diff options
author | Chris Robinson <[email protected]> | 2020-12-15 20:48:21 -0800 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2020-12-15 20:48:21 -0800 |
commit | a08f68f213a79544a78ee0459d8c9065c2c9894d (patch) | |
tree | 24b1f1c10c6bfff81d66b500419bc023652c0187 /alc/alu.cpp | |
parent | daf9d464781280d01b50994f1b157448a46dc916 (diff) |
Avoid some AL types
Diffstat (limited to 'alc/alu.cpp')
-rw-r--r-- | alc/alu.cpp | 102 |
1 files changed, 51 insertions, 51 deletions
diff --git a/alc/alu.cpp b/alc/alu.cpp index da1a2f66..f3c21c06 100644 --- a/alc/alu.cpp +++ b/alc/alu.cpp @@ -174,7 +174,7 @@ inline HrtfDirectMixerFunc SelectHrtfMixer(void) } -inline void BsincPrepare(const ALuint increment, BsincState *state, const BSincTable *table) +inline void BsincPrepare(const uint increment, BsincState *state, const BSincTable *table) { size_t si{BSincScaleCount - 1}; float sf{0.0f}; @@ -197,7 +197,7 @@ inline void BsincPrepare(const ALuint increment, BsincState *state, const BSincT state->filter = table->Tab + table->filterOffset[si]; } -inline ResamplerFunc SelectResampler(Resampler resampler, ALuint increment) +inline ResamplerFunc SelectResampler(Resampler resampler, uint increment) { switch(resampler) { @@ -258,7 +258,7 @@ void aluInit(void) } -ResamplerFunc PrepareResampler(Resampler resampler, ALuint increment, InterpState *state) +ResamplerFunc PrepareResampler(Resampler resampler, uint increment, InterpState *state) { switch(resampler) { @@ -282,8 +282,8 @@ ResamplerFunc PrepareResampler(Resampler resampler, ALuint increment, InterpStat void ALCdevice::ProcessHrtf(const size_t SamplesToDo) { /* HRTF is stereo output only. */ - const ALuint lidx{RealOut.ChannelIndex[FrontLeft]}; - const ALuint ridx{RealOut.ChannelIndex[FrontRight]}; + const uint lidx{RealOut.ChannelIndex[FrontLeft]}; + const uint ridx{RealOut.ChannelIndex[FrontRight]}; MixDirectHrtf(RealOut.Buffer[lidx], RealOut.Buffer[ridx], Dry.Buffer, HrtfAccumData, mHrtfState->mTemp.data(), mHrtfState->mChannels.data(), mHrtfState->mIrSize, SamplesToDo); @@ -297,9 +297,9 @@ void ALCdevice::ProcessAmbiDec(const size_t SamplesToDo) void ALCdevice::ProcessAmbiDecStablized(const size_t SamplesToDo) { /* Decode with front image stablization. */ - const ALuint lidx{RealOut.ChannelIndex[FrontLeft]}; - const ALuint ridx{RealOut.ChannelIndex[FrontRight]}; - const ALuint cidx{RealOut.ChannelIndex[FrontCenter]}; + const uint lidx{RealOut.ChannelIndex[FrontLeft]}; + const uint ridx{RealOut.ChannelIndex[FrontRight]}; + const uint cidx{RealOut.ChannelIndex[FrontCenter]}; AmbiDecoder->processStablize(RealOut.Buffer, Dry.Buffer.data(), lidx, ridx, cidx, SamplesToDo); @@ -308,8 +308,8 @@ void ALCdevice::ProcessAmbiDecStablized(const size_t SamplesToDo) void ALCdevice::ProcessUhj(const size_t SamplesToDo) { /* UHJ is stereo output only. */ - const ALuint lidx{RealOut.ChannelIndex[FrontLeft]}; - const ALuint ridx{RealOut.ChannelIndex[FrontRight]}; + const uint lidx{RealOut.ChannelIndex[FrontLeft]}; + const uint ridx{RealOut.ChannelIndex[FrontRight]}; /* Encode to stereo-compatible 2-channel UHJ output. */ Uhj_Encoder->encode(RealOut.Buffer[lidx], RealOut.Buffer[ridx], Dry.Buffer.data(), @@ -322,8 +322,8 @@ void ALCdevice::ProcessBs2b(const size_t SamplesToDo) AmbiDecoder->process(RealOut.Buffer, Dry.Buffer.data(), SamplesToDo); /* BS2B is stereo output only. */ - const ALuint lidx{RealOut.ChannelIndex[FrontLeft]}; - const ALuint ridx{RealOut.ChannelIndex[FrontRight]}; + const uint lidx{RealOut.ChannelIndex[FrontLeft]}; + const uint ridx{RealOut.ChannelIndex[FrontRight]}; /* Now apply the BS2B binaural/crossfeed filter. */ bs2b_cross_feed(Bs2b.get(), RealOut.Buffer[lidx].data(), RealOut.Buffer[ridx].data(), @@ -337,7 +337,7 @@ namespace { * and starting with a seed value of 22222, is suitable for generating * whitenoise. */ -inline ALuint dither_rng(ALuint *seed) noexcept +inline uint dither_rng(uint *seed) noexcept { *seed = (*seed * 96314165) + 907633515; return *seed; @@ -593,16 +593,16 @@ void AmbiRotator(std::array<std::array<float,MaxAmbiChannels>,MaxAmbiChannels> & auto P = [](const int i, const int l, const int a, const int n, const size_t last_band, const std::array<std::array<float,MaxAmbiChannels>,MaxAmbiChannels> &R) { - const float ri1{ R[static_cast<ALuint>(i+2)][ 1+2]}; - const float rim1{R[static_cast<ALuint>(i+2)][-1+2]}; - const float ri0{ R[static_cast<ALuint>(i+2)][ 0+2]}; + const float ri1{ R[static_cast<uint>(i+2)][ 1+2]}; + const float rim1{R[static_cast<uint>(i+2)][-1+2]}; + const float ri0{ R[static_cast<uint>(i+2)][ 0+2]}; - auto vec = R[static_cast<ALuint>(a+l-1) + last_band].cbegin() + last_band; + auto vec = R[static_cast<uint>(a+l-1) + last_band].cbegin() + last_band; if(n == -l) - return ri1*vec[0] + rim1*vec[static_cast<ALuint>(l-1)*size_t{2}]; + return ri1*vec[0] + rim1*vec[static_cast<uint>(l-1)*size_t{2}]; if(n == l) - return ri1*vec[static_cast<ALuint>(l-1)*size_t{2}] - rim1*vec[0]; - return ri0*vec[static_cast<ALuint>(n+l-1)]; + return ri1*vec[static_cast<uint>(l-1)*size_t{2}] - rim1*vec[0]; + return ri0*vec[static_cast<uint>(n+l-1)]; }; auto U = [P](const int l, const int m, const int n, const size_t last_band, @@ -666,7 +666,7 @@ void AmbiRotator(std::array<std::array<float,MaxAmbiChannels>,MaxAmbiChannels> & } } last_band = band_idx; - band_idx += static_cast<ALuint>(l)*size_t{2} + 1; + band_idx += static_cast<uint>(l)*size_t{2} + 1; } } /* End ambisonic rotation helpers. */ @@ -721,7 +721,7 @@ void CalcPanningAndFilters(Voice *voice, const float xpos, const float ypos, con }; const auto Frequency = static_cast<float>(Device->Frequency); - const ALuint NumSends{Device->NumAuxSends}; + const uint NumSends{Device->NumAuxSends}; const size_t num_channels{voice->mChans.size()}; ASSUME(num_channels > 0); @@ -857,7 +857,7 @@ void CalcPanningAndFilters(Voice *voice, const float xpos, const float ypos, con const auto &scales = GetAmbiScales(voice->mAmbiScaling); ComputePanGains(&Device->Dry, coeffs.data(), DryGain.Base*scales[0], voice->mChans[0].mDryParams.Gains.Target); - for(ALuint i{0};i < NumSends;i++) + for(uint i{0};i < NumSends;i++) { if(const EffectSlot *Slot{SendSlots[i]}) ComputePanGains(&Slot->Wet, coeffs.data(), WetGain[i].Base*scales[0], @@ -919,7 +919,7 @@ void CalcPanningAndFilters(Voice *voice, const float xpos, const float ypos, con ComputePanGains(&Device->Dry, coeffs.data(), DryGain.Base, voice->mChans[c].mDryParams.Gains.Target); - for(ALuint i{0};i < NumSends;i++) + for(uint i{0};i < NumSends;i++) { if(const EffectSlot *Slot{SendSlots[i]}) ComputePanGains(&Slot->Wet, coeffs.data(), WetGain[i].Base, @@ -937,7 +937,7 @@ void CalcPanningAndFilters(Voice *voice, const float xpos, const float ypos, con for(size_t c{0};c < num_channels;c++) { - ALuint idx{GetChannelIdxByName(Device->RealOut, chans[c].channel)}; + uint idx{GetChannelIdxByName(Device->RealOut, chans[c].channel)}; if(idx != INVALID_CHANNEL_INDEX) voice->mChans[c].mDryParams.Gains.Target[idx] = DryGain.Base; else if(DirectChannels == DirectMode::RemixMismatch) @@ -964,7 +964,7 @@ void CalcPanningAndFilters(Voice *voice, const float xpos, const float ypos, con { const auto coeffs = CalcAngleCoeffs(chans[c].angle, chans[c].elevation, 0.0f); - for(ALuint i{0};i < NumSends;i++) + for(uint i{0};i < NumSends;i++) { if(const EffectSlot *Slot{SendSlots[i]}) ComputePanGains(&Slot->Wet, coeffs.data(), WetGain[i].Base, @@ -1010,7 +1010,7 @@ void CalcPanningAndFilters(Voice *voice, const float xpos, const float ypos, con /* Skip LFE */ if(chans[c].channel == LFE) continue; - for(ALuint i{0};i < NumSends;i++) + for(uint i{0};i < NumSends;i++) { if(const EffectSlot *Slot{SendSlots[i]}) ComputePanGains(&Slot->Wet, coeffs.data(), WetGain[i].Base * downmix_gain, @@ -1042,7 +1042,7 @@ void CalcPanningAndFilters(Voice *voice, const float xpos, const float ypos, con /* Normal panning for auxiliary sends. */ const auto coeffs = CalcAngleCoeffs(chans[c].angle, chans[c].elevation, Spread); - for(ALuint i{0};i < NumSends;i++) + for(uint i{0};i < NumSends;i++) { if(const EffectSlot *Slot{SendSlots[i]}) ComputePanGains(&Slot->Wet, coeffs.data(), WetGain[i].Base, @@ -1095,7 +1095,7 @@ void CalcPanningAndFilters(Voice *voice, const float xpos, const float ypos, con { if(Device->Dry.Buffer.data() == Device->RealOut.Buffer.data()) { - const ALuint idx{GetChannelIdxByName(Device->RealOut, chans[c].channel)}; + const uint idx{GetChannelIdxByName(Device->RealOut, chans[c].channel)}; if(idx != INVALID_CHANNEL_INDEX) voice->mChans[c].mDryParams.Gains.Target[idx] = DryGain.Base; } @@ -1104,7 +1104,7 @@ void CalcPanningAndFilters(Voice *voice, const float xpos, const float ypos, con ComputePanGains(&Device->Dry, coeffs.data(), DryGain.Base * downmix_gain, voice->mChans[c].mDryParams.Gains.Target); - for(ALuint i{0};i < NumSends;i++) + for(uint i{0};i < NumSends;i++) { if(const EffectSlot *Slot{SendSlots[i]}) ComputePanGains(&Slot->Wet, coeffs.data(), WetGain[i].Base * downmix_gain, @@ -1133,7 +1133,7 @@ void CalcPanningAndFilters(Voice *voice, const float xpos, const float ypos, con { if(Device->Dry.Buffer.data() == Device->RealOut.Buffer.data()) { - const ALuint idx{GetChannelIdxByName(Device->RealOut, chans[c].channel)}; + const uint idx{GetChannelIdxByName(Device->RealOut, chans[c].channel)}; if(idx != INVALID_CHANNEL_INDEX) voice->mChans[c].mDryParams.Gains.Target[idx] = DryGain.Base; } @@ -1146,7 +1146,7 @@ void CalcPanningAndFilters(Voice *voice, const float xpos, const float ypos, con ComputePanGains(&Device->Dry, coeffs.data(), DryGain.Base, voice->mChans[c].mDryParams.Gains.Target); - for(ALuint i{0};i < NumSends;i++) + for(uint i{0};i < NumSends;i++) { if(const EffectSlot *Slot{SendSlots[i]}) ComputePanGains(&Slot->Wet, coeffs.data(), WetGain[i].Base, @@ -1174,7 +1174,7 @@ void CalcPanningAndFilters(Voice *voice, const float xpos, const float ypos, con voice->mChans[c].mDryParams.HighPass.copyParamsFrom(highpass); } } - for(ALuint i{0};i < NumSends;i++) + for(uint i{0};i < NumSends;i++) { const float hfNorm{props->Send[i].HFReference / Frequency}; const float lfNorm{props->Send[i].LFReference / Frequency}; @@ -1201,7 +1201,7 @@ void CalcNonAttnSourceParams(Voice *voice, const VoiceProps *props, const ALCcon EffectSlot *SendSlots[MAX_SENDS]; voice->mDirect.Buffer = Device->Dry.Buffer; - for(ALuint i{0};i < Device->NumAuxSends;i++) + for(uint i{0};i < Device->NumAuxSends;i++) { SendSlots[i] = props->Send[i].Slot; if(!SendSlots[i] || SendSlots[i]->EffectType == AL_EFFECT_NULL) @@ -1229,7 +1229,7 @@ void CalcNonAttnSourceParams(Voice *voice, const VoiceProps *props, const ALCcon DryGain.HF = props->Direct.GainHF; DryGain.LF = props->Direct.GainLF; GainTriplet WetGain[MAX_SENDS]; - for(ALuint i{0};i < Device->NumAuxSends;i++) + for(uint i{0};i < Device->NumAuxSends;i++) { WetGain[i].Base = minf(clampf(props->Gain, props->MinGain, props->MaxGain) * props->Send[i].Gain * context->mParams.Gain, GainMixMax); @@ -1244,14 +1244,14 @@ void CalcNonAttnSourceParams(Voice *voice, const VoiceProps *props, const ALCcon void CalcAttnSourceParams(Voice *voice, const VoiceProps *props, const ALCcontext *context) { const ALCdevice *Device{context->mDevice.get()}; - const ALuint NumSends{Device->NumAuxSends}; + const uint NumSends{Device->NumAuxSends}; /* Set mixing buffers and get send parameters. */ voice->mDirect.Buffer = Device->Dry.Buffer; EffectSlot *SendSlots[MAX_SENDS]; float RoomRolloff[MAX_SENDS]; GainTriplet DecayDistance[MAX_SENDS]; - for(ALuint i{0};i < NumSends;i++) + for(uint i{0};i < NumSends;i++) { SendSlots[i] = props->Send[i].Slot; if(!SendSlots[i] || SendSlots[i]->EffectType == AL_EFFECT_NULL) @@ -1327,7 +1327,7 @@ void CalcAttnSourceParams(Voice *voice, const VoiceProps *props, const ALCcontex /* Initial source gain */ GainTriplet DryGain{props->Gain, 1.0f, 1.0f}; GainTriplet WetGain[MAX_SENDS]; - for(ALuint i{0};i < NumSends;i++) + for(uint i{0};i < NumSends;i++) WetGain[i] = DryGain; /* Calculate distance attenuation */ @@ -1347,7 +1347,7 @@ void CalcAttnSourceParams(Voice *voice, const VoiceProps *props, const ALCcontex { float dist{lerp(props->RefDistance, ClampedDist, props->RolloffFactor)}; if(dist > 0.0f) DryGain.Base *= props->RefDistance / dist; - for(ALuint i{0};i < NumSends;i++) + for(uint i{0};i < NumSends;i++) { dist = lerp(props->RefDistance, ClampedDist, RoomRolloff[i]); if(dist > 0.0f) WetGain[i].Base *= props->RefDistance / dist; @@ -1367,7 +1367,7 @@ void CalcAttnSourceParams(Voice *voice, const VoiceProps *props, const ALCcontex float attn{props->RolloffFactor * (ClampedDist-props->RefDistance) / (props->MaxDistance-props->RefDistance)}; DryGain.Base *= maxf(1.0f - attn, 0.0f); - for(ALuint i{0};i < NumSends;i++) + for(uint i{0};i < NumSends;i++) { attn = RoomRolloff[i] * (ClampedDist-props->RefDistance) / (props->MaxDistance-props->RefDistance); @@ -1387,7 +1387,7 @@ void CalcAttnSourceParams(Voice *voice, const VoiceProps *props, const ALCcontex { const float dist_ratio{ClampedDist/props->RefDistance}; DryGain.Base *= std::pow(dist_ratio, -props->RolloffFactor); - for(ALuint i{0};i < NumSends;i++) + for(uint i{0};i < NumSends;i++) WetGain[i].Base *= std::pow(dist_ratio, -RoomRolloff[i]); } break; @@ -1436,7 +1436,7 @@ void CalcAttnSourceParams(Voice *voice, const VoiceProps *props, const ALCcontex context->mParams.Gain, GainMixMax); DryGain.HF *= props->Direct.GainHF; DryGain.LF *= props->Direct.GainLF; - for(ALuint i{0};i < NumSends;i++) + for(uint i{0};i < NumSends;i++) { WetGain[i].Base = minf(clampf(WetGain[i].Base, props->MinGain, props->MaxGain) * props->Send[i].Gain * context->mParams.Gain, GainMixMax); @@ -1463,7 +1463,7 @@ void CalcAttnSourceParams(Voice *voice, const VoiceProps *props, const ALCcontex * source distance in meters. The initial decay of the reverb * effect is calculated and applied to the wet path. */ - for(ALuint i{0};i < NumSends;i++) + for(uint i{0};i < NumSends;i++) { if(!(DecayDistance[i].Base > 0.0f)) continue; @@ -1692,7 +1692,7 @@ void ProcessParamUpdates(ALCcontext *ctx, const EffectSlotArray &slots, IncrementRef(ctx->mUpdateCount); } -void ProcessContexts(ALCdevice *device, const ALuint SamplesToDo) +void ProcessContexts(ALCdevice *device, const uint SamplesToDo) { ASSUME(SamplesToDo > 0); @@ -1821,7 +1821,7 @@ void ApplyDistanceComp(const al::span<FloatBufferLine> Samples, const size_t Sam } } -void ApplyDither(const al::span<FloatBufferLine> Samples, ALuint *dither_seed, +void ApplyDither(const al::span<FloatBufferLine> Samples, uint *dither_seed, const float quant_scale, const size_t SamplesToDo) { ASSUME(SamplesToDo > 0); @@ -1831,12 +1831,12 @@ void ApplyDither(const al::span<FloatBufferLine> Samples, ALuint *dither_seed, * the desired quantization depth amd before rounding. */ const float invscale{1.0f / quant_scale}; - ALuint seed{*dither_seed}; + uint seed{*dither_seed}; auto dither_sample = [&seed,invscale,quant_scale](const float sample) noexcept -> float { float val{sample * quant_scale}; - ALuint rng0{dither_rng(&seed)}; - ALuint rng1{dither_rng(&seed)}; + uint rng0{dither_rng(&seed)}; + uint rng1{dither_rng(&seed)}; val += static_cast<float>(rng0*(1.0/UINT_MAX) - rng1*(1.0/UINT_MAX)); return fast_roundf(val) * invscale; }; @@ -1898,12 +1898,12 @@ void Write(const al::span<const FloatBufferLine> InBuffer, void *OutBuffer, cons } // namespace -void ALCdevice::renderSamples(void *outBuffer, const ALuint numSamples, const size_t frameStep) +void ALCdevice::renderSamples(void *outBuffer, const uint numSamples, const size_t frameStep) { FPUCtl mixer_mode{}; - for(ALuint written{0u};written < numSamples;) + for(uint written{0u};written < numSamples;) { - const ALuint samplesToDo{minu(numSamples-written, BufferLineSize)}; + const uint samplesToDo{minu(numSamples-written, BufferLineSize)}; /* Clear main mixing buffers. */ for(FloatBufferLine &buffer : MixBuffer) |