diff options
Diffstat (limited to 'Alc/effects/chorus.c')
-rw-r--r-- | Alc/effects/chorus.c | 494 |
1 files changed, 325 insertions, 169 deletions
diff --git a/Alc/effects/chorus.c b/Alc/effects/chorus.c index 7aa5898b..f2861cf5 100644 --- a/Alc/effects/chorus.c +++ b/Alc/effects/chorus.c @@ -24,261 +24,289 @@ #include <stdlib.h> #include "alMain.h" -#include "alFilter.h" #include "alAuxEffectSlot.h" #include "alError.h" #include "alu.h" +#include "filters/defs.h" -enum ChorusWaveForm { - CWF_Triangle = AL_CHORUS_WAVEFORM_TRIANGLE, - CWF_Sinusoid = AL_CHORUS_WAVEFORM_SINUSOID +static_assert(AL_CHORUS_WAVEFORM_SINUSOID == AL_FLANGER_WAVEFORM_SINUSOID, "Chorus/Flanger waveform value mismatch"); +static_assert(AL_CHORUS_WAVEFORM_TRIANGLE == AL_FLANGER_WAVEFORM_TRIANGLE, "Chorus/Flanger waveform value mismatch"); + +enum WaveForm { + WF_Sinusoid, + WF_Triangle }; typedef struct ALchorusState { DERIVE_FROM_TYPE(ALeffectState); - ALfloat *SampleBuffer[2]; - ALuint BufferLength; - ALuint offset; - ALuint lfo_range; + ALfloat *SampleBuffer; + ALsizei BufferLength; + ALsizei offset; + + ALsizei lfo_offset; + ALsizei lfo_range; ALfloat lfo_scale; ALint lfo_disp; /* Gains for left and right sides */ - ALfloat Gain[2][MAX_OUTPUT_CHANNELS]; + struct { + ALfloat Current[MAX_OUTPUT_CHANNELS]; + ALfloat Target[MAX_OUTPUT_CHANNELS]; + } Gains[2]; /* effect parameters */ - enum ChorusWaveForm waveform; + enum WaveForm waveform; ALint delay; ALfloat depth; ALfloat feedback; } ALchorusState; +static ALvoid ALchorusState_Destruct(ALchorusState *state); +static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device); +static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props); +static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels); +DECLARE_DEFAULT_ALLOCATORS(ALchorusState) + +DEFINE_ALEFFECTSTATE_VTABLE(ALchorusState); + + +static void ALchorusState_Construct(ALchorusState *state) +{ + ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); + SET_VTABLE2(ALchorusState, ALeffectState, state); + + state->BufferLength = 0; + state->SampleBuffer = NULL; + state->offset = 0; + state->lfo_offset = 0; + state->lfo_range = 1; + state->waveform = WF_Triangle; +} + static ALvoid ALchorusState_Destruct(ALchorusState *state) { - free(state->SampleBuffer[0]); - state->SampleBuffer[0] = NULL; - state->SampleBuffer[1] = NULL; + al_free(state->SampleBuffer); + state->SampleBuffer = NULL; + + ALeffectState_Destruct(STATIC_CAST(ALeffectState,state)); } static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device) { - ALuint maxlen; - ALuint it; + const ALfloat max_delay = maxf(AL_CHORUS_MAX_DELAY, AL_FLANGER_MAX_DELAY); + ALsizei maxlen; - maxlen = fastf2u(AL_CHORUS_MAX_DELAY * 3.0f * Device->Frequency) + 1; - maxlen = NextPowerOf2(maxlen); + maxlen = NextPowerOf2(float2int(max_delay*2.0f*Device->Frequency) + 1u); + if(maxlen <= 0) return AL_FALSE; if(maxlen != state->BufferLength) { - void *temp; - - temp = realloc(state->SampleBuffer[0], maxlen * sizeof(ALfloat) * 2); + void *temp = al_calloc(16, maxlen * sizeof(ALfloat)); if(!temp) return AL_FALSE; - state->SampleBuffer[0] = temp; - state->SampleBuffer[1] = state->SampleBuffer[0] + maxlen; + + al_free(state->SampleBuffer); + state->SampleBuffer = temp; state->BufferLength = maxlen; } - for(it = 0;it < state->BufferLength;it++) - { - state->SampleBuffer[0][it] = 0.0f; - state->SampleBuffer[1][it] = 0.0f; - } + memset(state->SampleBuffer, 0, state->BufferLength*sizeof(ALfloat)); + memset(state->Gains, 0, sizeof(state->Gains)); return AL_TRUE; } -static ALvoid ALchorusState_update(ALchorusState *state, ALCdevice *Device, const ALeffectslot *Slot) +static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props) { - static const ALfloat left_dir[3] = { -1.0f, 0.0f, 0.0f }; - static const ALfloat right_dir[3] = { 1.0f, 0.0f, 0.0f }; - ALfloat frequency = (ALfloat)Device->Frequency; + const ALsizei mindelay = MAX_RESAMPLE_PADDING << FRACTIONBITS; + const ALCdevice *device = Context->Device; + ALfloat frequency = (ALfloat)device->Frequency; + ALfloat coeffs[MAX_AMBI_COEFFS]; ALfloat rate; ALint phase; - switch(Slot->EffectProps.Chorus.Waveform) + switch(props->Chorus.Waveform) { case AL_CHORUS_WAVEFORM_TRIANGLE: - state->waveform = CWF_Triangle; + state->waveform = WF_Triangle; break; case AL_CHORUS_WAVEFORM_SINUSOID: - state->waveform = CWF_Sinusoid; + state->waveform = WF_Sinusoid; break; } - state->depth = Slot->EffectProps.Chorus.Depth; - state->feedback = Slot->EffectProps.Chorus.Feedback; - state->delay = fastf2i(Slot->EffectProps.Chorus.Delay * frequency); + + /* The LFO depth is scaled to be relative to the sample delay. Clamp the + * delay and depth to allow enough padding for resampling. + */ + state->delay = maxi(float2int(props->Chorus.Delay*frequency*FRACTIONONE + 0.5f), + mindelay); + state->depth = minf(props->Chorus.Depth * state->delay, + (ALfloat)(state->delay - mindelay)); + + state->feedback = props->Chorus.Feedback; /* Gains for left and right sides */ - ComputeDirectionalGains(Device, left_dir, Slot->Gain, state->Gain[0]); - ComputeDirectionalGains(Device, right_dir, Slot->Gain, state->Gain[1]); + CalcAngleCoeffs(-F_PI_2, 0.0f, 0.0f, coeffs); + ComputePanGains(&device->Dry, coeffs, Slot->Params.Gain, state->Gains[0].Target); + CalcAngleCoeffs( F_PI_2, 0.0f, 0.0f, coeffs); + ComputePanGains(&device->Dry, coeffs, Slot->Params.Gain, state->Gains[1].Target); - phase = Slot->EffectProps.Chorus.Phase; - rate = Slot->EffectProps.Chorus.Rate; + phase = props->Chorus.Phase; + rate = props->Chorus.Rate; if(!(rate > 0.0f)) { - state->lfo_scale = 0.0f; + state->lfo_offset = 0; state->lfo_range = 1; + state->lfo_scale = 0.0f; state->lfo_disp = 0; } else { - /* Calculate LFO coefficient */ - state->lfo_range = fastf2u(frequency/rate + 0.5f); + /* Calculate LFO coefficient (number of samples per cycle). Limit the + * max range to avoid overflow when calculating the displacement. + */ + ALsizei lfo_range = float2int(minf(frequency/rate + 0.5f, (ALfloat)(INT_MAX/360 - 180))); + + state->lfo_offset = float2int((ALfloat)state->lfo_offset/state->lfo_range* + lfo_range + 0.5f) % lfo_range; + state->lfo_range = lfo_range; switch(state->waveform) { - case CWF_Triangle: + case WF_Triangle: state->lfo_scale = 4.0f / state->lfo_range; break; - case CWF_Sinusoid: + case WF_Sinusoid: state->lfo_scale = F_TAU / state->lfo_range; break; } /* Calculate lfo phase displacement */ - state->lfo_disp = fastf2i(state->lfo_range * (phase/360.0f)); + if(phase < 0) phase = 360 + phase; + state->lfo_disp = (state->lfo_range*phase + 180) / 360; } } -static inline void Triangle(ALint *delay_left, ALint *delay_right, ALuint offset, const ALchorusState *state) +static void GetTriangleDelays(ALint *restrict delays, ALsizei offset, const ALsizei lfo_range, + const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay, + const ALsizei todo) { - ALfloat lfo_value; - - lfo_value = 2.0f - fabsf(2.0f - state->lfo_scale*(offset%state->lfo_range)); - lfo_value *= state->depth * state->delay; - *delay_left = fastf2i(lfo_value) + state->delay; - - offset += state->lfo_disp; - lfo_value = 2.0f - fabsf(2.0f - state->lfo_scale*(offset%state->lfo_range)); - lfo_value *= state->depth * state->delay; - *delay_right = fastf2i(lfo_value) + state->delay; + ALsizei i; + for(i = 0;i < todo;i++) + { + delays[i] = fastf2i((1.0f - fabsf(2.0f - lfo_scale*offset)) * depth) + delay; + offset = (offset+1)%lfo_range; + } } -static inline void Sinusoid(ALint *delay_left, ALint *delay_right, ALuint offset, const ALchorusState *state) +static void GetSinusoidDelays(ALint *restrict delays, ALsizei offset, const ALsizei lfo_range, + const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay, + const ALsizei todo) { - ALfloat lfo_value; - - lfo_value = 1.0f + sinf(state->lfo_scale*(offset%state->lfo_range)); - lfo_value *= state->depth * state->delay; - *delay_left = fastf2i(lfo_value) + state->delay; - - offset += state->lfo_disp; - lfo_value = 1.0f + sinf(state->lfo_scale*(offset%state->lfo_range)); - lfo_value *= state->depth * state->delay; - *delay_right = fastf2i(lfo_value) + state->delay; -} - -#define DECL_TEMPLATE(Func) \ -static void Process##Func(ALchorusState *state, const ALuint SamplesToDo, \ - const ALfloat *restrict SamplesIn, ALfloat (*restrict out)[2]) \ -{ \ - const ALuint bufmask = state->BufferLength-1; \ - ALfloat *restrict leftbuf = state->SampleBuffer[0]; \ - ALfloat *restrict rightbuf = state->SampleBuffer[1]; \ - ALuint offset = state->offset; \ - const ALfloat feedback = state->feedback; \ - ALuint it; \ - \ - for(it = 0;it < SamplesToDo;it++) \ - { \ - ALint delay_left, delay_right; \ - Func(&delay_left, &delay_right, offset, state); \ - \ - out[it][0] = leftbuf[(offset-delay_left)&bufmask]; \ - leftbuf[offset&bufmask] = (out[it][0]+SamplesIn[it]) * feedback; \ - \ - out[it][1] = rightbuf[(offset-delay_right)&bufmask]; \ - rightbuf[offset&bufmask] = (out[it][1]+SamplesIn[it]) * feedback; \ - \ - offset++; \ - } \ - state->offset = offset; \ + ALsizei i; + for(i = 0;i < todo;i++) + { + delays[i] = fastf2i(sinf(lfo_scale*offset) * depth) + delay; + offset = (offset+1)%lfo_range; + } } -DECL_TEMPLATE(Triangle) -DECL_TEMPLATE(Sinusoid) -#undef DECL_TEMPLATE - -static ALvoid ALchorusState_process(ALchorusState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels) +static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels) { - ALuint it, kt; - ALuint base; + const ALsizei bufmask = state->BufferLength-1; + const ALfloat feedback = state->feedback; + const ALsizei avgdelay = (state->delay + (FRACTIONONE>>1)) >> FRACTIONBITS; + ALfloat *restrict delaybuf = state->SampleBuffer; + ALsizei offset = state->offset; + ALsizei i, c; + ALsizei base; for(base = 0;base < SamplesToDo;) { - ALfloat temps[128][2]; - ALuint td = minu(128, SamplesToDo-base); + const ALsizei todo = mini(256, SamplesToDo-base); + ALint moddelays[2][256]; + alignas(16) ALfloat temps[2][256]; - switch(state->waveform) + if(state->waveform == WF_Sinusoid) { - case CWF_Triangle: - ProcessTriangle(state, td, SamplesIn+base, temps); - break; - case CWF_Sinusoid: - ProcessSinusoid(state, td, SamplesIn+base, temps); - break; + GetSinusoidDelays(moddelays[0], state->lfo_offset, state->lfo_range, state->lfo_scale, + state->depth, state->delay, todo); + GetSinusoidDelays(moddelays[1], (state->lfo_offset+state->lfo_disp)%state->lfo_range, + state->lfo_range, state->lfo_scale, state->depth, state->delay, + todo); } + else /*if(state->waveform == WF_Triangle)*/ + { + GetTriangleDelays(moddelays[0], state->lfo_offset, state->lfo_range, state->lfo_scale, + state->depth, state->delay, todo); + GetTriangleDelays(moddelays[1], (state->lfo_offset+state->lfo_disp)%state->lfo_range, + state->lfo_range, state->lfo_scale, state->depth, state->delay, + todo); + } + state->lfo_offset = (state->lfo_offset+todo) % state->lfo_range; - for(kt = 0;kt < NumChannels;kt++) + for(i = 0;i < todo;i++) { - ALfloat gain = state->Gain[0][kt]; - if(fabsf(gain) > GAIN_SILENCE_THRESHOLD) - { - for(it = 0;it < td;it++) - SamplesOut[kt][it+base] += temps[it][0] * gain; - } - - gain = state->Gain[1][kt]; - if(fabsf(gain) > GAIN_SILENCE_THRESHOLD) - { - for(it = 0;it < td;it++) - SamplesOut[kt][it+base] += temps[it][1] * gain; - } + ALint delay; + ALfloat mu; + + // Feed the buffer's input first (necessary for delays < 1). + delaybuf[offset&bufmask] = SamplesIn[0][base+i]; + + // Tap for the left output. + delay = offset - (moddelays[0][i]>>FRACTIONBITS); + mu = (moddelays[0][i]&FRACTIONMASK) * (1.0f/FRACTIONONE); + temps[0][i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask], + delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask], + mu); + + // Tap for the right output. + delay = offset - (moddelays[1][i]>>FRACTIONBITS); + mu = (moddelays[1][i]&FRACTIONMASK) * (1.0f/FRACTIONONE); + temps[1][i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask], + delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask], + mu); + + // Accumulate feedback from the average delay of the taps. + delaybuf[offset&bufmask] += delaybuf[(offset-avgdelay) & bufmask] * feedback; + offset++; } - base += td; - } -} + for(c = 0;c < 2;c++) + MixSamples(temps[c], NumChannels, SamplesOut, state->Gains[c].Current, + state->Gains[c].Target, SamplesToDo-base, base, todo); -DECLARE_DEFAULT_ALLOCATORS(ALchorusState) + base += todo; + } -DEFINE_ALEFFECTSTATE_VTABLE(ALchorusState); + state->offset = offset; +} -typedef struct ALchorusStateFactory { - DERIVE_FROM_TYPE(ALeffectStateFactory); -} ALchorusStateFactory; +typedef struct ChorusStateFactory { + DERIVE_FROM_TYPE(EffectStateFactory); +} ChorusStateFactory; -static ALeffectState *ALchorusStateFactory_create(ALchorusStateFactory *UNUSED(factory)) +static ALeffectState *ChorusStateFactory_create(ChorusStateFactory *UNUSED(factory)) { ALchorusState *state; - state = ALchorusState_New(sizeof(*state)); + NEW_OBJ0(state, ALchorusState)(); if(!state) return NULL; - SET_VTABLE2(ALchorusState, ALeffectState, state); - - state->BufferLength = 0; - state->SampleBuffer[0] = NULL; - state->SampleBuffer[1] = NULL; - state->offset = 0; - state->lfo_range = 1; - state->waveform = CWF_Triangle; return STATIC_CAST(ALeffectState, state); } -DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALchorusStateFactory); +DEFINE_EFFECTSTATEFACTORY_VTABLE(ChorusStateFactory); -ALeffectStateFactory *ALchorusStateFactory_getFactory(void) +EffectStateFactory *ChorusStateFactory_getFactory(void) { - static ALchorusStateFactory ChorusFactory = { { GET_VTABLE2(ALchorusStateFactory, ALeffectStateFactory) } }; + static ChorusStateFactory ChorusFactory = { { GET_VTABLE2(ChorusStateFactory, EffectStateFactory) } }; - return STATIC_CAST(ALeffectStateFactory, &ChorusFactory); + return STATIC_CAST(EffectStateFactory, &ChorusFactory); } @@ -289,24 +317,22 @@ void ALchorus_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALi { case AL_CHORUS_WAVEFORM: if(!(val >= AL_CHORUS_MIN_WAVEFORM && val <= AL_CHORUS_MAX_WAVEFORM)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid chorus waveform"); props->Chorus.Waveform = val; break; case AL_CHORUS_PHASE: if(!(val >= AL_CHORUS_MIN_PHASE && val <= AL_CHORUS_MAX_PHASE)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus phase out of range"); props->Chorus.Phase = val; break; default: - SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); + alSetError(context, AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param); } } void ALchorus_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) -{ - ALchorus_setParami(effect, context, param, vals[0]); -} +{ ALchorus_setParami(effect, context, param, vals[0]); } void ALchorus_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) { ALeffectProps *props = &effect->Props; @@ -314,36 +340,34 @@ void ALchorus_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALf { case AL_CHORUS_RATE: if(!(val >= AL_CHORUS_MIN_RATE && val <= AL_CHORUS_MAX_RATE)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus rate out of range"); props->Chorus.Rate = val; break; case AL_CHORUS_DEPTH: if(!(val >= AL_CHORUS_MIN_DEPTH && val <= AL_CHORUS_MAX_DEPTH)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus depth out of range"); props->Chorus.Depth = val; break; case AL_CHORUS_FEEDBACK: if(!(val >= AL_CHORUS_MIN_FEEDBACK && val <= AL_CHORUS_MAX_FEEDBACK)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus feedback out of range"); props->Chorus.Feedback = val; break; case AL_CHORUS_DELAY: if(!(val >= AL_CHORUS_MIN_DELAY && val <= AL_CHORUS_MAX_DELAY)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus delay out of range"); props->Chorus.Delay = val; break; default: - SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); + alSetError(context, AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param); } } void ALchorus_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) -{ - ALchorus_setParamf(effect, context, param, vals[0]); -} +{ ALchorus_setParamf(effect, context, param, vals[0]); } void ALchorus_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val) { @@ -359,13 +383,11 @@ void ALchorus_getParami(const ALeffect *effect, ALCcontext *context, ALenum para break; default: - SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); + alSetError(context, AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param); } } void ALchorus_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) -{ - ALchorus_getParami(effect, context, param, vals); -} +{ ALchorus_getParami(effect, context, param, vals); } void ALchorus_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) { const ALeffectProps *props = &effect->Props; @@ -388,12 +410,146 @@ void ALchorus_getParamf(const ALeffect *effect, ALCcontext *context, ALenum para break; default: - SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); + alSetError(context, AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param); } } void ALchorus_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) +{ ALchorus_getParamf(effect, context, param, vals); } + +DEFINE_ALEFFECT_VTABLE(ALchorus); + + +/* Flanger is basically a chorus with a really short delay. They can both use + * the same processing functions, so piggyback flanger on the chorus functions. + */ +typedef struct FlangerStateFactory { + DERIVE_FROM_TYPE(EffectStateFactory); +} FlangerStateFactory; + +ALeffectState *FlangerStateFactory_create(FlangerStateFactory *UNUSED(factory)) { - ALchorus_getParamf(effect, context, param, vals); + ALchorusState *state; + + NEW_OBJ0(state, ALchorusState)(); + if(!state) return NULL; + + return STATIC_CAST(ALeffectState, state); } -DEFINE_ALEFFECT_VTABLE(ALchorus); +DEFINE_EFFECTSTATEFACTORY_VTABLE(FlangerStateFactory); + +EffectStateFactory *FlangerStateFactory_getFactory(void) +{ + static FlangerStateFactory FlangerFactory = { { GET_VTABLE2(FlangerStateFactory, EffectStateFactory) } }; + + return STATIC_CAST(EffectStateFactory, &FlangerFactory); +} + + +void ALflanger_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) +{ + ALeffectProps *props = &effect->Props; + switch(param) + { + case AL_FLANGER_WAVEFORM: + if(!(val >= AL_FLANGER_MIN_WAVEFORM && val <= AL_FLANGER_MAX_WAVEFORM)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid flanger waveform"); + props->Chorus.Waveform = val; + break; + + case AL_FLANGER_PHASE: + if(!(val >= AL_FLANGER_MIN_PHASE && val <= AL_FLANGER_MAX_PHASE)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger phase out of range"); + props->Chorus.Phase = val; + break; + + default: + alSetError(context, AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param); + } +} +void ALflanger_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) +{ ALflanger_setParami(effect, context, param, vals[0]); } +void ALflanger_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) +{ + ALeffectProps *props = &effect->Props; + switch(param) + { + case AL_FLANGER_RATE: + if(!(val >= AL_FLANGER_MIN_RATE && val <= AL_FLANGER_MAX_RATE)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger rate out of range"); + props->Chorus.Rate = val; + break; + + case AL_FLANGER_DEPTH: + if(!(val >= AL_FLANGER_MIN_DEPTH && val <= AL_FLANGER_MAX_DEPTH)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger depth out of range"); + props->Chorus.Depth = val; + break; + + case AL_FLANGER_FEEDBACK: + if(!(val >= AL_FLANGER_MIN_FEEDBACK && val <= AL_FLANGER_MAX_FEEDBACK)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger feedback out of range"); + props->Chorus.Feedback = val; + break; + + case AL_FLANGER_DELAY: + if(!(val >= AL_FLANGER_MIN_DELAY && val <= AL_FLANGER_MAX_DELAY)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger delay out of range"); + props->Chorus.Delay = val; + break; + + default: + alSetError(context, AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param); + } +} +void ALflanger_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) +{ ALflanger_setParamf(effect, context, param, vals[0]); } + +void ALflanger_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val) +{ + const ALeffectProps *props = &effect->Props; + switch(param) + { + case AL_FLANGER_WAVEFORM: + *val = props->Chorus.Waveform; + break; + + case AL_FLANGER_PHASE: + *val = props->Chorus.Phase; + break; + + default: + alSetError(context, AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param); + } +} +void ALflanger_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) +{ ALflanger_getParami(effect, context, param, vals); } +void ALflanger_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) +{ + const ALeffectProps *props = &effect->Props; + switch(param) + { + case AL_FLANGER_RATE: + *val = props->Chorus.Rate; + break; + + case AL_FLANGER_DEPTH: + *val = props->Chorus.Depth; + break; + + case AL_FLANGER_FEEDBACK: + *val = props->Chorus.Feedback; + break; + + case AL_FLANGER_DELAY: + *val = props->Chorus.Delay; + break; + + default: + alSetError(context, AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param); + } +} +void ALflanger_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) +{ ALflanger_getParamf(effect, context, param, vals); } + +DEFINE_ALEFFECT_VTABLE(ALflanger); |