diff options
Diffstat (limited to 'Alc/effects/equalizer.cpp')
-rw-r--r-- | Alc/effects/equalizer.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/Alc/effects/equalizer.cpp b/Alc/effects/equalizer.cpp index 441d8764..e1524943 100644 --- a/Alc/effects/equalizer.cpp +++ b/Alc/effects/equalizer.cpp @@ -93,7 +93,7 @@ struct EqualizerState final : public EffectState { ALboolean deviceUpdate(const ALCdevice *device) override; - void update(const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props, const EffectTarget target) override; + void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; void process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], const ALsizei numInput, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], const ALsizei numOutput) override; DEF_NEWDEL(EqualizerState) @@ -110,7 +110,7 @@ ALboolean EqualizerState::deviceUpdate(const ALCdevice *UNUSED(device)) return AL_TRUE; } -void EqualizerState::update(const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props, const EffectTarget target) +void EqualizerState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) { const ALCdevice *device = context->Device; auto frequency = static_cast<ALfloat>(device->Frequency); @@ -174,11 +174,11 @@ void EqualizerState::process(ALsizei samplesToDo, const ALfloat (*RESTRICT sampl } -void Equalizer_setParami(ALeffectProps*, ALCcontext *context, ALenum param, ALint) +void Equalizer_setParami(EffectProps*, ALCcontext *context, ALenum param, ALint) { alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); } -void Equalizer_setParamiv(ALeffectProps*, ALCcontext *context, ALenum param, const ALint*) +void Equalizer_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const ALint*) { alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); } -void Equalizer_setParamf(ALeffectProps *props, ALCcontext *context, ALenum param, ALfloat val) +void Equalizer_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val) { switch(param) { @@ -246,14 +246,14 @@ void Equalizer_setParamf(ALeffectProps *props, ALCcontext *context, ALenum param alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param); } } -void Equalizer_setParamfv(ALeffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals) +void Equalizer_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals) { Equalizer_setParamf(props, context, param, vals[0]); } -void Equalizer_getParami(const ALeffectProps*, ALCcontext *context, ALenum param, ALint*) +void Equalizer_getParami(const EffectProps*, ALCcontext *context, ALenum param, ALint*) { alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); } -void Equalizer_getParamiv(const ALeffectProps*, ALCcontext *context, ALenum param, ALint*) +void Equalizer_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, ALint*) { alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); } -void Equalizer_getParamf(const ALeffectProps *props, ALCcontext *context, ALenum param, ALfloat *val) +void Equalizer_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val) { switch(param) { @@ -301,7 +301,7 @@ void Equalizer_getParamf(const ALeffectProps *props, ALCcontext *context, ALenum alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param); } } -void Equalizer_getParamfv(const ALeffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals) +void Equalizer_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals) { Equalizer_getParamf(props, context, param, vals); } DEFINE_ALEFFECT_VTABLE(Equalizer); @@ -309,13 +309,13 @@ DEFINE_ALEFFECT_VTABLE(Equalizer); struct EqualizerStateFactory final : public EffectStateFactory { EffectState *create() override { return new EqualizerState{}; } - ALeffectProps getDefaultProps() const noexcept override; + EffectProps getDefaultProps() const noexcept override; const EffectVtable *getEffectVtable() const noexcept override { return &Equalizer_vtable; } }; -ALeffectProps EqualizerStateFactory::getDefaultProps() const noexcept +EffectProps EqualizerStateFactory::getDefaultProps() const noexcept { - ALeffectProps props{}; + EffectProps props{}; props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF; props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN; props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER; |