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authorChris Robinson <[email protected]>2022-12-18 21:51:45 -0800
committerChris Robinson <[email protected]>2022-12-18 21:51:45 -0800
commit775d9ac314cbecde3aa6ed3b59a9aaad971bbe0b (patch)
treeafbff3d5ae7ad1193aa20c613dd63fbcc8fb2b01
parenta0d5cc0d0e96b9c36c7721810acbe74373a96111 (diff)
Remove a redundant comment
-rw-r--r--alc/effects/reverb.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/alc/effects/reverb.cpp b/alc/effects/reverb.cpp
index cc1d86e7..80ea9b74 100644
--- a/alc/effects/reverb.cpp
+++ b/alc/effects/reverb.cpp
@@ -1129,10 +1129,7 @@ void ReverbState::update(const ContextBase *Context, const EffectSlot *Slot,
MinDecayTime, MaxDecayTime)};
const float hfDecayTime{clampf(props->Reverb.DecayTime*hfRatio, MinDecayTime, MaxDecayTime)};
- /* Determine if a full update is required. Density is essentially a master
- * control for the feedback delays, so changes the offsets of many delay
- * lines.
- */
+ /* Determine if a full update is required. */
const bool fullUpdate{mPipelineState == DeviceClear ||
/* Density is essentially a master control for the feedback delays, so
* changes the offsets of many delay lines.