diff options
Diffstat (limited to 'cmake')
-rw-r--r-- | cmake/CheckSharedFunctionExists.cmake | 4 | ||||
-rw-r--r-- | cmake/FindDSound.cmake | 26 | ||||
-rw-r--r-- | cmake/FindFFmpeg.cmake | 6 | ||||
-rw-r--r-- | cmake/FindOSS.cmake | 14 | ||||
-rw-r--r-- | cmake/FindSDL2.cmake | 20 | ||||
-rw-r--r-- | cmake/FindWindowsSDK.cmake | 626 |
6 files changed, 672 insertions, 24 deletions
diff --git a/cmake/CheckSharedFunctionExists.cmake b/cmake/CheckSharedFunctionExists.cmake index 7975f233..c691fa9c 100644 --- a/cmake/CheckSharedFunctionExists.cmake +++ b/cmake/CheckSharedFunctionExists.cmake @@ -34,7 +34,7 @@ # License text for the above reference.) MACRO(CHECK_SHARED_FUNCTION_EXISTS SYMBOL FILES LIBRARY LOCATION VARIABLE) - IF("${VARIABLE}" MATCHES "^${VARIABLE}$") + IF(NOT DEFINED "${VARIABLE}" OR "x${${VARIABLE}}" STREQUAL "x${VARIABLE}") SET(CMAKE_CONFIGURABLE_FILE_CONTENT "/* */\n") SET(MACRO_CHECK_SYMBOL_EXISTS_FLAGS ${CMAKE_REQUIRED_FLAGS}) IF(CMAKE_REQUIRED_LIBRARIES) @@ -88,5 +88,5 @@ MACRO(CHECK_SHARED_FUNCTION_EXISTS SYMBOL FILES LIBRARY LOCATION VARIABLE) "${OUTPUT}\nFile ${CMAKE_CURRENT_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/CMakeTmp/CheckSymbolExists.c:\n" "${CMAKE_CONFIGURABLE_FILE_CONTENT}\n") ENDIF(${VARIABLE}) - ENDIF("${VARIABLE}" MATCHES "^${VARIABLE}$") + ENDIF(NOT DEFINED "${VARIABLE}" OR "x${${VARIABLE}}" STREQUAL "x${VARIABLE}") ENDMACRO(CHECK_SHARED_FUNCTION_EXISTS) diff --git a/cmake/FindDSound.cmake b/cmake/FindDSound.cmake index 0ddf98aa..4078deb5 100644 --- a/cmake/FindDSound.cmake +++ b/cmake/FindDSound.cmake @@ -8,24 +8,30 @@ # DSOUND_LIBRARY - the dsound library # +if (WIN32) + include(FindWindowsSDK) + if (WINDOWSSDK_FOUND) + get_windowssdk_library_dirs(${WINDOWSSDK_PREFERRED_DIR} WINSDK_LIB_DIRS) + get_windowssdk_include_dirs(${WINDOWSSDK_PREFERRED_DIR} WINSDK_INCLUDE_DIRS) + endif() +endif() + +# DSOUND_INCLUDE_DIR find_path(DSOUND_INCLUDE_DIR - NAMES dsound.h - PATHS "${DXSDK_DIR}" + NAMES "dsound.h" + PATHS "${DXSDK_DIR}" ${WINSDK_INCLUDE_DIRS} PATH_SUFFIXES include - DOC "The DirectSound include directory" -) + DOC "The DirectSound include directory") +# DSOUND_LIBRARY find_library(DSOUND_LIBRARY NAMES dsound - PATHS "${DXSDK_DIR}" + PATHS "${DXSDK_DIR}" ${WINSDK_LIB_DIRS} PATH_SUFFIXES lib lib/x86 lib/x64 - DOC "The DirectSound library" -) + DOC "The DirectSound library") include(FindPackageHandleStandardArgs) -find_package_handle_standard_args(DSound - REQUIRED_VARS DSOUND_LIBRARY DSOUND_INCLUDE_DIR -) +find_package_handle_standard_args(DSound REQUIRED_VARS DSOUND_LIBRARY DSOUND_INCLUDE_DIR) if(DSOUND_FOUND) set(DSOUND_LIBRARIES ${DSOUND_LIBRARY}) diff --git a/cmake/FindFFmpeg.cmake b/cmake/FindFFmpeg.cmake index 96cbb6ed..c489c2c3 100644 --- a/cmake/FindFFmpeg.cmake +++ b/cmake/FindFFmpeg.cmake @@ -142,6 +142,12 @@ foreach(_component ${FFmpeg_FIND_COMPONENTS}) endif() endforeach() +# Add libz if it exists (needed for static ffmpeg builds) +find_library(_FFmpeg_HAVE_LIBZ NAMES z) +if(_FFmpeg_HAVE_LIBZ) + set(FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} ${_FFmpeg_HAVE_LIBZ}) +endif() + # Build the include