diff options
author | Chris Robinson <[email protected]> | 2022-03-10 22:37:02 -0800 |
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committer | Chris Robinson <[email protected]> | 2022-03-10 22:37:02 -0800 |
commit | e28937d1f6704bcdc3f0a194744905906b106cdd (patch) | |
tree | aef91265df648b63e69ea1a12b4a2db00ea668e2 /docs/env-vars.txt | |
parent | a2d34e4c2a37931fda58d0a632140da3e2edd5b0 (diff) |
Add options to reverse local X and Y coordinates
To go along with reverse-z on the other axii. This is only for games that have
position/orientation errors causing top-bottom (or left-right) inversion.
Diffstat (limited to 'docs/env-vars.txt')
-rw-r--r-- | docs/env-vars.txt | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/docs/env-vars.txt b/docs/env-vars.txt index fee9ffb0..77a30c58 100644 --- a/docs/env-vars.txt +++ b/docs/env-vars.txt @@ -64,8 +64,13 @@ to it before passing in 3D coordinates. Depending on how exactly this is done, it can cause correct output for stereo but incorrect Z panning for surround sound (i.e., sounds that are supposed to be behind you sound like they're in front, and vice-versa). Setting this to "true" or "1" will negate the localized -Z coordinate to attempt to fix output for apps that have incorrect front/back -panning. +Z coordinate to flip front/back panning for 3D sources. + +__ALSOFT_REVERSE_Y +Same as for __ALSOFT_REVERSE_Z, but for Y (up/down) panning. + +__ALSOFT_REVERSE_X +Same as for __ALSOFT_REVERSE_Z, but for X (left/right) panning. __ALSOFT_SUSPEND_CONTEXT Due to the OpenAL spec not being very clear about them, behavior of the |