diff options
Diffstat (limited to 'alc/effects/reverb.cpp')
-rw-r--r-- | alc/effects/reverb.cpp | 756 |
1 files changed, 378 insertions, 378 deletions
diff --git a/alc/effects/reverb.cpp b/alc/effects/reverb.cpp index 036d6f23..6602d183 100644 --- a/alc/effects/reverb.cpp +++ b/alc/effects/reverb.cpp @@ -1668,297 +1668,297 @@ void ReverbState::process(const size_t samplesToDo, const al::span<const FloatBu } -void EAXReverb_setParami(EffectProps *props, ALCcontext *context, ALenum param, int val) +void EAXReverb_setParami(EffectProps *props, ALenum param, int val) { switch(param) { - case AL_EAXREVERB_DECAY_HFLIMIT: - if(!(val >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && val <= AL_EAXREVERB_MAX_DECAY_HFLIMIT)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb decay hflimit out of range"); - props->Reverb.DecayHFLimit = val != AL_FALSE; - break; - - default: - context->setError(AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x", - param); + case AL_EAXREVERB_DECAY_HFLIMIT: + if(!(val >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && val <= AL_EAXREVERB_MAX_DECAY_HFLIMIT)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range"}; + props->Reverb.DecayHFLimit = val != AL_FALSE; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x", + param}; } } -void EAXReverb_setParamiv(EffectProps *props, ALCcontext *context, ALenum param, const int *vals) -{ EAXReverb_setParami(props, context, param, vals[0]); } -void EAXReverb_setParamf(EffectProps *props, ALCcontext *context, ALenum param, float val) +void EAXReverb_setParamiv(EffectProps *props, ALenum param, const int *vals) +{ EAXReverb_setParami(props, param, vals[0]); } +void EAXReverb_setParamf(EffectProps *props, ALenum param, float val) { switch(param) { - case AL_EAXREVERB_DENSITY: - if(!(val >= AL_EAXREVERB_MIN_DENSITY && val <= AL_EAXREVERB_MAX_DENSITY)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb density out of range"); - props->Reverb.Density = val; - break; - - case AL_EAXREVERB_DIFFUSION: - if(!(val >= AL_EAXREVERB_MIN_DIFFUSION && val <= AL_EAXREVERB_MAX_DIFFUSION)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb diffusion out of range"); - props->Reverb.Diffusion = val; - break; - - case AL_EAXREVERB_GAIN: - if(!(val >= AL_EAXREVERB_MIN_GAIN && val <= AL_EAXREVERB_MAX_GAIN)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb gain out of range"); - props->Reverb.Gain = val; - break; - - case AL_EAXREVERB_GAINHF: - if(!(val >= AL_EAXREVERB_MIN_GAINHF && val <= AL_EAXREVERB_MAX_GAINHF)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb gainhf out of range"); - props->Reverb.GainHF = val; - break; - - case AL_EAXREVERB_GAINLF: - if(!(val >= AL_EAXREVERB_MIN_GAINLF && val <= AL_EAXREVERB_MAX_GAINLF)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb gainlf out of range"); - props->Reverb.GainLF = val; - break; - - case AL_EAXREVERB_DECAY_TIME: - if(!(val >= AL_EAXREVERB_MIN_DECAY_TIME && val <= AL_EAXREVERB_MAX_DECAY_TIME)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb decay time out of range"); - props->Reverb.DecayTime = val; - break; - - case AL_EAXREVERB_DECAY_HFRATIO: - if(!(val >= AL_EAXREVERB_MIN_DECAY_HFRATIO && val <= AL_EAXREVERB_MAX_DECAY_HFRATIO)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb decay hfratio out of range"); - props->Reverb.DecayHFRatio = val; - break; - - case AL_EAXREVERB_DECAY_LFRATIO: - if(!