diff options
author | Boris I. Bendovsky <[email protected]> | 2022-01-30 14:47:32 +0200 |
---|---|---|
committer | GitHub <[email protected]> | 2022-01-30 04:47:32 -0800 |
commit | 19ed994dc30ed84ea7cbbb5152577669fc25caf6 (patch) | |
tree | f68933bf8f778806618bd6c0b1bf9ced1b0ccf08 /al/effects/reverb.cpp | |
parent | 619249371a40f03cf988d1f5750d643df797c485 (diff) |
Add EAX extensions (EAX 2.0-5.0, X-RAM) (#632)
* Add EAX extensions (EAX 2.0-5.0, X-RAM)
* Comment out C++17 leftovers
* Remove everything related to patching
* Update alsoftrc.sample
* Rewrite integration
* Fix GCC compilation under Linux
* Always reset EAX effect properties when loading it into FX slot
Diffstat (limited to 'al/effects/reverb.cpp')
-rw-r--r-- | al/effects/reverb.cpp | 1922 |
1 files changed, 1922 insertions, 0 deletions
diff --git a/al/effects/reverb.cpp b/al/effects/reverb.cpp index 3f234b93..8012450d 100644 --- a/al/effects/reverb.cpp +++ b/al/effects/reverb.cpp @@ -9,6 +9,15 @@ #include "alc/effects/base.h" #include "effects.h" +#if ALSOFT_EAX +#include <tuple> + +#include "alnumeric.h" + +#include "al/eax_exception.h" +#include "al/eax_utils.h" +#endif // ALSOFT_EAX + namespace { @@ -554,3 +563,1916 @@ const EffectProps ReverbEffectProps{genDefaultProps()}; DEFINE_ALEFFECT_VTABLE(StdReverb); const EffectProps StdReverbEffectProps{genDefaultStdProps()}; + +#if ALSOFT_EAX +namespace +{ + + +using EaxReverbEffectDirtyFlagsValue = std::uint_least32_t; + +struct EaxReverbEffectDirtyFlags +{ + using EaxIsBitFieldStruct = bool; + + EaxReverbEffectDirtyFlagsValue ulEnvironment : 1; + EaxReverbEffectDirtyFlagsValue flEnvironmentSize : 1; + EaxReverbEffectDirtyFlagsValue flEnvironmentDiffusion : 1; + EaxReverbEffectDirtyFlagsValue lRoom : 1; + EaxReverbEffectDirtyFlagsValue lRoomHF : 1; + EaxReverbEffectDirtyFlagsValue lRoomLF : 1; + EaxReverbEffectDirtyFlagsValue flDecayTime : 1; + EaxReverbEffectDirtyFlagsValue flDecayHFRatio : 1; + EaxReverbEffectDirtyFlagsValue flDecayLFRatio : 1; + EaxReverbEffectDirtyFlagsValue lReflections : 1; + EaxReverbEffectDirtyFlagsValue flReflectionsDelay : 1; + EaxReverbEffectDirtyFlagsValue vReflectionsPan : 1; + EaxReverbEffectDirtyFlagsValue lReverb : 1; + EaxReverbEffectDirtyFlagsValue flReverbDelay : 1; + EaxReverbEffectDirtyFlagsValue vReverbPan : 1; + EaxReverbEffectDirtyFlagsValue flEchoTime : 1; + EaxReverbEffectDirtyFlagsValue flEchoDepth : 1; + EaxReverbEffectDirtyFlagsValue flModulationTime : 1; + EaxReverbEffectDirtyFlagsValue flModulationDepth : 1; + EaxReverbEffectDirtyFlagsValue flAirAbsorptionHF : 1; + EaxReverbEffectDirtyFlagsValue flHFReference : 1; + EaxReverbEffectDirtyFlagsValue flLFReference : 1; + EaxReverbEffectDirtyFlagsValue flRoomRolloffFactor : 1; + EaxReverbEffectDirtyFlagsValue ulFlags : 1; +}; // EaxReverbEffectDirtyFlags + + +class EaxReverbEffect final : + public EaxEffect +{ +public: + EaxReverbEffect( + EffectProps& al_effect_props); + + + // [[nodiscard]] + bool dispatch( + const EaxEaxCall& eax_call) override; + + +private: + EffectProps& al_effect_props_; + + EAXREVERBPROPERTIES eax_{}; + EAXREVERBPROPERTIES eax_d_{}; + EaxReverbEffectDirtyFlags eax_dirty_flags_{}; + + + void set_eax_defaults(); + + + void set_efx_density(); + + void set_efx_diffusion(); + + void set_efx_gain(); + + void set_efx_gain_hf(); + + void set_efx_gain_lf(); + + void set_efx_decay_time(); + + void set_efx_decay_hf_ratio(); + + void set_efx_decay_lf_ratio(); + + void set_efx_reflections_gain(); + + void set_efx_reflections_delay(); + + void set_efx_reflections_pan(); + + void set_efx_late_reverb_gain(); + + void set_efx_late_reverb_delay(); + + void set_efx_late_reverb_pan(); + + void set_efx_echo_time(); + + void set_efx_echo_depth(); + + void set_efx_modulation_time(); + + void set_efx_modulation_depth(); + + void set_efx_air_absorption_gain_hf(); + + void set_efx_hf_reference(); + + void set_efx_lf_reference(); + + void set_efx_room_rolloff_factor(); + + void set_efx_flags(); + + void set_efx_defaults(); + + + void get_all( + const EaxEaxCall& eax_call) const; + + // [[nodiscard]] + bool get( + const EaxEaxCall& eax_call) const; + + + void validate_environment( + unsigned long ulEnvironment, + int version, + bool is_standalone); + + void validate_environment_size( + float flEnvironmentSize); + + void validate_environment_diffusion( + float flEnvironmentDiffusion); + + void validate_room( + long lRoom); + + void validate_room_hf( + long lRoomHF); + + void validate_room_lf( + long lRoomLF); + + void validate_decay_time( + float flDecayTime); + + void validate_decay_hf_ratio( + float flDecayHFRatio); + + void validate_decay_lf_ratio( + float flDecayLFRatio); + + void validate_reflections( + long lReflections); + + void validate_reflections_delay( + float flReflectionsDelay); + + void validate_reflections_pan( + const EAXVECTOR& vReflectionsPan); + + void validate_reverb( + long lReverb); + + void validate_reverb_delay( + float flReverbDelay); + + void validate_reverb_pan( + const EAXVECTOR& vReverbPan); + + void validate_echo_time( + float flEchoTime); + + void validate_echo_depth( + float flEchoDepth); + + void validate_modulation_time( + float flModulationTime); + + void validate_modulation_depth( + float flModulationDepth); + + void validate_air_absorbtion_hf( + float air_absorbtion_hf); + + void validate_hf_reference( + float flHFReference); + + void validate_lf_reference( + float flLFReference); + + void validate_room_rolloff_factor( + float flRoomRolloffFactor); + + void validate_flags( + unsigned long ulFlags); + + void validate_all( + const EAX20LISTENERPROPERTIES& all, + int version); + + void validate_all( + const EAXREVERBPROPERTIES& all, + int version); + + + void defer_environment( + unsigned long ulEnvironment); + + void defer_environment_size( + float flEnvironmentSize); + + void defer_environment_diffusion( + float