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-rw-r--r--Alc/effects/reverb.c25
1 files changed, 12 insertions, 13 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index 2b4ac923..fab049f6 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -925,13 +925,13 @@ static ALvoid UpdateDelayLine(ALfloat earlyDelay, ALfloat lateDelay, ALuint freq
}
// Update the early reflections gain and line coefficients.
-static ALvoid UpdateEarlyLines(ALfloat reverbGain, ALfloat earlyGain, ALfloat lateDelay, ALreverbState *State)
+static ALvoid UpdateEarlyLines(ALfloat earlyGain, ALfloat lateDelay, ALreverbState *State)
{
ALuint index;
// Calculate the early reflections gain (from the master effect gain, and
// reflections gain parameters) with a constant attenuation of 0.5.
- State->Early.Gain = 0.5f * reverbGain * earlyGain;
+ State->Early.Gain = 0.5f * earlyGain;
// Calculate the gain (coefficient) for each early delay line using the
// late delay time. This expands the early reflections to the start of
@@ -963,7 +963,7 @@ static ALvoid UpdateDecorrelator(ALfloat density, ALuint frequency, ALreverbStat
}
// Update the late reverb gains, line lengths, and line coefficients.
-static ALvoid UpdateLateLines(ALfloat reverbGain, ALfloat lateGain, ALfloat xMix, ALfloat density, ALfloat decayTime, ALfloat diffusion, ALfloat echoDepth, ALfloat hfRatio, ALfloat cw, ALuint frequency, ALreverbState *State)
+static ALvoid UpdateLateLines(ALfloat lateGain, ALfloat xMix, ALfloat density, ALfloat decayTime, ALfloat diffusion, ALfloat echoDepth, ALfloat hfRatio, ALfloat cw, ALuint frequency, ALreverbState *State)
{
ALfloat length;
ALuint index;
@@ -976,8 +976,7 @@ static ALvoid UpdateLateLines(ALfloat reverbGain, ALfloat lateGain, ALfloat xMix
* echo is slightly stronger than the decorrelated echos in the reverb
* tail.
*/
- State->Late.Gain = reverbGain * lateGain * xMix *
- (1.0f - (echoDepth*0.5f*(1.0f - diffusion)));
+ State->Late.Gain = lateGain * xMix * (1.0f - (echoDepth*0.5f*(1.0f - diffusion)));
/* To compensate for changes in modal density and decay time of the late
* reverb signal, the input is attenuated based on the maximal energy of
@@ -1027,7 +1026,7 @@ static ALvoid UpdateLateLines(ALfloat reverbGain, ALfloat lateGain, ALfloat xMix
// Update the echo gain, line offset, line coefficients, and mixing
// coefficients.
-static ALvoid UpdateEchoLine(ALfloat reverbGain, ALfloat lateGain, ALfloat echoTime, ALfloat decayTime, ALfloat diffusion, ALfloat echoDepth, ALfloat hfRatio, ALfloat cw, ALuint frequency, ALreverbState *State)
+static ALvoid UpdateEchoLine(ALfloat lateGain, ALfloat echoTime, ALfloat decayTime, ALfloat diffusion, ALfloat echoDepth, ALfloat hfRatio, ALfloat cw, ALuint frequency, ALreverbState *State)
{
// Update the offset and coefficient for the echo delay line.
State->Echo.Offset = fastf2u(echoTime * frequency);
@@ -1052,7 +1051,7 @@ static ALvoid UpdateEchoLine(ALfloat reverbGain, ALfloat lateGain, ALfloat echoT
/* Calculate the echo mixing coefficient. This is applied to the output mix
* only, not the feedback.
*/
- State->Echo.MixCoeff = reverbGain * lateGain * echoDepth;
+ State->Echo.MixCoeff = lateGain * echoDepth;
}
// Update the early and late 3D panning gains.
@@ -1128,7 +1127,7 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device
const ALeffectProps *props = &Slot->EffectProps;
ALuint frequency = Device->Frequency;
ALfloat lfscale, hfscale, hfRatio;
- ALfloat gainlf, gainhf;
+ ALfloat gain, gainlf, gainhf;
ALfloat cw, x, y;
if(Slot->EffectType == AL_EFFECT_EAXREVERB && !EmulateEAXReverb)
@@ -1155,7 +1154,7 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device
frequency, State);
// Update the early lines.
- UpdateEarlyLines(props->Reverb.Gain, props->Reverb.ReflectionsGain,
+ UpdateEarlyLines(props->Reverb.ReflectionsGain,
props->Reverb.LateReverbDelay, State);
// Update the decorrelator.
@@ -1175,21 +1174,21 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device
cw = cosf(F_TAU * hfscale);
// Update the late lines.
- UpdateLateLines(props->Reverb.Gain, props->Reverb.LateReverbGain, x,
+ UpdateLateLines(props->Reverb.LateReverbGain, x,
props->Reverb.Density, props->Reverb.DecayTime,
props->Reverb.Diffusion, props->Reverb.EchoDepth,
hfRatio, cw, frequency, State);
// Update the echo line.
- UpdateEchoLine(props->Reverb.Gain, props->Reverb.LateReverbGain,
+ UpdateEchoLine(props->Reverb.LateReverbGain,
props->Reverb.EchoTime, props->Reverb.DecayTime,
props->Reverb.Diffusion, props->Reverb.EchoDepth,
hfRatio, cw, frequency, State);
+ gain = props->Reverb.Gain * Slot->Gain * ReverbBoost;
// Update early and late 3D panning.
Update3DPanning(Device, props->Reverb.ReflectionsPan,
- props->Reverb.LateReverbPan,
- Slot->Gain * ReverbBoost, State);
+ props->Reverb.LateReverbPan, gain, State);
}