diff options
author | Chris Robinson <[email protected]> | 2020-08-25 04:59:04 -0700 |
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committer | Chris Robinson <[email protected]> | 2020-08-25 04:59:04 -0700 |
commit | 309be1c6f6bc6364d758712c29bb2ccbb1cc3511 (patch) | |
tree | 760172fbc0ed552b7b9b9bb238bac7c99df3e2be /examples | |
parent | 801c7a92260dd524403f620d6003762899ca5df1 (diff) |
Add an example using convolution reverb
Diffstat (limited to 'examples')
-rw-r--r-- | examples/alconvolve.cpp | 536 |
1 files changed, 536 insertions, 0 deletions
diff --git a/examples/alconvolve.cpp b/examples/alconvolve.cpp new file mode 100644 index 00000000..68ab5615 --- /dev/null +++ b/examples/alconvolve.cpp @@ -0,0 +1,536 @@ +/* + * OpenAL Convolution Reverb Example + * + * Copyright (c) 2020 by Chris Robinson <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + */ + +/* This file contains a streaming audio player, using the convolution reverb + * effect. + */ + +#include <string.h> +#include <stdlib.h> +#include <stdio.h> + +#include <atomic> +#include <cassert> +#include <chrono> +#include <limits> +#include <memory> +#include <stdexcept> +#include <string> +#include <thread> +#include <vector> + +#include "sndfile.h" + +#include "AL/al.h" +#include "AL/alc.h" +#include "AL/alext.h" + +#include "common/alhelpers.h" + + +#ifndef AL_SOFT_callback_buffer +#define AL_SOFT_callback_buffer +typedef unsigned int ALbitfieldSOFT; +#define AL_BUFFER_CALLBACK_FUNCTION_SOFT 0x19A0 +#define AL_BUFFER_CALLBACK_USER_PARAM_SOFT 0x19A1 +typedef ALsizei (AL_APIENTRY*LPALBUFFERCALLBACKTYPESOFT)(ALvoid *userptr, ALvoid *sampledata, ALsizei numsamples); +typedef void (AL_APIENTRY*LPALBUFFERCALLBACKSOFT)(ALuint buffer, ALenum format, ALsizei freq, LPALBUFFERCALLBACKTYPESOFT callback, ALvoid *userptr, ALbitfieldSOFT flags); +typedef void (AL_APIENTRY*LPALGETBUFFERPTRSOFT)(ALuint buffer, ALenum param, ALvoid **value); +typedef void (AL_APIENTRY*LPALGETBUFFER3PTRSOFT)(ALuint buffer, ALenum param, ALvoid **value1, ALvoid **value2, ALvoid **value3); +typedef void (AL_APIENTRY*LPALGETBUFFERPTRVSOFT)(ALuint buffer, ALenum param, ALvoid **values); +#endif + +#ifndef AL_SOFT_convolution_reverb +#define AL_SOFT_convolution_reverb +#define AL_EFFECT_CONVOLUTION_REVERB_SOFT 0xA000 +#endif + + +namespace { + +/* Effect object functions */ +LPALGENEFFECTS alGenEffects; +LPALDELETEEFFECTS alDeleteEffects; +LPALISEFFECT alIsEffect; +LPALEFFECTI alEffecti; +LPALEFFECTIV alEffectiv; +LPALEFFECTF alEffectf; +LPALEFFECTFV alEffectfv; +LPALGETEFFECTI alGetEffecti; +LPALGETEFFECTIV alGetEffectiv; +LPALGETEFFECTF alGetEffectf; +LPALGETEFFECTFV alGetEffectfv; + +/* Auxiliary Effect Slot object functions */ +LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots; +LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots; +LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot; +LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti; +LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv; +LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf; +LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv; +LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti; +LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv; +LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf; +LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv; + + +ALuint CreateEffect() +{ + /* Create the effect object and try to set convolution reverb. */ + ALuint effect{0}; + alGenEffects(1, &effect); + + printf("Using Convolution Reverb\n"); + + alEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_CONVOLUTION_REVERB_SOFT); + + /* Check if an error occured, and clean up if so. */ + if(ALenum err{alGetError()}) + { + fprintf(stderr, "OpenAL error: %s\n", alGetString(err)); + if(alIsEffect(effect)) + alDeleteEffects(1, &effect); + return 0; + } + + return effect; +} + + +ALuint LoadSound(const char *filename) +{ + /* Open the audio file and check that it's usable. */ + SF_INFO sfinfo{}; + SNDFILE *sndfile{sf_open(filename, SFM_READ, &sfinfo)}; + if(!sndfile) + { + fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(sndfile)); + return 0; + } + constexpr sf_count_t max_samples{std::numeric_limits<int>::max() / sizeof(float)}; + if(sfinfo.frames < 1 || sfinfo.frames > max_samples/sfinfo.channels) + { + fprintf(stderr, "Bad sample count in %s (%" PRId64 ")\n", filename, sfinfo.frames); + sf_close(sndfile); + return 0; + } + + /* Get the sound format, and figure out the OpenAL format. Use a float + * format since impulse responses are keen on having a low noise floor. + */ + ALenum format{}; + if(sfinfo.channels == 1) + format = AL_FORMAT_MONO_FLOAT32; + else if(sfinfo.channels == 2) + format = AL_FORMAT_STEREO_FLOAT32; + else + { + fprintf(stderr, "Unsupported channel count: %d\n", sfinfo.channels); + sf_close(sndfile); + return 0; + } + + auto membuf = std::make_unique<float[]>(static_cast<size_t>(sfinfo.frames * sfinfo.channels)); + + sf_count_t num_frames{sf_readf_float(sndfile, membuf.get(), sfinfo.frames)}; + if(num_frames < 1) + { + membuf = nullptr; + sf_close(sndfile); + fprintf(stderr, "Failed to read samples in %s (%" PRId64 ")\n", filename, num_frames); + return 0; + } + const auto num_bytes = static_cast<ALsizei>(num_frames * sfinfo.channels) * + ALsizei{sizeof(float)}; + + ALuint buffer{0}; + alGenBuffers(1, &buffer); + alBufferData(buffer, format, membuf.get(), num_bytes, sfinfo.samplerate); + + membuf = nullptr; + sf_close(sndfile); + + if(ALenum err{alGetError()}) + { + fprintf(stderr, "OpenAL Error: %s\n", alGetString(err)); + if(buffer && alIsBuffer(buffer)) + alDeleteBuffers(1, &buffer); + return 0; + } + + return buffer; +} + + +/* This is largely the same as in alstreamcb.cpp. Comments removed for brevity, + * see the aforementioned source for more details. + */ +using std::chrono::seconds; +using std::chrono::nanoseconds; + +LPALBUFFERCALLBACKSOFT alBufferCallbackSOFT; + +struct StreamPlayer { + std::unique_ptr<ALbyte[]> mBufferData; + size_t mBufferDataSize{0}; + std::atomic<size_t> mReadPos{0}; + std::atomic<size_t> mWritePos{0}; + + ALuint mBuffer{0}, mSource{0}; + size_t mStartOffset{0}; + + SNDFILE *mSndfile{nullptr}; + SF_INFO mSfInfo{}; + size_t mDecoderOffset{0}; + + ALenum mFormat; + + StreamPlayer() + { + alGenBuffers(1, &mBuffer); + if(ALenum err{alGetError()}) + throw std::runtime_error{"alGenBuffers failed"}; + alGenSources(1, &mSource); + if(ALenum err{alGetError()}) + { + alDeleteBuffers(1, &mBuffer); + throw std::runtime_error{"alGenSources failed"}; + } + } + ~StreamPlayer() + { + alDeleteSources(1, &mSource); + alDeleteBuffers(1, &mBuffer); + if(mSndfile) + sf_close(mSndfile); + } + + void close() + { + if(mSndfile) + { + alSourceRewind(mSource); + alSourcei(mSource, AL_BUFFER, 0); + sf_close(mSndfile); + mSndfile = nullptr; + } + } + + bool open(const char *filename) + { + close(); + + mSndfile = sf_open(filename, SFM_READ, &mSfInfo); + if(!mSndfile) + { + fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(mSndfile)); + return false; + } + + mFormat = AL_NONE; + if(mSfInfo.channels == 1) + mFormat = AL_FORMAT_MONO_FLOAT32; + else if(mSfInfo.channels == 2) + mFormat = AL_FORMAT_STEREO_FLOAT32; + else if(mSfInfo.channels == 6) + mFormat = AL_FORMAT_51CHN32; + else + { + fprintf(stderr, "Unsupported channel count: %d\n", mSfInfo.channels); + sf_close(mSndfile); + mSndfile = nullptr; + + return false; + } + + mBufferDataSize = static_cast<ALuint>(mSfInfo.samplerate*mSfInfo.channels) * sizeof(float); + mBufferData.reset(new ALbyte[mBufferDataSize]); + mReadPos.store(0, std::memory_order_relaxed); + mWritePos.store(0, std::memory_order_relaxed); + mDecoderOffset = 0; + + return true; + } + + static ALsizei AL_APIENTRY bufferCallbackC(void *userptr, void *data, ALsizei size) + { return static_cast<StreamPlayer*>(userptr)->bufferCallback(data, size); } + ALsizei bufferCallback(void *data, ALsizei size) + { + ALsizei got{0}; + + size_t roffset{mReadPos.load(std::memory_order_acquire)}; + while(got < size) + { + const size_t woffset{mWritePos.load(std::memory_order_relaxed)}; + if(woffset == roffset) break; + + size_t todo{((woffset < roffset) ? mBufferDataSize : woffset) - roffset}; + todo = std::min<size_t>(todo, static_cast<ALuint>(size-got)); + + memcpy(data, &mBufferData[roffset], todo); + data = static_cast<ALbyte*>(data) + todo; + got += static_cast<ALsizei>(todo); + + roffset += todo; + if(roffset == mBufferDataSize) + roffset = 0; + } + mReadPos.store(roffset, std::memory_order_release); + + return got; + } + + bool prepare() + { + alBufferCallbackSOFT(mBuffer, mFormat, mSfInfo.samplerate, bufferCallbackC, this, 0); + alSourcei(mSource, AL_BUFFER, static_cast<ALint>(mBuffer)); + if(ALenum err{alGetError()}) + { + fprintf(stderr, "Failed to set callback: %s (0x%04x)\n", alGetString(err), err); + return false; + } + return true; + } + + bool update() + { + ALenum state; + ALint pos; + alGetSourcei(mSource, AL_SAMPLE_OFFSET, &pos); + alGetSourcei(mSource, AL_SOURCE_STATE, &state); + + const size_t frame_size{static_cast<ALuint>(mSfInfo.channels) * sizeof(float)}; + size_t woffset{mWritePos.load(std::memory_order_acquire)}; + if(state != AL_INITIAL) + { + const size_t roffset{mReadPos.load(std::memory_order_relaxed)}; + const size_t readable{((woffset >= roffset) ? woffset : (mBufferDataSize+woffset)) - + roffset}; + const size_t curtime{((state==AL_STOPPED) ? (mDecoderOffset-readable) / frame_size + : (static_cast<ALuint>(pos) + mStartOffset/frame_size)) + / static_cast<ALuint>(mSfInfo.samplerate)}; + printf("\r%3zus (%3zu%% full)", curtime, readable * 100 / mBufferDataSize); + } + else + fputs("Starting...", stdout); + fflush(stdout); + + while(!sf_error(mSndfile)) + { + size_t read_bytes; + const size_t roffset{mReadPos.load(std::memory_order_relaxed)}; + if(roffset > woffset) + { + const size_t writable{roffset-woffset-1}; + if(writable < frame_size) break; + + sf_count_t num_frames{sf_readf_float(mSndfile, + reinterpret_cast<float*>(&mBufferData[woffset]), + static_cast<sf_count_t>(writable/frame_size))}; + if(num_frames < 1) break; + + read_bytes = static_cast<size_t>(num_frames) * frame_size; + woffset += read_bytes; + } + else + { + const size_t writable{!roffset ? mBufferDataSize-woffset-1 : + (mBufferDataSize-woffset)}; + if(writable < frame_size) break; + + sf_count_t num_frames{sf_readf_float(mSndfile, + reinterpret_cast<float*>(&mBufferData[woffset]), + static_cast<sf_count_t>(writable/frame_size))}; + if(num_frames < 1) break; + + read_bytes = static_cast<size_t>(num_frames) * frame_size; + woffset += read_bytes; + if(woffset == mBufferDataSize) + woffset = 0; + } + mWritePos.store(woffset, std::memory_order_release); + mDecoderOffset += read_bytes; + } + + if(state != AL_PLAYING && state != AL_PAUSED) + { + const size_t roffset{mReadPos.load(std::memory_order_relaxed)}; + const size_t readable{((woffset >= roffset) ? woffset : (mBufferDataSize+woffset)) - + roffset}; + if(readable == 0) + return false; + + mStartOffset = mDecoderOffset - readable; + alSourcePlay(mSource); + if(alGetError() != AL_NO_ERROR) + return false; + } + return true; + } +}; + +} // namespace + +int main(int argc, char **argv) +{ + /* A simple RAII container for OpenAL startup and shutdown. */ + struct AudioManager { + AudioManager(char ***argv_, int *argc_) + { + if(InitAL(argv_, argc_) != 0) + throw std::runtime_error{"Failed to initialize OpenAL"}; + } + ~AudioManager() { CloseAL(); } + }; + + /* Print out usage if no arguments were specified */ + if(argc < 2) + { + fprintf(stderr, "Usage: %s [-device <name>] <impulse response sound> [sound files...]\n", + argv[0]); + return 1; + } + + argv++; argc--; + AudioManager almgr{&argv, &argc}; + + if(!alIsExtensionPresent("AL_SOFTX_callback_buffer")) + { + fprintf(stderr, "AL_SOFT_callback_buffer extension not available\n"); + return 1; + } + + /* Define a macro to help load the function pointers. */ +#define LOAD_PROC(T, x) ((x) = reinterpret_cast<T>(alGetProcAddress(#x))) + LOAD_PROC(LPALBUFFERCALLBACKSOFT, alBufferCallbackSOFT); + + LOAD_PROC(LPALGENEFFECTS, alGenEffects); + LOAD_PROC(LPALDELETEEFFECTS, alDeleteEffects); + LOAD_PROC(LPALISEFFECT, alIsEffect); + LOAD_PROC(LPALEFFECTI, alEffecti); + LOAD_PROC(LPALEFFECTIV, alEffectiv); + LOAD_PROC(LPALEFFECTF, alEffectf); + LOAD_PROC(LPALEFFECTFV, alEffectfv); + LOAD_PROC(LPALGETEFFECTI, alGetEffecti); + LOAD_PROC(LPALGETEFFECTIV, alGetEffectiv); + LOAD_PROC(LPALGETEFFECTF, alGetEffectf); + LOAD_PROC(LPALGETEFFECTFV, alGetEffectfv); + + LOAD_PROC(LPALGENAUXILIARYEFFECTSLOTS, alGenAuxiliaryEffectSlots); + LOAD_PROC(LPALDELETEAUXILIARYEFFECTSLOTS, alDeleteAuxiliaryEffectSlots); + LOAD_PROC(LPALISAUXILIARYEFFECTSLOT, alIsAuxiliaryEffectSlot); + LOAD_PROC(LPALAUXILIARYEFFECTSLOTI, alAuxiliaryEffectSloti); + LOAD_PROC(LPALAUXILIARYEFFECTSLOTIV, alAuxiliaryEffectSlotiv); + LOAD_PROC(LPALAUXILIARYEFFECTSLOTF, alAuxiliaryEffectSlotf); + LOAD_PROC(LPALAUXILIARYEFFECTSLOTFV, alAuxiliaryEffectSlotfv); + LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTI, alGetAuxiliaryEffectSloti); + LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTIV, alGetAuxiliaryEffectSlotiv); + LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTF, alGetAuxiliaryEffectSlotf); + LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTFV, alGetAuxiliaryEffectSlotfv); +#undef LOAD_PROC + + /* Load the impulse response sound file into a buffer. */ + ALuint buffer{LoadSound(argv[0])}; + if(!buffer) return 1; + + /* Create the convolution reverb effect. */ + ALuint effect{CreateEffect()}; + if(!effect) + { + alDeleteBuffers(1, &buffer); + return 1; + } + + /* Create the effect slot object. This is what "plays" an effect on sources + * that connect to it. */ + ALuint slot{0}; + alGenAuxiliaryEffectSlots(1, &slot); + + /* Set the impulse response sound buffer on the effect slot. This allows + * effects to access it as needed. In this case, convolution reverb uses it + * as the filter source. NOTE: Unlike the effect object, the buffer *is* + * kept referenced and may not be changed or deleted as long as it's set, + * just like with a source. When another buffer is set, or the effect slot + * is deleted, the buffer reference is released. + * + * The effect slot's gain is reduced because the impulse responses I've + * tested with result in excessively loud reverb. Is that normal? Even with + * this, it seems a bit on the loud side. + * + * Also note: unlike standard or EAX reverb, there is no automatic + * attenuation of a source's reverb response with distance, so the reverb + * will remain full volume regardless of a given sound's distance from the + * listener. You can use a send filter to alter a given source's + * contribution to reverb. + */ + alAuxiliaryEffectSloti(slot, AL_BUFFER, static_cast<ALint>(buffer)); + alAuxiliaryEffectSlotf(slot, AL_EFFECTSLOT_GAIN, 1.0f / 16.0f); + alAuxiliaryEffectSloti(slot, AL_EFFECTSLOT_EFFECT, static_cast<ALint>(effect)); + assert(alGetError()==AL_NO_ERROR && "Failed to set effect slot"); + + ALCint refresh{25}; + alcGetIntegerv(alcGetContextsDevice(alcGetCurrentContext()), ALC_REFRESH, 1, &refresh); + + std::unique_ptr<StreamPlayer> player{new StreamPlayer{}}; + alSource3i(player->mSource, AL_AUXILIARY_SEND_FILTER, static_cast<ALint>(slot), 0, + AL_FILTER_NULL); + + for(int i{1};i < argc;++i) + { + if(!player->open(argv[i])) + continue; + + const char *namepart{strrchr(argv[i], '/')}; + if(namepart || (namepart=strrchr(argv[i], '\\'))) + ++namepart; + else + namepart = argv[i]; + + printf("Playing: %s (%s, %dhz)\n", namepart, FormatName(player->mFormat), + player->mSfInfo.samplerate); + fflush(stdout); + + if(!player->prepare()) + { + player->close(); + continue; + } + + while(player->update()) + std::this_thread::sleep_for(nanoseconds{seconds{1}} / refresh); + putc('\n', stdout); + + player->close(); + } + /* All done. */ + printf("Done.\n"); + + player = nullptr; + alDeleteAuxiliaryEffectSlots(1, &slot); + alDeleteEffects(1, &effect); + alDeleteBuffers(1, &buffer); + + return 0; +} |