path and library list with duplicates removed. if(FFMPEG_INCLUDE_DIRS) list(REMOVE_DUPLICATES FFMPEG_INCLUDE_DIRS) diff --git a/cmake/FindOSS.cmake b/cmake/FindOSS.cmake index 88ee66ad..feffb451 100644 --- a/cmake/FindOSS.cmake +++ b/cmake/FindOSS.cmake @@ -2,8 +2,10 @@ # # OSS_FOUND - True if OSS_INCLUDE_DIR is found # OSS_INCLUDE_DIRS - Set when OSS_INCLUDE_DIR is found +# OSS_LIBRARIES - Set when OSS_LIBRARY is found # # OSS_INCLUDE_DIR - where to find sys/soundcard.h, etc. +# OSS_LIBRARY - where to find libossaudio (optional). # find_path(OSS_INCLUDE_DIR @@ -11,11 +13,21 @@ find_path(OSS_INCLUDE_DIR DOC "The OSS include directory" ) +find_library(OSS_LIBRARY + NAMES ossaudio + DOC "Optional OSS library" +) + include(FindPackageHandleStandardArgs) find_package_handle_standard_args(OSS REQUIRED_VARS OSS_INCLUDE_DIR) if(OSS_FOUND) set(OSS_INCLUDE_DIRS ${OSS_INCLUDE_DIR}) + if(OSS_LIBRARY) + set(OSS_LIBRARIES ${OSS_LIBRARY}) + else() + unset(OSS_LIBRARIES) + endif() endif() -mark_as_advanced(OSS_INCLUDE_DIR) +mark_as_advanced(OSS_INCLUDE_DIR OSS_LIBRARY) diff --git a/cmake/FindSDL2.cmake b/cmake/FindSDL2.cmake index 70e607a8..e808d006 100644 --- a/cmake/FindSDL2.cmake +++ b/cmake/FindSDL2.cmake @@ -18,10 +18,10 @@ # module will automatically add the -framework Cocoa on your behalf. # # -# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration +# Additional Note: If you see an empty SDL2_CORE_LIBRARY in your configuration # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library # (SDL2.dll, libsdl2.so, SDL2.framework, etc). -# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. +# Set SDL2_CORE_LIBRARY to point to your SDL2 library, and configure again. # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value # as appropriate. These values are used to generate the final SDL2_LIBRARY # variable, but when these values are unset, SDL2_LIBRARY does not get created. @@ -87,7 +87,7 @@ FIND_PATH(SDL2_INCLUDE_DIR SDL.h ) #MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}") -FIND_LIBRARY(SDL2_LIBRARY_TEMP +FIND_LIBRARY(SDL2_CORE_LIBRARY NAMES SDL2 HINTS $ENV{SDL2DIR} @@ -98,8 +98,7 @@ FIND_LIBRARY(SDL2_LIBRARY_TEMP /opt/csw /opt ) - -#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}") +#MESSAGE("SDL2_CORE_LIBRARY is ${SDL2_CORE_LIBRARY}") IF(NOT SDL2_BUILDING_LIBRARY) IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") @@ -137,7 +136,9 @@ IF(MINGW) ENDIF(MINGW) SET(SDL2_FOUND "NO") -IF(SDL2_LIBRARY_TEMP) +IF(SDL2_CORE_LIBRARY) + SET(SDL2_LIBRARY_TEMP ${SDL2_CORE_LIBRARY}) + # For SDL2main IF(NOT SDL2_BUILDING_LIBRARY) IF(SDL2MAIN_LIBRARY) @@ -172,15 +173,12 @@ IF(SDL2_LIBRARY_TEMP) ENDIF(WIN32) # Set the final string here so the GUI reflects the final state. - SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") - # Set the temp variable to INTERNAL so it is not seen in the CMake GUI - SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") + SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP}) SET(SDL2_FOUND "YES") -ENDIF(SDL2_LIBRARY_TEMP) +ENDIF(SDL2_CORE_LIBRARY) INCLUDE(FindPackageHandleStandardArgs) - FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) diff --git a/cmake/FindWindowsSDK.cmake b/cmake/FindWindowsSDK.cmake new file mode 100644 index 00000000..e136b897 --- /dev/null +++ b/cmake/FindWindowsSDK.cmake @@ -0,0 +1,626 @@ +# - Find the Windows SDK aka Platform SDK +# +# Relevant Wikipedia article: http://en.wikipedia.org/wiki/Microsoft_Windows_SDK +# +# Pass "COMPONENTS tools" to ignore Visual Studio version checks: in case +# you just want the tool binaries to run, rather than the libraries and headers +# for compiling. +# +# Variables: +# WINDOWSSDK_FOUND - if any version of the windows or platform SDK was found that is usable with the current version of visual studio +# WINDOWSSDK_LATEST_DIR +# WINDOWSSDK_LATEST_NAME +# WINDOWSSDK_FOUND_PREFERENCE - if we found an entry indicating a "preferred" SDK listed for this visual studio version +# WINDOWSSDK_PREFERRED_DIR +# WINDOWSSDK_PREFERRED_NAME +# +# WINDOWSSDK_DIRS - contains no duplicates, ordered most recent first. +# WINDOWSSDK_PREFERRED_FIRST_DIRS - contains no duplicates, ordered with preferred first, followed by the rest in descending recency +# +# Functions: +# windowssdk_name_lookup(<directory> <output variable>) - Find the name corresponding with the SDK directory you pass in, or +# NOTFOUND if not recognized. Your directory must be one of WINDOWSSDK_DIRS for this to work. +# +# windowssdk_build_lookup(<directory> <output variable>) - Find the build version number corresponding with the SDK directory you pass in, or +# NOTFOUND if not recognized. Your directory must be one of WINDOWSSDK_DIRS for this to work. +# +# get_windowssdk_from_component(<file or dir> <output variable>) - Given a library or include dir, +# find the Windows SDK root dir corresponding to it, or NOTFOUND if unrecognized. +# +# get_windowssdk_library_dirs(<directory> <output variable>) - Find the architecture-appropriate +# library directories corresponding to the SDK directory you pass in (or NOTFOUND if none) +# +# get_windowssdk_library_dirs_multiple(<output variable> <directory> ...) - Find the architecture-appropriate +# library directories corresponding to the SDK directories you pass in, in order, skipping those not found. NOTFOUND if none at all. +# Good for passing WINDOWSSDK_DIRS or WINDOWSSDK_DIRS to if you really just want a file and don't care where from. +# +# get_windowssdk_include_dirs(<directory> <output variable>) - Find the +# include directories corresponding to the SDK directory you pass in (or NOTFOUND if none) +# +# get_windowssdk_include_dirs_multiple(<output variable> <directory> ...) - Find the +# include directories corresponding to the SDK directories you pass in, in order, skipping those not found. NOTFOUND if none at all. +# Good for passing WINDOWSSDK_DIRS or WINDOWSSDK_DIRS to if you really just want a file and don't care where from. +# +# Requires these CMake modules: +# FindPackageHandleStandardArgs (known included with CMake >=2.6.2) +# +# Original Author: +# 2012 Ryan Pavlik <[email protected]> <[email protected]> +# http://academic.cleardefinition.com +# Iowa State University HCI Graduate Program/VRAC +# +# Copyright Iowa State University 2012. +# Distributed under the Boost Software License, Version 1.0. +# (See accompanying file LICENSE_1_0.txt or copy at +# http://www.boost.org/LICENSE_1_0.txt) + +set(_preferred_sdk_dirs) # pre-output +set(_win_sdk_dirs) # pre-output +set(_win_sdk_versanddirs) # pre-output +set(_win_sdk_buildsanddirs) # pre-output +set(_winsdk_vistaonly) # search parameters +set(_winsdk_kits) # search parameters + + +set(_WINDOWSSDK_ANNOUNCE OFF) +if(NOT WINDOWSSDK_FOUND AND (NOT WindowsSDK_FIND_QUIETLY)) + set(_WINDOWSSDK_ANNOUNCE ON) +endif() +macro(_winsdk_announce) + if(_WINSDK_ANNOUNCE) + message(STATUS ${ARGN}) + endif() +endmacro() + +set(_winsdk_win10vers + 10.0.14393.0 # Redstone aka Win10 1607 "Anniversary Update" + 10.0.10586.0 # TH2 aka Win10 1511 + 10.0.10240.0 # Win10 RTM + 10.0.10150.0 # just ucrt + 10.0.10056.0 +) + +if(WindowsSDK_FIND_COMPONENTS MATCHES "tools") + set(_WINDOWSSDK_IGNOREMSVC ON) + _winsdk_announce("Checking for tools from Windows/Platform SDKs...") +else() + set(_WINDOWSSDK_IGNOREMSVC OFF) + _winsdk_announce("Checking for Windows/Platform SDKs...") +endif() + +# Appends to the three main pre-output lists used only if the path exists +# and is not already in the list. +function(_winsdk_conditional_append _vername _build _path) + if(("${_path}" MATCHES "registry") OR (NOT EXISTS "${_path}")) + # Path invalid - do not add + return() + endif() + list(FIND _win_sdk_dirs "${_path}" _win_sdk_idx) + if(_win_sdk_idx GREATER -1) + # Path already in list - do not add + return() + endif() + _winsdk_announce( " - ${_vername}, Build ${_build} @ ${_path}") + # Not yet in the list, so we'll add it + list(APPEND _win_sdk_dirs "${_path}") + set(_win_sdk_dirs "${_win_sdk_dirs}" CACHE INTERNAL "" FORCE) + list(APPEND + _win_sdk_versanddirs + "${_vername}" + "${_path}") + set(_win_sdk_versanddirs "${_win_sdk_versanddirs}" CACHE INTERNAL "" FORCE) + list(APPEND + _win_sdk_buildsanddirs + "${_build}" + "${_path}") + set(_win_sdk_buildsanddirs "${_win_sdk_buildsanddirs}" CACHE INTERNAL "" FORCE) +endfunction() + +# Appends to the "preferred SDK" lists only if the path exists +function(_winsdk_conditional_append_preferred _info _path) + if(("${_path}" MATCHES "registry") OR (NOT EXISTS "${_path}")) + # Path invalid - do not add + return() + endif() + + get_filename_component(_path "${_path}" ABSOLUTE) + + list(FIND _win_sdk_preferred_sdk_dirs "${_path}" _win_sdk_idx) + if(_win_sdk_idx GREATER -1) + # Path already in list - do not add + return() + endif() + _winsdk_announce( " - Found \"preferred\" SDK ${_info} @ ${_path}") + # Not yet in the list, so we'll add it + list(APPEND _win_sdk_preferred_sdk_dirs "${_path}") + set(_win_sdk_preferred_sdk_dirs "${_win_sdk_dirs}" CACHE INTERNAL "" FORCE) + + # Just in case we somehow missed it: + _winsdk_conditional_append("${_info}" "" "${_path}") +endfunction() + +# Given a version like v7.0A, looks for an SDK in the registry under "Microsoft SDKs". +# If the given version might be in both HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows +# and HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots aka "Windows Kits", +# use this macro first, since these registry keys usually have more information. +# +# Pass a "default" build number as an extra argument in case we can't find it. +function(_winsdk_check_microsoft_sdks_registry _winsdkver) + set(SDKKEY "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\${_winsdkver}") + get_filename_component(_sdkdir + "[${SDKKEY};InstallationFolder]" + ABSOLUTE) + + set(_sdkname "Windows SDK ${_winsdkver}") + + # Default build number passed as extra argument + set(_build ${ARGN}) + # See if the registry holds a Microsoft-mutilated, err, designated, product name + # (just using get_filename_component to execute the registry lookup) + get_filename_component(_sdkproductname + "[${SDKKEY};ProductName]" + NAME) + if(NOT "${_sdkproductname}" MATCHES "registry") + # Got a product name + set(_sdkname "${_sdkname} (${_sdkproductname})") + endif() + + # try for a version to augment our name + # (just using get_filename_component to execute the registry lookup) + get_filename_component(_sdkver + "[${SDKKEY};ProductVersion]" + NAME) + if(NOT "${_sdkver}" MATCHES "registry" AND NOT MATCHES) + # Got a version + if(NOT "${_sdkver}" MATCHES "\\.\\.") + # and it's not an invalid one with two dots in it: + # use to override the default build + set(_build ${_sdkver}) + if(NOT "${_sdkname}" MATCHES "${_sdkver}") + # Got a version that's not already in the name, let's use it to improve our name. + set(_sdkname "${_sdkname} (${_sdkver})") + endif() + endif() + endif() + _winsdk_conditional_append("${_sdkname}" "${_build}" "${_sdkdir}") +endfunction() + +# Given a name for identification purposes, the build number, and a key (technically a "value name") +# corresponding to a Windows SDK packaged as a "Windows Kit", look for it +# in HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots +# Note that the key or "value name" tends to be something weird like KitsRoot81 - +# no easy way to predict, just have to observe them in the wild. +# Doesn't hurt to also try _winsdk_check_microsoft_sdks_registry for these: +# sometimes you get keys in both parts of the registry (in the wow64 portion especially), +# and the non-"Windows Kits" location is often more descriptive. +function(_winsdk_check_windows_kits_registry _winkit_name _winkit_build _winkit_key) + get_filename_component(_sdkdir + "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots;${_winkit_key}]" + ABSOLUTE) + _winsdk_conditional_append("${_winkit_name}" "${_winkit_build}" "${_sdkdir}") +endfunction() + +# Given a name for identification purposes and the build number +# corresponding to a Windows 10 SDK packaged as a "Windows Kit", look for it +# in HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots +# Doesn't hurt to also try _winsdk_check_microsoft_sdks_registry for these: +# sometimes you get keys in both parts of the registry (in the wow64 portion especially), +# and the non-"Windows Kits" location is often more descriptive. +function(_winsdk_check_win10_kits _winkit_build) + get_filename_component(_sdkdir + "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots;KitsRoot10]" + ABSOLUTE) + if(("${_sdkdir}" MATCHES "registry") OR (NOT EXISTS "${_sdkdir}")) + return() # not found + endif() + if(EXISTS "${_sdkdir}/Include/${_winkit_build}/um") + _winsdk_conditional_append("Windows Kits 10 (Build ${_winkit_build})" "${_winkit_build}" "${_sdkdir}") + endif() +endfunction() + +# Given a name for indentification purposes, the build number, and the associated package GUID, +# look in the registry under both HKLM and HKCU in \\SOFTWARE\\Microsoft\\MicrosoftSDK\\InstalledSDKs\\ +# for that guid and the SDK it points to. +function(_winsdk_check_platformsdk_registry _platformsdkname _build _platformsdkguid) + foreach(_winsdk_hive HKEY_LOCAL_MACHINE HKEY_CURRENT_USER) + get_filename_component(_sdkdir + "[${_winsdk_hive}\\SOFTWARE\\Microsoft\\MicrosoftSDK\\InstalledSDKs\\${_platformsdkguid};Install Dir]" + ABSOLUTE) + _winsdk_conditional_append("${_platformsdkname} (${_build})" "${_build}" "${_sdkdir}") + endforeach() +endfunction() + +### +# Detect toolchain information: to know whether it's OK to use Vista+ only SDKs +### +set(_winsdk_vistaonly_ok OFF) +if(MSVC AND NOT _WINDOWSSDK_IGNOREMSVC) + # VC 10 and older has broad target support + if(MSVC_VERSION LESS 1700) + # VC 11 by default targets Vista and later only, so we can add a few more SDKs that (might?) only work on vista+ + elseif("${CMAKE_VS_PLATFORM_TOOLSET}" MATCHES "_xp") + # This is the XP-compatible v110+ toolset + elseif("${CMAKE_VS_PLATFORM_TOOLSET}" STREQUAL "v100" OR "${CMAKE_VS_PLATFORM_TOOLSET}" STREQUAL "v90") + # This is the VS2010/VS2008 toolset + else() + # OK, we're VC11 or newer and not using a backlevel or XP-compatible toolset. + # These versions have no XP (and possibly Vista pre-SP1) support + set(_winsdk_vistaonly_ok ON) + if(_WINDOWSSDK_ANNOUNCE AND NOT _WINDOWSSDK_VISTAONLY_PESTERED) + set(_WINDOWSSDK_VISTAONLY_PESTERED ON CACHE INTERNAL "" FORCE) + message(STATUS "FindWindowsSDK: Detected Visual Studio 2012 or newer, not using the _xp toolset variant: including SDK versions that drop XP support in search!") + endif() + endif() +endif() +if(_WINDOWSSDK_IGNOREMSVC) + set(_winsdk_vistaonly_ok ON) +endif() + +### +# MSVC version checks - keeps messy conditionals in one place +# (messy because of _WINDOWSSDK_IGNOREMSVC) +### +set(_winsdk_msvc_greater_1200 OFF) +if(_WINDOWSSDK_IGNOREMSVC OR (MSVC AND (MSVC_VERSION GREATER 1200))) + set(_winsdk_msvc_greater_1200 ON) +endif() +# Newer than VS .NET/VS Toolkit 2003 +set(_winsdk_msvc_greater_1310 OFF) +if(_WINDOWSSDK_IGNOREMSVC OR (MSVC AND (MSVC_VERSION GREATER 1310))) + set(_winsdk_msvc_greater_1310 ON) +endif() + +# VS2005/2008 +set(_winsdk_msvc_less_1600 OFF) +if(_WINDOWSSDK_IGNOREMSVC OR (MSVC AND (MSVC_VERSION LESS 1600))) + set(_winsdk_msvc_less_1600 ON) +endif() + +# VS2013+ +set(_winsdk_msvc_not_less_1800 OFF) +if(_WINDOWSSDK_IGNOREMSVC OR (MSVC AND (NOT MSVC_VERSION LESS 1800))) + set(_winsdk_msvc_not_less_1800 ON) +endif() + +### +# START body of find module +### +if(_winsdk_msvc_greater_1310) # Newer than VS .NET/VS Toolkit 2003 + ### + # Look for "preferred" SDKs + ### + + # Environment variable for