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-rw-r--r--alc/effects/reverb.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/alc/effects/reverb.cpp b/alc/effects/reverb.cpp
index 603d20c3..6a9d1997 100644
--- a/alc/effects/reverb.cpp
+++ b/alc/effects/reverb.cpp
@@ -252,7 +252,7 @@ constexpr std::array<float,NUM_LINES> EARLY_ALLPASS_LENGTHS{{
* Using an average dimension of 1m, we get:
*/
constexpr std::array<float,NUM_LINES> EARLY_LINE_LENGTHS{{
- 5.9850400e-4f, 1.0913150e-3f, 1.5376658e-3f, 1.9419362e-3f
+ 0.0000000e+0f, 4.9281100e-4f, 9.3916180e-4f, 1.3434322e-3f
}};
/* The late all-pass filter lengths are based on the late line lengths:
@@ -1057,7 +1057,7 @@ void ReverbPipeline::updateDelayLine(const float earlyDelay, const float lateDel
* output.
*/
length = (LATE_LINE_LENGTHS[i] - LATE_LINE_LENGTHS.front())/float{NUM_LINES}*density_mult +
- std::max(lateDelay - EARLY_LINE_LENGTHS[0]*density_mult, 0.0f);
+ lateDelay;
mLateDelayTap[i][1] = float2uint(length * frequency);
}
}
@@ -1504,10 +1504,11 @@ void ReverbPipeline::processEarly(size_t offset, const size_t samplesToDo,
mEarlyDelayTap[j][0] = mEarlyDelayTap[j][1];
}
- /* Apply a vector all-pass, to help color the initial reflections based
- * on the diffusion strength.
+ /* Apply a vector all-pass, to help color the initial reflections.
+ * Don't apply diffusion-based scattering since these are still the
+ * first reflections.
*/
- mEarly.VecAp.process(tempSamples, offset, mixX, mixY, todo);
+ mEarly.VecAp.process(tempSamples, offset, 1.0f, 0.0f, todo);
/* Apply a delay and bounce to generate secondary reflections, combine
* with the primary reflections and write out the result for mixing.
@@ -1525,7 +1526,7 @@ void ReverbPipeline::processEarly(size_t offset, const size_t samplesToDo,
size_t td{minz(early_delay.Mask+1 - feedb_tap, todo - i)};
do {
float sample{early_delay.Line[feedb_tap++][j]};
- out[i] = tempSamples[j][i] + sample*feedb_coeff;
+ out[i] = (tempSamples[j][i] + sample*feedb_coeff) * 0.5f;
tempSamples[j][i] = sample;
++i;
} while(--td);