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-rw-r--r--cmake/CheckSharedFunctionExists.cmake4
-rw-r--r--cmake/FindDSound.cmake26
-rw-r--r--cmake/FindFFmpeg.cmake6
-rw-r--r--cmake/FindOSS.cmake14
-rw-r--r--cmake/FindSDL2.cmake20
-rw-r--r--cmake/FindWindowsSDK.cmake626
6 files changed, 672 insertions, 24 deletions
diff --git a/cmake/CheckSharedFunctionExists.cmake b/cmake/CheckSharedFunctionExists.cmake
index 7975f233..c691fa9c 100644
--- a/cmake/CheckSharedFunctionExists.cmake
+++ b/cmake/CheckSharedFunctionExists.cmake
@@ -34,7 +34,7 @@
# License text for the above reference.)
MACRO(CHECK_SHARED_FUNCTION_EXISTS SYMBOL FILES LIBRARY LOCATION VARIABLE)
- IF("${VARIABLE}" MATCHES "^${VARIABLE}$")
+ IF(NOT DEFINED "${VARIABLE}" OR "x${${VARIABLE}}" STREQUAL "x${VARIABLE}")
SET(CMAKE_CONFIGURABLE_FILE_CONTENT "/* */\n")
SET(MACRO_CHECK_SYMBOL_EXISTS_FLAGS ${CMAKE_REQUIRED_FLAGS})
IF(CMAKE_REQUIRED_LIBRARIES)
@@ -88,5 +88,5 @@ MACRO(CHECK_SHARED_FUNCTION_EXISTS SYMBOL FILES LIBRARY LOCATION VARIABLE)
"${OUTPUT}\nFile ${CMAKE_CURRENT_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/CMakeTmp/CheckSymbolExists.c:\n"
"${CMAKE_CONFIGURABLE_FILE_CONTENT}\n")
ENDIF(${VARIABLE})
- ENDIF("${VARIABLE}" MATCHES "^${VARIABLE}$")
+ ENDIF(NOT DEFINED "${VARIABLE}" OR "x${${VARIABLE}}" STREQUAL "x${VARIABLE}")
ENDMACRO(CHECK_SHARED_FUNCTION_EXISTS)
diff --git a/cmake/FindDSound.cmake b/cmake/FindDSound.cmake
index 0ddf98aa..4078deb5 100644
--- a/cmake/FindDSound.cmake
+++ b/cmake/FindDSound.cmake
@@ -8,24 +8,30 @@
# DSOUND_LIBRARY - the dsound library
#
+if (WIN32)
+ include(FindWindowsSDK)
+ if (WINDOWSSDK_FOUND)
+ get_windowssdk_library_dirs(${WINDOWSSDK_PREFERRED_DIR} WINSDK_LIB_DIRS)
+ get_windowssdk_include_dirs(${WINDOWSSDK_PREFERRED_DIR} WINSDK_INCLUDE_DIRS)
+ endif()
+endif()
+
+# DSOUND_INCLUDE_DIR
find_path(DSOUND_INCLUDE_DIR
- NAMES dsound.h
- PATHS "${DXSDK_DIR}"
+ NAMES "dsound.h"
+ PATHS "${DXSDK_DIR}" ${WINSDK_INCLUDE_DIRS}
PATH_SUFFIXES include
- DOC "The DirectSound include directory"
-)
+ DOC "The DirectSound include directory")
+# DSOUND_LIBRARY
find_library(DSOUND_LIBRARY
NAMES dsound
- PATHS "${DXSDK_DIR}"
+ PATHS "${DXSDK_DIR}" ${WINSDK_LIB_DIRS}
PATH_SUFFIXES lib lib/x86 lib/x64
- DOC "The DirectSound library"
-)
+ DOC "The DirectSound library")
include(FindPackageHandleStandardArgs)
-find_package_handle_standard_args(DSound
- REQUIRED_VARS DSOUND_LIBRARY DSOUND_INCLUDE_DIR
-)
+find_package_handle_standard_args(DSound REQUIRED_VARS DSOUND_LIBRARY DSOUND_INCLUDE_DIR)
if(DSOUND_FOUND)
set(DSOUND_LIBRARIES ${DSOUND_LIBRARY})
diff --git a/cmake/FindFFmpeg.cmake b/cmake/FindFFmpeg.cmake
index 96cbb6ed..c489c2c3 100644
--- a/cmake/FindFFmpeg.cmake
+++ b/cmake/FindFFmpeg.cmake
@@ -142,6 +142,12 @@ foreach(_component ${FFmpeg_FIND_COMPONENTS})
endif()
endforeach()
+# Add libz if it exists (needed for static ffmpeg builds)
+find_library(_FFmpeg_HAVE_LIBZ NAMES z)
+if(_FFmpeg_HAVE_LIBZ)
+ set(FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} ${_FFmpeg_HAVE_LIBZ})
+endif()
+
# Build the include path and library list with duplicates removed.
if(FFMPEG_INCLUDE_DIRS)
list(REMOVE_DUPLICATES FFMPEG_INCLUDE_DIRS)
diff --git a/cmake/FindOSS.cmake b/cmake/FindOSS.cmake
index 88ee66ad..feffb451 100644
--- a/cmake/FindOSS.cmake
+++ b/cmake/FindOSS.cmake
@@ -2,8 +2,10 @@
#
# OSS_FOUND - True if OSS_INCLUDE_DIR is found
# OSS_INCLUDE_DIRS - Set when OSS_INCLUDE_DIR is found
+# OSS_LIBRARIES - Set when OSS_LIBRARY is found
#
# OSS_INCLUDE_DIR - where to find sys/soundcard.h, etc.
+# OSS_LIBRARY - where to find libossaudio (optional).