flEnvironmentDiffusion); + + void defer_room( + long lRoom); + + void defer_room_hf( + long lRoomHF); + + void defer_room_lf( + long lRoomLF); + + void defer_decay_time( + float flDecayTime); + + void defer_decay_hf_ratio( + float flDecayHFRatio); + + void defer_decay_lf_ratio( + float flDecayLFRatio); + + void defer_reflections( + long lReflections); + + void defer_reflections_delay( + float flReflectionsDelay); + + void defer_reflections_pan( + const EAXVECTOR& vReflectionsPan); + + void defer_reverb( + long lReverb); + + void defer_reverb_delay( + float flReverbDelay); + + void defer_reverb_pan( + const EAXVECTOR& vReverbPan); + + void defer_echo_time( + float flEchoTime); + + void defer_echo_depth( + float flEchoDepth); + + void defer_modulation_time( + float flModulationTime); + + void defer_modulation_depth( + float flModulationDepth); + + void defer_air_absorbtion_hf( + float flAirAbsorptionHF); + + void defer_hf_reference( + float flHFReference); + + void defer_lf_reference( + float flLFReference); + + void defer_room_rolloff_factor( + float flRoomRolloffFactor); + + void defer_flags( + unsigned long ulFlags); + + void defer_all( + const EAX20LISTENERPROPERTIES& all); + + void defer_all( + const EAXREVERBPROPERTIES& all); + + + void defer_environment( + const EaxEaxCall& eax_call); + + void defer_environment_size( + const EaxEaxCall& eax_call); + + void defer_environment_diffusion( + const EaxEaxCall& eax_call); + + void defer_room( + const EaxEaxCall& eax_call); + + void defer_room_hf( + const EaxEaxCall& eax_call); + + void defer_room_lf( + const EaxEaxCall& eax_call); + + void defer_decay_time( + const EaxEaxCall& eax_call); + + void defer_decay_hf_ratio( + const EaxEaxCall& eax_call); + + void defer_decay_lf_ratio( + const EaxEaxCall& eax_call); + + void defer_reflections( + const EaxEaxCall& eax_call); + + void defer_reflections_delay( + const EaxEaxCall& eax_call); + + void defer_reflections_pan( + const EaxEaxCall& eax_call); + + void defer_reverb( + const EaxEaxCall& eax_call); + + void defer_reverb_delay( + const EaxEaxCall& eax_call); + + void defer_reverb_pan( + const EaxEaxCall& eax_call); + + void defer_echo_time( + const EaxEaxCall& eax_call); + + void defer_echo_depth( + const EaxEaxCall& eax_call); + + void defer_modulation_time( + const EaxEaxCall& eax_call); + + void defer_modulation_depth( + const EaxEaxCall& eax_call); + + void defer_air_absorbtion_hf( + const EaxEaxCall& eax_call); + + void defer_hf_reference( + const EaxEaxCall& eax_call); + + void defer_lf_reference( + const EaxEaxCall& eax_call); + + void defer_room_rolloff_factor( + const EaxEaxCall& eax_call); + + void defer_flags( + const EaxEaxCall& eax_call); + + void defer_all( + const EaxEaxCall& eax_call); + + + // [[nodiscard]] + bool apply_deferred(); + + // [[nodiscard]] + bool set( + const EaxEaxCall& eax_call); +}; // EaxReverbEffect + + +class EaxReverbEffectException : + public EaxException +{ +public: + explicit EaxReverbEffectException( + const char* message) + : + EaxException{"EAX_REVERB_EFFECT", message} + { + } +}; // EaxReverbEffectException + + +EaxReverbEffect::EaxReverbEffect( + EffectProps& al_effect_props) + : + al_effect_props_{al_effect_props} +{ + set_eax_defaults(); + set_efx_defaults(); +} + +// [[nodiscard]] +bool EaxReverbEffect::dispatch( + const EaxEaxCall& eax_call) +{ + return eax_call.is_get() ? get(eax_call) : set(eax_call); +} + +void EaxReverbEffect::set_eax_defaults() +{ + eax_ = EAXREVERB_PRESETS[EAX_ENVIRONMENT_GENERIC]; + + eax_d_ = eax_; +} + +void EaxReverbEffect::set_efx_density() +{ + const auto eax_environment_size = eax_.flEnvironmentSize; + + const auto efx_density = clamp( + (eax_environment_size * eax_environment_size * eax_environment_size) / 16.0F, + AL_EAXREVERB_MIN_DENSITY, + AL_EAXREVERB_MAX_DENSITY); + + al_effect_props_.Reverb.Density = efx_density; +} + +void EaxReverbEffect::set_efx_diffusion() +{ + const auto efx_diffusion = clamp( + eax_.flEnvironmentDiffusion, + AL_EAXREVERB_MIN_DIFFUSION, + AL_EAXREVERB_MAX_DIFFUSION); + + al_effect_props_.Reverb.Diffusion = efx_diffusion; +} + +void EaxReverbEffect::set_efx_gain() +{ + const auto efx_gain = clamp( + level_mb_to_gain(static_cast<float>(eax_.lRoom)), + AL_EAXREVERB_MIN_GAIN, + AL_EAXREVERB_MAX_GAIN); + + al_effect_props_.Reverb.Gain = efx_gain; +} + +void EaxReverbEffect::set_efx_gain_hf() +{ + const auto efx_gain_hf = clamp( + level_mb_to_gain(static_cast<float>(eax_.lRoomHF)), + AL_EAXREVERB_MIN_GAINHF, + AL_EAXREVERB_MAX_GAINHF); + + al_effect_props_.Reverb.GainHF = efx_gain_hf; +} + +void EaxReverbEffect::set_efx_gain_lf() +{ + const auto efx_gain_lf = clamp( + level_mb_to_gain(static_cast<float>(eax_.lRoomLF)), + AL_EAXREVERB_MIN_GAINLF, + AL_EAXREVERB_MAX_GAINLF); + + al_effect_props_.Reverb.GainLF = efx_gain_lf; +} + +void EaxReverbEffect::set_efx_decay_time() +{ + const auto efx_decay_time = clamp( + eax_.flDecayTime, + AL_EAXREVERB_MIN_DECAY_TIME, + AL_EAXREVERB_MAX_DECAY_TIME); + + al_effect_props_.Reverb.DecayTime = efx_decay_time; +} + +void EaxReverbEffect::set_efx_decay_hf_ratio() +{ + const auto efx_decay_hf_ratio = clamp( + eax_.flDecayHFRatio, + AL_EAXREVERB_MIN_DECAY_HFRATIO, + AL_EAXREVERB_MAX_DECAY_HFRATIO); + + al_effect_props_.Reverb.DecayHFRatio = efx_decay_hf_ratio; +} + +void EaxReverbEffect::set_efx_decay_lf_ratio() +{ + const auto efx_decay_lf_ratio = clamp( + eax_.flDecayLFRatio, + AL_EAXREVERB_MIN_DECAY_LFRATIO, + AL_EAXREVERB_MAX_DECAY_LFRATIO); + + al_effect_props_.Reverb.DecayLFRatio = efx_decay_lf_ratio; +} + +void EaxReverbEffect::set_efx_reflections_gain() +{ + const auto efx_reflections_gain = clamp( + level_mb_to_gain(static_cast<float>(eax_.lReflections)), + AL_EAXREVERB_MIN_REFLECTIONS_GAIN, + AL_EAXREVERB_MAX_REFLECTIONS_GAIN); + + al_effect_props_.Reverb.ReflectionsGain = efx_reflections_gain; +} + +void