(val >= AL_EAXREVERB_MIN_DECAY_LFRATIO && val <= AL_EAXREVERB_MAX_DECAY_LFRATIO)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb decay lfratio out of range"); - props->Reverb.DecayLFRatio = val; - break; - - case AL_EAXREVERB_REFLECTIONS_GAIN: - if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN && val <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb reflections gain out of range"); - props->Reverb.ReflectionsGain = val; - break; - - case AL_EAXREVERB_REFLECTIONS_DELAY: - if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY && val <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb reflections delay out of range"); - props->Reverb.ReflectionsDelay = val; - break; - - case AL_EAXREVERB_LATE_REVERB_GAIN: - if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN && val <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb late reverb gain out of range"); - props->Reverb.LateReverbGain = val; - break; - - case AL_EAXREVERB_LATE_REVERB_DELAY: - if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY && val <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb late reverb delay out of range"); - props->Reverb.LateReverbDelay = val; - break; - - case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: - if(!(val >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb air absorption gainhf out of range"); - props->Reverb.AirAbsorptionGainHF = val; - break; - - case AL_EAXREVERB_ECHO_TIME: - if(!(val >= AL_EAXREVERB_MIN_ECHO_TIME && val <= AL_EAXREVERB_MAX_ECHO_TIME)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb echo time out of range"); - props->Reverb.EchoTime = val; - break; - - case AL_EAXREVERB_ECHO_DEPTH: - if(!(val >= AL_EAXREVERB_MIN_ECHO_DEPTH && val <= AL_EAXREVERB_MAX_ECHO_DEPTH)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb echo depth out of range"); - props->Reverb.EchoDepth = val; - break; - - case AL_EAXREVERB_MODULATION_TIME: - if(!(val >= AL_EAXREVERB_MIN_MODULATION_TIME && val <= AL_EAXREVERB_MAX_MODULATION_TIME)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb modulation time out of range"); - props->Reverb.ModulationTime = val; - break; - - case AL_EAXREVERB_MODULATION_DEPTH: - if(!(val >= AL_EAXREVERB_MIN_MODULATION_DEPTH && val <= AL_EAXREVERB_MAX_MODULATION_DEPTH)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb modulation depth out of range"); - props->Reverb.ModulationDepth = val; - break; - - case AL_EAXREVERB_HFREFERENCE: - if(!(val >= AL_EAXREVERB_MIN_HFREFERENCE && val <= AL_EAXREVERB_MAX_HFREFERENCE)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb hfreference out of range"); - props->Reverb.HFReference = val; - break; - - case AL_EAXREVERB_LFREFERENCE: - if(!(val >= AL_EAXREVERB_MIN_LFREFERENCE && val <= AL_EAXREVERB_MAX_LFREFERENCE)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb lfreference out of range"); - props->Reverb.LFReference = val; - break; - - case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: - if(!(val >= AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb room rolloff factor out of range"); - props->Reverb.RoomRolloffFactor = val; - break; - - default: - context->setError(AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param); + case AL_EAXREVERB_DENSITY: + if(!(val >= AL_EAXREVERB_MIN_DENSITY && val <= AL_EAXREVERB_MAX_DENSITY)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb density out of range"}; + props->Reverb.Density = val; + break; + + case AL_EAXREVERB_DIFFUSION: + if(!(val >= AL_EAXREVERB_MIN_DIFFUSION && val <= AL_EAXREVERB_MAX_DIFFUSION)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb diffusion out of range"}; + props->Reverb.Diffusion = val; + break; + + case AL_EAXREVERB_GAIN: + if(!(val >= AL_EAXREVERB_MIN_GAIN && val <= AL_EAXREVERB_MAX_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gain out of range"}; + props->Reverb.Gain = val; + break; + + case AL_EAXREVERB_GAINHF: + if(!(val >= AL_EAXREVERB_MIN_GAINHF && val <= AL_EAXREVERB_MAX_GAINHF)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainhf out of range"}; + props->Reverb.GainHF = val; + break; + + case AL_EAXREVERB_GAINLF: + if(!(val >= AL_EAXREVERB_MIN_GAINLF && val <= AL_EAXREVERB_MAX_GAINLF)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainlf out of range"}; + props->Reverb.GainLF = val; + break; + + case AL_EAXREVERB_DECAY_TIME: + if(!(val >= AL_EAXREVERB_MIN_DECAY_TIME && val <= AL_EAXREVERB_MAX_DECAY_TIME)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay time out of range"}; + props->Reverb.DecayTime = val; + break; + + case AL_EAXREVERB_DECAY_HFRATIO: + if(!(val >= AL_EAXREVERB_MIN_DECAY_HFRATIO && val <= AL_EAXREVERB_MAX_DECAY_HFRATIO)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range"}; + props->Reverb.DecayHFRatio = val; + break; + + case AL_EAXREVERB_DECAY_LFRATIO: + if(!(val >= AL_EAXREVERB_MIN_DECAY_LFRATIO && val <= AL_EAXREVERB_MAX_DECAY_LFRATIO)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay lfratio out of range"}; + props->Reverb.DecayLFRatio = val; + break; + + case AL_EAXREVERB_REFLECTIONS_GAIN: + if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN && val <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections gain out of range"}; + props->Reverb.ReflectionsGain = val; + break; + + case AL_EAXREVERB_REFLECTIONS_DELAY: + if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY && val <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections delay out of range"}; + props->Reverb.ReflectionsDelay = val; + break; + + case AL_EAXREVERB_LATE_REVERB_GAIN: + if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN && val <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range"}; + props->Reverb.LateReverbGain = val; + break; + + case AL_EAXREVERB_LATE_REVERB_DELAY: + if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY && val <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range"}; + props->Reverb.LateReverbDelay = val; + break; + + case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: + if(!(val >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range"}; + props->Reverb.AirAbsorptionGainHF = val; + break; + + case AL_EAXREVERB_ECHO_TIME: + if(!(val >= AL_EAXREVERB_MIN_ECHO_TIME && val <= AL_EAXREVERB_MAX_ECHO_TIME)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo time out of range"}; + props->Reverb.EchoTime = val; + break; + + case AL_EAXREVERB_ECHO_DEPTH: + if(!(val >= AL_EAXREVERB_MIN_ECHO_DEPTH && val <= AL_EAXREVERB_MAX_ECHO_DEPTH)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo depth out of range"}; + props->Reverb.EchoDepth = val; + break; + + case AL_EAXREVERB_MODULATION_TIME: + if(!(val >= AL_EAXREVERB_MIN_MODULATION_TIME && val <= AL_EAXREVERB_MAX_MODULATION_TIME)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation time out of range"}; + props->Reverb.ModulationTime = val; + break; + + case AL_EAXREVERB_MODULATION_DEPTH: + if(!(val >= AL_EAXREVERB_MIN_MODULATION_DEPTH && val <= AL_EAXREVERB_MAX_MODULATION_DEPTH)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation depth out of range"}; + props->Reverb.ModulationDepth = val; + break; + + case AL_EAXREVERB_HFREFERENCE: + if(!(val >= AL_EAXREVERB_MIN_HFREFERENCE && val <= AL_EAXREVERB_MAX_HFREFERENCE)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb hfreference out of range"}; + props->Reverb.HFReference = val; + break; + + case AL_EAXREVERB_LFREFERENCE: + if(!