diff options
-rw-r--r-- | Alc/effects/reverb.c | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c index 2b4ac923..fab049f6 100644 --- a/Alc/effects/reverb.c +++ b/Alc/effects/reverb.c @@ -925,13 +925,13 @@ static ALvoid UpdateDelayLine(ALfloat earlyDelay, ALfloat lateDelay, ALuint freq } // Update the early reflections gain and line coefficients. -static ALvoid UpdateEarlyLines(ALfloat reverbGain, ALfloat earlyGain, ALfloat lateDelay, ALreverbState *State) +static ALvoid UpdateEarlyLines(ALfloat earlyGain, ALfloat lateDelay, ALreverbState *State) { ALuint index; // Calculate the early reflections gain (from the master effect gain, and // reflections gain parameters) with a constant attenuation of 0.5. - State->Early.Gain = 0.5f * reverbGain * earlyGain; + State->Early.Gain = 0.5f * earlyGain; // Calculate the gain (coefficient) for each early delay line using the // late delay time. This expands the early reflections to the start of @@ -963,7 +963,7 @@ static ALvoid UpdateDecorrelator(ALfloat density, ALuint frequency, ALreverbStat } // Update the late reverb gains, line lengths, and line coefficients. -static ALvoid UpdateLateLines(ALfloat reverbGain, ALfloat lateGain, ALfloat xMix, ALfloat density, ALfloat decayTime, ALfloat diffusion, ALfloat echoDepth, ALfloat hfRatio, ALfloat cw, ALuint frequency, ALreverbState *State) +static ALvoid UpdateLateLines(ALfloat lateGain, ALfloat xMix, ALfloat density, ALfloat decayTime, ALfloat diffusion, ALfloat echoDepth, ALfloat hfRatio, ALfloat cw, ALuint frequency, ALreverbState *State) { ALfloat length; ALuint index; @@ -976,8 +976,7 @@ static ALvoid UpdateLateLines(ALfloat reverbGain, ALfloat lateGain, ALfloat xMix * echo is slightly stronger than the decorrelated echos in the reverb * tail. */ - State->Late.Gain = reverbGain * lateGain * xMix * - (1.0f - (echoDepth*0.5f*(1.0f - diffusion))); + State->Late.Gain = lateGain * xMix * (1.0f - (echoDepth*0.5f*(1.0f - diffusion))); /* To compensate for changes in modal density and decay time of the late * reverb signal, the input is attenuated based on the maximal energy of @@ -1027,7 +1026,7 @@ static ALvoid UpdateLateLines(ALfloat reverbGain, ALfloat lateGain, ALfloat xMix // Update the echo gain, line offset, line coefficients, and mixing // coefficients. -static ALvoid UpdateEchoLine(ALfloat reverbGain, ALfloat lateGain, ALfloat echoTime, ALfloat decayTime, ALfloat diffusion, ALfloat echoDepth, ALfloat hfRatio, ALfloat cw, ALuint frequency, ALreverbState *State) +static ALvoid UpdateEchoLine(ALfloat lateGain, ALfloat echoTime, ALfloat decayTime, ALfloat diffusion, ALfloat echoDepth, ALfloat hfRatio, ALfloat cw, ALuint frequency, ALreverbState *State) { // Update the offset and coefficient for the echo delay line. State->Echo.Offset = fastf2u(echoTime * frequency); @@ -1052,7 +1051,7 @@ static ALvoid UpdateEchoLine(ALfloat reverbGain, ALfloat lateGain, ALfloat echoT /* Calculate the echo mixing coefficient. This is applied to the output mix * only, not the feedback. */ - State->Echo.MixCoeff = reverbGain * lateGain * echoDepth; + State->Echo.MixCoeff = lateGain * echoDepth; } // Update the early and late 3D panning gains. @@ -1128,7 +1127,7 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device const ALeffectProps *props = &Slot->EffectProps; ALuint frequency = Device->Frequency; ALfloat lfscale, hfscale, hfRatio; - ALfloat gainlf, gainhf; + ALfloat gain, gainlf, gainhf; ALfloat cw, x, y; if(Slot->EffectType == AL_EFFECT_EAXREVERB && !EmulateEAXReverb) @@ -1155,7 +1154,7 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device frequency, State); // Update the early lines. - UpdateEarlyLines(props->Reverb.Gain, props->Reverb.ReflectionsGain, + UpdateEarlyLines(props->Reverb.ReflectionsGain, props->Reverb.LateReverbDelay, State); // Update the decorrelator. @@ -1175,21 +1174,21 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device cw = cosf(F_TAU * hfscale); // Update the late lines. - UpdateLateLines(props->Reverb.Gain, props->Reverb.LateReverbGain, x, + UpdateLateLines(props->Reverb.LateReverbGain, x, props->Reverb.Density, props->Reverb.DecayTime, props->Reverb.Diffusion, props->Reverb.EchoDepth, hfRatio, cw, frequency, State); // Update the echo line. - UpdateEchoLine(props->Reverb.Gain, props->Reverb.LateReverbGain, + UpdateEchoLine(props->Reverb.LateReverbGain, props->Reverb.EchoTime, props->Reverb.DecayTime, props->Reverb.Diffusion, props->Reverb.EchoDepth, hfRatio, cw, frequency, State); + gain = props->Reverb.Gain * Slot->Gain * ReverbBoost; // Update early and late 3D panning. Update3DPanning(Device, props->Reverb.ReflectionsPan, - props->Reverb.LateReverbPan, - Slot->Gain * ReverbBoost, State); + props->Reverb.LateReverbPan, gain, State); } |