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-rw-r--r--Alc/effects/equalizer.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/Alc/effects/equalizer.cpp b/Alc/effects/equalizer.cpp
index 441d8764..e1524943 100644
--- a/Alc/effects/equalizer.cpp
+++ b/Alc/effects/equalizer.cpp
@@ -93,7 +93,7 @@ struct EqualizerState final : public EffectState {
ALboolean deviceUpdate(const ALCdevice *device) override;
- void update(const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props, const EffectTarget target) override;
+ void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
void process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], const ALsizei numInput, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], const ALsizei numOutput) override;
DEF_NEWDEL(EqualizerState)
@@ -110,7 +110,7 @@ ALboolean EqualizerState::deviceUpdate(const ALCdevice *UNUSED(device))
return AL_TRUE;
}
-void EqualizerState::update(const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props, const EffectTarget target)
+void EqualizerState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
{
const ALCdevice *device = context->Device;
auto frequency = static_cast<ALfloat>(device->Frequency);
@@ -174,11 +174,11 @@ void EqualizerState::process(ALsizei samplesToDo, const ALfloat (*RESTRICT sampl
}
-void Equalizer_setParami(ALeffectProps*, ALCcontext *context, ALenum param, ALint)
+void Equalizer_setParami(EffectProps*, ALCcontext *context, ALenum param, ALint)
{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
-void Equalizer_setParamiv(ALeffectProps*, ALCcontext *context, ALenum param, const ALint*)
+void Equalizer_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const ALint*)
{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
-void Equalizer_setParamf(ALeffectProps *props, ALCcontext *context, ALenum param, ALfloat val)
+void Equalizer_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val)
{
switch(param)
{
@@ -246,14 +246,14 @@ void Equalizer_setParamf(ALeffectProps *props, ALCcontext *context, ALenum param
alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
}
}
-void Equalizer_setParamfv(ALeffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals)
+void Equalizer_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals)
{ Equalizer_setParamf(props, context, param, vals[0]); }
-void Equalizer_getParami(const ALeffectProps*, ALCcontext *context, ALenum param, ALint*)
+void Equalizer_getParami(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
-void Equalizer_getParamiv(const ALeffectProps*, ALCcontext *context, ALenum param, ALint*)
+void Equalizer_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
-void Equalizer_getParamf(const ALeffectProps *props, ALCcontext *context, ALenum param, ALfloat *val)
+void Equalizer_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val)
{
switch(param)
{
@@ -301,7 +301,7 @@ void Equalizer_getParamf(const ALeffectProps *props, ALCcontext *context, ALenum
alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
}
}
-void Equalizer_getParamfv(const ALeffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals)
+void Equalizer_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals)
{ Equalizer_getParamf(props, context, param, vals); }
DEFINE_ALEFFECT_VTABLE(Equalizer);
@@ -309,13 +309,13 @@ DEFINE_ALEFFECT_VTABLE(Equalizer);
struct EqualizerStateFactory final : public EffectStateFactory {
EffectState *create() override { return new EqualizerState{}; }
- ALeffectProps getDefaultProps() const noexcept override;
+ EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override { return &Equalizer_vtable; }
};
-ALeffectProps EqualizerStateFactory::getDefaultProps() const noexcept
+EffectProps EqualizerStateFactory::getDefaultProps() const noexcept
{
- ALeffectProps props{};
+ EffectProps props{};
props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF;
props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN;
props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER;