diff options
Diffstat (limited to 'OpenAL32/alAuxEffectSlot.c')
-rw-r--r-- | OpenAL32/alAuxEffectSlot.c | 38 |
1 files changed, 18 insertions, 20 deletions
diff --git a/OpenAL32/alAuxEffectSlot.c b/OpenAL32/alAuxEffectSlot.c index a0bea3a3..700b9d28 100644 --- a/OpenAL32/alAuxEffectSlot.c +++ b/OpenAL32/alAuxEffectSlot.c @@ -59,9 +59,10 @@ ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots) while(i < n) { *list = calloc(1, sizeof(ALeffectslot)); - if(!(*list)) + if(!(*list) || !((*list)->EffectState=NoneCreate())) { // We must have run out or memory + free(*list); *list = NULL; alDeleteAuxiliaryEffectSlots(i, effectslots); alSetError(AL_OUT_OF_MEMORY); break; @@ -436,7 +437,7 @@ static ALvoid NoneProcess(ALeffectState *State, const ALeffectslot *Slot, ALuint (void)SamplesIn; (void)SamplesOut; } -static ALeffectState *NoneCreate(void) +ALeffectState *NoneCreate(void) { ALeffectState *state; @@ -457,27 +458,24 @@ static ALeffectState *NoneCreate(void) static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *ALEffectSlot, ALeffect *effect) { - if((!effect) || (effect->type != ALEffectSlot->effect.type)) + if(ALEffectSlot->effect.type != (effect?effect->type:AL_EFFECT_NULL)) { ALeffectState *NewState = NULL; - if(effect) + if(!effect || effect->type == AL_EFFECT_NULL) + NewState = NoneCreate(); + else if(effect->type == AL_EFFECT_EAXREVERB) + NewState = EAXVerbCreate(); + else if(effect->type == AL_EFFECT_REVERB) + NewState = VerbCreate(); + else if(effect->type == AL_EFFECT_ECHO) + NewState = EchoCreate(); + /* No new state? An error occured.. */ + if(NewState == NULL || + ALEffect_DeviceUpdate(NewState, Context->Device) == AL_FALSE) { - if(effect->type == AL_EFFECT_EAXREVERB) - NewState = EAXVerbCreate(); - else if(effect->type == AL_EFFECT_REVERB) - NewState = VerbCreate(); - else if(effect->type == AL_EFFECT_ECHO) - NewState = EchoCreate(); - else if(effect->type == AL_EFFECT_NULL) - NewState = NoneCreate(); - /* No new state? An error occured.. */ - if(NewState == NULL || - ALEffect_DeviceUpdate(NewState, Context->Device) == AL_FALSE) - { - if(NewState) - ALEffect_Destroy(NewState); - return; - } + if(NewState) + ALEffect_Destroy(NewState); + return; } if(ALEffectSlot->EffectState) ALEffect_Destroy(ALEffectSlot->EffectState); |