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authorChris Robinson <[email protected]>2008-01-15 23:32:28 -0800
committerChris Robinson <[email protected]>2008-01-15 23:32:28 -0800
commit8cbbf17519193ddf8f49678a77e92088f5778d69 (patch)
tree4069c064a19ce4cf2de18873b42a463282b4f145 /OpenAL32/alEffect.c
parent24f433b938d69dfc7dd9ba1588ec4650b5dfcb28 (diff)
Allow getting and setting reverb parameters, as well as setting reverb effects
Reverb is still not implemented. The parameters just no-op for now.
Diffstat (limited to 'OpenAL32/alEffect.c')
-rw-r--r--OpenAL32/alEffect.c342
1 files changed, 293 insertions, 49 deletions
diff --git a/OpenAL32/alEffect.c b/OpenAL32/alEffect.c
index cdcac605..be132e4f 100644
--- a/OpenAL32/alEffect.c
+++ b/OpenAL32/alEffect.c
@@ -164,19 +164,32 @@ AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue)
{
ALeffect *ALEffect = (ALeffect*)ALTHUNK_LOOKUPENTRY(effect);
- switch(param)
+ if(param == AL_EFFECT_TYPE)
{
- case AL_EFFECT_TYPE:
- if(iValue == AL_EFFECT_NULL)
+ if(iValue == AL_EFFECT_NULL ||
+ iValue == AL_EFFECT_REVERB)
InitEffectParams(ALEffect, iValue);
else
alSetError(AL_INVALID_VALUE);
- break;
+ }
+ else if(ALEffect->type == AL_EFFECT_REVERB)
+ {
+ switch(param)
+ {
+ case AL_REVERB_DECAY_HFLIMIT:
+ if(iValue == AL_TRUE || iValue == AL_FALSE)
+ ALEffect->Reverb.DecayHFLimit = iValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
- default:
- alSetError(AL_INVALID_ENUM);
- break;
+ default:
+ alSetError(AL_INVALID_ENUM);
+ break;
+ }
}
+ else
+ alSetError(AL_INVALID_ENUM);
}
else
alSetError(AL_INVALID_NAME);
@@ -193,16 +206,27 @@ AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, ALint *piValue
if (effect && alIsEffect(effect))
{
- switch(param)
+ ALeffect *ALEffect = (ALeffect*)ALTHUNK_LOOKUPENTRY(effect);
+
+ if(param == AL_EFFECT_TYPE)
{
- case AL_EFFECT_TYPE:
alEffecti(effect, param, piValues[0]);
- break;
+ }
+ else if(ALEffect->type == AL_EFFECT_REVERB)
+ {
+ switch(param)
+ {
+ case AL_REVERB_DECAY_HFLIMIT:
+ alEffecti(effect, param, piValues[0]);
+ break;
- default:
- alSetError(AL_INVALID_ENUM);
- break;
+ default:
+ alSetError(AL_INVALID_ENUM);
+ break;
+ }
}
+ else
+ alSetError(AL_INVALID_ENUM);
}
else
alSetError(AL_INVALID_NAME);
@@ -214,19 +238,108 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
{
ALCcontext *Context;
- (void)flValue;
-
Context = alcGetCurrentContext();
SuspendContext(Context);
if (effect && alIsEffect(effect))
{
- switch(param)
+ ALeffect *ALEffect = (ALeffect*)ALTHUNK_LOOKUPENTRY(effect);
+
+ if(ALEffect->type == AL_EFFECT_REVERB)
{
- default:
- alSetError(AL_INVALID_ENUM);
- break;
+ switch(param)
+ {
+ case AL_REVERB_DENSITY:
+ if(flValue >= 0.0f && flValue <= 1.0f)
+ ALEffect->Reverb.Density = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_REVERB_DIFFUSION:
+ if(flValue >= 0.0f && flValue <= 1.0f)
+ ALEffect->Reverb.Diffusion = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_REVERB_GAIN:
+ if(flValue >= 0.0f && flValue <= 1.0f)
+ ALEffect->Reverb.Gain = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_REVERB_GAINHF:
+ if(flValue >= 0.0f && flValue <= 1.0f)
+ ALEffect->Reverb.GainHF = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_REVERB_DECAY_TIME:
+ if(flValue >= 0.1f && flValue <= 20.0f)
+ ALEffect->Reverb.DecayTime = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_REVERB_DECAY_HFRATIO:
+ if(flValue >= 0.1f && flValue <= 2.0f)
+ ALEffect->Reverb.DecayHFRatio = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_REVERB_REFLECTIONS_GAIN:
+ if(flValue >= 0.0f && flValue <= 3.16f)
+ ALEffect->Reverb.ReflectionsGain = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_REVERB_REFLECTIONS_DELAY:
+ if(flValue >= 0.0f && flValue <= 0.3f)
+ ALEffect->Reverb.ReflectionsDelay = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_REVERB_LATE_REVERB_GAIN:
+ if(flValue >= 0.0f && flValue <= 10.0f)
+ ALEffect->Reverb.LateReverbGain = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_REVERB_LATE_REVERB_DELAY:
+ if(flValue >= 0.0f && flValue <= 0.1f)
+ ALEffect->Reverb.LateReverbDelay = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_REVERB_AIR_ABSORPTION_GAINHF:
+ if(flValue >= 0.892f && flValue <= 1.0f)
+ ALEffect->Reverb.AirAbsorptionGainHF = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_REVERB_ROOM_ROLLOFF_FACTOR:
+ if(flValue >= 0.0f && flValue <= 10.0f)
+ ALEffect->Reverb.RoomRolloffFactor = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ default:
+ alSetError(AL_INVALID_ENUM);
+ break;
+ }
}
+ else
+ alSetError(AL_INVALID_ENUM);
}
else
alSetError(AL_INVALID_NAME);
@@ -238,19 +351,39 @@ AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, ALfloat *pflVa
{
ALCcontext *Context;
- (void)pflValues;
-
Context = alcGetCurrentContext();
SuspendContext(Context);
if (effect && alIsEffect(effect))
{
- switch(param)
+ ALeffect *ALEffect = (ALeffect*)ALTHUNK_LOOKUPENTRY(effect);
+
+ if(ALEffect->type == AL_EFFECT_REVERB)
{
- default:
- alSetError(AL_INVALID_ENUM);
- break;
+ switch(param)
+ {
+ case AL_REVERB_DENSITY:
+ case AL_REVERB_DIFFUSION:
+ case AL_REVERB_GAIN:
+ case AL_REVERB_GAINHF:
+ case AL_REVERB_DECAY_TIME:
+ case AL_REVERB_DECAY_HFRATIO:
+ case AL_REVERB_REFLECTIONS_GAIN:
+ case AL_REVERB_REFLECTIONS_DELAY:
+ case AL_REVERB_LATE_REVERB_GAIN:
+ case AL_REVERB_LATE_REVERB_DELAY:
+ case AL_REVERB_AIR_ABSORPTION_GAINHF:
+ case AL_REVERB_ROOM_ROLLOFF_FACTOR:
+ alEffectf(effect, param, pflValues[0]);
+ break;
+
+ default:
+ alSetError(AL_INVALID_ENUM);
+ break;
+ }
}
+ else
+ alSetError(AL_INVALID_ENUM);
}
else
alSetError(AL_INVALID_NAME);
@@ -269,16 +402,25 @@ AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piVal
{
ALeffect *ALEffect = (ALeffect*)ALTHUNK_LOOKUPENTRY(effect);
- switch(param)
+ if(param == AL_EFFECT_TYPE)
{
- case AL_EFFECT_TYPE:
*piValue = ALEffect->type;
- break;
+ }
+ else if(ALEffect->type == AL_EFFECT_REVERB)
+ {
+ switch(param)
+ {
+ case AL_REVERB_DECAY_HFLIMIT:
+ *piValue = ALEffect->Reverb.DecayHFLimit;
+ break;
- default:
- alSetError(AL_INVALID_ENUM);
- break;
+ default:
+ alSetError(AL_INVALID_ENUM);
+ break;
+ }
}
+ else
+ alSetError(AL_INVALID_ENUM);
}
else
alSetError(AL_INVALID_NAME);
@@ -295,16 +437,27 @@ AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piVa
if (effect && alIsEffect(effect))
{
- switch(param)
+ ALeffect *ALEffect = (ALeffect*)ALTHUNK_LOOKUPENTRY(effect);
+
+ if(param == AL_EFFECT_TYPE)
{
- case AL_EFFECT_TYPE:
alGetEffecti(effect, param, piValues);
- break;
+ }
+ else if(ALEffect->type == AL_EFFECT_REVERB)
+ {
+ switch(param)
+ {
+ case AL_REVERB_DECAY_HFLIMIT:
+ alGetEffecti(effect, param, piValues);
+ break;
- default:
- alSetError(AL_INVALID_ENUM);
- break;
+ default:
+ alSetError(AL_INVALID_ENUM);
+ break;
