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authorChris Robinson <[email protected]>2023-03-11 17:03:51 -0800
committerChris Robinson <[email protected]>2023-03-11 17:03:51 -0800
commit86d4a77e62857205586caf95580980f29e06eb9f (patch)
tree108359e7f948fdba9a0bd825f6c67eabccb1fe06 /al/effects/equalizer.cpp
parent028e7eff52a4d0b7b7c023832d2792bb56fef0d1 (diff)
Rename some struct members for clarity
Diffstat (limited to 'al/effects/equalizer.cpp')
-rw-r--r--al/effects/equalizer.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/al/effects/equalizer.cpp b/al/effects/equalizer.cpp
index 2ef048f9..5eea9e6d 100644
--- a/al/effects/equalizer.cpp
+++ b/al/effects/equalizer.cpp
@@ -322,31 +322,31 @@ template<>
template<>
bool EqualizerCommitter::commit(const EaxEffectProps &props)
{
- const auto orig = props_;
- props_ = props;
-
- if(orig.mType == props_.mType && props_.mEqualizer.lLowGain == props.mEqualizer.lLowGain
- && props_.mEqualizer.flLowCutOff == props.mEqualizer.flLowCutOff
- && props_.mEqualizer.lMid1Gain == props.mEqualizer.lMid1Gain
- && props_.mEqualizer.flMid1Center == props.mEqualizer.flMid1Center
- && props_.mEqualizer.flMid1Width == props.mEqualizer.flMid1Width
- && props_.mEqualizer.lMid2Gain == props.mEqualizer.lMid2Gain
- && props_.mEqualizer.flMid2Center == props.mEqualizer.flMid2Center
- && props_.mEqualizer.flMid2Width == props.mEqualizer.flMid2Width
- && props_.mEqualizer.lHighGain == props.mEqualizer.lHighGain
- && props_.mEqualizer.flHighCutOff == props.mEqualizer.flHighCutOff)
+ const auto orig = mEaxProps;
+ mEaxProps = props;
+
+ if(orig.mType == mEaxProps.mType && mEaxProps.mEqualizer.lLowGain == props.mEqualizer.lLowGain
+ && mEaxProps.mEqualizer.flLowCutOff == props.mEqualizer.flLowCutOff
+ && mEaxProps.mEqualizer.lMid1Gain == props.mEqualizer.lMid1Gain
+ && mEaxProps.mEqualizer.flMid1Center == props.mEqualizer.flMid1Center
+ && mEaxProps.mEqualizer.flMid1Width == props.mEqualizer.flMid1Width
+ && mEaxProps.mEqualizer.lMid2Gain == props.mEqualizer.lMid2Gain
+ && mEaxProps.mEqualizer.flMid2Center == props.mEqualizer.flMid2Center
+ && mEaxProps.mEqualizer.flMid2Width == props.mEqualizer.flMid2Width
+ && mEaxProps.mEqualizer.lHighGain == props.mEqualizer.lHighGain
+ && mEaxProps.mEqualizer.flHighCutOff == props.mEqualizer.flHighCutOff)
return false;
- al_effect_props_.Equalizer.LowGain = level_mb_to_gain(static_cast<float>(props_.mEqualizer.lLowGain));
- al_effect_props_.Equalizer.LowCutoff = props_.mEqualizer.flLowCutOff;
- al_effect_props_.Equalizer.Mid1Gain = level_mb_to_gain(static_cast<float>(props_.mEqualizer.lMid1Gain));
- al_effect_props_.Equalizer.Mid1Center = props_.mEqualizer.flMid1Center;
- al_effect_props_.Equalizer.Mid1Width = props_.mEqualizer.flMid1Width;
- al_effect_props_.Equalizer.Mid2Gain = level_mb_to_gain(static_cast<float>(props_.mEqualizer.lMid2Gain));
- al_effect_props_.Equalizer.Mid2Center = props_.mEqualizer.flMid2Center;
- al_effect_props_.Equalizer.Mid2Width = props_.mEqualizer.flMid2Width;
- al_effect_props_.Equalizer.HighGain = level_mb_to_gain(static_cast<float>(props_.mEqualizer.lHighGain));
- al_effect_props_.Equalizer.HighCutoff = props_.mEqualizer.flHighCutOff;
+ mAlProps.Equalizer.LowGain = level_mb_to_gain(static_cast<float>(mEaxProps.mEqualizer.lLowGain));
+ mAlProps.Equalizer.LowCutoff = mEaxProps.mEqualizer.flLowCutOff;
+ mAlProps.Equalizer.Mid1Gain = level_mb_to_gain(static_cast<float>(mEaxProps.mEqualizer.lMid1Gain));
+ mAlProps.Equalizer.Mid1Center = mEaxProps.mEqualizer.flMid1Center;
+ mAlProps.Equalizer.Mid1Width = mEaxProps.mEqualizer.flMid1Width;
+ mAlProps.Equalizer.Mid2Gain = level_mb_to_gain(static_cast<float>(mEaxProps.mEqualizer.lMid2Gain));
+ mAlProps.Equalizer.Mid2Center = mEaxProps.mEqualizer.flMid2Center;
+ mAlProps.Equalizer.Mid2Width = mEaxProps.mEqualizer.flMid2Width;
+ mAlProps.Equalizer.HighGain = level_mb_to_gain(static_cast<float>(mEaxProps.mEqualizer.lHighGain));
+ mAlProps.Equalizer.HighCutoff = mEaxProps.mEqualizer.flHighCutOff;
return true;
}