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author | Chris Robinson <[email protected]> | 2023-01-29 00:42:29 -0800 |
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committer | Chris Robinson <[email protected]> | 2023-01-29 00:42:29 -0800 |
commit | d4b5202490abfac64aef76fb070b9ded63a6633a (patch) | |
tree | 1e82d1732723e0974a8fc737202a81746520ec67 /README.md | |
parent | 9aef941bb7c16d4e7a90bdeb544989df91a7b0d0 (diff) |
Capitalization and puctuation
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -1,4 +1,4 @@ -OpenAL soft +OpenAL Soft =========== `master` branch CI status : [![GitHub Actions Status](https://github.com/kcat/openal-soft/actions/workflows/ci.yml/badge.svg)](https://github.com/kcat/openal-soft/actions) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/github/kcat/openal-soft?branch=master&svg=true)](https://ci.appveyor.com/api/projects/status/github/kcat/openal-soft?branch=master&svg=true) @@ -6,7 +6,7 @@ OpenAL soft OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API. It's forked from the open-sourced Windows version available originally from openal.org's SVN repository (now defunct). OpenAL provides capabilities for playing audio in a virtual 3D environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by the API. More advanced effects, including air absorption, occlusion, and environmental reverb, are available through the EFX extension. It also facilitates streaming audio, multi-channel buffers, and audio capture. -More information is available on the [official website](http://openal-soft.org/) +More information is available on the [official website](http://openal-soft.org/). Source Install ------------- |