+ }
}
+ else
+ alSetError(AL_INVALID_ENUM);
}
else
alSetError(AL_INVALID_NAME);
@@ -316,19 +469,72 @@ AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pfl
{
ALCcontext *Context;
- (void)pflValue;
-
Context = alcGetCurrentContext();
SuspendContext(Context);
if (effect && alIsEffect(effect))
{
- switch(param)
+ ALeffect *ALEffect = (ALeffect*)ALTHUNK_LOOKUPENTRY(effect);
+
+ if(ALEffect->type == AL_EFFECT_REVERB)
{
- default:
- alSetError(AL_INVALID_ENUM);
- break;
+ switch(param)
+ {
+ case AL_REVERB_DENSITY:
+ *pflValue = ALEffect->Reverb.Density;
+ break;
+
+ case AL_REVERB_DIFFUSION:
+ *pflValue = ALEffect->Reverb.Diffusion;
+ break;
+
+ case AL_REVERB_GAIN:
+ *pflValue = ALEffect->Reverb.Gain;
+ break;
+
+ case AL_REVERB_GAINHF:
+ *pflValue = ALEffect->Reverb.GainHF;
+ break;
+
+ case AL_REVERB_DECAY_TIME:
+ *pflValue = ALEffect->Reverb.DecayTime;
+ break;
+
+ case AL_REVERB_DECAY_HFRATIO:
+ *pflValue = ALEffect->Reverb.DecayHFRatio;
+ break;
+
+ case AL_REVERB_REFLECTIONS_GAIN:
+ *pflValue = ALEffect->Reverb.ReflectionsGain;
+ break;
+
+ case AL_REVERB_REFLECTIONS_DELAY:
+ *pflValue = ALEffect->Reverb.ReflectionsDelay;
+ break;
+
+ case AL_REVERB_LATE_REVERB_GAIN:
+ *pflValue = ALEffect->Reverb.LateReverbGain;
+ break;
+
+ case AL_REVERB_LATE_REVERB_DELAY:
+ *pflValue = ALEffect->Reverb.LateReverbDelay;
+ break;
+
+ case AL_REVERB_AIR_ABSORPTION_GAINHF:
+ *pflValue = ALEffect->Reverb.AirAbsorptionGainHF;
+ break;
+
+ case AL_REVERB_ROOM_ROLLOFF_FACTOR:
+ *pflValue = ALEffect->Reverb.RoomRolloffFactor;
+ break;
+
+ default:
+ alSetError(AL_INVALID_ENUM);
+ break;
+ }
}
+ else
+ alSetError(AL_INVALID_ENUM);
}
else
alSetError(AL_INVALID_NAME);
@@ -340,19 +546,39 @@ AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pf
{
ALCcontext *Context;
- (void)pflValues;
-
Context = alcGetCurrentContext();
SuspendContext(Context);
if (effect && alIsEffect(effect))
{
- switch(param)
+ ALeffect *ALEffect = (ALeffect*)ALTHUNK_LOOKUPENTRY(effect);
+
+ if(ALEffect->type == AL_EFFECT_REVERB)
{
- default:
- alSetError(AL_INVALID_ENUM);
- break;
+ switch(param)
+ {
+ case AL_REVERB_DENSITY:
+ case AL_REVERB_DIFFUSION:
+ case AL_REVERB_GAIN:
+ case AL_REVERB_GAINHF:
+ case AL_REVERB_DECAY_TIME:
+ case AL_REVERB_DECAY_HFRATIO:
+ case AL_REVERB_REFLECTIONS_GAIN:
+ case AL_REVERB_REFLECTIONS_DELAY:
+ case AL_REVERB_LATE_REVERB_GAIN:
+ case AL_REVERB_LATE_REVERB_DELAY:
+ case AL_REVERB_AIR_ABSORPTION_GAINHF:
+ case AL_REVERB_ROOM_ROLLOFF_FACTOR:
+ alGetEffectf(effect, param, pflValues);
+ break;
+
+ default:
+ alSetError(AL_INVALID_ENUM);
+ break;
+ }
}
+ else
+ alSetError(AL_INVALID_ENUM);
}
else
alSetError(AL_INVALID_NAME);
@@ -384,4 +610,22 @@ ALvoid ReleaseALEffects(ALvoid)
static void InitEffectParams(ALeffect *effect, ALenum type)
{
effect->type = type;
+ switch(type)
+ {
+ case AL_EFFECT_REVERB:
+ effect->Reverb.Density = 1.0f;
+ effect->Reverb.Diffusion = 1.0f;
+ effect->Reverb.Gain = 0.32f;
+ effect->Reverb.GainHF = 0.89f;
+ effect->Reverb.DecayTime = 1.49f;
+ effect->Reverb.DecayHFRatio = 0.83f;
+ effect->Reverb.ReflectionsGain = 0.05f;
+ effect->Reverb.ReflectionsDelay = 0.007f;
+ effect->Reverb.LateReverbGain = 1.26f;
+ effect->Reverb.LateReverbDelay = 0.011f;
+ effect->Reverb.AirAbsorptionGainHF = 0.994f;
+ effect->Reverb.RoomRolloffFactor = 0.0f;
+ effect->Reverb.DecayHFLimit = AL_TRUE;
+ break;
+ }
}