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authorDirk Stolle <[email protected]>2023-07-05 01:48:52 +0200
committerGitHub <[email protected]>2023-07-04 23:48:52 +0000
commite6e6a1c003ec2d80b5b11f8479ad95a4826bff89 (patch)
treec16e3cc5843dae2ef709951fb06eb7f707197530 /al/eax
parent3e1c6e4351e18a6c189afd08b63e44e81ed0ecf2 (diff)
Fix some typos (#872)
Diffstat (limited to 'al/eax')
-rw-r--r--al/eax/api.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/al/eax/api.h b/al/eax/api.h
index 8795d833..18d93ef8 100644
--- a/al/eax/api.h
+++ b/al/eax/api.h
@@ -614,7 +614,7 @@ struct EAX30SOURCEPROPERTIES {
float flOcclusionLFRatio; // occlusion low-frequency level re. main control
float flOcclusionRoomRatio; // relative occlusion control for room effect
float flOcclusionDirectRatio; // relative occlusion control for direct path
- long lExclusion; // main exlusion control (attenuation at high frequencies)
+ long lExclusion; // main exclusion control (attenuation at high frequencies)
float flExclusionLFRatio; // exclusion low-frequency level re. main control
long lOutsideVolumeHF; // outside sound cone level at high frequencies
float flDopplerFactor; // like DS3D flDopplerFactor but per source