(val >= AL_EAXREVERB_MIN_LFREFERENCE && val <= AL_EAXREVERB_MAX_LFREFERENCE)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb lfreference out of range"}; + props->Reverb.LFReference = val; + break; + + case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: + if(!(val >= AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range"}; + props->Reverb.RoomRolloffFactor = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param}; } } -void EAXReverb_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const float *vals) +void EAXReverb_setParamfv(EffectProps *props, ALenum param, const float *vals) { switch(param) { - case AL_EAXREVERB_REFLECTIONS_PAN: - if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2]))) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb reflections pan out of range"); - props->Reverb.ReflectionsPan[0] = vals[0]; - props->Reverb.ReflectionsPan[1] = vals[1]; - props->Reverb.ReflectionsPan[2] = vals[2]; - break; - case AL_EAXREVERB_LATE_REVERB_PAN: - if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2]))) - SETERR_RETURN(context, AL_INVALID_VALUE,, "EAX Reverb late reverb pan out of range"); - props->Reverb.LateReverbPan[0] = vals[0]; - props->Reverb.LateReverbPan[1] = vals[1]; - props->Reverb.LateReverbPan[2] = vals[2]; - break; - - default: - EAXReverb_setParamf(props, context, param, vals[0]); - break; + case AL_EAXREVERB_REFLECTIONS_PAN: + if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2]))) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections pan out of range"}; + props->Reverb.ReflectionsPan[0] = vals[0]; + props->Reverb.ReflectionsPan[1] = vals[1]; + props->Reverb.ReflectionsPan[2] = vals[2]; + break; + case AL_EAXREVERB_LATE_REVERB_PAN: + if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2]))) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb pan out of range"}; + props->Reverb.LateReverbPan[0] = vals[0]; + props->Reverb.LateReverbPan[1] = vals[1]; + props->Reverb.LateReverbPan[2] = vals[2]; + break; + + default: + EAXReverb_setParamf(props, param, vals[0]); + break; } } -void EAXReverb_getParami(const EffectProps *props, ALCcontext *context, ALenum param, int *val) +void EAXReverb_getParami(const EffectProps *props, ALenum param, int *val) { switch(param) { - case AL_EAXREVERB_DECAY_HFLIMIT: - *val = props->Reverb.DecayHFLimit; - break; + case AL_EAXREVERB_DECAY_HFLIMIT: + *val = props->Reverb.DecayHFLimit; + break; - default: - context->setError(AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x", - param); + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x", + param}; } } -void EAXReverb_getParamiv(const EffectProps *props, ALCcontext *context, ALenum param, int *vals) -{ EAXReverb_getParami(props, context, param, vals); } -void EAXReverb_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, float *val) +void EAXReverb_getParamiv(const EffectProps *props, ALenum param, int *vals) +{ EAXReverb_getParami(props, param, vals); } +void EAXReverb_getParamf(const EffectProps *props, ALenum param, float *val) { switch(param) { - case AL_EAXREVERB_DENSITY: - *val = props->Reverb.Density; - break; + case AL_EAXREVERB_DENSITY: + *val = props->Reverb.Density; + break; - case AL_EAXREVERB_DIFFUSION: - *val = props->Reverb.Diffusion; - break; + case AL_EAXREVERB_DIFFUSION: + *val = props->Reverb.Diffusion; + break; - case AL_EAXREVERB_GAIN: - *val = props->Reverb.Gain; - break; + case AL_EAXREVERB_GAIN: + *val = props->Reverb.Gain; + break; - case AL_EAXREVERB_GAINHF: - *val = props->Reverb.GainHF; - break; + case AL_EAXREVERB_GAINHF: + *val = props->Reverb.GainHF; + break; - case AL_EAXREVERB_GAINLF: - *val = props->Reverb.GainLF; - break; + case AL_EAXREVERB_GAINLF: + *val = props->Reverb.GainLF; + break; - case