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authorChris Robinson <[email protected]>2018-09-19 19:53:25 -0700
committerChris Robinson <[email protected]>2018-09-19 19:53:25 -0700
commit48b7745a49296bd70e16fbf8eeed2d47c84e72a9 (patch)
treeeec7bdf5ff04e65188aee24b5b3978c0cbffbf0e /Alc/ALu.c
parent9ef4dd42474c3ecc266362df47fd5a6cca8dcbb4 (diff)
Add macros for commonly used square roots
Diffstat (limited to 'Alc/ALu.c')
-rw-r--r--Alc/ALu.c16
1 files changed, 7 insertions, 9 deletions
diff --git a/Alc/ALu.c b/Alc/ALu.c
index 182b226f..ab7a7219 100644
--- a/Alc/ALu.c
+++ b/Alc/ALu.c
@@ -656,14 +656,14 @@ static void CalcPanningAndFilters(ALvoice *voice, const ALfloat Azi, const ALflo
Elev, Spread, coeffs);
/* NOTE: W needs to be scaled by sqrt(2) due to FuMa normalization. */
- ComputeDryPanGains(&Device->Dry, coeffs, DryGain*1.414213562f,
+ ComputeDryPanGains(&Device->Dry, coeffs, DryGain*SQRTF_2,
voice->Direct.Params[0].Gains.Target);
for(i = 0;i < NumSends;i++)
{
const ALeffectslot *Slot = SendSlots[i];
if(Slot)
- ComputePanningGainsBF(Slot->ChanMap, Slot->NumChannels,
- coeffs, WetGain[i]*1.414213562f, voice->Send[i].Params[0].Gains.Target
+ ComputePanningGainsBF(Slot->ChanMap, Slot->NumChannels, coeffs,
+ WetGain[i]*SQRTF_2, voice->Send[i].Params[0].Gains.Target
);
}
}
@@ -672,8 +672,6 @@ static void CalcPanningAndFilters(ALvoice *voice, const ALfloat Azi, const ALflo
/* Local B-Format sources have their XYZ channels rotated according
* to the orientation.
*/
- const ALfloat sqrt_2 = sqrtf(2.0f);
- const ALfloat sqrt_3 = sqrtf(3.0f);
ALfloat N[3], V[3], U[3];
aluMatrixf matrix;
@@ -717,10 +715,10 @@ static void CalcPanningAndFilters(ALvoice *voice, const ALfloat Azi, const ALflo
*/
aluMatrixfSet(&matrix,
// ACN0 ACN1 ACN2 ACN3
- sqrt_2, 0.0f, 0.0f, 0.0f, // Ambi W
- 0.0f, -N[0]*sqrt_3, N[1]*sqrt_3, -N[2]*sqrt_3, // Ambi X
- 0.0f, U[0]*sqrt_3, -U[1]*sqrt_3, U[2]*sqrt_3, // Ambi Y
- 0.0f, -V[0]*sqrt_3, V[1]*sqrt_3, -V[2]*sqrt_3 // Ambi Z
+ SQRTF_2, 0.0f, 0.0f, 0.0f, // Ambi W
+ 0.0f, -N[0]*SQRTF_3, N[1]*SQRTF_3, -N[2]*SQRTF_3, // Ambi X
+ 0.0f, U[0]*SQRTF_3, -U[1]*SQRTF_3, U[2]*SQRTF_3, // Ambi Y
+ 0.0f, -V[0]*SQRTF_3, V[1]*SQRTF_3, -V[2]*SQRTF_3 // Ambi Z
);
voice->Direct.Buffer = Device->FOAOut.Buffer;