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-rw-r--r--alc/effects/dedicated.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/alc/effects/dedicated.cpp b/alc/effects/dedicated.cpp
index 816b6021..e71f75f0 100644
--- a/alc/effects/dedicated.cpp
+++ b/alc/effects/dedicated.cpp
@@ -58,7 +58,7 @@ void DedicatedState::update(const ALCcontext*, const EffectSlot *slot,
const float Gain{slot->Gain * props->Dedicated.Gain};
- if(slot->EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
+ if(slot->EffectType == EffectSlotType::DedicatedLFE)
{
const uint idx{!target.RealOut ? INVALID_CHANNEL_INDEX :
GetChannelIdxByName(*target.RealOut, LFE)};
@@ -68,7 +68,7 @@ void DedicatedState::update(const ALCcontext*, const EffectSlot *slot,
mTargetGains[idx] = Gain;
}
}
- else if(slot->EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
+ else if(slot->EffectType == EffectSlotType::DedicatedDialog)
{
/* Dialog goes to the front-center speaker if it exists, otherwise it
* plays from the front-center location. */