AL_EAXREVERB_DECAY_TIME: - *val = props->Reverb.DecayTime; - break; + case AL_EAXREVERB_DECAY_TIME: + *val = props->Reverb.DecayTime; + break; - case AL_EAXREVERB_DECAY_HFRATIO: - *val = props->Reverb.DecayHFRatio; - break; + case AL_EAXREVERB_DECAY_HFRATIO: + *val = props->Reverb.DecayHFRatio; + break; - case AL_EAXREVERB_DECAY_LFRATIO: - *val = props->Reverb.DecayLFRatio; - break; + case AL_EAXREVERB_DECAY_LFRATIO: + *val = props->Reverb.DecayLFRatio; + break; - case AL_EAXREVERB_REFLECTIONS_GAIN: - *val = props->Reverb.ReflectionsGain; - break; + case AL_EAXREVERB_REFLECTIONS_GAIN: + *val = props->Reverb.ReflectionsGain; + break; - case AL_EAXREVERB_REFLECTIONS_DELAY: - *val = props->Reverb.ReflectionsDelay; - break; + case AL_EAXREVERB_REFLECTIONS_DELAY: + *val = props->Reverb.ReflectionsDelay; + break; - case AL_EAXREVERB_LATE_REVERB_GAIN: - *val = props->Reverb.LateReverbGain; - break; + case AL_EAXREVERB_LATE_REVERB_GAIN: + *val = props->Reverb.LateReverbGain; + break; - case AL_EAXREVERB_LATE_REVERB_DELAY: - *val = props->Reverb.LateReverbDelay; - break; + case AL_EAXREVERB_LATE_REVERB_DELAY: + *val = props->Reverb.LateReverbDelay; + break; - case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: - *val = props->Reverb.AirAbsorptionGainHF; - break; + case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: + *val = props->Reverb.AirAbsorptionGainHF; + break; - case AL_EAXREVERB_ECHO_TIME: - *val = props->Reverb.EchoTime; - break; + case AL_EAXREVERB_ECHO_TIME: + *val = props->Reverb.EchoTime; + break; - case AL_EAXREVERB_ECHO_DEPTH: - *val = props->Reverb.EchoDepth; - break; + case AL_EAXREVERB_ECHO_DEPTH: + *val = props->Reverb.EchoDepth; + break; - case AL_EAXREVERB_MODULATION_TIME: - *val = props->Reverb.ModulationTime; - break; + case AL_EAXREVERB_MODULATION_TIME: + *val = props->Reverb.ModulationTime; + break; - case AL_EAXREVERB_MODULATION_DEPTH: - *val = props->Reverb.ModulationDepth; - break; + case AL_EAXREVERB_MODULATION_DEPTH: + *val = props->Reverb.ModulationDepth; + break; - case AL_EAXREVERB_HFREFERENCE: - *val = props->Reverb.HFReference; - break; + case AL_EAXREVERB_HFREFERENCE: + *val = props->Reverb.HFReference; + break; - case AL_EAXREVERB_LFREFERENCE: - *val = props->Reverb.LFReference; - break; + case AL_EAXREVERB_LFREFERENCE: + *val = props->Reverb.LFReference; + break; - case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: - *val = props->Reverb.RoomRolloffFactor; - break; + case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: + *val = props->Reverb.RoomRolloffFactor; + break; - default: - context->setError(AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param); + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param}; } } -void EAXReverb_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, float *vals) +void EAXReverb_getParamfv(const EffectProps *props, ALenum param, float *vals) { switch(param) { - case AL_EAXREVERB_REFLECTIONS_PAN: - vals[0] = props->Reverb.ReflectionsPan[0]; - vals[1] = props->Reverb.ReflectionsPan[1]; - vals[2] = props->Reverb.ReflectionsPan[2]; - break; - case AL_EAXREVERB_LATE_REVERB_PAN: - vals[0] = props->Reverb.LateReverbPan[0]; - vals[1] = props->Reverb.LateReverbPan[1]; - vals[2] = props->Reverb.LateReverbPan[2]; - break; - - default: - EAXReverb_getParamf(props, context, param, vals); - break; + case AL_EAXREVERB_REFLECTIONS_PAN: + vals[0] = props->Reverb.ReflectionsPan[0]; + vals[1] = props->Reverb.ReflectionsPan[1]; + vals[2] = props->Reverb.ReflectionsPan[2]; + break; + case AL_EAXREVERB_LATE_REVERB_PAN: + vals[0] = props->Reverb.LateReverbPan[0]; + vals[1] = props->Reverb.LateReverbPan[1]; + vals[2] = props->Reverb.LateReverbPan[2]; + break; + + default: + EAXReverb_getParamf(props, param, vals); + break; } } @@ -2005,177 +2005,177 @@ EffectProps ReverbStateFactory::getDefaultProps() const noexcept } -void StdReverb_setParami(EffectProps *props, ALCcontext *context, ALenum param, int val) +void StdReverb_setParami(EffectProps *props, ALenum param, int val) { switch(param) { - case AL_REVERB_DECAY_HFLIMIT: - if(!