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authorChris Robinson <[email protected]>2019-07-29 17:54:07 -0700
committerChris Robinson <[email protected]>2019-07-29 17:54:07 -0700
commit4c9e18c5a0c29548eb38db636785aa7064713c5d (patch)
tree7b7904b9a0c33256ec7f094b31c7ed0cdafc487d /al/effect.cpp
parentc2de0782cfec62d6a1c3fe2d409d0f64528ae5f7 (diff)
Rename al/* sources to avoid camel-case
Diffstat (limited to 'al/effect.cpp')
-rw-r--r--al/effect.cpp742
1 files changed, 742 insertions, 0 deletions
diff --git a/al/effect.cpp b/al/effect.cpp
new file mode 100644
index 00000000..b6cd5463
--- /dev/null
+++ b/al/effect.cpp
@@ -0,0 +1,742 @@
+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 1999-2007 by authors.
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#include "config.h"
+
+#include "effect.h"
+
+#include <algorithm>
+#include <cstdint>
+#include <cstring>
+#include <iterator>
+#include <memory>
+#include <mutex>
+#include <new>
+#include <utility>
+
+#include "AL/al.h"
+#include "AL/alc.h"
+#include "AL/alext.h"
+#include "AL/efx-presets.h"
+#include "AL/efx.h"
+
+#include "alcmain.h"
+#include "alcontext.h"
+#include "alexcpt.h"
+#include "almalloc.h"
+#include "alnumeric.h"
+#include "effects/base.h"
+#include "error.h"
+#include "logging.h"
+#include "opthelpers.h"
+#include "vector.h"
+
+
+const EffectList gEffectList[15]{
+ { "eaxreverb", EAXREVERB_EFFECT, AL_EFFECT_EAXREVERB },
+ { "reverb", REVERB_EFFECT, AL_EFFECT_REVERB },
+ { "autowah", AUTOWAH_EFFECT, AL_EFFECT_AUTOWAH },
+ { "chorus", CHORUS_EFFECT, AL_EFFECT_CHORUS },
+ { "compressor", COMPRESSOR_EFFECT, AL_EFFECT_COMPRESSOR },
+ { "distortion", DISTORTION_EFFECT, AL_EFFECT_DISTORTION },
+ { "echo", ECHO_EFFECT, AL_EFFECT_ECHO },
+ { "equalizer", EQUALIZER_EFFECT, AL_EFFECT_EQUALIZER },
+ { "flanger", FLANGER_EFFECT, AL_EFFECT_FLANGER },
+ { "fshifter", FSHIFTER_EFFECT, AL_EFFECT_FREQUENCY_SHIFTER },
+ { "modulator", MODULATOR_EFFECT, AL_EFFECT_RING_MODULATOR },
+ { "pshifter", PSHIFTER_EFFECT, AL_EFFECT_PITCH_SHIFTER },
+ { "vmorpher", VMORPHER_EFFECT, AL_EFFECT_VOCAL_MORPHER },
+ { "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT },
+ { "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_DIALOGUE },
+};
+
+ALboolean DisabledEffects[MAX_EFFECTS];
+
+namespace {
+
+constexpr struct FactoryItem {
+ ALenum Type;
+ EffectStateFactory* (&GetFactory)(void);
+} FactoryList[] = {
+ { AL_EFFECT_NULL, NullStateFactory_getFactory },
+ { AL_EFFECT_EAXREVERB, ReverbStateFactory_getFactory },
+ { AL_EFFECT_REVERB, StdReverbStateFactory_getFactory },
+ { AL_EFFECT_AUTOWAH, AutowahStateFactory_getFactory },
+ { AL_EFFECT_CHORUS, ChorusStateFactory_getFactory },
+ { AL_EFFECT_COMPRESSOR, CompressorStateFactory_getFactory },
+ { AL_EFFECT_DISTORTION, DistortionStateFactory_getFactory },
+ { AL_EFFECT_ECHO, EchoStateFactory_getFactory },
