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authorChris Robinson <[email protected]>2022-04-26 23:32:15 -0700
committerChris Robinson <[email protected]>2022-04-26 23:32:15 -0700
commit593966c8dbdbf2dbcd8768b258a3b22adb548b2f (patch)
tree720dd3a36188cdb1ff55165d1b2bd51e5fd7d687 /alc/backends/base.h
parent07dd62e53f3abaf918262953895961bd38848a7e (diff)
Handle 3D7.1 as a separate channel configuration
It's treated as 5.1 + 2 aux channels. This allows AL_DIRECT_CHANNELS_SOFT to behave better, not forwarding rear left/right channel inputs to lower front and upper rear, and allows reporting a more appropriate output mode to the app instead of 7.1.
Diffstat (limited to 'alc/backends/base.h')
-rw-r--r--alc/backends/base.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/alc/backends/base.h b/alc/backends/base.h
index a3562f54..65bc636b 100644
--- a/alc/backends/base.h
+++ b/alc/backends/base.h
@@ -41,11 +41,6 @@ protected:
void setDefaultChannelOrder();
/** Sets the default channel order used by WaveFormatEx. */
void setDefaultWFXChannelOrder();
-
-#ifdef _WIN32
- /** Sets the channel order given the WaveFormatEx mask. */
- void setChannelOrderFromWFXMask(uint chanmask);
-#endif
};
using BackendPtr = std::unique_ptr<BackendBase>;