(val >= AL_REVERB_MIN_DECAY_HFLIMIT && val <= AL_REVERB_MAX_DECAY_HFLIMIT)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Reverb decay hflimit out of range"); - props->Reverb.DecayHFLimit = val != AL_FALSE; - break; - - default: - context->setError(AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param); + case AL_REVERB_DECAY_HFLIMIT: + if(!(val >= AL_REVERB_MIN_DECAY_HFLIMIT && val <= AL_REVERB_MAX_DECAY_HFLIMIT)) + throw effect_exception{AL_INVALID_VALUE, "Reverb decay hflimit out of range"}; + props->Reverb.DecayHFLimit = val != AL_FALSE; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param}; } } -void StdReverb_setParamiv(EffectProps *props, ALCcontext *context, ALenum param, const int *vals) -{ StdReverb_setParami(props, context, param, vals[0]); } -void StdReverb_setParamf(EffectProps *props, ALCcontext *context, ALenum param, float val) +void StdReverb_setParamiv(EffectProps *props, ALenum param, const int *vals) +{ StdReverb_setParami(props, param, vals[0]); } +void StdReverb_setParamf(EffectProps *props, ALenum param, float val) { switch(param) { - case AL_REVERB_DENSITY: - if(!(val >= AL_REVERB_MIN_DENSITY && val <= AL_REVERB_MAX_DENSITY)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Reverb density out of range"); - props->Reverb.Density = val; - break; - - case AL_REVERB_DIFFUSION: - if(!(val >= AL_REVERB_MIN_DIFFUSION && val <= AL_REVERB_MAX_DIFFUSION)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Reverb diffusion out of range"); - props->Reverb.Diffusion = val; - break; - - case AL_REVERB_GAIN: - if(!(val >= AL_REVERB_MIN_GAIN && val <= AL_REVERB_MAX_GAIN)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Reverb gain out of range"); - props->Reverb.Gain = val; - break; - - case AL_REVERB_GAINHF: - if(!(val >= AL_REVERB_MIN_GAINHF && val <= AL_REVERB_MAX_GAINHF)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Reverb gainhf out of range"); - props->Reverb.GainHF = val; - break; - - case AL_REVERB_DECAY_TIME: - if(!(val >= AL_REVERB_MIN_DECAY_TIME && val <= AL_REVERB_MAX_DECAY_TIME)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Reverb decay time out of range"); - props->Reverb.DecayTime = val; - break; - - case AL_REVERB_DECAY_HFRATIO: - if(!(val >= AL_REVERB_MIN_DECAY_HFRATIO && val <= AL_REVERB_MAX_DECAY_HFRATIO)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Reverb decay hfratio out of range"); - props->Reverb.DecayHFRatio = val; - break; - - case AL_REVERB_REFLECTIONS_GAIN: - if(!(val >= AL_REVERB_MIN_REFLECTIONS_GAIN && val <= AL_REVERB_MAX_REFLECTIONS_GAIN)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Reverb reflections gain out of range"); - props->Reverb.ReflectionsGain = val; - break; - - case AL_REVERB_REFLECTIONS_DELAY: - if(!(val >= AL_REVERB_MIN_REFLECTIONS_DELAY && val <= AL_REVERB_MAX_REFLECTIONS_DELAY)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Reverb reflections delay out of range"); - props->Reverb.ReflectionsDelay = val; - break; - - case AL_REVERB_LATE_REVERB_GAIN: - if(!(val >= AL_REVERB_MIN_LATE_REVERB_GAIN && val <= AL_REVERB_MAX_LATE_REVERB_GAIN)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Reverb late reverb gain out of range"); - props->Reverb.LateReverbGain = val; - break; - - case AL_REVERB_LATE_REVERB_DELAY: - if(!(val >= AL_REVERB_MIN_LATE_REVERB_DELAY && val <= AL_REVERB_MAX_LATE_REVERB_DELAY)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Reverb late reverb delay out of range"); - props->Reverb.LateReverbDelay = val; - break; - - case AL_REVERB_AIR_ABSORPTION_GAINHF: - if(!(val >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Reverb air absorption gainhf out of range"); - props->Reverb.AirAbsorptionGainHF = val; - break; - - case AL_REVERB_ROOM_ROLLOFF_FACTOR: - if(!(val >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Reverb room rolloff factor out of range"); - props->Reverb.RoomRolloffFactor = val; - break; - - default: - context->setError(AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param); + case AL_REVERB_DENSITY: + if(!(val >= AL_REVERB_MIN_DENSITY && val <= AL_REVERB_MAX_DENSITY)) + throw effect_exception{AL_INVALID_VALUE, "Reverb density out of range"}; + props->Reverb.Density = val; + break; + + case AL_REVERB_DIFFUSION: + if(!(val >= AL_REVERB_MIN_DIFFUSION && val <= AL_REVERB_MAX_DIFFUSION)) + throw effect_exception{AL_INVALID_VALUE, "Reverb diffusion out of range"}; + props->Reverb.Diffusion = val; + break; + + case AL_REVERB_GAIN: + if(!(val >= AL_REVERB_MIN_GAIN && val <= AL_REVERB_MAX_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "Reverb gain out of range"}; + props->Reverb.Gain = val; + break; + + case AL_REVERB_GAINHF: + if(!(val >= AL_REVERB_MIN_GAINHF && val <= AL_REVERB_MAX_GAINHF)) + throw effect_exception{AL_INVALID_VALUE, "Reverb gainhf out of range"}; + props->Reverb.GainHF = val; + break; + + case AL_REVERB_DECAY_TIME: + if(!(val >= AL_REVERB_MIN_DECAY_TIME && val <= AL_REVERB_MAX_DECAY_TIME)) + throw effect_exception{AL_INVALID_VALUE, "Reverb decay time out of range"}; + props->Reverb.DecayTime = val; + break; + + case AL_REVERB_DECAY_HFRATIO: + if(!(val >= AL_REVERB_MIN_DECAY_HFRATIO && val <= AL_REVERB_MAX_DECAY_HFRATIO)) + throw effect_exception{AL_INVALID_VALUE, "Reverb decay hfratio out of range"}; + props->Reverb.DecayHFRatio = val; + break; + + case AL_REVERB_REFLECTIONS_GAIN: + if(!(val >= AL_REVERB_MIN_REFLECTIONS_GAIN && val <= AL_REVERB_MAX_REFLECTIONS_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "Reverb reflections gain out of range"}; + props->Reverb.ReflectionsGain = val; + break; + + case AL_REVERB_REFLECTIONS_DELAY: + if(!(val >= AL_REVERB_MIN_REFLECTIONS_DELAY && val <= AL_REVERB_MAX_REFLECTIONS_DELAY)) + throw effect_exception{AL_INVALID_VALUE, "Reverb reflections delay out of range"}; + props->Reverb.ReflectionsDelay = val; + break; + + case AL_REVERB_LATE_REVERB_GAIN: + if(!(val >= AL_REVERB_MIN_LATE_REVERB_GAIN && val <= AL_REVERB_MAX_LATE_REVERB_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb gain out of range"}; + props->Reverb.LateReverbGain = val; + break; + + case AL_REVERB_LATE_REVERB_DELAY: + if(!(val >= AL_REVERB_MIN_LATE_REVERB_DELAY && val <= AL_REVERB_MAX_LATE_REVERB_DELAY)) + throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb delay out of range"}; + props->Reverb.LateReverbDelay = val; + break; + + case AL_REVERB_AIR_ABSORPTION_GAINHF: + if(!(val >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF)) + throw effect_exception{AL_INVALID_VALUE, "Reverb air absorption gainhf out of range"}; + props->Reverb.AirAbsorptionGainHF = val; + break; + + case AL_REVERB_ROOM_ROLLOFF_FACTOR: + if(!