SDL_SOUND_LIBRARIES SDL_SOUND_INCLUDE_DIR VERSION_VAR SDL_SOUND_VERSION_STRING) diff --git a/examples/alloopback.c b/examples/alloopback.c index 649ef6ef..2361ada1 100644 --- a/examples/alloopback.c +++ b/examples/alloopback.c @@ -92,13 +92,15 @@ static ALuint CreateSineWave(void) } -int main() +int main(int argc, char *argv[]) { PlaybackInfo playback = { NULL, NULL, 0 }; SDL_AudioSpec desired, obtained; ALuint source, buffer; ALCint attrs[16]; ALenum state; + (void)argc; + (void)argv; /* Print out error if extension is missing. */ if(!alcIsExtensionPresent(NULL, "ALC_SOFT_loopback")) @@ -167,6 +169,8 @@ int main() attrs[6] = 0; /* end of list */ + playback.FrameSize = FramesToBytes(1, attrs[1], attrs[3]); + /* Initialize OpenAL loopback device, using our format attributes. */ playback.Device = alcLoopbackOpenDeviceSOFT(NULL); if(!playback.Device) @@ -187,7 +191,6 @@ int main() fprintf(stderr, "Failed to set an OpenAL audio context\n"); goto error; } - playback.FrameSize = FramesToBytes(1, attrs[1], attrs[3]); /* Start SDL playing. Our callback (thus alcRenderSamplesSOFT) will now * start being called regularly to update the AL playback state. */ |