diff options
author | Chris Robinson <[email protected]> | 2017-12-19 14:11:37 -0800 |
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committer | Chris Robinson <[email protected]> | 2017-12-19 14:11:37 -0800 |
commit | a0565dc9bb2f943d894dd550f8bcb62079cc3d48 (patch) | |
tree | d77e5d7fc7ece78b018a66b82f97dee3a78d5cdc /Alc/effects/echo.c | |
parent | 52569ef56268a47b1c993f56faf057673135ec36 (diff) |
Make the echo effect only apply feedback to repeated samples
Diffstat (limited to 'Alc/effects/echo.c')
-rw-r--r-- | Alc/effects/echo.c | 27 |
1 files changed, 16 insertions, 11 deletions
diff --git a/Alc/effects/echo.c b/Alc/effects/echo.c index 30326dc7..71b23a4b 100644 --- a/Alc/effects/echo.c +++ b/Alc/effects/echo.c @@ -113,8 +113,8 @@ static ALvoid ALechoState_update(ALechoState *state, const ALCcontext *context, ALfloat coeffs[MAX_AMBI_COEFFS]; ALfloat gain, lrpan, spread; - state->Tap[0].delay = fastf2i(props->Echo.Delay * frequency) + 1; - state->Tap[1].delay = fastf2i(props->Echo.LRDelay * frequency); + state->Tap[0].delay = maxi(fastf2i(props->Echo.Delay*frequency + 0.5f), 1); + state->Tap[1].delay = fastf2i(props->Echo.LRDelay*frequency + 0.5f); state->Tap[1].delay += state->Tap[0].delay; spread = props->Echo.Spread; @@ -148,6 +148,7 @@ static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const const ALsizei mask = state->BufferLength-1; const ALsizei tap1 = state->Tap[0].delay; const ALsizei tap2 = state->Tap[1].delay; + ALfloat *restrict delaybuf = state->SampleBuffer; ALsizei offset = state->Offset; ALfloat x[2], y[2], in, out; ALsizei base, k; @@ -159,26 +160,30 @@ static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const y[1] = state->Filter.y[1]; for(base = 0;base < SamplesToDo;) { - ALfloat temps[128][2]; + ALfloat temps[2][128]; ALsizei td = mini(128, SamplesToDo-base); for(i = 0;i < td;i++) { + /* Feed the delay buffer's input first. */ + delaybuf[offset&mask] = SamplesIn[0][i+base]; + /* First tap */ - temps[i][0] = state->SampleBuffer[(offset-tap1) & mask]; + temps[0][i] = delaybuf[(offset-tap1) & mask]; /* Second tap */ - temps[i][1] = state->SampleBuffer[(offset-tap2) & mask]; + temps[1][i] = delaybuf[(offset-tap2) & mask]; - // Apply damping and feedback gain to the second tap, and mix in the - // new sample - in = temps[i][1] + SamplesIn[0][i+base]; + /* Apply damping to the second tap, then add it to the buffer with + * feedback attenuation. + */ + in = temps[1][i]; out = in*state->Filter.b0 + x[0]*state->Filter.b1 + x[1]*state->Filter.b2 - y[0]*state->Filter.a1 - y[1]*state->Filter.a2; x[1] = x[0]; x[0] = in; y[1] = y[0]; y[0] = out; - state->SampleBuffer[offset&mask] = out * state->FeedGain; + delaybuf[offset&mask] += out * state->FeedGain; offset++; } @@ -188,14 +193,14 @@ static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const if(fabsf(gain) > GAIN_SILENCE_THRESHOLD) { for(i = 0;i < td;i++) - SamplesOut[k][i+base] += temps[i][0] * gain; + SamplesOut[k][i+base] += temps[0][i] * gain; } gain = state->Gain[1][k]; if(fabsf(gain) > GAIN_SILENCE_THRESHOLD) { for(i = 0;i < td;i++) - SamplesOut[k][i+base] += temps[i][1] * gain; + SamplesOut[k][i+base] += temps[1][i] * gain; } } |