diff options
author | Chris Robinson <[email protected]> | 2022-12-18 21:51:45 -0800 |
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committer | Chris Robinson <[email protected]> | 2022-12-18 21:51:45 -0800 |
commit | 775d9ac314cbecde3aa6ed3b59a9aaad971bbe0b (patch) | |
tree | afbff3d5ae7ad1193aa20c613dd63fbcc8fb2b01 | |
parent | a0d5cc0d0e96b9c36c7721810acbe74373a96111 (diff) |
Remove a redundant comment
-rw-r--r-- | alc/effects/reverb.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/alc/effects/reverb.cpp b/alc/effects/reverb.cpp index cc1d86e7..80ea9b74 100644 --- a/alc/effects/reverb.cpp +++ b/alc/effects/reverb.cpp @@ -1129,10 +1129,7 @@ void ReverbState::update(const ContextBase *Context, const EffectSlot *Slot, MinDecayTime, MaxDecayTime)}; const float hfDecayTime{clampf(props->Reverb.DecayTime*hfRatio, MinDecayTime, MaxDecayTime)}; - /* Determine if a full update is required. Density is essentially a master - * control for the feedback delays, so changes the offsets of many delay - * lines. - */ + /* Determine if a full update is required. */ const bool fullUpdate{mPipelineState == DeviceClear || /* Density is essentially a master control for the feedback delays, so * changes the offsets of many delay lines. |