diff options
author | Chris Robinson <[email protected]> | 2018-04-24 00:18:02 -0700 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2018-04-24 00:18:02 -0700 |
commit | 8311b57ca6fb67641c386f867ddbcf43db73e222 (patch) | |
tree | 815110d34706ddbae7c9abbd996a239360437ed4 /ChangeLog | |
parent | 510efae0668181676902de345bd1f44edfa0adfa (diff) |
Update ChangeLog
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 52 |
1 files changed, 25 insertions, 27 deletions
@@ -2,51 +2,49 @@ openal-soft-1.19.0: Implemented the ALC_SOFT_device_clock extension. - Added support fot 24-bit, dual-ear HRTF data sets. The built-in data set - has been updated to 24-bit. + Implemented the Pitch Shifter effect. - Added a 24- to 48-point band-limited Sinc resampler. + Fixed compiling on FreeBSD systems that use freebsd-lib 9.1. - Added an SDL2 playback backend. Disabled by default to avoid a dependency - on SDL2. + Fixed compiling on NetBSD. - Improved the efficiency of the band-limited Sinc resampler. + Fixed the reverb effect's density scale and panning parameters. - Improved the Sinc resampler's transition band to avoid over-attenuating - higher frequencies. - - Replaced the 4-point Sinc resampler with a more efficient cubic resampler. + Fixed use of the WASAPI backend with certain games, which caused odd COM + initialization errors. - Fixed compiling on FreeBSD systems that use freebsd-lib 9.1. + Increased the number of virtual channels for decoding Ambisonics to HRTF + output. - Fixed compiling on NetBSD. + Replaced the 4-point Sinc resampler with a more efficient cubic resampler. - Improved the performance and quality of the Chorus effect. + Renamed the MMDevAPI backend to WASAPI. - Removed the reverb effect's modulation stage. Due to the lack of reference - for its strength. + Added support fot 24-bit, dual-ear HRTF data sets. The built-in data set + has been updated to 24-bit. - Improved AL call error logging with contextualized messages. + Added a 24- to 48-point band-limited Sinc resampler. - Improved the efficiency of object ID lookups. + Added an SDL2 playback backend. Disabled by default to avoid a dependency + on SDL2. - Improved efficienty of internal voice/source synchronization. + Improved the performance and quality of the Chorus and Flanger effects. - Fixed the reverb effect's density scale. + Improved the efficiency of the band-limited Sinc resampler. - Fixed the reverb effect's panning parameters. + Improved the Sinc resampler's transition band to avoid over-attenuating + higher frequencies. - Increased the number of virtual channels for decoding Ambisonics to HRTF - output. + Improved the performance of some filter operations. - Implemented the Pitch Shifter effect. + Improved the efficiency of object ID lookups. - Renamed the MMDevAPI backend to WASAPI. + Improved the efficienty of internal voice/source synchronization. - Fixed using the WASAPI backend with certain games, which caused odd COM - initialization errors. + Improved AL call error logging with contextualized messages. - Improved the performance of some filter operations. + Removed the reverb effect's modulation stage. Due to the lack of reference + for its intended behavior and strength. openal-soft-1.18.2: |