diff options
author | Chris Robinson <[email protected]> | 2016-05-13 18:28:01 -0700 |
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committer | Chris Robinson <[email protected]> | 2016-05-13 18:28:01 -0700 |
commit | 93a94d177c4bb0b9c8feb85420a388d32df4cc8f (patch) | |
tree | 9a395a1ce06ed8e6057c6b74ae520f8140fa977e /OpenAL32 | |
parent | 59cd6230a661d5cee69c0a44c4dde152eed9f865 (diff) |
Get rid of an unnecessary copy of ALeffectProps
Diffstat (limited to 'OpenAL32')
-rw-r--r-- | OpenAL32/Include/alAuxEffectSlot.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h index 85827746..28c0b46f 100644 --- a/OpenAL32/Include/alAuxEffectSlot.h +++ b/OpenAL32/Include/alAuxEffectSlot.h @@ -26,7 +26,7 @@ struct ALeffectStateVtable { void (*const Destruct)(ALeffectState *state); ALboolean (*const deviceUpdate)(ALeffectState *state, ALCdevice *device); - void (*const update)(ALeffectState *state, const ALCdevice *device, const struct ALeffectslot *slot); + void (*const update)(ALeffectState *state, const ALCdevice *device, const struct ALeffectslot *slot, const union ALeffectProps *props); void (*const process)(ALeffectState *state, ALuint samplesToDo, const ALfloat (*restrict samplesIn)[BUFFERSIZE], ALfloat (*restrict samplesOut)[BUFFERSIZE], ALuint numChannels); void (*const Delete)(void *ptr); @@ -35,7 +35,7 @@ struct ALeffectStateVtable { #define DEFINE_ALEFFECTSTATE_VTABLE(T) \ DECLARE_THUNK(T, ALeffectState, void, Destruct) \ DECLARE_THUNK1(T, ALeffectState, ALboolean, deviceUpdate, ALCdevice*) \ -DECLARE_THUNK2(T, ALeffectState, void, update, const ALCdevice*, const ALeffectslot*) \ +DECLARE_THUNK3(T, ALeffectState, void, update, const ALCdevice*, const ALeffectslot*, const ALeffectProps*) \ DECLARE_THUNK4(T, ALeffectState, void, process, ALuint, const ALfloatBUFFERSIZE*restrict, ALfloatBUFFERSIZE*restrict, ALuint) \ static void T##_ALeffectState_Delete(void *ptr) \ { return T##_Delete(STATIC_UPCAST(T, ALeffectState, (ALeffectState*)ptr)); } \ @@ -108,7 +108,6 @@ typedef struct ALeffectslot { ALboolean AuxSendAuto; ALenum EffectType; - ALeffectProps EffectProps; ALeffectState *EffectState; ALfloat RoomRolloff; /* Added to the source's room rolloff, not multiplied. */ |