#
find_path(OSS_INCLUDE_DIR
@@ -11,11 +13,21 @@ find_path(OSS_INCLUDE_DIR
DOC "The OSS include directory"
)
+find_library(OSS_LIBRARY
+ NAMES ossaudio
+ DOC "Optional OSS library"
+)
+
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(OSS REQUIRED_VARS OSS_INCLUDE_DIR)
if(OSS_FOUND)
set(OSS_INCLUDE_DIRS ${OSS_INCLUDE_DIR})
+ if(OSS_LIBRARY)
+ set(OSS_LIBRARIES ${OSS_LIBRARY})
+ else()
+ unset(OSS_LIBRARIES)
+ endif()
endif()
-mark_as_advanced(OSS_INCLUDE_DIR)
+mark_as_advanced(OSS_INCLUDE_DIR OSS_LIBRARY)
diff --git a/cmake/FindSDL2.cmake b/cmake/FindSDL2.cmake
index 70e607a8..e808d006 100644
--- a/cmake/FindSDL2.cmake
+++ b/cmake/FindSDL2.cmake
@@ -18,10 +18,10 @@
# module will automatically add the -framework Cocoa on your behalf.
#
#
-# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
+# Additional Note: If you see an empty SDL2_CORE_LIBRARY in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
-# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
+# Set SDL2_CORE_LIBRARY to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
@@ -87,7 +87,7 @@ FIND_PATH(SDL2_INCLUDE_DIR SDL.h
)
#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
-FIND_LIBRARY(SDL2_LIBRARY_TEMP
+FIND_LIBRARY(SDL2_CORE_LIBRARY
NAMES SDL2
HINTS
$ENV{SDL2DIR}
@@ -98,8 +98,7 @@ FIND_LIBRARY(SDL2_LIBRARY_TEMP
/opt/csw
/opt
)
-
-#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
+#MESSAGE("SDL2_CORE_LIBRARY is ${SDL2_CORE_LIBRARY}")
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
@@ -137,7 +136,9 @@ IF(MINGW)
ENDIF(MINGW)
SET(SDL2_FOUND "NO")
-IF(SDL2_LIBRARY_TEMP)
+IF(SDL2_CORE_LIBRARY)
+ SET(SDL2_LIBRARY_TEMP ${SDL2_CORE_LIBRARY})
+
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
@@ -172,15 +173,12 @@ IF(SDL2_LIBRARY_TEMP)
ENDIF(WIN32)
# Set the final string here so the GUI reflects the final state.
- SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
- # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
- SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
+ SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP})
SET(SDL2_FOUND "YES")
-ENDIF(SDL2_LIBRARY_TEMP)
+ENDIF(SDL2_CORE_LIBRARY)
INCLUDE(FindPackageHandleStandardArgs)
-
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
diff --git a/cmake/FindWindowsSDK.cmake b/cmake/FindWindowsSDK.cmake
new file mode 100644
index 00000000..e136b897
--- /dev/null
+++ b/cmake/FindWindowsSDK.cmake
@@ -0,0 +1,626 @@
+# - Find the Windows SDK aka Platform SDK
+#
+# Relevant Wikipedia article: http://en.wikipedia.org/wiki/Microsoft_Windows_SDK
+#
+# Pass "COMPONENTS tools" to ignore Visual Studio version checks: in case
+# you just want the tool binaries to run, rather than the libraries and headers
+# for compiling.
+#
+# Variables:
+# WINDOWSSDK_FOUND - if any version of the windows or platform SDK was found that is usable with the current version of visual studio
+# WINDOWSSDK_LATEST_DIR
+# WINDOWSSDK_LATEST_NAME
+# WINDOWSSDK_FOUND_PREFERENCE - if we found an entry indicating a "preferred" SDK listed for this visual studio version
+# WINDOWSSDK_PREFERRED_DIR
+# WINDOWSSDK_PREFERRED_NAME
+#
+# WINDOWSSDK_DIRS - contains no duplicates, ordered most recent first.
+# WINDOWSSDK_PREFERRED_FIRST_DIRS - contains no duplicates, ordered with preferred first, followed by the rest in descending recency
+#
+# Functions:
+# windowssdk_name_lookup(<directory> <output variable>) - Find the name corresponding with the SDK directory you pass in, or
+# NOTFOUND if not recognized. Your directory must be one of WINDOWSSDK_DIRS for this to work.
+#
+# windowssdk_build_lookup(<directory> <output variable>) - Find the build version number corresponding with the SDK directory you pass in, or
+# NOTFOUND if not recognized. Your directory must be one of WINDOWSSDK_DIRS for this to work.
+#
+# get_windowssdk_from_component(<file or dir> <output variable>) - Given a library or include dir,
+# find the Windows SDK root dir corresponding to it, or NOTFOUND if unrecognized.
+#
+# get_windowssdk_library_dirs(<directory> <output variable>) - Find the architecture-appropriate
+# library directories corresponding to the SDK directory you pass in (or NOTFOUND if none)
+#
+# get_windowssdk_library_dirs_multiple(<output variable> <directory> ...) - Find the architecture-appropriate
+# library directories corresponding to the SDK directories you pass in, in order, skipping those not found. NOTFOUND if none at all.
+# Good for passing WINDOWSSDK_DIRS or WINDOWSSDK_DIRS to if you really just want a file and don't care where from.
+#
+# get_windowssdk_include_dirs(<directory> <output variable>) - Find the
+# include directories corresponding to the SDK directory you pass in (or NOTFOUND if none)
+#
+# get_windowssdk_include_dirs_multiple(<output variable> <directory> ...) - Find the
+# include directories corresponding to the SDK directories you pass in, in order, skipping those not found. NOTFOUND if none at all.
+# Good for passing WINDOWSSDK_DIRS or WINDOWSSDK_DIRS to if you really just want a file and don't care where from.
+#
+# Requires these CMake modules:
+# FindPackageHandleStandardArgs (known included with CMake >=2.6.2)
+#
+# Original Author:
+# 2012 Ryan Pavlik <[email protected]> <[email protected]>
+# http://academic.cleardefinition.com
+# Iowa State University HCI Graduate Program/VRAC
+#
+# Copyright Iowa State University 2012.
+# Distributed under the Boost Software License, Version 1.0.
+# (See accompanying file LICENSE_1_0.txt or copy at
+# http://www.boost.org/LICENSE_1_0.txt)
+
+set(_preferred_sdk_dirs) # pre-output
+set(_win_sdk_dirs) # pre-output
+set(_win_sdk_versanddirs) # pre-output
+set(_win_sdk_buildsanddirs) # pre-output
+set(_winsdk_vistaonly) # search parameters
+set(_winsdk_kits) # search parameters
+
+
+set(_WINDOWSSDK_ANNOUNCE OFF)
+if(NOT WINDOWSSDK_FOUND AND (NOT WindowsSDK_FIND_QUIETLY))
+ set(_WINDOWSSDK_ANNOUNCE ON)
+endif()
+macro(_winsdk_announce)
+ if(_WINSDK_ANNOUNCE)
+ message(STATUS ${ARGN})
+ endif()
+endmacro()
+
+set(_winsdk_win10vers
+ 10.0.14393.0 # Redstone aka Win10 1607 "Anniversary Update"
+ 10.0.10586.0 # TH2 aka Win10 1511
+ 10.0.10240.0 # Win10 RTM
+ 10.0.10150.0 # just ucrt
+ 10.0.10056.0
+)
+
+if(WindowsSDK_FIND_COMPONENTS MATCHES "tools")
+ set(_WINDOWSSDK_IGNOREMSVC ON)
+ _winsdk_announce("Checking for tools from Windows/Platform SDKs...")
+else()
+ set(_WINDOWSSDK_IGNOREMSVC OFF)
+ _winsdk_announce("Checking for Windows/Platform SDKs...")
+endif()
+
+# Appends to the three main pre-output lists used only if the path exists
+# and is not already in the list.
+function(_winsdk_conditional_append _vername _build _path)
+ if(("${_path}" MATCHES "registry") OR (NOT EXISTS "${_path}"))
+ # Path invalid - do not add
+ return()
+ endif()
+ list(FIND _win_sdk_dirs "${_path}" _win_sdk_idx)
+ if(_win_sdk_idx GREATER -1)
+ # Path already in list - do not add
+ return()
+ endif()
+ _winsdk_announce( " - ${_vername}, Build ${_build} @ ${_path}")
+ # Not yet in the list, so we'll add it
+ list(APPEND _win_sdk_dirs "${_path}")
+ set(_win_sdk_dirs "${_win_sdk_dirs}" CACHE INTERNAL "" FORCE)
+ list(APPEND
+ _win_sdk_versanddirs
+ "${_vername}"
+ "${_path}")
+ set(_win_sdk_versanddirs "${_win_sdk_versanddirs}" CACHE INTERNAL "" FORCE)
+ list(APPEND
+ _win_sdk_buildsanddirs
+ "${_build}"
+ "${_path}")
+ set(_win_sdk_buildsanddirs "${_win_sdk_buildsanddirs}" CACHE INTERNAL "" FORCE)
+endfunction()
+
+# Appends to the "preferred SDK" lists only if the path exists
+function(_winsdk_conditional_append_preferred _info _path)
+ if(("${_path}" MATCHES "registry") OR (NOT EXISTS "${_path}"))
+ # Path invalid - do not add
+ return()
+ endif()
+
+ get_filename_component(_path "${_path}" ABSOLUTE)
+
+ list(FIND _win_sdk_preferred_sdk_dirs "${_path}" _win_sdk_idx)
+ if(_win_sdk_idx GREATER -1)
+ # Path already in list - do not add
+ return()
+ endif()
+ _winsdk_announce( " - Found \"preferred\" SDK ${_info} @ ${_path}")
+ # Not yet in the list, so we'll add it
+ list(APPEND _win_sdk_preferred_sdk_dirs "${_path}")
+ set(_win_sdk_preferred_sdk_dirs "${_win_sdk_dirs}" CACHE INTERNAL "" FORCE)
+
+ # Just in case we somehow missed it:
+ _winsdk_conditional_append("${_info}" "" "${_path}")
+endfunction()
+
+# Given a version like v7.0A, looks for an SDK in the registry under "Microsoft SDKs".
+# If the given version might be in both HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows
+# and HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots aka "Windows Kits",
+# use this macro first, since these registry keys usually have more information.
+#
+# Pass a "default" build number as an extra argument in case we can't find it.
+function(_winsdk_check_microsoft_sdks_registry _winsdkver)
+ set(SDKKEY "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\${_winsdkver}")
+ get_filename_component(_sdkdir
+ "[${SDKKEY};InstallationFolder]"
+ ABSOLUTE)
+
+ set(_sdkname "Windows SDK ${_winsdkver}")
+
+ # Default build number passed as extra argument
+ set(_build ${ARGN})
+ # See if the registry holds a Microsoft-mutilated, err, designated, product name
+ # (just using get_filename_component to execute the registry lookup)
+ get_filename_component(_sdkproductname
+ "[${SDKKEY};ProductName]"
+ NAME)
+ if(NOT "${_sdkproductname}" MATCHES "registry")
+ # Got a product name
+ set(_sdkname "${_sdkname} (${_sdkproductname})")
+ endif()
+
+ # try for a version to augment our name
+ # (just using get_filename_component to execute the registry lookup)
+ get_filename_component(_sdkver
+ "[${SDKKEY};ProductVersion]"
+ NAME)
+ if(NOT "${_sdkver}" MATCHES "registry" AND NOT MATCHES)
+ # Got a version
+ if(NOT "${_sdkver}" MATCHES "\\.\\.")
+ # and it's not an invalid one with two dots in it:
+ # use to override the default build
+ set(_build ${_sdkver})
+ if(NOT "${_sdkname}" MATCHES "${_sdkver}")
+ # Got a version that's not already in the name, let's use it to improve our name.
+ set(_sdkname "${_sdkname} (${_sdkver})")
+ endif()
+ endif()
+ endif()
+ _winsdk_conditional_append("${_sdkname}" "${_build}" "${_sdkdir}")
+endfunction()
+
+# Given a name for identification purposes, the build number, and a key (technically a "value name")
+# corresponding to a Windows SDK packaged as a "Windows Kit", look for it
+# in HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots
+# Note that the key or "value name" tends to be something weird like KitsRoot81 -
+# no easy way to predict, just have to observe them in the wild.
+# Doesn't hurt to also try _winsdk_check_microsoft_sdks_registry for these:
+# sometimes you get keys in both parts of the registry (in the wow64 portion especially),
+# and the non-"Windows Kits" location is often more descriptive.
+function(_winsdk_check_windows_kits_registry _winkit_name _winkit_build _winkit_key)
+ get_filename_component(_sdkdir
+ "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots;${_winkit_key}]"
+ ABSOLUTE)
+ _winsdk_conditional_append("${_winkit_name}" "${_winkit_build}" "${_sdkdir}")
+endfunction()
+
+# Given a name for identification purposes and the build number
+# corresponding to a Windows 10 SDK packaged as a "Windows Kit", look for it
+# in HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots
+# Doesn't hurt to also try _winsdk_check_microsoft_sdks_registry for these:
+# sometimes you get keys in both parts of the registry (in the wow64 portion especially),
+# and the non-"Windows Kits" location is often more descriptive.
+function(_winsdk_check_win10_kits _winkit_build)
+ get_filename_component(_sdkdir
+ "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots;KitsRoot10]"
+ ABSOLUTE)
+ if(("${_sdkdir}" MATCHES "registry") OR (NOT EXISTS "${_sdkdir}"))
+ return() # not found
+ endif()
+ if(EXISTS "${_sdkdir}/Include/${_winkit_build}/um")
+ _winsdk_conditional_append("Windows Kits 10 (Build ${_winkit_build})" "${_winkit_build}" "${_sdkdir}")
+ endif()
+endfunction()
+
+# Given a name for indentification purposes, the build number, and the associated package GUID,
+# look in the registry under both HKLM and HKCU in \\SOFTWARE\\Microsoft\\MicrosoftSDK\\InstalledSDKs\\
+# for that guid and the SDK it points to.