(val >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR)) + throw effect_exception{AL_INVALID_VALUE, "Reverb room rolloff factor out of range"}; + props->Reverb.RoomRolloffFactor = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param}; } } -void StdReverb_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const float *vals) -{ StdReverb_setParamf(props, context, param, vals[0]); } +void StdReverb_setParamfv(EffectProps *props, ALenum param, const float *vals) +{ StdReverb_setParamf(props, param, vals[0]); } -void StdReverb_getParami(const EffectProps *props, ALCcontext *context, ALenum param, int *val) +void StdReverb_getParami(const EffectProps *props, ALenum param, int *val) { switch(param) { - case AL_REVERB_DECAY_HFLIMIT: - *val = props->Reverb.DecayHFLimit; - break; + case AL_REVERB_DECAY_HFLIMIT: + *val = props->Reverb.DecayHFLimit; + break; - default: - context->setError(AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param); + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param}; } } -void StdReverb_getParamiv(const EffectProps *props, ALCcontext *context, ALenum param, int *vals) -{ StdReverb_getParami(props, context, param, vals); } -void StdReverb_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, float *val) +void StdReverb_getParamiv(const EffectProps *props, ALenum param, int *vals) +{ StdReverb_getParami(props, param, vals); } +void StdReverb_getParamf(const EffectProps *props, ALenum param, float *val) { switch(param) { - case AL_REVERB_DENSITY: - *val = props->Reverb.Density; - break; + case AL_REVERB_DENSITY: + *val = props->Reverb.Density; + break; - case AL_REVERB_DIFFUSION: - *val = props->Reverb.Diffusion; - break; + case AL_REVERB_DIFFUSION: + *val = props->Reverb.Diffusion; + break; - case AL_REVERB_GAIN: - *val = props->Reverb.Gain; - break; + case AL_REVERB_GAIN: + *val = props->Reverb.Gain; + break; - case AL_REVERB_GAINHF: - *val = props->Reverb.GainHF; - break; + case AL_REVERB_GAINHF: + *val = props->Reverb.GainHF; + break; - case AL_REVERB_DECAY_TIME: - *val = props->Reverb.DecayTime; - break; + case AL_REVERB_DECAY_TIME: + *val = props->Reverb.DecayTime; + break; - case AL_REVERB_DECAY_HFRATIO: - *val = props->Reverb.DecayHFRatio; - break; + case AL_REVERB_DECAY_HFRATIO: + *val = props->Reverb.DecayHFRatio; + break; - case AL_REVERB_REFLECTIONS_GAIN: - *val = props->Reverb.ReflectionsGain; - break; + case AL_REVERB_REFLECTIONS_GAIN: + *val = props->Reverb.ReflectionsGain; + break; - case AL_REVERB_REFLECTIONS_DELAY: - *val = props->Reverb.ReflectionsDelay; - break; + case AL_REVERB_REFLECTIONS_DELAY: + *val = props->Reverb.ReflectionsDelay; + break; - case AL_REVERB_LATE_REVERB_GAIN: - *val = props->Reverb.LateReverbGain; - break; + case AL_REVERB_LATE_REVERB_GAIN: + *val = props->Reverb.LateReverbGain; + break; - case AL_REVERB_LATE_REVERB_DELAY: - *val = props->Reverb.LateReverbDelay; - break; + case AL_REVERB_LATE_REVERB_DELAY: + *val = props->Reverb.LateReverbDelay; + break; - case AL_REVERB_AIR_ABSORPTION_GAINHF: - *val = props->Reverb.AirAbsorptionGainHF; - break; + case AL_REVERB_AIR_ABSORPTION_GAINHF: + *val = props->Reverb.AirAbsorptionGainHF; + break; - case AL_REVERB_ROOM_ROLLOFF_FACTOR: - *val = props->Reverb.RoomRolloffFactor; - break; + case AL_REVERB_ROOM_ROLLOFF_FACTOR: + *val = props->Reverb.RoomRolloffFactor; + break; - default: - context->setError(AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param); + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param}; } } -void StdReverb_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, float *vals) -{ StdReverb_getParamf(props, context, param, vals); } +void StdReverb_getParamfv(const EffectProps *props, ALenum param, float *vals) +{ StdReverb_getParamf(props, param, vals); } DEFINE_ALEFFECT_VTABLE(StdReverb); |