EaxReverbEffect::set_efx_reflections_delay() +{ + const auto efx_reflections_delay = clamp( + eax_.flReflectionsDelay, + AL_EAXREVERB_MIN_REFLECTIONS_DELAY, + AL_EAXREVERB_MAX_REFLECTIONS_DELAY); + + al_effect_props_.Reverb.ReflectionsDelay = efx_reflections_delay; +} + +void EaxReverbEffect::set_efx_reflections_pan() +{ + al_effect_props_.Reverb.ReflectionsPan[0] = eax_.vReflectionsPan.x; + al_effect_props_.Reverb.ReflectionsPan[1] = eax_.vReflectionsPan.y; + al_effect_props_.Reverb.ReflectionsPan[2] = eax_.vReflectionsPan.z; +} + +void EaxReverbEffect::set_efx_late_reverb_gain() +{ + const auto efx_late_reverb_gain = clamp( + level_mb_to_gain(static_cast<float>(eax_.lReverb)), + AL_EAXREVERB_MIN_LATE_REVERB_GAIN, + AL_EAXREVERB_MAX_LATE_REVERB_GAIN); + + al_effect_props_.Reverb.LateReverbGain = efx_late_reverb_gain; +} + +void EaxReverbEffect::set_efx_late_reverb_delay() +{ + const auto efx_late_reverb_delay = clamp( + eax_.flReverbDelay, + AL_EAXREVERB_MIN_LATE_REVERB_DELAY, + AL_EAXREVERB_MAX_LATE_REVERB_DELAY); + + al_effect_props_.Reverb.LateReverbDelay = efx_late_reverb_delay; +} + +void EaxReverbEffect::set_efx_late_reverb_pan() +{ + al_effect_props_.Reverb.LateReverbPan[0] = eax_.vReverbPan.x; + al_effect_props_.Reverb.LateReverbPan[1] = eax_.vReverbPan.y; + al_effect_props_.Reverb.LateReverbPan[2] = eax_.vReverbPan.z; +} + +void EaxReverbEffect::set_efx_echo_time() +{ + const auto efx_echo_time = clamp( + eax_.flEchoTime, + AL_EAXREVERB_MIN_ECHO_TIME, + AL_EAXREVERB_MAX_ECHO_TIME); + + al_effect_props_.Reverb.EchoTime = efx_echo_time; +} + +void EaxReverbEffect::set_efx_echo_depth() +{ + const auto efx_echo_depth = clamp( + eax_.flEchoDepth, + AL_EAXREVERB_MIN_ECHO_DEPTH, + AL_EAXREVERB_MAX_ECHO_DEPTH); + + al_effect_props_.Reverb.EchoDepth = efx_echo_depth; +} + +void EaxReverbEffect::set_efx_modulation_time() +{ + const auto efx_modulation_time = clamp( + eax_.flModulationTime, + AL_EAXREVERB_MIN_MODULATION_TIME, + AL_EAXREVERB_MAX_MODULATION_TIME); + + al_effect_props_.Reverb.ModulationTime = efx_modulation_time; +} + +void EaxReverbEffect::set_efx_modulation_depth() +{ + const auto efx_modulation_depth = clamp( + eax_.flModulationDepth, + AL_EAXREVERB_MIN_MODULATION_DEPTH, + AL_EAXREVERB_MAX_MODULATION_DEPTH); + + al_effect_props_.Reverb.ModulationDepth = efx_modulation_depth; +} + +void EaxReverbEffect::set_efx_air_absorption_gain_hf() +{ + const auto efx_air_absorption_hf = clamp( + level_mb_to_gain(eax_.flAirAbsorptionHF), + AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF, + AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF); + + al_effect_props_.Reverb.AirAbsorptionGainHF = efx_air_absorption_hf; +} + +void EaxReverbEffect::set_efx_hf_reference() +{ + const auto efx_hf_reference = clamp( + eax_.flHFReference, + AL_EAXREVERB_MIN_HFREFERENCE, + AL_EAXREVERB_MAX_HFREFERENCE); + + al_effect_props_.Reverb.HFReference = efx_hf_reference; +} + +void EaxReverbEffect::set_efx_lf_reference() +{ + const auto efx_lf_reference = clamp( + eax_.flLFReference, + AL_EAXREVERB_MIN_LFREFERENCE, + AL_EAXREVERB_MAX_LFREFERENCE); + + al_effect_props_.Reverb.LFReference = efx_lf_reference; +} + +void EaxReverbEffect::set_efx_room_rolloff_factor() +{ + const auto efx_room_rolloff_factor = clamp( + eax_.flRoomRolloffFactor, + AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR, + AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR); + + al_effect_props_.Reverb.RoomRolloffFactor = efx_room_rolloff_factor; +} + +void EaxReverbEffect::set_efx_flags() +{ + al_effect_props_.Reverb.DecayHFLimit = ((eax_.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0); +} + +void EaxReverbEffect::set_efx_defaults() +{ + set_efx_density(); + set_efx_diffusion(); + set_efx_gain(); + set_efx_gain_hf(); + set_efx_gain_lf(); + set_efx_decay_time(); + set_efx_decay_hf_ratio(); + set_efx_decay_lf_ratio(); + set_efx_reflections_gain(); + set_efx_reflections_delay(); + set_efx_reflections_pan(); + set_efx_late_reverb_gain(); + set_efx_late_reverb_delay(); + set_efx_late_reverb_pan(); + set_efx_echo_time(); + set_efx_echo_depth(); + set_efx_modulation_time(); + set_efx_modulation_depth(); + set_efx_air_absorption_gain_hf(); + set_efx_hf_reference(); + set_efx_lf_reference(); + set_efx_room_rolloff_factor(); + set_efx_flags(); +} + +void EaxReverbEffect::get_all( + const EaxEaxCall& eax_call) const +{ + if (eax_call.get_version() == 2) + { + auto& eax_reverb = eax_call.get_value<EaxReverbEffectException, EAX20LISTENERPROPERTIES>(); + eax_reverb.lRoom = eax_.lRoom; + eax_reverb.lRoomHF = eax_.lRoomHF; + eax_reverb.flRoomRolloffFactor = eax_.flRoomRolloffFactor; + eax_reverb.flDecayTime = eax_.flDecayTime; + eax_reverb.flDecayHFRatio = eax_.flDecayHFRatio; + eax_reverb.lReflections = eax_.lReflections; + eax_reverb.flReflectionsDelay = eax_.flReflectionsDelay; + eax_reverb.lReverb = eax_.lReverb; + eax_reverb.flReverbDelay = eax_.flReverbDelay; + eax_reverb.dwEnvironment = eax_.ulEnvironment; + eax_reverb.flEnvironmentSize = eax_.flEnvironmentSize; + eax_reverb.flEnvironmentDiffusion = eax_.flEnvironmentDiffusion; + eax_reverb.flAirAbsorptionHF = eax_.flAirAbsorptionHF; + eax_reverb.dwFlags = eax_.ulFlags; + } + else + { + eax_call.set_value<EaxReverbEffectException>(eax_); + } +} + +// [[nodiscard]] +bool EaxReverbEffect::get( + const EaxEaxCall& eax_call) const +{ + switch (eax_call.get_property_id()) + { + case EAXREVERB_NONE: + break; + + case EAXREVERB_ALLPARAMETERS: + get_all(eax_call); + break; + + case EAXREVERB_ENVIRONMENT: + eax_call.set_value<EaxReverbEffectException>(eax_.ulEnvironment); + break; + + case EAXREVERB_ENVIRONMENTSIZE: + eax_call.set_value<EaxReverbEffectException>(eax_.flEnvironmentSize); + break; + + case EAXREVERB_ENVIRONMENTDIFFUSION: + eax_call.set_value<EaxReverbEffectException>(eax_.flEnvironmentDiffusion); + break; + + case EAXREVERB_ROOM: + eax_call.set_value<EaxReverbEffectException>(eax_.lRoom); + break; + + case EAXREVERB_ROOMHF: + eax_call.set_value<EaxReverbEffectException>(eax_.lRoomHF); + break; + + case EAXREVERB_ROOMLF: + eax_call.set_value<EaxReverbEffectException>(eax_.lRoomLF); + break; + + case EAXREVERB_DECAYTIME: + eax_call.set_value<EaxReverbEffectException>(eax_.flDecayTime); + break; + + case EAXREVERB_DECAYHFRATIO: + eax_call.set_value<EaxReverbEffectException>(eax_.flDecayHFRatio); + break; + + case EAXREVERB_DECAYLFRATIO: + eax_call.set_value<EaxReverbEffectException>(eax_.flDecayLFRatio); + break; + + case EAXREVERB_REFLECTIONS: + eax_call.set_value<EaxReverbEffectException>(eax_.lReflections); + break; + + case EAXREVERB_REFLECTIONSDELAY: + eax_call.set_value<EaxReverbEffectException>(eax_.flReflectionsDelay); + break; + + case EAXREVERB_REFLECTIONSPAN: + eax_call.set_value<EaxReverbEffectException>(eax_.vReflectionsPan); + break; + + case EAXREVERB_REVERB: + eax_call.set_value<EaxReverbEffectException>(eax_.lReverb); + break; + + case EAXREVERB_REVERBDELAY: + eax_call.set_value<EaxReverbEffectException>(eax_.flReverbDelay); + break; + + case EAXREVERB_REVERBPAN: + eax_call.set_value<EaxReverbEffectException>(eax_.vReverbPan); + break; + + case EAXREVERB_ECHOTIME: + eax_call.set_value<EaxReverbEffectException>(eax_.flEchoTime); + break; + + case EAXREVERB_ECHODEPTH: + eax_call.set_value<EaxReverbEffectException>(eax_.flEchoDepth); + break; + + case EAXREVERB_MODULATIONTIME: + eax_call.set_value<EaxReverbEffectException>(eax_.flModulationTime); + break; + + case EAXREVERB_MODULATIONDEPTH: + eax_call.set_value<EaxReverbEffectException>(eax_.flModulationDepth); + break; + + case EAXREVERB_AIRABSORPTIONHF: + eax_call.set_value<EaxReverbEffectException>(eax_.flAirAbsorptionHF); + break; + + case EAXREVERB_HFREFERENCE: + eax_call.set_value<EaxReverbEffectException>(eax_.flHFReference); + break; + + case EAXREVERB_LFREFERENCE: + eax_call.set_value<EaxReverbEffectException>(eax_.flLFReference); + break; + + case EAXREVERB_ROOMROLLOFFFACTOR: + eax_call.set_value<EaxReverbEffectException>(eax_.flRoomRolloffFactor); + break; + + case EAXREVERB_FLAGS: + eax_call.set_value<EaxReverbEffectException>(eax_.ulFlags); + break; + + default: + throw EaxReverbEffectException{"Unsupported property id."}; + } + + return false; +} + +void EaxReverbEffect::validate_environment( + unsigned long ulEnvironment, + int version, + bool is_standalone) +{ + eax_validate_range<EaxReverbEffectException>( + "Environment", + ulEnvironment, + EAXREVERB_MINENVIRONMENT, + (version == 2 || is_standalone) ? EAX20REVERB_MAXENVIRONMENT : EAX30REVERB_MAXENVIRONMENT); +} + +void EaxReverbEffect::validate_environment_size( + float flEnvironmentSize) +{ + eax_validate_range<EaxReverbEffectException>( + "Environment Size", + flEnvironmentSize, + EAXREVERB_MINENVIRONMENTSIZE, + EAXREVERB_MAXENVIRONMENTSIZE); +} + +void EaxReverbEffect::validate_environment_diffusion( + float flEnvironmentDiffusion) +{ + eax_validate_range<EaxReverbEffectException>( + "Environment Diffusion", + flEnvironmentDiffusion, + EAXREVERB_MINENVIRONMENTDIFFUSION, + EAXREVERB_MAXENVIRONMENTDIFFUSION); +} + +void EaxReverbEffect::validate_room( + long lRoom) +{ + eax_validate_range<EaxReverbEffectException>( + "Room", + lRoom, + EAXREVERB_MINROOM, + EAXREVERB_MAXROOM); +} + +void EaxReverbEffect::validate_room_hf( + long lRoomHF) +{ + eax_validate_range<EaxReverbEffectException>( + "Room HF", + lRoomHF, + EAXREVERB_MINROOMHF, + EAXREVERB_MAXROOMHF); +} + +void EaxReverbEffect::validate_room_lf( + long lRoomLF) +{ + eax_validate_range<EaxReverbEffectException>( + "Room LF", + lRoomLF, + EAXREVERB_MINROOMLF, + EAXREVERB_MAXROOMLF); +} + +void EaxReverbEffect::validate_decay_time( + float flDecayTime) +{ + eax_validate_range<EaxReverbEffectException>( + "Decay Time", + flDecayTime, + EAXREVERB_MINDECAYTIME, + EAXREVERB_MAXDECAYTIME); +} + +void EaxReverbEffect::validate_decay_hf_ratio( + float flDecayHFRatio) +{ + eax_validate_range<EaxReverbEffectException>( + "Decay HF Ratio", + flDecayHFRatio, + EAXREVERB_MINDECAYHFRATIO, + EAXREVERB_MAXDECAYHFRATIO); +} + +void EaxReverbEffect::validate_decay_lf_ratio( + float flDecayLFRatio) +{ + eax_validate_range<EaxReverbEffectException>( + "Decay LF Ratio", + flDecayLFRatio, + EAXREVERB_MINDECAYLFRATIO, + EAXREVERB_MAXDECAYLFRATIO); +} + +void EaxReverbEffect::validate_reflections( + long lReflections) +{ + eax_validate_range<EaxReverbEffectException>( + "Reflections", + lReflections, + EAXREVERB_MINREFLECTIONS, + EAXREVERB_MAXREFLECTIONS); +} + +void EaxReverbEffect::validate_reflections_delay( + float flReflectionsDelay) +{ + eax_validate_range<EaxReverbEffectException>( + "Reflections Delay", + flReflectionsDelay, + EAXREVERB_MINREFLECTIONSDELAY, + EAXREVERB_MAXREFLECTIONSDELAY); +} + +void EaxReverbEffect::validate_reflections_pan( + const EAXVECTOR& vReflectionsPan) +{ + std::ignore = vReflectionsPan; +} + +void EaxReverbEffect::validate_reverb( + long lReverb) +{ + eax_validate_range<EaxReverbEffectException>( + "Reverb", + lReverb, + EAXREVERB_MINREVERB, + EAXREVERB_MAXREVERB); +} + +void EaxReverbEffect::validate_reverb_delay( + float flReverbDelay) +{ + eax_validate_range<EaxReverbEffectException>( + "Reverb Delay", + flReverbDelay, + EAXREVERB_MINREVERBDELAY, + EAXREVERB_MAXREVERBDELAY); +} + +void EaxReverbEffect::validate_reverb_pan( + const EAXVECTOR& vReverbPan) +{ + std::ignore = vReverbPan; +} + +void EaxReverbEffect::validate_echo_time( + float flEchoTime) +{ + eax_validate_range<EaxReverbEffectException>( + "Echo Time", + flEchoTime, + EAXREVERB_MINECHOTIME, + EAXREVERB_MAXECHOTIME); +} + +void EaxReverbEffect::validate_echo_depth( + float flEchoDepth) +{ + eax_validate_range<EaxReverbEffectException>( + "Echo Depth", + flEchoDepth, + EAXREVERB_MINECHODEPTH, + EAXREVERB_MAXECHODEPTH); +} + +void EaxReverbEffect::validate_modulation_time( + float flModulationTime) +{ + eax_validate_range<EaxReverbEffectException>( + "Modulation Time", + flModulationTime, + EAXREVERB_MINMODULATIONTIME, + EAXREVERB_MAXMODULATIONTIME); +} + +void EaxReverbEffect::validate_modulation_depth( + float flModulationDepth) +{ + eax_validate_range<EaxReverbEffectException>( + "Modulation Depth", + flModulationDepth, + EAXREVERB_MINMODULATIONDEPTH, + EAXREVERB_MAXMODULATIONDEPTH); +} + +void EaxReverbEffect::validate_air_absorbtion_hf( + float air_absorbtion_hf) +{ + eax_validate_range<EaxReverbEffectException>( + "Air Absorbtion HF", + air_absorbtion_hf, + EAXREVERB_MINAIRABSORPTIONHF, + EAXREVERB_MAXAIRABSORPTIONHF); +} + +void EaxReverbEffect::validate_hf_reference( + float flHFReference) +{ + eax_validate_range<EaxReverbEffectException>( + "HF Reference", + flHFReference, + EAXREVERB_MINHFREFERENCE, + EAXREVERB_MAXHFREFERENCE); +} + +void EaxReverbEffect::validate_lf_reference( + float flLFReference) +{ + eax_validate_range<EaxReverbEffectException>( + "LF Reference", + flLFReference, + EAXREVERB_MINLFREFERENCE, + EAXREVERB_MAXLFREFERENCE); +} + +void EaxReverbEffect::validate_room_rolloff_factor( + float flRoomRolloffFactor) +{ + eax_validate_range<EaxReverbEffectException>( + "Room Rolloff Factor", + flRoomRolloffFactor, + EAXREVERB_MINROOMROLLOFFFACTOR, + EAXREVERB_MAXROOMROLLOFFFACTOR); +} + +void EaxReverbEffect::validate_flags( + unsigned long ulFlags) +{ + eax_validate_range<EaxReverbEffectException>( + "Flags", + ulFlags, + 0UL, + ~EAXREVERBFLAGS_RESERVED); +} + +void EaxReverbEffect::validate_all( + const EAX20LISTENERPROPERTIES& listener, + int version) +{ + validate_room(listener.lRoom); + validate_room_hf(listener.lRoomHF); + validate_room_rolloff_factor(listener.flRoomRolloffFactor); + validate_decay_time(listener.flDecayTime); + validate_decay_hf_ratio(listener.flDecayHFRatio); + validate_reflections(listener.lReflections); + validate_reflections_delay(listener.flReflectionsDelay); + validate_reverb(listener.lReverb); + validate_reverb_delay(listener.flReverbDelay); + validate_environment(listener.dwEnvironment, version, false); + validate_environment_size(listener.flEnvironmentSize); + validate_environment_diffusion(listener.flEnvironmentDiffusion); + validate_air_absorbtion_hf(listener.flAirAbsorptionHF); + validate_flags(listener.dwFlags); +} + +void EaxReverbEffect::validate_all( + const EAXREVERBPROPERTIES& lReverb, + int version) +{ + validate_environment(lReverb.ulEnvironment, version, false); + validate_environment_size(lReverb.flEnvironmentSize); + validate_environment_diffusion(lReverb.flEnvironmentDiffusion); + validate_room(lReverb.lRoom); + validate_room_hf(lReverb.lRoomHF); + validate_room_lf(lReverb.lRoomLF); + validate_decay_time(lReverb.flDecayTime); + validate_decay_hf_ratio(lReverb.flDecayHFRatio); + validate_decay_lf_ratio(lReverb.flDecayLFRatio); + validate_reflections(lReverb.lReflections); + validate_reflections_delay(lReverb.flReflectionsDelay); + validate_reverb(lReverb.lReverb); + validate_reverb_delay(lReverb.flReverbDelay); + validate_echo_time(lReverb.flEchoTime); + validate_echo_depth(lReverb.flEchoDepth); + validate_modulation_time(lReverb.flModulationTime); + validate_modulation_depth(lReverb.flModulationDepth); + validate_air_absorbtion_hf(lReverb.flAirAbsorptionHF); + validate_hf_reference(lReverb.flHFReference); + validate_lf_reference(lReverb.flLFReference); + validate_room_rolloff_factor(lReverb.flRoomRolloffFactor); + validate_flags(lReverb.ulFlags); +} + +void EaxReverbEffect::defer_environment( + unsigned long ulEnvironment) +{ + eax_d_.ulEnvironment = ulEnvironment; + eax_dirty_flags_.ulEnvironment = (eax_.ulEnvironment != eax_d_.ulEnvironment); +} + +void EaxReverbEffect::defer_environment_size( + float flEnvironmentSize) +{ + eax_d_.flEnvironmentSize = flEnvironmentSize; + eax_dirty_flags_.flEnvironmentSize = (eax_.flEnvironmentSize != eax_d_.flEnvironmentSize); +} + +void EaxReverbEffect::defer_environment_diffusion( + float flEnvironmentDiffusion) +{ + eax_d_.flEnvironmentDiffusion = flEnvironmentDiffusion; + eax_dirty_flags_.flEnvironmentDiffusion = (eax_.flEnvironmentDiffusion != eax_d_.flEnvironmentDiffusion); +} + +void EaxReverbEffect::defer_room( + long lRoom) +{ + eax_d_.lRoom = lRoom; + eax_dirty_flags_.lRoom = (eax_.lRoom != eax_d_.lRoom); +} + +void EaxReverbEffect::defer_room_hf( + long lRoomHF) +{ + eax_d_.lRoomHF = lRoomHF; + eax_dirty_flags_.lRoomHF = (eax_.lRoomHF != eax_d_.lRoomHF); +} + +void EaxReverbEffect::defer_room_lf( + long lRoomLF) +{ + eax_d_.lRoomLF = lRoomLF; + eax_dirty_flags_.lRoomLF = (eax_.lRoomLF != eax_d_.lRoomLF); +} + +void EaxReverbEffect::defer_decay_time( + float flDecayTime) +{ + eax_d_.flDecayTime = flDecayTime; + eax_dirty_flags_.flDecayTime = (eax_.flDecayTime != eax_d_.flDecayTime); +} + +void EaxReverbEffect::defer_decay_hf_ratio( + float flDecayHFRatio) +{ + eax_d_.flDecayHFRatio = flDecayHFRatio; + eax_dirty_flags_.flDecayHFRatio = (eax_.flDecayHFRatio != eax_d_.flDecayHFRatio); +} + +void EaxReverbEffect::defer_decay_lf_ratio( + float flDecayLFRatio) +{ + eax_d_.flDecayLFRatio = flDecayLFRatio; + eax_dirty_flags_.flDecayLFRatio = (eax_.flDecayLFRatio != eax_d_.flDecayLFRatio); +} + +void EaxReverbEffect::defer_reflections( + long lReflections) +{ + eax_d_.lReflections = lReflections; + eax_dirty_flags_.lReflections = (eax_.lReflections != eax_d_.lReflections); +} + +void EaxReverbEffect::defer_reflections_delay( + float flReflectionsDelay) +{ + eax_d_.flReflectionsDelay = flReflectionsDelay; + eax_dirty_flags_.flReflectionsDelay = (eax_.flReflectionsDelay != eax_d_.flReflectionsDelay); +} + +void EaxReverbEffect::defer_reflections_pan( + const EAXVECTOR& vReflectionsPan) +{ + eax_d_.vReflectionsPan = vReflectionsPan; + eax_dirty_flags_.vReflectionsPan = (eax_.vReflectionsPan != eax_d_.vReflectionsPan); +} + +void EaxReverbEffect::defer_reverb( + long lReverb) +{ + eax_d_.lReverb = lReverb; + eax_dirty_flags_.lReverb = (eax_.lReverb != eax_d_.lReverb); +} + +void EaxReverbEffect::defer_reverb_delay( + float flReverbDelay) +{ + eax_d_.flReverbDelay = flReverbDelay; + eax_dirty_flags_.flReverbDelay = (eax_.flReverbDelay != eax_d_.flReverbDelay); +} + +void EaxReverbEffect::defer_reverb_pan( + const EAXVECTOR& vReverbPan) +{ + eax_d_.vReverbPan = vReverbPan; + eax_dirty_flags_.vReverbPan = (eax_.vReverbPan != eax_d_.vReverbPan); +} + +void EaxReverbEffect::defer_echo_time( + float flEchoTime) +{ + eax_d_.flEchoTime = flEchoTime; + eax_dirty_flags_.flEchoTime = (eax_.flEchoTime != eax_d_.flEchoTime); +} + +void EaxReverbEffect::defer_echo_depth( + float flEchoDepth) +{ + eax_d_.flEchoDepth = flEchoDepth; + eax_dirty_flags_.flEchoDepth = (eax_.flEchoDepth != eax_d_.flEchoDepth); +} + +void EaxReverbEffect::defer_modulation_time( + float flModulationTime) +{ + eax_d_.flModulationTime = flModulationTime; + eax_dirty_flags_.flModulationTime = (eax_.flModulationTime != eax_d_.flModulationTime); +} + +void EaxReverbEffect::defer_modulation_depth( + float flModulationDepth) +{ + eax_d_.flModulationDepth = flModulationDepth; + eax_dirty_flags_.flModulationDepth = (eax_.flModulationDepth != eax_d_.flModulationDepth); +} + +void EaxReverbEffect::defer_air_absorbtion_hf( + float flAirAbsorptionHF) +{ + eax_d_.flAirAbsorptionHF = flAirAbsorptionHF; + eax_dirty_flags_.flAirAbsorptionHF = (eax_.flAirAbsorptionHF != eax_d_.flAirAbsorptionHF); +} + +void EaxReverbEffect::defer_hf_reference( + float flHFReference) +{ + eax_d_.flHFReference = flHFReference; + eax_dirty_flags_.flHFReference = (eax_.flHFReference != eax_d_.flHFReference); +} + +void EaxReverbEffect::defer_lf_reference( + float flLFReference) +{ + eax_d_.flLFReference = flLFReference; + eax_dirty_flags_.flLFReference = (eax_.flLFReference != eax_d_.flLFReference); +} + +void EaxReverbEffect::defer_room_rolloff_factor( + float flRoomRolloffFactor) +{ + eax_d_.flRoomRolloffFactor = flRoomRolloffFactor; + eax_dirty_flags_.flRoomRolloffFactor = (eax_.flRoomRolloffFactor != eax_d_.flRoomRolloffFactor); +} + +void EaxReverbEffect::defer_flags( + unsigned long ulFlags) +{ + eax_d_.ulFlags = ulFlags; + eax_dirty_flags_.ulFlags = (eax_.ulFlags != eax_d_.ulFlags); +} + +void EaxReverbEffect::defer_all( + const EAX20LISTENERPROPERTIES& listener) +{ + defer_room(listener.lRoom); + defer_room_hf(listener.lRoomHF); + defer_room_rolloff_factor(listener.flRoomRolloffFactor); + defer_decay_time(listener.flDecayTime); + defer_decay_hf_ratio(listener.flDecayHFRatio); + defer_reflections(listener.lReflections); + defer_reflections_delay(listener.flReflectionsDelay); + defer_reverb(listener.lReverb); + defer_reverb_delay(listener.flReverbDelay); + defer_environment(listener.dwEnvironment); + defer_environment_size(listener.flEnvironmentSize); + defer_environment_diffusion(listener.flEnvironmentDiffusion); + defer_air_absorbtion_hf(listener.flAirAbsorptionHF); + defer_flags(listener.dwFlags); +} + +void EaxReverbEffect::defer_all( + const EAXREVERBPROPERTIES& lReverb) +{ + defer_environment(lReverb.ulEnvironment); + defer_environment_size(lReverb.flEnvironmentSize); + defer_environment_diffusion(lReverb.flEnvironmentDiffusion); + defer_room(lReverb.lRoom); + defer_room_hf(lReverb.lRoomHF); + defer_room_lf(lReverb.lRoomLF); + defer_decay_time(lReverb.flDecayTime); + defer_decay_hf_ratio(lReverb.flDecayHFRatio); + defer_decay_lf_ratio(lReverb.flDecayLFRatio); + defer_reflections(lReverb.lReflections); + defer_reflections_delay(lReverb.flReflectionsDelay); + defer_reflections_pan(lReverb.vReflectionsPan); + defer_reverb(lReverb.lReverb); + defer_reverb_delay(lReverb.flReverbDelay); + defer_reverb_pan(lReverb.vReverbPan); + defer_echo_time(lReverb.flEchoTime); + defer_echo_depth(lReverb.flEchoDepth); + defer_modulation_time(lReverb.flModulationTime); + defer_modulation_depth(lReverb.flModulationDepth); + defer_air_absorbtion_hf(lReverb.flAirAbsorptionHF); + defer_hf_reference(lReverb.flHFReference); + defer_lf_reference(lReverb.flLFReference); + defer_room_rolloff_factor(lReverb.flRoomRolloffFactor); + defer_flags(lReverb.ulFlags); +} + +void EaxReverbEffect::defer_environment( + const EaxEaxCall& eax_call) +{ + const auto& ulEnvironment = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::ulEnvironment)>(); + + validate_environment(ulEnvironment, eax_call.get_version(), true); + + if (eax_d_.ulEnvironment == ulEnvironment) + { + return; + } + + const auto& reverb_preset = EAXREVERB_PRESETS[ulEnvironment]; + + defer_all(reverb_preset); +} + +void EaxReverbEffect::defer_environment_size( + const EaxEaxCall& eax_call) +{ + const auto& flEnvironmentSize = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flEnvironmentSize)>(); + + validate_environment_size(flEnvironmentSize); + + if (eax_d_.flEnvironmentSize == flEnvironmentSize) + { + return; + } + + const auto scale = flEnvironmentSize / eax_d_.flEnvironmentSize; + + defer_environment_size(flEnvironmentSize); + + if ((eax_d_.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) + { + const auto flDecayTime = clamp( + scale * eax_d_.flDecayTime, + EAXREVERB_MINDECAYTIME, + EAXREVERB_MAXDECAYTIME); + + defer_decay_time(flDecayTime); + } + + if ((eax_d_.ulFlags & EAXREVERBFLAGS_REFLECTIONSSCALE) != 0) + { + if ((eax_d_.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0) + { + const auto lReflections = clamp( + eax_d_.lReflections - static_cast<long>(gain_to_level_mb(scale)), + EAXREVERB_MINREFLECTIONS, + EAXREVERB_MAXREFLECTIONS); + + defer_reflections(lReflections); + } + } + + if ((eax_d_.