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authorChris Robinson <[email protected]>2023-11-23 21:08:56 -0800
committerChris Robinson <[email protected]>2023-11-25 18:33:48 -0800
commit889f2daf1f0453fbbebc7ebba74c58584a335043 (patch)
tree8578f3a6a24adfafa7f9711befdd3a4a96f1e1db
parentc03603b58d4cf6a25d36bca00305970bc9f163b4 (diff)
Fix some comments
-rw-r--r--alc/effects/reverb.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/alc/effects/reverb.cpp b/alc/effects/reverb.cpp
index e0d59f36..0f1fcca1 100644
--- a/alc/effects/reverb.cpp
+++ b/alc/effects/reverb.cpp
@@ -1450,14 +1450,13 @@ void VecAllpass::process(const al::span<ReverbUpdateLine,NUM_LINES> samples, siz
* same direction as the source) from the main delay line. These are
* attenuated and all-pass filtered (based on the diffusion parameter).
*
- * The early lines are then fed in reverse (according to the approximately
- * opposite spatial location of the A-Format lines) to create the secondary
+ * The early lines are then reflected about the origin to create the secondary
* reflections (those arriving from the opposite direction as the source).
*
* The early response is then completed by combining the primary reflections
* with the delayed and attenuated output from the early lines.
*
- * Finally, the early response is reversed, scattered (based on diffusion),
+ * Finally, the early response is reflected, scattered (based on diffusion),
* and fed into the late reverb section of the main delay line.
*/
void ReverbPipeline::processEarly(size_t offset, const size_t samplesToDo,