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authorSven Gothel <[email protected]>2019-04-07 23:39:04 +0200
committerSven Gothel <[email protected]>2019-04-07 23:39:04 +0200
commit73233ce69919fc19c53ce8663c5b8cc05227f07e (patch)
treef2b6ccc1a14d7c387f33398a44ea4511d7ecb212 /examples/alplay.c
parent8efa4c7ba5ee8eb399d31a9884e45f743d4625ad (diff)
parent99a55c445211fea77af6ab61cbc6a6ec4fbdc9b9 (diff)
Merge branch 'v1.19' of git://repo.or.cz/openal-soft into v1.19v1.19
Diffstat (limited to 'examples/alplay.c')
-rw-r--r--examples/alplay.c177
1 files changed, 177 insertions, 0 deletions
diff --git a/examples/alplay.c b/examples/alplay.c
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+++ b/examples/alplay.c
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+/*
+ * OpenAL Source Play Example
+ *
+ * Copyright (c) 2017 by Chris Robinson <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+/* This file contains an example for playing a sound buffer. */
+
+#include <stdio.h>
+#include <assert.h>
+
+#include <SDL_sound.h>
+
+#include "AL/al.h"
+#include "AL/alc.h"
+
+#include "common/alhelpers.h"
+
+
+/* LoadBuffer loads the named audio file into an OpenAL buffer object, and
+ * returns the new buffer ID.
+ */
+static ALuint LoadSound(const char *filename)
+{
+ Sound_Sample *sample;
+ ALenum err, format;
+ ALuint buffer;
+ Uint32 slen;
+
+ /* Open the audio file */
+ sample = Sound_NewSampleFromFile(filename, NULL, 65536);
+ if(!sample)
+ {
+ fprintf(stderr, "Could not open audio in %s\n", filename);
+ return 0;
+ }
+
+ /* Get the sound format, and figure out the OpenAL format */
+ if(sample->actual.channels == 1)
+ {
+ if(sample->actual.format == AUDIO_U8)
+ format = AL_FORMAT_MONO8;
+ else if(sample->actual.format == AUDIO_S16SYS)
+ format = AL_FORMAT_MONO16;
+ else
+ {
+ fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format);
+ Sound_FreeSample(sample);
+ return 0;
+ }
+ }
+ else if(sample->actual.channels == 2)
+ {
+ if(sample->actual.format == AUDIO_U8)
+ format = AL_FORMAT_STEREO8;
+ else if(sample->actual.format == AUDIO_S16SYS)
+ format = AL_FORMAT_STEREO16;
+ else
+ {
+ fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format);
+ Sound_FreeSample(sample);
+ return 0;
+ }
+ }
+ else
+ {
+ fprintf(stderr, "Unsupported channel count: %d\n", sample->actual.channels);
+ Sound_FreeSample(sample);
+ return 0;
+ }
+
+ /* Decode the whole audio stream to a buffer. */
+ slen = Sound_DecodeAll(sample);
+ if(!sample->buffer || slen == 0)
+ {
+ fprintf(stderr, "Failed to read audio from %s\n", filename);
+ Sound_FreeSample(sample);
+ return 0;
+ }
+
+ /* Buffer the audio data into a new buffer object, then free the data and
+ * close the file. */
+ buffer = 0;
+ alGenBuffers(1, &buffer);
+ alBufferData(buffer, format, sample->buffer, slen, sample->actual.rate);
+ Sound_FreeSample(sample);
+
+ /* Check if an error occured, and clean up if so. */
+ err = alGetError();
+ if(err != AL_NO_ERROR)
+ {
+ fprintf(stderr, "OpenAL Error: %s\n", alGetString(err));
+ if(buffer && alIsBuffer(buffer))
+ alDeleteBuffers(1, &buffer);
+ return 0;
+ }
+
+ return buffer;
+}
+
+
+int main(int argc, char **argv)
+{
+ ALuint source, buffer;
+ ALfloat offset;
+ ALenum state;
+
+ /* Print out usage if no arguments were specified */
+ if(argc < 2)
+ {
+ fprintf(stderr, "Usage: %s [-device <name>] <filename>\n", argv[0]);
+ return 1;
+ }
+
+ /* Initialize OpenAL. */
+ argv++; argc--;
+ if(InitAL(&argv, &argc) != 0)
+ return 1;
+
+ /* Initialize SDL_sound. */
+ Sound_Init();
+
+ /* Load the sound into a buffer. */
+ buffer = LoadSound(argv[0]);
+ if(!buffer)
+ {
+ Sound_Quit();
+ CloseAL();
+ return 1;
+ }
+
+ /* Create the source to play the sound with. */
+ source = 0;
+ alGenSources(1, &source);
+ alSourcei(source, AL_BUFFER, buffer);
+ assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
+
+ /* Play the sound until it finishes. */
+ alSourcePlay(source);
+ do {
+ al_nssleep(10000000);
+ alGetSourcei(source, AL_SOURCE_STATE, &state);
+
+ /* Get the source offset. */
+ alGetSourcef(source, AL_SEC_OFFSET, &offset);
+ printf("\rOffset: %f ", offset);
+ fflush(stdout);
+ } while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
+ printf("\n");
+
+ /* All done. Delete resources, and close down SDL_sound and OpenAL. */
+ alDeleteSources(1, &source);
+ alDeleteBuffers(1, &buffer);
+
+ Sound_Quit();
+ CloseAL();
+
+ return 0;
+}