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-rw-r--r--alc/effects/distortion.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/alc/effects/distortion.cpp b/alc/effects/distortion.cpp
index ec1550f5..ac6486cb 100644
--- a/alc/effects/distortion.cpp
+++ b/alc/effects/distortion.cpp
@@ -49,7 +49,7 @@ struct DistortionState final : public EffectState {
ALboolean deviceUpdate(const ALCdevice *device) override;
void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
- void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override;
+ void process(const size_t samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override;
DEF_NEWDEL(DistortionState)
};
@@ -93,22 +93,22 @@ void DistortionState::update(const ALCcontext *context, const ALeffectslot *slot
ComputePanGains(target.Main, coeffs, slot->Params.Gain*props->Distortion.Gain, mGain);
}
-void DistortionState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, const al::span<FloatBufferLine> samplesOut)
+void DistortionState::process(const size_t samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, const al::span<FloatBufferLine> samplesOut)
{
const ALfloat fc{mEdgeCoeff};
- for(ALsizei base{0};base < samplesToDo;)
+ for(size_t base{0u};base < samplesToDo;)
{
/* Perform 4x oversampling to avoid aliasing. Oversampling greatly
* improves distortion quality and allows to implement lowpass and
* bandpass filters using high frequencies, at which classic IIR
* filters became unstable.
*/
- ALsizei todo{mini(BUFFERSIZE, (samplesToDo-base) * 4)};
+ size_t todo{minz(BUFFERSIZE, (samplesToDo-base) * 4)};
/* Fill oversample buffer using zero stuffing. Multiply the sample by
* the amount of oversampling to maintain the signal's power.
*/
- for(ALsizei i{0};i < todo;i++)
+ for(size_t i{0u};i < todo;i++)
mBuffer[0][i] = !(i&3) ? samplesIn[0][(i>>2)+base] * 4.0f : 0.0f;
/* First step, do lowpass filtering of original signal. Additionally
@@ -123,7 +123,7 @@ void DistortionState::process(const ALsizei samplesToDo, const FloatBufferLine *
* waveshaping are intended to modify waveform without boost/clipping/
* attenuation process.
*/
- for(ALsizei i{0};i < todo;i++)
+ for(size_t i{0u};i < todo;i++)
{
ALfloat smp{mBuffer[1][i]};
@@ -148,7 +148,7 @@ void DistortionState::process(const ALsizei samplesToDo, const FloatBufferLine *
if(!(std::fabs(gain) > GAIN_SILENCE_THRESHOLD))
continue;
- for(ALsizei i{0};i < todo;i++)
+ for(size_t i{0u};i < todo;i++)
output[base+i] += gain * mBuffer[1][i*4];
}