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authorChris Robinson <[email protected]>2012-03-12 22:49:10 -0700
committerChris Robinson <[email protected]>2012-03-12 22:49:10 -0700
commit305d790a199261c258359f33cd0681438dbcf7d8 (patch)
treedc4ca96951be7f925806fd7083f0b41faf43af7b /Alc
parent1f3c1091d3b92272bf00249904c79ac8af495811 (diff)
Revert the default stereo layout back to -90 and +90 degrees
For the time being, until better stereo spatialization can be implemented and headphones can be better detected.
Diffstat (limited to 'Alc')
-rw-r--r--Alc/panning.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/Alc/panning.c b/Alc/panning.c
index c91480e5..ab827ec1 100644
--- a/Alc/panning.c
+++ b/Alc/panning.c
@@ -187,8 +187,8 @@ ALvoid aluInitPanning(ALCdevice *Device)
Device->NumChan = 2;
Speaker2Chan[0] = FRONT_LEFT;
Speaker2Chan[1] = FRONT_RIGHT;
- SpeakerAngle[0] = F_PI/180.0f * -30.0f;
- SpeakerAngle[1] = F_PI/180.0f * 30.0f;
+ SpeakerAngle[0] = F_PI/180.0f * -90.0f;
+ SpeakerAngle[1] = F_PI/180.0f * 90.0f;
layoutname = "layout_stereo";
break;