+function(_winsdk_check_platformsdk_registry _platformsdkname _build _platformsdkguid)
+ foreach(_winsdk_hive HKEY_LOCAL_MACHINE HKEY_CURRENT_USER)
+ get_filename_component(_sdkdir
+ "[${_winsdk_hive}\\SOFTWARE\\Microsoft\\MicrosoftSDK\\InstalledSDKs\\${_platformsdkguid};Install Dir]"
+ ABSOLUTE)
+ _winsdk_conditional_append("${_platformsdkname} (${_build})" "${_build}" "${_sdkdir}")
+ endforeach()
+endfunction()
+
+###
+# Detect toolchain information: to know whether it's OK to use Vista+ only SDKs
+###
+set(_winsdk_vistaonly_ok OFF)
+if(MSVC AND NOT _WINDOWSSDK_IGNOREMSVC)
+ # VC 10 and older has broad target support
+ if(MSVC_VERSION LESS 1700)
+ # VC 11 by default targets Vista and later only, so we can add a few more SDKs that (might?) only work on vista+
+ elseif("${CMAKE_VS_PLATFORM_TOOLSET}" MATCHES "_xp")
+ # This is the XP-compatible v110+ toolset
+ elseif("${CMAKE_VS_PLATFORM_TOOLSET}" STREQUAL "v100" OR "${CMAKE_VS_PLATFORM_TOOLSET}" STREQUAL "v90")
+ # This is the VS2010/VS2008 toolset
+ else()
+ # OK, we're VC11 or newer and not using a backlevel or XP-compatible toolset.
+ # These versions have no XP (and possibly Vista pre-SP1) support
+ set(_winsdk_vistaonly_ok ON)
+ if(_WINDOWSSDK_ANNOUNCE AND NOT _WINDOWSSDK_VISTAONLY_PESTERED)
+ set(_WINDOWSSDK_VISTAONLY_PESTERED ON CACHE INTERNAL "" FORCE)
+ message(STATUS "FindWindowsSDK: Detected Visual Studio 2012 or newer, not using the _xp toolset variant: including SDK versions that drop XP support in search!")
+ endif()
+ endif()
+endif()
+if(_WINDOWSSDK_IGNOREMSVC)
+ set(_winsdk_vistaonly_ok ON)
+endif()
+
+###
+# MSVC version checks - keeps messy conditionals in one place
+# (messy because of _WINDOWSSDK_IGNOREMSVC)
+###
+set(_winsdk_msvc_greater_1200 OFF)
+if(_WINDOWSSDK_IGNOREMSVC OR (MSVC AND (MSVC_VERSION GREATER 1200)))
+ set(_winsdk_msvc_greater_1200 ON)
+endif()
+# Newer than VS .NET/VS Toolkit 2003
+set(_winsdk_msvc_greater_1310 OFF)
+if(_WINDOWSSDK_IGNOREMSVC OR (MSVC AND (MSVC_VERSION GREATER 1310)))
+ set(_winsdk_msvc_greater_1310 ON)
+endif()
+
+# VS2005/2008
+set(_winsdk_msvc_less_1600 OFF)
+if(_WINDOWSSDK_IGNOREMSVC OR (MSVC AND (MSVC_VERSION LESS 1600)))
+ set(_winsdk_msvc_less_1600 ON)
+endif()
+
+# VS2013+
+set(_winsdk_msvc_not_less_1800 OFF)
+if(_WINDOWSSDK_IGNOREMSVC OR (MSVC AND (NOT MSVC_VERSION LESS 1800)))
+ set(_winsdk_msvc_not_less_1800 ON)
+endif()
+
+###
+# START body of find module
+###
+if(_winsdk_msvc_greater_1310) # Newer than VS .NET/VS Toolkit 2003
+ ###
+ # Look for "preferred" SDKs
+ ###
+
+ # Environment variable for SDK dir
+ if(EXISTS "$ENV{WindowsSDKDir}" AND (NOT "$ENV{WindowsSDKDir}" STREQUAL ""))
+ _winsdk_conditional_append_preferred("WindowsSDKDir environment variable" "$ENV{WindowsSDKDir}")
+ endif()
+
+ if(_winsdk_msvc_less_1600)
+ # Per-user current Windows SDK for VS2005/2008
+ get_filename_component(_sdkdir
+ "[HKEY_CURRENT_USER\\Software\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]"
+ ABSOLUTE)
+ _winsdk_conditional_append_preferred("Per-user current Windows SDK" "${_sdkdir}")
+
+ # System-wide current Windows SDK for VS2005/2008
+ get_filename_component(_sdkdir
+ "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]"
+ ABSOLUTE)
+ _winsdk_conditional_append_preferred("System-wide current Windows SDK" "${_sdkdir}")
+ endif()
+
+ ###
+ # Begin the massive list of SDK searching!
+ ###
+ if(_winsdk_vistaonly_ok AND _winsdk_msvc_not_less_1800)
+ # These require at least Visual Studio 2013 (VC12)
+
+ _winsdk_check_microsoft_sdks_registry(v10.0A)
+
+ # Windows Software Development Kit (SDK) for Windows 10
+ # Several different versions living in the same directory - if nothing else we can assume RTM (10240)
+ _winsdk_check_microsoft_sdks_registry(v10.0 10.0.10240.0)
+ foreach(_win10build ${_winsdk_win10vers})
+ _winsdk_check_win10_kits(${_win10build})
+ endforeach()
+ endif() # vista-only and 2013+
+
+ # Included in Visual Studio 2013
+ # Includes the v120_xp toolset
+ _winsdk_check_microsoft_sdks_registry(v8.1A 8.1.51636)
+
+ if(_winsdk_vistaonly_ok AND _winsdk_msvc_not_less_1800)
+ # Windows Software Development Kit (SDK) for Windows 8.1
+ # http://msdn.microsoft.com/en-gb/windows/desktop/bg162891
+ _winsdk_check_microsoft_sdks_registry(v8.1 8.1.25984.0)
+ _winsdk_check_windows_kits_registry("Windows Kits 8.1" 8.1.25984.0 KitsRoot81)
+ endif() # vista-only and 2013+
+
+ if(_winsdk_vistaonly_ok)
+ # Included in Visual Studio 2012
+ _winsdk_check_microsoft_sdks_registry(v8.0A 8.0.50727)
+
+ # Microsoft Windows SDK for Windows 8 and .NET Framework 4.5
+ # This is the first version to also include the DirectX SDK
+ # http://msdn.microsoft.com/en-US/windows/desktop/hh852363.aspx
+ _winsdk_check_microsoft_sdks_registry(v8.0 6.2.9200.16384)
+ _winsdk_check_windows_kits_registry("Windows Kits 8.0" 6.2.9200.16384 KitsRoot)
+ endif() # vista-only
+
+ # Included with VS 2012 Update 1 or later
+ # Introduces v110_xp toolset
+ _winsdk_check_microsoft_sdks_registry(v7.1A 7.1.51106)
+ if(_winsdk_vistaonly_ok)
+ # Microsoft Windows SDK for Windows 7 and .NET Framework 4
+ # http://www.microsoft.com/downloads/en/details.aspx?FamilyID=6b6c21d2-2006-4afa-9702-529fa782d63b
+ _winsdk_check_microsoft_sdks_registry(v7.1 7.1.7600.0.30514)
+ endif() # vista-only
+
+ # Included with VS 2010
+ _winsdk_check_microsoft_sdks_registry(v7.0A 6.1.7600.16385)
+
+ # Windows SDK for Windows 7 and .NET Framework 3.5 SP1
+ # Works with VC9
+ # http://www.microsoft.com/en-us/download/details.aspx?id=18950
+ _winsdk_check_microsoft_sdks_registry(v7.0 6.1.7600.16385)
+
+ # Two versions call themselves "v6.1":
+ # Older:
+ # Windows Vista Update & .NET 3.0 SDK
+ # http://www.microsoft.com/en-us/download/details.aspx?id=14477
+
+ # Newer:
+ # Windows Server 2008 & .NET 3.5 SDK
+ # may have broken VS9SP1? they recommend v7.0 instead, or a KB...
+ # http://www.microsoft.com/en-us/download/details.aspx?id=24826
+ _winsdk_check_microsoft_sdks_registry(v6.1 6.1.6000.16384.10)
+
+ # Included in VS 2008
+ _winsdk_check_microsoft_sdks_registry(v6.0A 6.1.6723.1)
+
+ # Microsoft Windows Software Development Kit for Windows Vista and .NET Framework 3.0 Runtime Components
+ # http://blogs.msdn.com/b/stanley/archive/2006/11/08/microsoft-windows-software-development-kit-for-windows-vista-and-net-framework-3-0-runtime-components.aspx
+ _winsdk_check_microsoft_sdks_registry(v6.0 6.0.6000.16384)
+endif()
+
+# Let's not forget the Platform SDKs, which sometimes are useful!
+if(_winsdk_msvc_greater_1200)
+ _winsdk_check_platformsdk_registry("Microsoft Platform SDK for Windows Server 2003 R2" "5.2.3790.2075.51" "D2FF9F89-8AA2-4373-8A31-C838BF4DBBE1")
+ _winsdk_check_platformsdk_registry("Microsoft Platform SDK for Windows Server 2003 SP1" "5.2.3790.1830.15" "8F9E5EF3-A9A5-491B-A889-C58EFFECE8B3")
+endif()
+###
+# Finally, look for "preferred" SDKs
+###
+if(_winsdk_msvc_greater_1310) # Newer than VS .NET/VS Toolkit 2003
+
+
+ # Environment variable for SDK dir
+ if(EXISTS "$ENV{WindowsSDKDir}" AND (NOT "$ENV{WindowsSDKDir}" STREQUAL ""))
+ _winsdk_conditional_append_preferred("WindowsSDKDir environment variable" "$ENV{WindowsSDKDir}")
+ endif()
+
+ if(_winsdk_msvc_less_1600)
+ # Per-user current Windows SDK for VS2005/2008
+ get_filename_component(_sdkdir
+ "[HKEY_CURRENT_USER\\Software\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]"
+ ABSOLUTE)
+ _winsdk_conditional_append_preferred("Per-user current Windows SDK" "${_sdkdir}")
+
+ # System-wide current Windows SDK for VS2005/2008
+ get_filename_component(_sdkdir
+ "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]"
+ ABSOLUTE)
+ _winsdk_conditional_append_preferred("System-wide current Windows SDK" "${_sdkdir}")
+ endif()
+endif()
+
+
+function(windowssdk_name_lookup _dir _outvar)
+ list(FIND _win_sdk_versanddirs "${_dir}" _diridx)
+ math(EXPR _idx "${_diridx} - 1")
+ if(${_idx} GREATER -1)
+ list(GET _win_sdk_versanddirs ${_idx} _ret)
+ else()
+ set(_ret "NOTFOUND")
+ endif()
+ set(${_outvar} "${_ret}" PARENT_SCOPE)
+endfunction()
+
+function(windowssdk_build_lookup _dir _outvar)
+ list(FIND _win_sdk_buildsanddirs "${_dir}" _diridx)
+ math(EXPR _idx "${_diridx} - 1")
+ if(${_idx} GREATER -1)
+ list(GET _win_sdk_buildsanddirs ${_idx} _ret)
+ else()
+ set(_ret "NOTFOUND")
+ endif()
+ set(${_outvar} "${_ret}" PARENT_SCOPE)
+endfunction()
+
+# If we found something...
