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authorChris Robinson <[email protected]>2018-04-24 00:18:02 -0700
committerChris Robinson <[email protected]>2018-04-24 00:18:02 -0700
commit8311b57ca6fb67641c386f867ddbcf43db73e222 (patch)
tree815110d34706ddbae7c9abbd996a239360437ed4 /ChangeLog
parent510efae0668181676902de345bd1f44edfa0adfa (diff)
Update ChangeLog
Diffstat (limited to 'ChangeLog')
-rw-r--r--ChangeLog52
1 files changed, 25 insertions, 27 deletions
diff --git a/ChangeLog b/ChangeLog
index 7a730262..a7aec638 100644
--- a/ChangeLog
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@@ -2,51 +2,49 @@ openal-soft-1.19.0:
Implemented the ALC_SOFT_device_clock extension.
- Added support fot 24-bit, dual-ear HRTF data sets. The built-in data set
- has been updated to 24-bit.
+ Implemented the Pitch Shifter effect.
- Added a 24- to 48-point band-limited Sinc resampler.
+ Fixed compiling on FreeBSD systems that use freebsd-lib 9.1.
- Added an SDL2 playback backend. Disabled by default to avoid a dependency
- on SDL2.
+ Fixed compiling on NetBSD.
- Improved the efficiency of the band-limited Sinc resampler.
+ Fixed the reverb effect's density scale and panning parameters.
- Improved the Sinc resampler's transition band to avoid over-attenuating
- higher frequencies.
-
- Replaced the 4-point Sinc resampler with a more efficient cubic resampler.
+ Fixed use of the WASAPI backend with certain games, which caused odd COM
+ initialization errors.
- Fixed compiling on FreeBSD systems that use freebsd-lib 9.1.
+ Increased the number of virtual channels for decoding Ambisonics to HRTF
+ output.
- Fixed compiling on NetBSD.
+ Replaced the 4-point Sinc resampler with a more efficient cubic resampler.
- Improved the performance and quality of the Chorus effect.
+ Renamed the MMDevAPI backend to WASAPI.
- Removed the reverb effect's modulation stage. Due to the lack of reference
- for its strength.
+ Added support fot 24-bit, dual-ear HRTF data sets. The built-in data set
+ has been updated to 24-bit.
- Improved AL call error logging with contextualized messages.
+ Added a 24- to 48-point band-limited Sinc resampler.
- Improved the efficiency of object ID lookups.
+ Added an SDL2 playback backend. Disabled by default to avoid a dependency
+ on SDL2.
- Improved efficienty of internal voice/source synchronization.
+ Improved the performance and quality of the Chorus and Flanger effects.
- Fixed the reverb effect's density scale.
+ Improved the efficiency of the band-limited Sinc resampler.
- Fixed the reverb effect's panning parameters.
+ Improved the Sinc resampler's transition band to avoid over-attenuating
+ higher frequencies.
- Increased the number of virtual channels for decoding Ambisonics to HRTF
- output.
+ Improved the performance of some filter operations.
- Implemented the Pitch Shifter effect.
+ Improved the efficiency of object ID lookups.
- Renamed the MMDevAPI backend to WASAPI.
+ Improved the efficienty of internal voice/source synchronization.
- Fixed using the WASAPI backend with certain games, which caused odd COM
- initialization errors.
+ Improved AL call error logging with contextualized messages.
- Improved the performance of some filter operations.
+ Removed the reverb effect's modulation stage. Due to the lack of reference
+ for its intended behavior and strength.
openal-soft-1.18.2: