diff options
Diffstat (limited to 'Alc/effects/echo.c')
-rw-r--r-- | Alc/effects/echo.c | 243 |
1 files changed, 129 insertions, 114 deletions
diff --git a/Alc/effects/echo.c b/Alc/effects/echo.c index f5a53c36..4570fcb1 100644 --- a/Alc/effects/echo.c +++ b/Alc/effects/echo.c @@ -28,186 +28,207 @@ #include "alAuxEffectSlot.h" #include "alError.h" #include "alu.h" +#include "filters/defs.h" typedef struct ALechoState { DERIVE_FROM_TYPE(ALeffectState); ALfloat *SampleBuffer; - ALuint BufferLength; + ALsizei BufferLength; // The echo is two tap. The delay is the number of samples from before the // current offset struct { - ALuint delay; + ALsizei delay; } Tap[2]; - ALuint Offset; + ALsizei Offset; + /* The panning gains for the two taps */ - ALfloat Gain[2][MAX_OUTPUT_CHANNELS]; + struct { + ALfloat Current[MAX_OUTPUT_CHANNELS]; + ALfloat Target[MAX_OUTPUT_CHANNELS]; + } Gains[2]; ALfloat FeedGain; - ALfilterState Filter; + BiquadFilter Filter; } ALechoState; +static ALvoid ALechoState_Destruct(ALechoState *state); +static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device); +static ALvoid ALechoState_update(ALechoState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props); +static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels); +DECLARE_DEFAULT_ALLOCATORS(ALechoState) + +DEFINE_ALEFFECTSTATE_VTABLE(ALechoState); + + +static void ALechoState_Construct(ALechoState *state) +{ + ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); + SET_VTABLE2(ALechoState, ALeffectState, state); + + state->BufferLength = 0; + state->SampleBuffer = NULL; + + state->Tap[0].delay = 0; + state->Tap[1].delay = 0; + state->Offset = 0; + + BiquadFilter_clear(&state->Filter); +} + static ALvoid ALechoState_Destruct(ALechoState *state) { - free(state->SampleBuffer); + al_free(state->SampleBuffer); state->SampleBuffer = NULL; + ALeffectState_Destruct(STATIC_CAST(ALeffectState,state)); } static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device) { - ALuint maxlen, i; + ALsizei maxlen; // Use the next power of 2 for the buffer length, so the tap offsets can be // wrapped using a mask instead of a modulo - maxlen = fastf2u(AL_ECHO_MAX_DELAY * Device->Frequency) + 1; - maxlen += fastf2u(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1; - maxlen = NextPowerOf2(maxlen); + maxlen = float2int(AL_ECHO_MAX_DELAY*Device->Frequency + 0.5f) + + float2int(AL_ECHO_MAX_LRDELAY*Device->Frequency + 0.5f); + maxlen = NextPowerOf2(maxlen); + if(maxlen <= 0) return AL_FALSE; if(maxlen != state->BufferLength) { - void *temp; - - temp = realloc(state->SampleBuffer, maxlen * sizeof(ALfloat)); + void *temp = al_calloc(16, maxlen * sizeof(ALfloat)); if(!temp) return AL_FALSE; + + al_free(state->SampleBuffer); state->SampleBuffer = temp; state->BufferLength = maxlen; } - for(i = 0;i < state->BufferLength;i++) - state->SampleBuffer[i] = 0.0f; + + memset(state->SampleBuffer, 0, state->BufferLength*sizeof(ALfloat)); + memset(state->Gains, 0, sizeof(state->Gains)); return AL_TRUE; } -static ALvoid ALechoState_update(ALechoState *state, ALCdevice *Device, const ALeffectslot *Slot) +static ALvoid ALechoState_update(ALechoState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props) { - ALfloat pandir[3] = { 0.0f, 0.0f, 0.0f }; - ALuint frequency = Device->Frequency; - ALfloat gain, lrpan; + const ALCdevice *device = context->Device; + ALuint frequency = device->Frequency; + ALfloat coeffs[MAX_AMBI_COEFFS]; + ALfloat gainhf, lrpan, spread; - state->Tap[0].delay = fastf2u(Slot->EffectProps.Echo.Delay * frequency) + 1; - state->Tap[1].delay = fastf2u(Slot->EffectProps.Echo.LRDelay * frequency); + state->Tap[0].delay = maxi(float2int(props->Echo.Delay*frequency + 0.5f), 1); + state->Tap[1].delay = float2int(props->Echo.LRDelay*frequency + 0.5f); state->Tap[1].delay += state->Tap[0].delay; - lrpan = Slot->EffectProps.Echo.Spread; + spread = props->Echo.Spread; + if(spread < 0.0f) lrpan = -1.0f; + else lrpan = 1.0f; + /* Convert echo spread (where 0 = omni, +/-1 = directional) to coverage + * spread (where 0 = point, tau = omni). + */ + spread = asinf(1.0f - fabsf(spread))*4.0f; - state->FeedGain = Slot->EffectProps.Echo.Feedback; + state->FeedGain = props->Echo.Feedback; - gain = minf(1.0f - Slot->EffectProps.Echo.Damping, 0.01f); - ALfilterState_setParams(&state->Filter, ALfilterType_HighShelf, - gain, LOWPASSFREQREF/frequency, - calc_rcpQ_from_slope(gain, 0.75f)); - - gain = Slot->Gain; + gainhf = maxf(1.0f - props->Echo.Damping, 0.0625f); /* Limit -24dB */ + BiquadFilter_setParams(&state->Filter, BiquadType_HighShelf, + gainhf, LOWPASSFREQREF/frequency, calc_rcpQ_from_slope(gainhf, 1.0f) + ); /* First tap panning */ - pandir[0] = -lrpan; - ComputeDirectionalGains(Device, pandir, gain, state->Gain[0]); + CalcAngleCoeffs(-F_PI_2*lrpan, 0.0f, spread, coeffs); + ComputePanGains(&device->Dry, coeffs, slot->Params.Gain, state->Gains[0].Target); /* Second tap panning */ - pandir[0] = +lrpan; - ComputeDirectionalGains(Device, pandir, gain, state->Gain[1]); + CalcAngleCoeffs( F_PI_2*lrpan, 0.0f, spread, coeffs); + ComputePanGains(&device->Dry, coeffs, slot->Params.Gain, state->Gains[1].Target); } -static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels) +static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels) { - const ALuint mask = state->BufferLength-1; - const ALuint tap1 = state->Tap[0].delay; - const ALuint tap2 = state->Tap[1].delay; - ALuint offset = state->Offset; - ALfloat smp; - ALuint base; - ALuint i, k; - + const ALsizei mask = state->BufferLength-1; + const ALsizei tap1 = state->Tap[0].delay; + const ALsizei tap2 = state->Tap[1].delay; + ALfloat *restrict delaybuf = state->SampleBuffer; + ALsizei offset = state->Offset; + ALfloat z1, z2, in, out; + ALsizei base; + ALsizei c, i; + + z1 = state->Filter.z1; + z2 = state->Filter.z2; for(base = 0;base < SamplesToDo;) { - ALfloat temps[128][2]; - ALuint td = minu(128, SamplesToDo-base); + alignas(16) ALfloat temps[2][128]; + ALsizei td = mini(128, SamplesToDo-base); for(i = 0;i < td;i++) { + /* Feed the delay buffer's input first. */ + delaybuf[offset&mask] = SamplesIn[0][i+base]; + /* First tap */ - temps[i][0] = state->SampleBuffer[(offset-tap1) & mask]; + temps[0][i] = delaybuf[(offset-tap1) & mask]; /* Second tap */ - temps[i][1] = state->SampleBuffer[(offset-tap2) & mask]; + temps[1][i] = delaybuf[(offset-tap2) & mask]; - // Apply damping and feedback gain to the second tap, and mix in the - // new sample - smp = ALfilterState_processSingle(&state->Filter, temps[i][1]+SamplesIn[i+base]); - state->SampleBuffer[offset&mask] = smp * state->FeedGain; + /* Apply damping to the second tap, then add it to the buffer with + * feedback attenuation. + */ + in = temps[1][i]; + out = in*state->Filter.b0 + z1; + z1 = in*state->Filter.b1 - out*state->Filter.a1 + z2; + z2 = in*state->Filter.b2 - out*state->Filter.a2; + + delaybuf[offset&mask] += out * state->FeedGain; offset++; } - for(k = 0;k < NumChannels;k++) - { - ALfloat gain = state->Gain[0][k]; - if(fabsf(gain) > GAIN_SILENCE_THRESHOLD) - { - for(i = 0;i < td;i++) - SamplesOut[k][i+base] += temps[i][0] * gain; - } - - gain = state->Gain[1][k]; - if(fabsf(gain) > GAIN_SILENCE_THRESHOLD) - { - for(i = 0;i < td;i++) - SamplesOut[k][i+base] += temps[i][1] * gain; - } - } + for(c = 0;c < 2;c++) + MixSamples(temps[c], NumChannels, SamplesOut, state->Gains[c].Current, + state->Gains[c].Target, SamplesToDo-base, base, td); base += td; } + state->Filter.z1 = z1; + state->Filter.z2 = z2; state->Offset = offset; } -DECLARE_DEFAULT_ALLOCATORS(ALechoState) - -DEFINE_ALEFFECTSTATE_VTABLE(ALechoState); - -typedef struct ALechoStateFactory { - DERIVE_FROM_TYPE(ALeffectStateFactory); -} ALechoStateFactory; +typedef struct EchoStateFactory { + DERIVE_FROM_TYPE(EffectStateFactory); +} EchoStateFactory; -ALeffectState *ALechoStateFactory_create(ALechoStateFactory *UNUSED(factory)) +ALeffectState *EchoStateFactory_create(EchoStateFactory *UNUSED(factory)) { ALechoState *state; - state = ALechoState_New(sizeof(*state)); + NEW_OBJ0(state, ALechoState)(); if(!state) return NULL; - SET_VTABLE2(ALechoState, ALeffectState, state); - - state->BufferLength = 0; - state->SampleBuffer = NULL; - - state->Tap[0].delay = 0; - state->Tap[1].delay = 0; - state->Offset = 0; - - ALfilterState_clear(&state->Filter); return STATIC_CAST(ALeffectState, state); } -DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALechoStateFactory); +DEFINE_EFFECTSTATEFACTORY_VTABLE(EchoStateFactory); -ALeffectStateFactory *ALechoStateFactory_getFactory(void) +EffectStateFactory *EchoStateFactory_getFactory(void) { - static ALechoStateFactory EchoFactory = { { GET_VTABLE2(ALechoStateFactory, ALeffectStateFactory) } }; + static EchoStateFactory EchoFactory = { { GET_VTABLE2(EchoStateFactory, EffectStateFactory) } }; - return STATIC_CAST(ALeffectStateFactory, &EchoFactory); + return STATIC_CAST(EffectStateFactory, &EchoFactory); } -void ALecho_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val)) -{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } -void ALecho_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) -{ - ALecho_setParami(effect, context, param, vals[0]); -} +void ALecho_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val)) +{ alSetError(context, AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param); } +void ALecho_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals)) +{ alSetError(context, AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param); } void ALecho_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) { ALeffectProps *props = &effect->Props; @@ -215,49 +236,45 @@ void ALecho_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALflo { case AL_ECHO_DELAY: if(!(val >= AL_ECHO_MIN_DELAY && val <= AL_ECHO_MAX_DELAY)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo delay out of range"); props->Echo.Delay = val; break; case AL_ECHO_LRDELAY: if(!(val >= AL_ECHO_MIN_LRDELAY && val <= AL_ECHO_MAX_LRDELAY)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo LR delay out of range"); props->Echo.LRDelay = val; break; case AL_ECHO_DAMPING: if(!(val >= AL_ECHO_MIN_DAMPING && val <= AL_ECHO_MAX_DAMPING)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo damping out of range"); props->Echo.Damping = val; break; case AL_ECHO_FEEDBACK: if(!(val >= AL_ECHO_MIN_FEEDBACK && val <= AL_ECHO_MAX_FEEDBACK)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo feedback out of range"); props->Echo.Feedback = val; break; case AL_ECHO_SPREAD: if(!(val >= AL_ECHO_MIN_SPREAD && val <= AL_ECHO_MAX_SPREAD)) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo spread out of range"); props->Echo.Spread = val; break; default: - SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); + alSetError(context, AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param); } } void ALecho_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) -{ - ALecho_setParamf(effect, context, param, vals[0]); -} +{ ALecho_setParamf(effect, context, param, vals[0]); } -void ALecho_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val)) -{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } -void ALecho_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) -{ - ALecho_getParami(effect, context, param, vals); -} +void ALecho_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val)) +{ alSetError(context, AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param); } +void ALecho_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals)) +{ alSetError(context, AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param); } void ALecho_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) { const ALeffectProps *props = &effect->Props; @@ -284,12 +301,10 @@ void ALecho_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, break; default: - SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); + alSetError(context, AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param); } } void ALecho_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) -{ - ALecho_getParamf(effect, context, param, vals); -} +{ ALecho_getParamf(effect, context, param, vals); } DEFINE_ALEFFECT_VTABLE(ALecho); |