diff options
author | Chris Robinson <[email protected]> | 2018-05-12 00:52:09 -0700 |
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committer | Chris Robinson <[email protected]> | 2018-05-12 00:52:09 -0700 |
commit | e787a241c0e96b890f2173ec71aa02b5b9411ec6 (patch) | |
tree | 23c8965efe5599829eb13964ca1a6da0b48fea54 /OpenAL32 | |
parent | 3867cad94de7e1ddc1538e25d77e30381bf4bb40 (diff) |
Add and use a method for fast float rounding
Unlike fastf2i, this keeps the result as a float instead of converting to
integer.
Diffstat (limited to 'OpenAL32')
-rw-r--r-- | OpenAL32/Include/alMain.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/OpenAL32/Include/alMain.h b/OpenAL32/Include/alMain.h index e29d9c27..59f96ab1 100644 --- a/OpenAL32/Include/alMain.h +++ b/OpenAL32/Include/alMain.h @@ -275,6 +275,60 @@ inline int float2int(float f) return (ALint)f; } +/* Rounds a float to the nearest integral value, according to the current + * rounding mode. This is essentially an inlined version of rintf, although + * makes fewer promises (e.g. -0 or -0.25 rounded to 0 may result in +0). + */ +inline float fast_roundf(float f) +{ +#if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__)) && \ + !defined(__SSE_MATH__) + + float out; + __asm__ __volatile__("frndint" : "=t"(out) : "0"(f)); + return out; + +#else + + /* Integral limit, where sub-integral precision is not available for + * floats. + */ + static const float ilim[2] = { + 8388608.0f /* 0x1.0p+23 */, + -8388608.0f /* -0x1.0p+23 */ + }; + uint32_t sign, expo; + union { + float f; + uint32_t i; + } conv; + + conv.f = f; + sign = (conv.i>>31)&0x01; + expo = (conv.i>>23)&0xff; + + if(UNLIKELY(expo >= 150/*+23*/)) + { + /* An exponent (base-2) of 23 or higher is incapable of sub-integral + * precision, so it's already an integral value. We don't need to worry + * about infinity or NaN here. + */ + return f; + } + /* Adding the integral limit to the value (with a matching sign) forces a + * result that has no sub-integral precision, and is consequently forced to + * round to an integral value. Removing the integral limit then restores + * the initial value rounded to the integral. The compiler should not + * optimize this out because of non-associative rules on floating-point + * math (as long as you don't use -fassociative-math, + * -funsafe-math-optimizations, -ffast-math, or -Ofast, in which case this + * may break). + */ + f += ilim[sign]; + return f - ilim[sign]; +#endif +} + enum DevProbe { ALL_DEVICE_PROBE, |