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author | Chris Robinson <[email protected]> | 2022-04-26 23:32:15 -0700 |
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committer | Chris Robinson <[email protected]> | 2022-04-26 23:32:15 -0700 |
commit | 593966c8dbdbf2dbcd8768b258a3b22adb548b2f (patch) | |
tree | 720dd3a36188cdb1ff55165d1b2bd51e5fd7d687 /alc/backends/base.h | |
parent | 07dd62e53f3abaf918262953895961bd38848a7e (diff) |
Handle 3D7.1 as a separate channel configuration
It's treated as 5.1 + 2 aux channels. This allows AL_DIRECT_CHANNELS_SOFT to
behave better, not forwarding rear left/right channel inputs to lower front and
upper rear, and allows reporting a more appropriate output mode to the app
instead of 7.1.
Diffstat (limited to 'alc/backends/base.h')
-rw-r--r-- | alc/backends/base.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/alc/backends/base.h b/alc/backends/base.h index a3562f54..65bc636b 100644 --- a/alc/backends/base.h +++ b/alc/backends/base.h @@ -41,11 +41,6 @@ protected: void setDefaultChannelOrder(); /** Sets the default channel order used by WaveFormatEx. */ void setDefaultWFXChannelOrder(); - -#ifdef _WIN32 - /** Sets the channel order given the WaveFormatEx mask. */ - void setChannelOrderFromWFXMask(uint chanmask); -#endif }; using BackendPtr = std::unique_ptr<BackendBase>; |