diff options
Diffstat (limited to 'Alc')
-rw-r--r-- | Alc/ALu.c | 83 |
1 files changed, 51 insertions, 32 deletions
@@ -793,9 +793,9 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALsourceProps *pro const ALCdevice *Device = ALContext->Device; const ALlistener *Listener = ALContext->Listener; aluVector Position, Velocity, Direction, SourceToListener; - ALfloat InnerAngle,OuterAngle,Angle,Distance,ClampedDist; + ALfloat InnerAngle,OuterAngle,Distance,ClampedDist; ALfloat MinVolume,MaxVolume,MinDist,MaxDist,Rolloff; - ALfloat ConeVolume,ConeHF,SourceVolume,ListenerGain; + ALfloat SourceVolume,ListenerGain; ALfloat DopplerFactor, SpeedOfSound; ALfloat AirAbsorptionFactor; ALfloat RoomAirAbsorption[MAX_SENDS]; @@ -1033,38 +1033,57 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALsourceProps *pro } /* Calculate directional soundcones */ - Angle = RAD2DEG(acosf(aluDotproduct(&Direction, &SourceToListener)) * ConeScale) * 2.0f; - if(Angle > InnerAngle && Angle <= OuterAngle) + if(InnerAngle < 360.0f) { - ALfloat scale = (Angle-InnerAngle) / (OuterAngle-InnerAngle); - ConeVolume = lerp(1.0f, ATOMIC_LOAD(&props->OuterGain, almemory_order_relaxed), - scale); - ConeHF = lerp(1.0f, ATOMIC_LOAD(&props->OuterGainHF, almemory_order_relaxed), - scale); - } - else if(Angle > OuterAngle) - { - ConeVolume = ATOMIC_LOAD(&props->OuterGain, almemory_order_relaxed); - ConeHF = ATOMIC_LOAD(&props->OuterGainHF, almemory_order_relaxed); - } - else - { - ConeVolume = 1.0f; - ConeHF = 1.0f; - } + ALfloat ConeVolume; + ALfloat ConeHF; + ALfloat Angle; + ALfloat scale; - DryGain *= ConeVolume; - if(WetGainAuto) - { - for(i = 0;i < NumSends;i++) - WetGain[i] *= ConeVolume; - } - if(DryGainHFAuto) - DryGainHF *= ConeHF; - if(WetGainHFAuto) - { - for(i = 0;i < NumSends;i++) - WetGainHF[i] *= ConeHF; + Angle = RAD2DEG(acosf(aluDotproduct(&Direction, &SourceToListener)) * ConeScale) * 2.0f; + if(Angle > InnerAngle) + { + if(Angle < OuterAngle) + { + scale = (Angle-InnerAngle) / (OuterAngle-InnerAngle); + ConeVolume = lerp( + 1.0f, ATOMIC_LOAD(&props->OuterGain, almemory_order_relaxed), scale + ); + ConeHF = lerp( + 1.0f, ATOMIC_LOAD(&props->OuterGainHF, almemory_order_relaxed), scale + ); + } + else + { + ConeVolume = ATOMIC_LOAD(&props->OuterGain, almemory_order_relaxed); + ConeHF = ATOMIC_LOAD(&props->OuterGainHF, almemory_order_relaxed); + } + DryGain *= ConeVolume; + if(DryGainHFAuto) + DryGainHF *= ConeHF; + } + + /* Wet path uses the total area of the cone emitter (the room will + * receive the same amount of sound regardless of its direction). + */ + scale = (asinf(maxf((OuterAngle-InnerAngle)/360.0f, 0.0f)) / F_PI) + + (InnerAngle/360.0f); + if(WetGainAuto) + { + ConeVolume = lerp( + 1.0f, ATOMIC_LOAD(&props->OuterGain, almemory_order_relaxed), scale + ); + for(i = 0;i < NumSends;i++) + WetGain[i] *= ConeVolume; + } + if(WetGainHFAuto) + { + ConeHF = lerp( + 1.0f, ATOMIC_LOAD(&props->OuterGainHF, almemory_order_relaxed), scale + ); + for(i = 0;i < NumSends;i++) + WetGainHF[i] *= ConeHF; + } } /* Clamp to Min/Max Gain */ |