+if(_win_sdk_dirs)
+ list(GET _win_sdk_dirs 0 WINDOWSSDK_LATEST_DIR)
+ windowssdk_name_lookup("${WINDOWSSDK_LATEST_DIR}"
+ WINDOWSSDK_LATEST_NAME)
+ set(WINDOWSSDK_DIRS ${_win_sdk_dirs})
+
+ # Fallback, in case no preference found.
+ set(WINDOWSSDK_PREFERRED_DIR "${WINDOWSSDK_LATEST_DIR}")
+ set(WINDOWSSDK_PREFERRED_NAME "${WINDOWSSDK_LATEST_NAME}")
+ set(WINDOWSSDK_PREFERRED_FIRST_DIRS ${WINDOWSSDK_DIRS})
+ set(WINDOWSSDK_FOUND_PREFERENCE OFF)
+endif()
+
+# If we found indications of a user preference...
+if(_win_sdk_preferred_sdk_dirs)
+ list(GET _win_sdk_preferred_sdk_dirs 0 WINDOWSSDK_PREFERRED_DIR)
+ windowssdk_name_lookup("${WINDOWSSDK_PREFERRED_DIR}"
+ WINDOWSSDK_PREFERRED_NAME)
+ set(WINDOWSSDK_PREFERRED_FIRST_DIRS
+ ${_win_sdk_preferred_sdk_dirs}
+ ${_win_sdk_dirs})
+ list(REMOVE_DUPLICATES WINDOWSSDK_PREFERRED_FIRST_DIRS)
+ set(WINDOWSSDK_FOUND_PREFERENCE ON)
+endif()
+
+include(FindPackageHandleStandardArgs)
+find_package_handle_standard_args(WindowsSDK
+ "No compatible version of the Windows SDK or Platform SDK found."
+ WINDOWSSDK_DIRS)
+
+if(WINDOWSSDK_FOUND)
+ # Internal: Architecture-appropriate library directory names.
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "ARM")
+ if(CMAKE_SIZEOF_VOID_P MATCHES "8")
+ # Only supported in Win10 SDK and up.
+ set(_winsdk_arch8 arm64) # what the WDK for Win8+ calls this architecture
+ else()
+ set(_winsdk_archbare /arm) # what the architecture used to be called in oldest SDKs
+ set(_winsdk_arch arm) # what the architecture used to be called
+ set(_winsdk_arch8 arm) # what the WDK for Win8+ calls this architecture
+ endif()
+ else()
+ if(CMAKE_SIZEOF_VOID_P MATCHES "8")
+ set(_winsdk_archbare /x64) # what the architecture used to be called in oldest SDKs
+ set(_winsdk_arch amd64) # what the architecture used to be called
+ set(_winsdk_arch8 x64) # what the WDK for Win8+ calls this architecture
+ else()
+ set(_winsdk_archbare ) # what the architecture used to be called in oldest SDKs
+ set(_winsdk_arch i386) # what the architecture used to be called
+ set(_winsdk_arch8 x86) # what the WDK for Win8+ calls this architecture
+ endif()
+ endif()
+
+ function(get_windowssdk_from_component _component _var)
+ get_filename_component(_component "${_component}" ABSOLUTE)
+ file(TO_CMAKE_PATH "${_component}" _component)
+ foreach(_sdkdir ${WINDOWSSDK_DIRS})
+ get_filename_component(_sdkdir "${_sdkdir}" ABSOLUTE)
+ string(LENGTH "${_sdkdir}" _sdklen)
+ file(RELATIVE_PATH _rel "${_sdkdir}" "${_component}")
+ # If we don't have any "parent directory" items...
+ if(NOT "${_rel}" MATCHES "[.][.]")
+ set(${_var} "${_sdkdir}" PARENT_SCOPE)
+ return()
+ endif()
+ endforeach()
+ # Fail.
+ set(${_var} "NOTFOUND" PARENT_SCOPE)
+ endfunction()
+ function(get_windowssdk_library_dirs _winsdk_dir _var)
+ set(_dirs)
+ set(_suffixes
+ "lib${_winsdk_archbare}" # SDKs like 7.1A
+ "lib/${_winsdk_arch}" # just because some SDKs have x86 dir and root dir
+ "lib/w2k/${_winsdk_arch}" # Win2k min requirement
+ "lib/wxp/${_winsdk_arch}" # WinXP min requirement
+ "lib/wnet/${_winsdk_arch}" # Win Server 2003 min requirement
+ "lib/wlh/${_winsdk_arch}"
+ "lib/wlh/um/${_winsdk_arch8}" # Win Vista ("Long Horn") min requirement
+ "lib/win7/${_winsdk_arch}"
+ "lib/win7/um/${_winsdk_arch8}" # Win 7 min requirement
+ )
+ foreach(_ver
+ wlh # Win Vista ("Long Horn") min requirement
+ win7 # Win 7 min requirement
+ win8 # Win 8 min requirement
+ winv6.3 # Win 8.1 min requirement
+ )
+
+ list(APPEND _suffixes
+ "lib/${_ver}/${_winsdk_arch}"
+ "lib/${_ver}/um/${_winsdk_arch8}"
+ "lib/${_ver}/km/${_winsdk_arch8}"
+ )
+ endforeach()
+
+ # Look for WDF libraries in Win10+ SDK
+ foreach(_mode umdf kmdf)
+ file(GLOB _wdfdirs RELATIVE "${_winsdk_dir}" "${_winsdk_dir}/lib/wdf/${_mode}/${_winsdk_arch8}/*")
+ if(_wdfdirs)
+ list(APPEND _suffixes ${_wdfdirs})
+ endif()
+ endforeach()
+
+ # Look in each Win10+ SDK version for the components
+ foreach(_win10ver ${_winsdk_win10vers})
+ foreach(_component um km ucrt mmos)
+ list(APPEND _suffixes "lib/${_win10ver}/${_component}/${_winsdk_arch8}")
+ endforeach()
+ endforeach()
+
+ foreach(_suffix ${_suffixes})
+ # Check to see if a library actually exists here.
+ file(GLOB _libs "${_winsdk_dir}/${_suffix}/*.lib")
+ if(_libs)
+ list(APPEND _dirs "${_winsdk_dir}/${_suffix}")
+ endif()
+ endforeach()
+ if("${_dirs}" STREQUAL "")
+ set(_dirs NOTFOUND)
+ else()
+ list(REMOVE_DUPLICATES _dirs)
+ endif()
+ set(${_var} ${_dirs} PARENT_SCOPE)
+ endfunction()
+ function(get_windowssdk_include_dirs _winsdk_dir _var)
+ set(_dirs)
+
+ set(_subdirs shared um winrt km wdf mmos ucrt)
+ set(_suffixes Include)
+
+ foreach(_dir ${_subdirs})
+ list(APPEND _suffixes "Include/${_dir}")
+ endforeach()
+
+ foreach(_ver ${_winsdk_win10vers})
+ foreach(_dir ${_subdirs})
+ list(APPEND _suffixes "Include/${_ver}/${_dir}")
+ endforeach()
+ endforeach()
+
+ foreach(_suffix ${_suffixes})
+ # Check to see if a header file actually exists here.
+ file(GLOB _headers "${_winsdk_dir}/${_suffix}/*.h")
+ if(_headers)
+ list(APPEND _dirs "${_winsdk_dir}/${_suffix}")
+ endif()
+ endforeach()
+ if("${_dirs}" STREQUAL "")
+ set(_dirs NOTFOUND)
+ else()
+ list(REMOVE_DUPLICATES _dirs)
+ endif()
+ set(${_var} ${_dirs} PARENT_SCOPE)
+ endfunction()
+ function(get_windowssdk_library_dirs_multiple _var)
+ set(_dirs)
+ foreach(_sdkdir ${ARGN})
+ get_windowssdk_library_dirs("${_sdkdir}" _current_sdk_libdirs)
+ if(_current_sdk_libdirs)
+ list(APPEND _dirs ${_current_sdk_libdirs})
+ endif()
+ endforeach()
+ if("${_dirs}" STREQUAL "")
+ set(_dirs NOTFOUND)
+ else()
+ list(REMOVE_DUPLICATES _dirs)
+ endif()
+ set(${_var} ${_dirs} PARENT_SCOPE)
+ endfunction()
+ function(get_windowssdk_include_dirs_multiple _var)
+ set(_dirs)
+ foreach(_sdkdir ${ARGN})
+ get_windowssdk_include_dirs("${_sdkdir}" _current_sdk_incdirs)
+ if(_current_sdk_libdirs)
+ list(APPEND _dirs ${_current_sdk_incdirs})
+ endif()
+ endforeach()
+ if("${_dirs}" STREQUAL "")
+ set(_dirs NOTFOUND)
+ else()
+ list(REMOVE_DUPLICATES _dirs)
+ endif()
+ set(${_var} ${_dirs} PARENT_SCOPE)
+ endfunction()
+endif()