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author | Sven Gothel <[email protected]> | 2019-04-07 23:39:04 +0200 |
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committer | Sven Gothel <[email protected]> | 2019-04-07 23:39:04 +0200 |
commit | 73233ce69919fc19c53ce8663c5b8cc05227f07e (patch) | |
tree | f2b6ccc1a14d7c387f33398a44ea4511d7ecb212 /README | |
parent | 8efa4c7ba5ee8eb399d31a9884e45f743d4625ad (diff) | |
parent | 99a55c445211fea77af6ab61cbc6a6ec4fbdc9b9 (diff) |
Merge branch 'v1.19' of git://repo.or.cz/openal-soft into v1.19v1.19
Diffstat (limited to 'README')
-rw-r--r-- | README | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/README b/README deleted file mode 100644 index a0178ae5..00000000 --- a/README +++ /dev/null @@ -1,55 +0,0 @@ -Source Install -============== - -To install OpenAL Soft, use your favorite shell to go into the build/ -directory, and run: - -cmake .. - -Assuming configuration went well, you can then build it, typically using GNU -Make (KDevelop, MSVC, and others are possible depending on your system setup -and CMake configuration). - -Please Note: Double check that the appropriate backends were detected. Often, -complaints of no sound, crashing, and missing devices can be solved by making -sure the correct backends are being used. CMake's output will identify which -backends were enabled. - -For most systems, you will likely want to make sure ALSA, OSS, and PulseAudio -were detected (if your target system uses them). For Windows, make sure -DirectSound was detected. - - -Utilities -========= - -The source package comes with an informational utility, openal-info, and is -built by default. It prints out information provided by the ALC and AL sub- -systems, including discovered devices, version information, and extensions. - - -Configuration -============= - -OpenAL Soft can be configured on a per-user and per-system basis. This allows -users and sysadmins to control information provided to applications, as well -as application-agnostic behavior of the library. See alsoftrc.sample for -available settings. - - -Acknowledgements -================ - -Special thanks go to: - -Creative Labs for the original source code this is based off of. - -Christopher Fitzgerald for the current reverb effect implementation, and -helping with the low-pass and HRTF filters. - -Christian Borss for the 3D panning code previous versions used as a base. - -Ben Davis for the idea behind a previous version of the click-removal code. - -Richard Furse for helping with my understanding of Ambisonics that is used by -the various parts of the library. |