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-rw-r--r--Alc/effects/autowah.c2
-rw-r--r--Alc/effects/equalizer.c8
-rw-r--r--Alc/effects/modulator.c2
-rw-r--r--Alc/mixer_c.c8
4 files changed, 10 insertions, 10 deletions
diff --git a/Alc/effects/autowah.c b/Alc/effects/autowah.c
index 648afc83..c8b70595 100644
--- a/Alc/effects/autowah.c
+++ b/Alc/effects/autowah.c
@@ -128,9 +128,9 @@ static ALvoid ALautowahState_process(ALautowahState *state, ALuint SamplesToDo,
state->LowPass.a1 = a[1] / a[0];
state->LowPass.a2 = a[2] / a[0];
+ state->LowPass.b0 = b[0] / a[0];
state->LowPass.b1 = b[1] / a[0];
state->LowPass.b2 = b[2] / a[0];
- state->LowPass.input_gain = b[0] / a[0];
temps[it] = ALfilterState_processSingle(&state->LowPass, smp);
}
diff --git a/Alc/effects/equalizer.c b/Alc/effects/equalizer.c
index 25e36724..96676d34 100644
--- a/Alc/effects/equalizer.c
+++ b/Alc/effects/equalizer.c
@@ -131,9 +131,9 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
{
state->filter[0][i].a1 = state->filter[0][0].a1;
state->filter[0][i].a2 = state->filter[0][0].a2;
+ state->filter[0][i].b0 = state->filter[0][0].b0;
state->filter[0][i].b1 = state->filter[0][0].b1;
state->filter[0][i].b2 = state->filter[0][0].b2;
- state->filter[0][i].input_gain = state->filter[0][0].input_gain;
state->filter[0][i].process = state->filter[0][0].process;
}
@@ -148,9 +148,9 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
{
state->filter[1][i].a1 = state->filter[1][0].a1;
state->filter[1][i].a2 = state->filter[1][0].a2;
+ state->filter[1][i].b0 = state->filter[1][0].b0;
state->filter[1][i].b1 = state->filter[1][0].b1;
state->filter[1][i].b2 = state->filter[1][0].b2;
- state->filter[1][i].input_gain = state->filter[1][0].input_gain;
state->filter[1][i].process = state->filter[1][0].process;
}
@@ -165,9 +165,9 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
{
state->filter[2][i].a1 = state->filter[2][0].a1;
state->filter[2][i].a2 = state->filter[2][0].a2;
+ state->filter[2][i].b0 = state->filter[2][0].b0;
state->filter[2][i].b1 = state->filter[2][0].b1;
state->filter[2][i].b2 = state->filter[2][0].b2;
- state->filter[2][i].input_gain = state->filter[2][0].input_gain;
state->filter[2][i].process = state->filter[2][0].process;
}
@@ -180,9 +180,9 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
{
state->filter[3][i].a1 = state->filter[3][0].a1;
state->filter[3][i].a2 = state->filter[3][0].a2;
+ state->filter[3][i].b0 = state->filter[3][0].b0;
state->filter[3][i].b1 = state->filter[3][0].b1;
state->filter[3][i].b2 = state->filter[3][0].b2;
- state->filter[3][i].input_gain = state->filter[3][0].input_gain;
state->filter[3][i].process = state->filter[3][0].process;
}
}
diff --git a/Alc/effects/modulator.c b/Alc/effects/modulator.c
index 0b0971b2..7e3e89b2 100644
--- a/Alc/effects/modulator.c
+++ b/Alc/effects/modulator.c
@@ -117,9 +117,9 @@ static ALvoid ALmodulatorState_update(ALmodulatorState *state, const ALCdevice *
{
state->Filter[i].a1 = -a;
state->Filter[i].a2 = 0.0f;
+ state->Filter[i].b0 = a;
state->Filter[i].b1 = -a;
state->Filter[i].b2 = 0.0f;
- state->Filter[i].input_gain = a;
state->Filter[i].process = ALfilterState_processC;
}
diff --git a/Alc/mixer_c.c b/Alc/mixer_c.c
index f741e28f..7dca7a61 100644
--- a/Alc/mixer_c.c
+++ b/Alc/mixer_c.c
@@ -98,18 +98,18 @@ void ALfilterState_processC(ALfilterState *filter, ALfloat *restrict dst, const
ALuint i;
if(numsamples > 1)
{
- dst[0] = filter->input_gain * src[0] +
+ dst[0] = filter->b0 * src[0] +
filter->b1 * filter->x[0] +
filter->b2 * filter->x[1] -
filter->a1 * filter->y[0] -
filter->a2 * filter->y[1];
- dst[1] = filter->input_gain * src[1] +
+ dst[1] = filter->b0 * src[1] +
filter->b1 * src[0] +
filter->b2 * filter->x[0] -
filter->a1 * dst[0] -
filter->a2 * filter->y[0];
for(i = 2;i < numsamples;i++)
- dst[i] = filter->input_gain * src[i] +
+ dst[i] = filter->b0 * src[i] +
filter->b1 * src[i-1] +
filter->b2 * src[i-2] -
filter->a1 * dst[i-1] -
@@ -121,7 +121,7 @@ void ALfilterState_processC(ALfilterState *filter, ALfloat *restrict dst, const
}
else if(numsamples == 1)
{
- dst[0] = filter->input_gain * src[0] +
+ dst[0] = filter->b0 * src[0] +
filter->b1 * filter->x[0] +
filter->b2 * filter->x[1] -
filter->a1 * filter->y[0] -