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0) + { + const auto flReflectionsDelay = clamp( + eax_d_.flReflectionsDelay * scale, + EAXREVERB_MINREFLECTIONSDELAY, + EAXREVERB_MAXREFLECTIONSDELAY); + + defer_reflections_delay(flReflectionsDelay); + } + + if ((eax_d_.ulFlags & EAXREVERBFLAGS_REVERBSCALE) != 0) + { + const auto log_scalar = ((eax_d_.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) ? 2'000.0F : 3'000.0F; + + const auto lReverb = clamp( + eax_d_.lReverb - static_cast<long>(std::log10(scale) * log_scalar), + EAXREVERB_MINREVERB, + EAXREVERB_MAXREVERB); + + defer_reverb(lReverb); + } + + if ((eax_d_.ulFlags & EAXREVERBFLAGS_REVERBDELAYSCALE) != 0) + { + const auto flReverbDelay = clamp( + scale * eax_d_.flReverbDelay, + EAXREVERB_MINREVERBDELAY, + EAXREVERB_MAXREVERBDELAY); + + defer_reverb_delay(flReverbDelay); + } + + if ((eax_d_.ulFlags & EAXREVERBFLAGS_ECHOTIMESCALE) != 0) + { + const auto flEchoTime = clamp( + eax_d_.flEchoTime * scale, + EAXREVERB_MINECHOTIME, + EAXREVERB_MAXECHOTIME); + + defer_echo_time(flEchoTime); + } + + if ((eax_d_.ulFlags & EAXREVERBFLAGS_MODULATIONTIMESCALE) != 0) + { + const auto flModulationTime = clamp( + scale * eax_d_.flModulationTime, + EAXREVERB_MINMODULATIONTIME, + EAXREVERB_MAXMODULATIONTIME); + + defer_modulation_time(flModulationTime); + } +} + +void EaxReverbEffect::defer_environment_diffusion( + const EaxEaxCall& eax_call) +{ + const auto& flEnvironmentDiffusion = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flEnvironmentDiffusion)>(); + + validate_environment_diffusion(flEnvironmentDiffusion); + defer_environment_diffusion(flEnvironmentDiffusion); +} + +void EaxReverbEffect::defer_room( + const EaxEaxCall& eax_call) +{ + const auto& lRoom = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::lRoom)>(); + + validate_room(lRoom); + defer_room(lRoom); +} + +void EaxReverbEffect::defer_room_hf( + const EaxEaxCall& eax_call) +{ + const auto& lRoomHF = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::lRoomHF)>(); + + validate_room_hf(lRoomHF); + defer_room_hf(lRoomHF); +} + +void EaxReverbEffect::defer_room_lf( + const EaxEaxCall& eax_call) +{ + const auto& lRoomLF = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::lRoomLF)>(); + + validate_room_lf(lRoomLF); + defer_room_lf(lRoomLF); +} + +void EaxReverbEffect::defer_decay_time( + const EaxEaxCall& eax_call) +{ + const auto& flDecayTime = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flDecayTime)>(); + + validate_decay_time(flDecayTime); + defer_decay_time(flDecayTime); +} + +void EaxReverbEffect::defer_decay_hf_ratio( + const EaxEaxCall& eax_call) +{ + const auto& flDecayHFRatio = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flDecayHFRatio)>(); + + validate_decay_hf_ratio(flDecayHFRatio); + defer_decay_hf_ratio(flDecayHFRatio); +} + +void EaxReverbEffect::defer_decay_lf_ratio( + const EaxEaxCall& eax_call) +{ + const auto& flDecayLFRatio = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flDecayLFRatio)>(); + + validate_decay_lf_ratio(flDecayLFRatio); + defer_decay_lf_ratio(flDecayLFRatio); +} + +void EaxReverbEffect::defer_reflections( + const EaxEaxCall& eax_call) +{ + const auto& lReflections = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::lReflections)>(); + + validate_reflections(lReflections); + defer_reflections(lReflections); +} + +void EaxReverbEffect::defer_reflections_delay( + const EaxEaxCall& eax_call) +{ + const auto& flReflectionsDelay = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flReflectionsDelay)>(); + + validate_reflections_delay(flReflectionsDelay); + defer_reflections_delay(flReflectionsDelay); +} + +void EaxReverbEffect::defer_reflections_pan( + const EaxEaxCall& eax_call) +{ + const auto& vReflectionsPan = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::vReflectionsPan)>(); + + validate_reflections_pan(vReflectionsPan); + defer_reflections_pan(vReflectionsPan); +} + +void EaxReverbEffect::defer_reverb( + const EaxEaxCall& eax_call) +{ + const auto& lReverb = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::lReverb)>(); + + validate_reverb(lReverb); + defer_reverb(lReverb); +} + +void EaxReverbEffect::defer_reverb_delay( + const EaxEaxCall& eax_call) +{ + const auto& flReverbDelay = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flReverbDelay)>(); + + validate_reverb_delay(flReverbDelay); + defer_reverb_delay(flReverbDelay); +} + +void EaxReverbEffect::defer_reverb_pan( + const EaxEaxCall& eax_call) +{ + const auto& vReverbPan = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::vReverbPan)>(); + + validate_reverb_pan(vReverbPan); + defer_reverb_pan(vReverbPan); +} + +void EaxReverbEffect::defer_echo_time( + const EaxEaxCall& eax_call) +{ + const auto& flEchoTime = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flEchoTime)>(); + + validate_echo_time(flEchoTime); + defer_echo_time(flEchoTime); +} + +void EaxReverbEffect::defer_echo_depth( + const EaxEaxCall& eax_call) +{ + const auto& flEchoDepth = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flEchoDepth)>(); + + validate_echo_depth(flEchoDepth); + defer_echo_depth(flEchoDepth); +} + +void EaxReverbEffect::defer_modulation_time( + const EaxEaxCall& eax_call) +{ + const auto& flModulationTime = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flModulationTime)>(); + + validate_modulation_time(flModulationTime); + defer_modulation_time(flModulationTime); +} + +void EaxReverbEffect::defer_modulation_depth( + const EaxEaxCall& eax_call) +{ + const auto& flModulationDepth = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flModulationDepth)>(); + + validate_modulation_depth(flModulationDepth); + defer_modulation_depth(flModulationDepth); +} + +void EaxReverbEffect::defer_air_absorbtion_hf( + const EaxEaxCall& eax_call) +{ + const auto& air_absorbtion_hf = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flAirAbsorptionHF)>(); + + validate_air_absorbtion_hf(air_absorbtion_hf); + defer_air_absorbtion_hf(air_absorbtion_hf); +} + +void EaxReverbEffect::defer_hf_reference( + const EaxEaxCall& eax_call) +{ + const auto& flHFReference = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flHFReference)>(); + + validate_hf_reference(flHFReference); + defer_hf_reference(flHFReference); +} + +void EaxReverbEffect::defer_lf_reference( + const EaxEaxCall& eax_call) +{ + const auto& flLFReference = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flLFReference)>(); + + validate_lf_reference(flLFReference); + defer_lf_reference(flLFReference); +} + +void EaxReverbEffect::defer_room_rolloff_factor( + const EaxEaxCall& eax_call) +{ + const auto& flRoomRolloffFactor = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flRoomRolloffFactor)>(); + + validate_room_rolloff_factor(flRoomRolloffFactor); + defer_room_rolloff_factor(flRoomRolloffFactor); +} + +void EaxReverbEffect::defer_flags( + const EaxEaxCall& eax_call) +{ + const auto& ulFlags = + eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::ulFlags)>(); + + validate_flags(ulFlags); + defer_flags(ulFlags); +} + +void EaxReverbEffect::defer_all( + const EaxEaxCall& eax_call) +{ + const auto eax_version = eax_call.get_version(); + + if (eax_version == 2) + { + const auto& listener = + eax_call.get_value<EaxReverbEffectException, const EAX20LISTENERPROPERTIES>(); + + validate_all(listener, eax_version); + defer_all(listener); + } + else + { + const auto& reverb_all = + eax_call.get_value<EaxReverbEffectException, const EAXREVERBPROPERTIES>(); + + validate_all(reverb_all, eax_version); + defer_all(reverb_all); + } +} + +// [[nodiscard]] +bool EaxReverbEffect::apply_deferred() +{ + if (eax_dirty_flags_ == EaxReverbEffectDirtyFlags{}) + { + return false; + } + + eax_ = eax_d_; + + if (eax_dirty_flags_.ulEnvironment) + { + } + + if (eax_dirty_flags_.flEnvironmentSize) + { + set_efx_density(); + } + + if (eax_dirty_flags_.flEnvironmentDiffusion) + { + set_efx_diffusion(); + } + + if (eax_dirty_flags_.lRoom) + { + set_efx_gain(); + } + + if (eax_dirty_flags_.lRoomHF) + { + set_efx_gain_hf(); + } + + if (eax_dirty_flags_.lRoomLF) + { + set_efx_gain_lf(); + } + + if (eax_dirty_flags_.flDecayTime) + { + set_efx_decay_time(); + } + + if (eax_dirty_flags_.flDecayHFRatio) + { + set_efx_decay_hf_ratio(); + } + + if (eax_dirty_flags_.flDecayLFRatio) + { + set_efx_decay_lf_ratio(); + } + + if (eax_dirty_flags_.lReflections) + { + set_efx_reflections_gain(); + } + + if (eax_dirty_flags_.flReflectionsDelay) + { + set_efx_reflections_delay(); + } + + if (eax_dirty_flags_.vReflectionsPan) + { + set_efx_reflections_pan(); + } + + if (eax_dirty_flags_.lReverb) + { + set_efx_late_reverb_gain(); + } + + if (eax_dirty_flags_.flReverbDelay) + { + set_efx_late_reverb_delay(); + } + + if (eax_dirty_flags_.vReverbPan) + { + set_efx_late_reverb_pan(); + } + + if (eax_dirty_flags_.flEchoTime) + { + set_efx_echo_time(); + } + + if (eax_dirty_flags_.flEchoDepth) + { + set_efx_echo_depth(); + } + + if (eax_dirty_flags_.flModulationTime) + { + set_efx_modulation_time(); + } + + if (eax_dirty_flags_.flModulationDepth) + { + set_efx_modulation_depth(); + } + + if (eax_dirty_flags_.flAirAbsorptionHF) + { + set_efx_air_absorption_gain_hf(); + } + + if (eax_dirty_flags_.flHFReference) + { + set_efx_hf_reference(); + } + + if (eax_dirty_flags_.flLFReference) + { + set_efx_lf_reference(); + } + + if (eax_dirty_flags_.flRoomRolloffFactor) + { + set_efx_room_rolloff_factor(); + } + + if (eax_dirty_flags_.ulFlags) + { + set_efx_flags(); + } + + eax_dirty_flags_ = EaxReverbEffectDirtyFlags{}; + + return true; +} + +// [[nodiscard]] +bool EaxReverbEffect::set( + const EaxEaxCall& eax_call) +{ + switch (eax_call.get_property_id()) + { + case EAXREVERB_NONE: + break; + + case EAXREVERB_ALLPARAMETERS: + defer_all(eax_call); + break; + + case EAXREVERB_ENVIRONMENT: + defer_environment(eax_call); + break; + + case EAXREVERB_ENVIRONMENTSIZE: + defer_environment_size(eax_call); + break; + + case EAXREVERB_ENVIRONMENTDIFFUSION: + defer_environment_diffusion(eax_call); + break; + + case EAXREVERB_ROOM: + defer_room(eax_call); + break; + + case EAXREVERB_ROOMHF: + defer_room_hf(eax_call); + break; + + case EAXREVERB_ROOMLF: + defer_room_lf(eax_call); + break; + + case EAXREVERB_DECAYTIME: + defer_decay_time(eax_call); + break; + + case EAXREVERB_DECAYHFRATIO: + defer_decay_hf_ratio(eax_call); + break; + + case EAXREVERB_DECAYLFRATIO: + defer_decay_lf_ratio(eax_call); + break; + + case EAXREVERB_REFLECTIONS: + defer_reflections(eax_call); + break; + + case EAXREVERB_REFLECTIONSDELAY: + defer_reflections_delay(eax_call); + break; + + case EAXREVERB_REFLECTIONSPAN: + defer_reflections_pan(eax_call); + break; + + case EAXREVERB_REVERB: + defer_reverb(eax_call); + break; + + case EAXREVERB_REVERBDELAY: + defer_reverb_delay(eax_call); + break; + + case EAXREVERB_REVERBPAN: + defer_reverb_pan(eax_call); + break; + + case EAXREVERB_ECHOTIME: + defer_echo_time(eax_call); + break; + + case EAXREVERB_ECHODEPTH: + defer_echo_depth(eax_call); + break; + + case EAXREVERB_MODULATIONTIME: + defer_modulation_time(eax_call); + break; + + case EAXREVERB_MODULATIONDEPTH: + defer_modulation_depth(eax_call); + break; + + case EAXREVERB_AIRABSORPTIONHF: + defer_air_absorbtion_hf(eax_call); + break; + + case EAXREVERB_HFREFERENCE: + defer_hf_reference(eax_call); + break; + + case EAXREVERB_LFREFERENCE: + defer_lf_reference(eax_call); + break; + + case EAXREVERB_ROOMROLLOFFFACTOR: + defer_room_rolloff_factor(eax_call); + break; + + case EAXREVERB_FLAGS: + defer_flags(eax_call); + break; + + default: + throw EaxReverbEffectException{"Unsupported property id."}; + } + + if (!eax_call.is_deferred()) + { + return apply_deferred(); + } + + return false; +} + + +} // namespace + + +EaxEffectUPtr eax_create_eax_reverb_effect( + EffectProps& al_effect_props) +{ + return std::make_unique<EaxReverbEffect>(al_effect_props); +} + + +#endif // ALSOFT_EAX |