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authorChris Robinson <[email protected]>2019-08-20 10:36:17 -0700
committerChris Robinson <[email protected]>2019-08-20 10:36:17 -0700
commit9e326846f654f751445e1ce2ccfc6d00c91a993d (patch)
treeae9722be81e9f26919b234a66646563e93e04186 /alc/effects
parenta3a295f6dc9cba540ae8f41eef33b7b955b39ef6 (diff)
Simplify passing some span parameters
Diffstat (limited to 'alc/effects')
-rw-r--r--alc/effects/reverb.cpp16
1 files changed, 6 insertions, 10 deletions
diff --git a/alc/effects/reverb.cpp b/alc/effects/reverb.cpp
index 9fbff668..48ff93ae 100644
--- a/alc/effects/reverb.cpp
+++ b/alc/effects/reverb.cpp
@@ -1250,9 +1250,8 @@ void EarlyReflection_Unfaded(ReverbState *State, const ALsizei offset, const ALs
* bounce to improve the initial diffusion in the late reverb.
*/
const ALsizei late_feed_tap{offset - State->mLateFeedTap};
- const al::span<ReverbUpdateLine,NUM_LINES> out{State->mEarlySamples};
- VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, base,
- {out.cbegin(), out.cend()}, todo);
+ const al::span<const ReverbUpdateLine,NUM_LINES> out{State->mEarlySamples};
+ VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, base, out, todo);
}
void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsizei todo,
const ALfloat fade)
@@ -1323,9 +1322,8 @@ void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsiz
early_delay.write(offset, NUM_LINES-1-j, temps[j].data(), todo);
const ALsizei late_feed_tap{offset - State->mLateFeedTap};
- const al::span<ReverbUpdateLine,NUM_LINES> out{State->mEarlySamples};
- VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, 0, {out.cbegin(), out.cend()},
- todo);
+ const al::span<const ReverbUpdateLine,NUM_LINES> out{State->mEarlySamples};
+ VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, 0, out, todo);
}
/* This generates the reverb tail using a modified feed-back delay network
@@ -1386,8 +1384,7 @@ void LateReverb_Unfaded(ReverbState *State, const ALsizei offset, const ALsizei
std::copy_n(temps[j].begin(), todo, State->mLateSamples[j].begin() + base);
/* Finally, scatter and bounce the results to refeed the feedback buffer. */
- VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, 0, {temps.cbegin(), temps.cend()},
- todo);
+ VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, 0, temps, todo);
}
void LateReverb_Faded(ReverbState *State, const ALsizei offset, const ALsizei todo,
const ALfloat fade)
@@ -1446,8 +1443,7 @@ void LateReverb_Faded(ReverbState *State, const ALsizei offset, const ALsizei to
for(size_t j{0u};j < NUM_LINES;j++)
std::copy_n(temps[j].begin(), todo, State->mLateSamples[j].begin());
- VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, 0, {temps.cbegin(), temps.cend()},
- todo);
+ VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, 0, temps, todo);
}
void ReverbState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut)