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-rw-r--r--Alc/effects/reverb.c79
1 files changed, 77 insertions, 2 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index fab049f6..bc12bc3b 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -1055,6 +1055,77 @@ static ALvoid UpdateEchoLine(ALfloat lateGain, ALfloat echoTime, ALfloat decayTi
}
// Update the early and late 3D panning gains.
+static ALvoid UpdateDirectPanning(const ALCdevice *Device, const ALfloat *ReflectionsPan, const ALfloat *LateReverbPan, ALfloat Gain, ALreverbState *State)
+{
+ ALfloat AmbientGains[MAX_OUTPUT_CHANNELS];
+ ALfloat DirGains[MAX_OUTPUT_CHANNELS];
+ ALfloat coeffs[MAX_AMBI_COEFFS];
+ ALfloat length;
+ ALuint i;
+
+ ComputeAmbientGains(Device->AmbiCoeffs, Device->NumChannels, Gain, AmbientGains);
+
+ memset(State->Early.PanGain, 0, sizeof(State->Early.PanGain));
+ length = sqrtf(ReflectionsPan[0]*ReflectionsPan[0] + ReflectionsPan[1]*ReflectionsPan[1] + ReflectionsPan[2]*ReflectionsPan[2]);
+ if(!(length > FLT_EPSILON))
+ {
+ for(i = 0;i < MAX_OUTPUT_CHANNELS && Device->ChannelName[i] != InvalidChannel;i++)
+ {
+ if(Device->ChannelName[i] == LFE)
+ continue;
+ State->Early.PanGain[i&3][i] = AmbientGains[i];
+ }
+ }
+ else
+ {
+ ALfloat pan[3] = {
+ ReflectionsPan[0] / length,
+ ReflectionsPan[1] / length,
+ -ReflectionsPan[2] / length,
+ };
+ length = minf(length, 1.0f);
+
+ CalcDirectionCoeffs(pan, coeffs);
+ ComputePanningGains(Device->AmbiCoeffs, Device->NumChannels, coeffs, Gain, DirGains);
+ for(i = 0;i < MAX_OUTPUT_CHANNELS && Device->ChannelName[i] != InvalidChannel;i++)
+ {
+ if(Device->ChannelName[i] == LFE)
+ continue;
+ State->Early.PanGain[i&3][i] = lerp(AmbientGains[i], DirGains[i], length);
+ }
+ }
+
+ memset(State->Late.PanGain, 0, sizeof(State->Late.PanGain));
+ length = sqrtf(LateReverbPan[0]*LateReverbPan[0] + LateReverbPan[1]*LateReverbPan[1] + LateReverbPan[2]*LateReverbPan[2]);
+ if(!(length > FLT_EPSILON))
+ {
+ for(i = 0;i < MAX_OUTPUT_CHANNELS && Device->ChannelName[i] != InvalidChannel;i++)
+ {
+ if(Device->ChannelName[i] == LFE)
+ continue;
+ State->Late.PanGain[i&3][i] = AmbientGains[i];
+ }
+ }
+ else
+ {
+ ALfloat pan[3] = {
+ LateReverbPan[0] / length,
+ LateReverbPan[1] / length,
+ -LateReverbPan[2] / length,
+ };
+ length = minf(length, 1.0f);
+
+ CalcDirectionCoeffs(pan, coeffs);
+ ComputePanningGains(Device->AmbiCoeffs, Device->NumChannels, coeffs, Gain, DirGains);
+ for(i = 0;i < MAX_OUTPUT_CHANNELS && Device->ChannelName[i] != InvalidChannel;i++)
+ {
+ if(Device->ChannelName[i] == LFE)
+ continue;
+ State->Late.PanGain[i&3][i] = lerp(AmbientGains[i], DirGains[i], length);
+ }
+ }
+}
+
static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *ReflectionsPan, const ALfloat *LateReverbPan, ALfloat Gain, ALreverbState *State)
{
static const ALfloat EarlyPanAngles[4] = {
@@ -1187,8 +1258,12 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device
gain = props->Reverb.Gain * Slot->Gain * ReverbBoost;
// Update early and late 3D panning.
- Update3DPanning(Device, props->Reverb.ReflectionsPan,
- props->Reverb.LateReverbPan, gain, State);
+ if(Device->Hrtf || Device->FmtChans == DevFmtBFormat3D)
+ Update3DPanning(Device, props->Reverb.ReflectionsPan,
+ props->Reverb.LateReverbPan, gain, State);
+ else
+ UpdateDirectPanning(Device, props->Reverb.ReflectionsPan,
+ props->Reverb.LateReverbPan, gain, State);
}