+ { AL_EFFECT_EQUALIZER, EqualizerStateFactory_getFactory },
+ { AL_EFFECT_FLANGER, FlangerStateFactory_getFactory },
+ { AL_EFFECT_FREQUENCY_SHIFTER, FshifterStateFactory_getFactory },
+ { AL_EFFECT_RING_MODULATOR, ModulatorStateFactory_getFactory },
+ { AL_EFFECT_PITCH_SHIFTER, PshifterStateFactory_getFactory},
+ { AL_EFFECT_VOCAL_MORPHER, VmorpherStateFactory_getFactory},
+ { AL_EFFECT_DEDICATED_DIALOGUE, DedicatedStateFactory_getFactory },
+ { AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, DedicatedStateFactory_getFactory }
+};
+
+
+template<typename... T>
+void ALeffect_setParami(ALeffect *effect, T&& ...args)
+{ effect->vtab->setParami(&effect->Props, std::forward<T>(args)...); }
+template<typename... T>
+void ALeffect_setParamiv(ALeffect *effect, T&& ...args)
+{ effect->vtab->setParamiv(&effect->Props, std::forward<T>(args)...); }
+template<typename... T>
+void ALeffect_setParamf(ALeffect *effect, T&& ...args)
+{ effect->vtab->setParamf(&effect->Props, std::forward<T>(args)...); }
+template<typename... T>
+void ALeffect_setParamfv(ALeffect *effect, T&& ...args)
+{ effect->vtab->setParamfv(&effect->Props, std::forward<T>(args)...); }
+
+template<typename... T>
+void ALeffect_getParami(const ALeffect *effect, T&& ...args)
+{ effect->vtab->getParami(&effect->Props, std::forward<T>(args)...); }
+template<typename... T>
+void ALeffect_getParamiv(const ALeffect *effect, T&& ...args)
+{ effect->vtab->getParamiv(&effect->Props, std::forward<T>(args)...); }
+template<typename... T>
+void ALeffect_getParamf(const ALeffect *effect, T&& ...args)
+{ effect->vtab->getParamf(&effect->Props, std::forward<T>(args)...); }
+template<typename... T>
+void ALeffect_getParamfv(const ALeffect *effect, T&& ...args)
+{ effect->vtab->getParamfv(&effect->Props, std::forward<T>(args)...); }
+
+
+void InitEffectParams(ALeffect *effect, ALenum type)
+{
+ EffectStateFactory *factory = getFactoryByType(type);
+ if(factory)
+ {
+ effect->Props = factory->getDefaultProps();
+ effect->vtab = factory->getEffectVtable();
+ }
+ else
+ {
+ effect->Props = EffectProps {};
+ effect->vtab = nullptr;
+ }
+ effect->type = type;
+}
+
+ALeffect *AllocEffect(ALCcontext *context)
+{
+ ALCdevice *device{context->Device};
+ std::lock_guard<std::mutex> _{device->EffectLock};
+ auto sublist = std::find_if(device->EffectList.begin(), device->EffectList.end(),
+ [](const EffectSubList &entry) noexcept -> bool
+ { return entry.FreeMask != 0; }
+ );
+
+ auto lidx = static_cast<ALsizei>(std::distance(device->EffectList.begin(), sublist));
+ ALeffect *effect{nullptr};
+ ALsizei slidx{0};
+ if(LIKELY(sublist != device->EffectList.end()))
+ {
+ slidx = CTZ64(sublist->FreeMask);
+ effect = sublist->Effects + slidx;
+ }
+ else
+ {
+ /* Don't allocate so many list entries that the 32-bit ID could
+ * overflow...
+ */
+ if(UNLIKELY(device->EffectList.size() >= 1<<25))
+ {
+ alSetError(context, AL_OUT_OF_MEMORY, "Too many effects allocated");
+ return nullptr;
+ }
+ device->EffectList.emplace_back();
+ sublist = device->EffectList.end() - 1;
+ sublist->FreeMask = ~0_u64;
+ sublist->Effects = static_cast<ALeffect*>(al_calloc(16, sizeof(ALeffect)*64));
+ if(UNLIKELY(!sublist->Effects))
+ {
+ device->EffectList.pop_back();
+ alSetError(context, AL_OUT_OF_MEMORY, "Failed to allocate effect batch");
+ return nullptr;
+ }
+
+ slidx = 0;
+ effect = sublist->Effects + slidx;
+ }
+
+ effect = new (effect) ALeffect{};
+ InitEffectParams(effect, AL_EFFECT_NULL);
+
+ /* Add 1 to avoid effect ID 0. */
+ effect->id = ((lidx<<6) | slidx) + 1;
+
+ sublist->FreeMask &= ~(1_u64 << slidx);
+
+ return effect;
+}
+
+void FreeEffect(ALCdevice *device, ALeffect *effect)
+{
+ ALuint id = effect->id - 1;
+ ALsizei lidx = id >> 6;
+ ALsizei slidx = id & 0x3f;
+
+ al::destroy_at(effect);
+
+ device->EffectList[lidx].FreeMask |= 1_u64 << slidx;
+}
+
+inline ALeffect *LookupEffect(ALCdevice *device, ALuint id)
+{
+ ALuint lidx = (id-1) >> 6;
+ ALsizei slidx = (id-1) & 0x3f;
+
+ if(UNLIKELY(lidx >= device->EffectList.size()))
+ return nullptr;
+ EffectSubList &sublist = device->EffectList[lidx];
+ if(UNLIKELY(sublist.FreeMask & (1_u64 << slidx)))
+ return nullptr;
+ return sublist.Effects + slidx;
+}
+
+} // namespace
+
+AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects)
+START_API_FUNC
+{
+ ContextRef context{GetContextRef()};
+ if(UNLIKELY(!context)) return;
+
+ if(UNLIKELY(n < 0))
+ {
+ alSetError(context.get(), AL_INVALID_VALUE, "Generating %d effects", n);
+ return;
+ }
+
+ if(LIKELY(n == 1))
+ {
+ /* Special handling for the easy and normal case. */
+ ALeffect *effect = AllocEffect(context.get());
+ if(effect) effects[0] = effect->id;
+ }
+ else if(n > 1)
+ {
+ /* Store the allocated buffer IDs in a separate local list, to avoid
+ * modifying the user storage in case of failure.
+ */
+ al::vector<ALuint> ids;
+ ids.reserve(n);
+ do {
+ ALeffect *effect = AllocEffect(context.get());
+ if(!effect)
+ {
+ alDeleteEffects(static_cast<ALsizei>(ids.size()), ids.data());
+ return;
+ }
+
+ ids.emplace_back(effect->id);
+ } while(--n);
+ std::copy(ids.begin(), ids.end(), effects);
+ }
+}
+END_API_FUNC
+
+AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects)
+START_API_FUNC
+{
+ ContextRef context{GetContextRef()};
+ if(UNLIKELY(!context)) return;
+
+ if(UNLIKELY(n < 0))
+ {
+ alSetError(context.get(), AL_INVALID_VALUE, "Deleting %d effects", n);
+ return;
+ }
+ if(UNLIKELY(n == 0))
+ return;
+
+ ALCdevice *device{context->Device};
+ std::lock_guard<std::mutex> _{device->EffectLock};
+
+ /* First try to find any effects that are invalid. */
+ const ALuint *effects_end = effects + n;
+ auto inveffect = std::find_if(effects, effects_end,
+ [device, &context](ALuint eid) -> bool
+ {
+ if(!eid) return false;
+ ALeffect *effect{LookupEffect(device, eid)};
+ if(UNLIKELY(!effect))
+ {
+ alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", eid);
+ return true;
+ }
+ return false;
+ }
+ );
+ if(LIKELY(inveffect == effects_end))
+ {
+ /* All good. Delete non-0 effect IDs. */
+ std::for_each(effects, effects_end,
+ [device](ALuint eid) -> void
+ {
+ ALeffect *effect{eid ? LookupEffect(device, eid) : nullptr};
+ if(effect) FreeEffect(device, effect);
+ }
+ );
+ }
+}
+END_API_FUNC
+
+AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect)
+START_API_FUNC
+{
+ ContextRef context{GetContextRef()};
+ if(LIKELY(context))
+ {
+ ALCdevice *device{context->Device};
+ std::lock_guard<std::mutex> _{device->EffectLock};
+ if(!effect || LookupEffect(device, effect))
+ return AL_TRUE;
+ }
+ return AL_FALSE;
+}
+END_API_FUNC
+
+AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint value)
+START_API_FUNC
+{
+ ContextRef context{GetContextRef()};
+ if(UNLIKELY(!context)) return;
+
+ ALCdevice *device{context->Device};
+ std::lock_guard<std::mutex> _{device->EffectLock};
+
+ ALeffect *aleffect{LookupEffect(device, effect)};
+ if(UNLIKELY(!aleffect))
+ alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
+ else
+ {
+ if(param == AL_EFFECT_TYPE)
+ {
+ ALboolean isOk{value == AL_EFFECT_NULL};
+ if(!isOk)
+ {
+ for(const EffectList &effectitem : gEffectList)
+ {
+ if(value == effectitem.val && !DisabledEffects[effectitem.type])
+ {
+ isOk = AL_TRUE;
+ break;
+ }
+ }
+ }
+
+ if(isOk)
+ InitEffectParams(aleffect, value);
+ else
+ alSetError(context.get(), AL_INVALID_VALUE, "Effect type 0x%04x not supported", value);
+ }
+ else
+ {
+ /* Call the appropriate handler */
+ ALeffect_setParami(aleffect, context.get(), param, value);
+ }
+ }
+}
+END_API_FUNC
+
+AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *values)
+START_API_FUNC
+{
+ switch(param)
+ {
+ case AL_EFFECT_TYPE:
+ alEffecti(effect, param, values[0]);
+ return;
+ }
+
+ ContextRef context{GetContextRef()};
+ if(UNLIKELY(!context)) return;
+
+ ALCdevice *device{context->Device};
+ std::lock_guard<std::mutex> _{device->EffectLock};
+
+ ALeffect *aleffect{LookupEffect(device, effect)};
+ if(UNLIKELY(!aleffect))
+ alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
+ else
+ {
+ /* Call the appropriate handler */
+ ALeffect_setParamiv(aleffect, context.get(), param, values);
+ }
+}
+END_API_FUNC
+
+AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat value)
+START_API_FUNC
+{
+ ContextRef context{GetContextRef()};
+ if(UNLIKELY(!context)) return;
+
+ ALCdevice *device{context->Device};
+ std::lock_guard<std::mutex> _{device->EffectLock};
+
+ ALeffect *aleffect{LookupEffect(device, effect)};
+ if(UNLIKELY(!aleffect))
+ alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
+ else
+ {
+ /* Call the appropriate handler */
+ ALeffect_setParamf(aleffect, context.get(), param, value);
+ }
+}
+END_API_FUNC
+
+AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *values)
+START_API_FUNC
+{
+ ContextRef context{GetContextRef()};
+ if(UNLIKELY(!context)) return;
+
+ ALCdevice *device{context->Device};
+ std::lock_guard<std::mutex> _{device->EffectLock};
+
+ ALeffect *aleffect{LookupEffect(device, effect)};
+ if(UNLIKELY(!aleffect))
+ alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
+ else
+ {
+ /* Call the appropriate handler */
+ ALeffect_setParamfv(aleffect, context.get(), param, values);
+ }
+}
+END_API_FUNC
+
+AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *value)
+START_API_FUNC
+{
+ ContextRef context{GetContextRef()};
+ if(UNLIKELY(!context)) return;
+
+ ALCdevice *device{context->Device};
+ std::lock_guard<std::mutex> _{device->EffectLock};
+
+ const ALeffect *aleffect{LookupEffect(device, effect)};
+ if(UNLIKELY(!aleffect))
+ alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
+ else
+ {
+ if(param == AL_EFFECT_TYPE)
+ *value = aleffect->type;
+ else
+ {
+ /* Call the appropriate handler */
+ ALeffect_getParami(aleffect, context.get(), param, value);
+ }
+ }
+}
+END_API_FUNC
+
+AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *values)
+START_API_FUNC
+{
+ switch(param)
+ {
+ case AL_EFFECT_TYPE:
+ alGetEffecti(effect, param, values);
+ return;
+ }
+
+ ContextRef context{GetContextRef()};
+ if(UNLIKELY(!context)) return;
+
+ ALCdevice *device{context->Device};
+ std::lock_guard<std::mutex> _{device->EffectLock};
+
+ const ALeffect *aleffect{LookupEffect(device, effect)};
+ if(UNLIKELY(!aleffect))
+ alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
+ else
+ {
+ /* Call the appropriate handler */
+ ALeffect_getParamiv(aleffect, context.get(), param, values);
+ }
+}
+END_API_FUNC
+
+AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *value)
+START_API_FUNC
+{
+ ContextRef context{GetContextRef()};
+ if(UNLIKELY(!context)) return;
+
+ ALCdevice *device{context->Device};
+ std::lock_guard<std::mutex> _{device->EffectLock};
+
+ const ALeffect *aleffect{LookupEffect(device, effect)};
+ if(UNLIKELY(!aleffect))
+ alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
+ else
+ {
+ /* Call the appropriate handler */
+ ALeffect_getParamf(aleffect, context.get(), param, value);
+ }
+}
+END_API_FUNC
+
+AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *values)
+START_API_FUNC
+{
+ ContextRef context{GetContextRef()};
+ if(UNLIKELY(!context)) return;
+
+ ALCdevice *device{context->Device};
+ std::lock_guard<std::mutex> _{device->EffectLock};
+
+ const ALeffect *aleffect{LookupEffect(device, effect)};
+ if(UNLIKELY(!aleffect))
+ alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
+ else
+ {
+ /* Call the appropriate handler */
+ ALeffect_getParamfv(aleffect, context.get(), param, values);
+ }
+}
+END_API_FUNC
+
+
+void InitEffect(ALeffect *effect)
+{
+ InitEffectParams(effect, AL_EFFECT_NULL);
+}
+
+EffectSubList::~EffectSubList()
+{
+ uint64_t usemask{~FreeMask};
+ while(usemask)
+ {
+ ALsizei idx = CTZ64(usemask);
+ al::destroy_at(Effects+idx);
+ usemask &= ~(1_u64 << idx);
+ }
+ FreeMask = ~usemask;
+ al_free(Effects);
+ Effects = nullptr;
+}
+
+
+EffectStateFactory *getFactoryByType(ALenum type)
+{
+ auto iter = std::find_if(std::begin(FactoryList), std::end(FactoryList),
+ [type](const FactoryItem &item) noexcept -> bool
+ { return item.Type == type; }
+ );
+ return (iter != std::end(FactoryList)) ? iter->GetFactory() : nullptr;
+}
+
+
+#define DECL(x) { #x, EFX_REVERB_PRESET_##x }
+static const struct {
+ const char name[32];
+ EFXEAXREVERBPROPERTIES props;
+} reverblist[] = {
+ DECL(GENERIC),
+ DECL(PADDEDCELL),
+ DECL(ROOM),
+ DECL(BATHROOM),
+ DECL(LIVINGROOM),
+ DECL(STONEROOM),
+ DECL(AUDITORIUM),
+ DECL(CONCERTHALL),
+ DECL(CAVE),
+ DECL(ARENA),
+ DECL(HANGAR),
+ DECL(CARPETEDHALLWAY),
+ DECL(HALLWAY),
+ DECL(STONECORRIDOR),
+ DECL(ALLEY),
+ DECL(FOREST),
+ DECL(CITY),
+ DECL(MOUNTAINS),
+ DECL(QUARRY),
+ DECL(PLAIN),
+ DECL(PARKINGLOT),
+ DECL(SEWERPIPE),
+ DECL(UNDERWATER),
+ DECL(DRUGGED),
+ DECL(DIZZY),
+ DECL(PSYCHOTIC),
+
+ DECL(CASTLE_SMALLROOM),
+ DECL(CASTLE_SHORTPASSAGE),
+ DECL(CASTLE_MEDIUMROOM),
+ DECL(CASTLE_LARGEROOM),
+ DECL(CASTLE_LONGPASSAGE),
+ DECL(CASTLE_HALL),
+ DECL(CASTLE_CUPBOARD),
+ DECL(CASTLE_COURTYARD),
+ DECL(CASTLE_ALCOVE),
+
+ DECL(FACTORY_SMALLROOM),
+ DECL(FACTORY_SHORTPASSAGE),
+ DECL(FACTORY_MEDIUMROOM),
+ DECL(FACTORY_LARGEROOM),
+ DECL(FACTORY_LONGPASSAGE),
+ DECL(FACTORY_HALL),
+ DECL(FACTORY_CUPBOARD),
+ DECL(FACTORY_COURTYARD),
+ DECL(FACTORY_ALCOVE),
+
+ DECL(ICEPALACE_SMALLROOM),
+ DECL(ICEPALACE_SHORTPASSAGE),
+ DECL(ICEPALACE_MEDIUMROOM),
+ DECL(ICEPALACE_LARGEROOM),
+ DECL(ICEPALACE_LONGPASSAGE),
+ DECL(ICEPALACE_HALL),
+ DECL(ICEPALACE_CUPBOARD),
+ DECL(ICEPALACE_COURTYARD),
+ DECL(ICEPALACE_ALCOVE),
+
+ DECL(SPACESTATION_SMALLROOM),
+ DECL(SPACESTATION_SHORTPASSAGE),
+ DECL(SPACESTATION_MEDIUMROOM),
+ DECL(SPACESTATION_LARGEROOM),
+ DECL(SPACESTATION_LONGPASSAGE),
+ DECL(SPACESTATION_HALL),
+ DECL(SPACESTATION_CUPBOARD),
+ DECL(SPACESTATION_ALCOVE),
+
+ DECL(WOODEN_SMALLROOM),
+ DECL(WOODEN_SHORTPASSAGE),
+ DECL(WOODEN_MEDIUMROOM),
+ DECL(WOODEN_LARGEROOM),
+ DECL(WOODEN_LONGPASSAGE),
+ DECL(WOODEN_HALL),
+ DECL(WOODEN_CUPBOARD),
+ DECL(WOODEN_COURTYARD),
+ DECL(WOODEN_ALCOVE),
+
+ DECL(SPORT_EMPTYSTADIUM),
+ DECL(SPORT_SQUASHCOURT),
+ DECL(SPORT_SMALLSWIMMINGPOOL),
+ DECL(SPORT_LARGESWIMMINGPOOL),
+ DECL(SPORT_GYMNASIUM),
+ DECL(SPORT_FULLSTADIUM),
+ DECL(SPORT_STADIUMTANNOY),
+
+ DECL(PREFAB_WORKSHOP),
+ DECL(PREFAB_SCHOOLROOM),
+ DECL(PREFAB_PRACTISEROOM),
+ DECL(PREFAB_OUTHOUSE),
+ DECL(PREFAB_CARAVAN),
+
+ DECL(DOME_TOMB),
+ DECL(PIPE_SMALL),
+ DECL(DOME_SAINTPAULS),
+ DECL(PIPE_LONGTHIN),
+ DECL(PIPE_LARGE),
+ DECL(PIPE_RESONANT),
+
+ DECL(OUTDOORS_BACKYARD),
+ DECL(OUTDOORS_ROLLINGPLAINS),
+ DECL(OUTDOORS_DEEPCANYON),
+ DECL(OUTDOORS_CREEK),
+ DECL(OUTDOORS_VALLEY),
+
+ DECL(MOOD_HEAVEN),
+ DECL(MOOD_HELL),
+ DECL(MOOD_MEMORY),
+
+ DECL(DRIVING_COMMENTATOR),
+ DECL(DRIVING_PITGARAGE),
+ DECL(DRIVING_INCAR_RACER),
+ DECL(DRIVING_INCAR_SPORTS),
+ DECL(DRIVING_INCAR_LUXURY),
+ DECL(DRIVING_FULLGRANDSTAND),
+ DECL(DRIVING_EMPTYGRANDSTAND),
+ DECL(DRIVING_TUNNEL),
+
+ DECL(CITY_STREETS),
+ DECL(CITY_SUBWAY),
+ DECL(CITY_MUSEUM),
+ DECL(CITY_LIBRARY),
+ DECL(CITY_UNDERPASS),
+ DECL(CITY_ABANDONED),
+
+ DECL(DUSTYROOM),
+ DECL(CHAPEL),
+ DECL(SMALLWATERROOM),
+};
+#undef DECL
+
+void LoadReverbPreset(const char *name, ALeffect *effect)
+{
+ if(strcasecmp(name, "NONE") == 0)
+ {
+ InitEffectParams(effect, AL_EFFECT_NULL);
+ TRACE("Loading reverb '%s'\n", "NONE");
+ return;
+ }
+
+ if(!DisabledEffects[EAXREVERB_EFFECT])
+ InitEffectParams(effect, AL_EFFECT_EAXREVERB);
+ else if(!DisabledEffects[REVERB_EFFECT])
+ InitEffectParams(effect, AL_EFFECT_REVERB);
+ else
+ InitEffectParams(effect, AL_EFFECT_NULL);
+ for(const auto &reverbitem : reverblist)
+ {
+ const EFXEAXREVERBPROPERTIES *props;
+
+ if(strcasecmp(name, reverbitem.name) != 0)
+ continue;
+
+ TRACE("Loading reverb '%s'\n", reverbitem.name);
+ props = &reverbitem.props;
+ effect->Props.Reverb.Density = props->flDensity;
+ effect->Props.Reverb.Diffusion = props->flDiffusion;
+ effect->Props.Reverb.Gain = props->flGain;
+ effect->Props.Reverb.GainHF = props->flGainHF;
+ effect->Props.Reverb.GainLF = props->flGainLF;
+ effect->Props.Reverb.DecayTime = props->flDecayTime;
+ effect->Props.Reverb.DecayHFRatio = props->flDecayHFRatio;
+ effect->Props.Reverb.DecayLFRatio = props->flDecayLFRatio;
+ effect->Props.Reverb.ReflectionsGain = props->flReflectionsGain;
+ effect->Props.Reverb.ReflectionsDelay = props->flReflectionsDelay;
+ effect->Props.Reverb.ReflectionsPan[0] = props->flReflectionsPan[0];
+ effect->Props.Reverb.ReflectionsPan[1] = props->flReflectionsPan[1];
+ effect->Props.Reverb.ReflectionsPan[2] = props->flReflectionsPan[2];
+ effect->Props.Reverb.LateReverbGain = props->flLateReverbGain;
+ effect->Props.Reverb.LateReverbDelay = props->flLateReverbDelay;
+ effect->Props.Reverb.LateReverbPan[0] = props->flLateReverbPan[0];
+ effect->Props.Reverb.LateReverbPan[1] = props->flLateReverbPan[1];
+ effect->Props.Reverb.LateReverbPan[2] = props->flLateReverbPan[2];
+ effect->Props.Reverb.EchoTime = props->flEchoTime;
+ effect->Props.Reverb.EchoDepth = props->flEchoDepth;
+ effect->Props.Reverb.ModulationTime = props->flModulationTime;
+ effect->Props.Reverb.ModulationDepth = props->flModulationDepth;
+ effect->Props.Reverb.AirAbsorptionGainHF = props->flAirAbsorptionGainHF;
+ effect->Props.Reverb.HFReference = props->flHFReference;
+ effect->Props.Reverb.LFReference = props->flLFReference;
+ effect->Props.Reverb.RoomRolloffFactor = props->flRoomRolloffFactor;
+ effect->Props.Reverb.DecayHFLimit = props->iDecayHFLimit;
+ return;
+ }
+
+ WARN("Reverb preset '%s' not found\n", name);
+}