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authorChris Robinson <[email protected]>2022-03-10 17:47:42 -0800
committerChris Robinson <[email protected]>2022-03-10 17:47:42 -0800
commit609ee742115aa10139d5e4c3f8915306751c227f (patch)
treeca4996cb505b7c74e6747680257151d95c0d0a9b /alc/alu.h
parentcfae2cc254037fab1acb290d133625b4f6e1d710 (diff)
Add a config option for reverse-z
The same as the __ALSOFT_REVERSE_Z env var, but in the config file. Should only be used for per-game config files (either along side the executable, or setting the ALSOFT_CONF env var when launching the app).
Diffstat (limited to 'alc/alu.h')
-rw-r--r--alc/alu.h15
1 files changed, 10 insertions, 5 deletions
diff --git a/alc/alu.h b/alc/alu.h
index b88f7cf5..03f56f56 100644
--- a/alc/alu.h
+++ b/alc/alu.h
@@ -1,6 +1,8 @@
#ifndef ALU_H
#define ALU_H
+#include <bitset>
+
#include "aloptional.h"
struct ALCcontext;
@@ -13,7 +15,14 @@ enum class StereoEncoding : unsigned char;
constexpr float GainMixMax{1000.0f}; /* +60dB */
-void aluInit(void);
+enum CompatFlags : uint8_t {
+ ReverseZ,
+
+ Count
+};
+using CompatFlagBitset = std::bitset<CompatFlags::Count>;
+
+void aluInit(CompatFlagBitset flags);
/* aluInitRenderer
*
@@ -24,8 +33,4 @@ void aluInitRenderer(ALCdevice *device, int hrtf_id, al::optional<StereoEncoding
void aluInitEffectPanning(EffectSlot *slot, ALCcontext *context);
-
-extern const float ConeScale;
-extern const float ZScale;
-
#endif