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authorChris Robinson <[email protected]>2022-03-10 22:37:02 -0800
committerChris Robinson <[email protected]>2022-03-10 22:37:02 -0800
commite28937d1f6704bcdc3f0a194744905906b106cdd (patch)
treeaef91265df648b63e69ea1a12b4a2db00ea668e2 /docs/env-vars.txt
parenta2d34e4c2a37931fda58d0a632140da3e2edd5b0 (diff)
Add options to reverse local X and Y coordinates
To go along with reverse-z on the other axii. This is only for games that have position/orientation errors causing top-bottom (or left-right) inversion.
Diffstat (limited to 'docs/env-vars.txt')
-rw-r--r--docs/env-vars.txt9
1 files changed, 7 insertions, 2 deletions
diff --git a/docs/env-vars.txt b/docs/env-vars.txt
index fee9ffb0..77a30c58 100644
--- a/docs/env-vars.txt
+++ b/docs/env-vars.txt
@@ -64,8 +64,13 @@ to it before passing in 3D coordinates. Depending on how exactly this is done,
it can cause correct output for stereo but incorrect Z panning for surround
sound (i.e., sounds that are supposed to be behind you sound like they're in
front, and vice-versa). Setting this to "true" or "1" will negate the localized
-Z coordinate to attempt to fix output for apps that have incorrect front/back
-panning.
+Z coordinate to flip front/back panning for 3D sources.
+
+__ALSOFT_REVERSE_Y
+Same as for __ALSOFT_REVERSE_Z, but for Y (up/down) panning.
+
+__ALSOFT_REVERSE_X
+Same as for __ALSOFT_REVERSE_Z, but for X (left/right) panning.
__ALSOFT_SUSPEND_CONTEXT
Due to the OpenAL spec not being very clear about them, behavior of the