SDK dir + if(EXISTS "$ENV{WindowsSDKDir}" AND (NOT "$ENV{WindowsSDKDir}" STREQUAL "")) + _winsdk_conditional_append_preferred("WindowsSDKDir environment variable" "$ENV{WindowsSDKDir}") + endif() + + if(_winsdk_msvc_less_1600) + # Per-user current Windows SDK for VS2005/2008 + get_filename_component(_sdkdir + "[HKEY_CURRENT_USER\\Software\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]" + ABSOLUTE) + _winsdk_conditional_append_preferred("Per-user current Windows SDK" "${_sdkdir}") + + # System-wide current Windows SDK for VS2005/2008 + get_filename_component(_sdkdir + "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]" + ABSOLUTE) + _winsdk_conditional_append_preferred("System-wide current Windows SDK" "${_sdkdir}") + endif() + + ### + # Begin the massive list of SDK searching! + ### + if(_winsdk_vistaonly_ok AND _winsdk_msvc_not_less_1800) + # These require at least Visual Studio 2013 (VC12) + + _winsdk_check_microsoft_sdks_registry(v10.0A) + + # Windows Software Development Kit (SDK) for Windows 10 + # Several different versions living in the same directory - if nothing else we can assume RTM (10240) + _winsdk_check_microsoft_sdks_registry(v10.0 10.0.10240.0) + foreach(_win10build ${_winsdk_win10vers}) + _winsdk_check_win10_kits(${_win10build}) + endforeach() + endif() # vista-only and 2013+ + + # Included in Visual Studio 2013 + # Includes the v120_xp toolset + _winsdk_check_microsoft_sdks_registry(v8.1A 8.1.51636) + + if(_winsdk_vistaonly_ok AND _winsdk_msvc_not_less_1800) + # Windows Software Development Kit (SDK) for Windows 8.1 + # http://msdn.microsoft.com/en-gb/windows/desktop/bg162891 + _winsdk_check_microsoft_sdks_registry(v8.1 8.1.25984.0) + _winsdk_check_windows_kits_registry("Windows Kits 8.1" 8.1.25984.0 KitsRoot81) + endif() # vista-only and 2013+ + + if(_winsdk_vistaonly_ok) + # Included in Visual Studio 2012 + _winsdk_check_microsoft_sdks_registry(v8.0A 8.0.50727) + + # Microsoft Windows SDK for Windows 8 and .NET Framework 4.5 + # This is the first version to also include the DirectX SDK + # http://msdn.microsoft.com/en-US/windows/desktop/hh852363.aspx + _winsdk_check_microsoft_sdks_registry(v8.0 6.2.9200.16384) + _winsdk_check_windows_kits_registry("Windows Kits 8.0" 6.2.9200.16384 KitsRoot) + endif() # vista-only + + # Included with VS 2012 Update 1 or later + # Introduces v110_xp toolset + _winsdk_check_microsoft_sdks_registry(v7.1A 7.1.51106) + if(_winsdk_vistaonly_ok) + # Microsoft Windows SDK for Windows 7 and .NET Framework 4 + # http://www.microsoft.com/downloads/en/details.aspx?FamilyID=6b6c21d2-2006-4afa-9702-529fa782d63b + _winsdk_check_microsoft_sdks_registry(v7.1 7.1.7600.0.30514) + endif() # vista-only + + # Included with VS 2010 + _winsdk_check_microsoft_sdks_registry(v7.0A 6.1.7600.16385) + + # Windows SDK for Windows 7 and .NET Framework 3.5 SP1 + # Works with VC9 + # http://www.microsoft.com/en-us/download/details.aspx?id=18950 + _winsdk_check_microsoft_sdks_registry(v7.0 6.1.7600.16385) + + # Two versions call themselves "v6.1": + # Older: + # Windows Vista Update & .NET 3.0 SDK + # http://www.microsoft.com/en-us/download/details.aspx?id=14477 + + # Newer: + # Windows Server 2008 & .NET 3.5 SDK + # may have broken VS9SP1? they recommend v7.0 instead, or a KB... + # http://www.microsoft.com/en-us/download/details.aspx?id=24826 + _winsdk_check_microsoft_sdks_registry(v6.1 6.1.6000.16384.10) + + # Included in VS 2008 + _winsdk_check_microsoft_sdks_registry(v6.0A 6.1.6723.1) + + # Microsoft Windows Software Development Kit for Windows Vista and .NET Framework 3.0 Runtime Components + # http://blogs.msdn.com/b/stanley/archive/2006/11/08/microsoft-windows-software-development-kit-for-windows-vista-and-net-framework-3-0-runtime-components.aspx + _winsdk_check_microsoft_sdks_registry(v6.0 6.0.6000.16384) +endif() + +# Let's not forget the Platform SDKs, which sometimes are useful! +if(_winsdk_msvc_greater_1200) + _winsdk_check_platformsdk_registry("Microsoft Platform SDK for Windows Server 2003 R2" "5.2.3790.2075.51" "D2FF9F89-8AA2-4373-8A31-C838BF4DBBE1") + _winsdk_check_platformsdk_registry("Microsoft Platform SDK for Windows Server 2003 SP1" "5.2.3790.1830.15" "8F9E5EF3-A9A5-491B-A889-C58EFFECE8B3") +endif() +### +# Finally, look for "preferred" SDKs +### +if(_winsdk_msvc_greater_1310) # Newer than VS .NET/VS Toolkit 2003 + + + # Environment variable for SDK dir + if(EXISTS "$ENV{WindowsSDKDir}" AND (NOT "$ENV{WindowsSDKDir}" STREQUAL "")) + _winsdk_conditional_append_preferred("WindowsSDKDir environment variable" "$ENV{WindowsSDKDir}") + endif() + + if(_winsdk_msvc_less_1600) + # Per-user current Windows SDK for VS2005/2008 + get_filename_component(_sdkdir + "[HKEY_CURRENT_USER\\Software\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]" + ABSOLUTE) + _winsdk_conditional_append_preferred("Per-user current Windows SDK" "${_sdkdir}") + + # System-wide current Windows SDK for VS2005/2008 + get_filename_component(_sdkdir + "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]" + ABSOLUTE) + _winsdk_conditional_append_preferred("System-wide current Windows SDK" "${_sdkdir}") + endif() +endif() + + +function(windowssdk_name_lookup _dir _outvar) + list(FIND _win_sdk_versanddirs "${_dir}" _diridx) + math(EXPR _idx "${_diridx} - 1") + if(${_idx} GREATER -1) + list(GET _win_sdk_versanddirs ${_idx} _ret) + else() + set(_ret "NOTFOUND") + endif() + set(${_outvar} "${_ret}" PARENT_SCOPE) +endfunction() + +function(windowssdk_build_lookup _dir _outvar) + list(FIND _win_sdk_buildsanddirs "${_dir}" _diridx) + math(EXPR _idx "${_diridx} - 1") + if(${_idx} GREATER -1) + list(GET _win_sdk_buildsanddirs ${_idx} _ret) + else() + set(_ret "NOTFOUND") + endif() + set(${_outvar} "${_ret}" PARENT_SCOPE) +endfunction() + +# If we found something... +if(_win_sdk_dirs) + list(GET _win_sdk_dirs 0 WINDOWSSDK_LATEST_DIR) + windowssdk_name_lookup("${WINDOWSSDK_LATEST_DIR}" + WINDOWSSDK_LATEST_NAME) + set(WINDOWSSDK_DIRS ${_win_sdk_dirs}) + + # Fallback, in case no preference found. + set(WINDOWSSDK_PREFERRED_DIR "${WINDOWSSDK_LATEST_DIR}") + set(WINDOWSSDK_PREFERRED_NAME "${WINDOWSSDK_LATEST_NAME}") + set(WINDOWSSDK_PREFERRED_FIRST_DIRS ${WINDOWSSDK_DIRS}) + set(WINDOWSSDK_FOUND_PREFERENCE OFF) +endif() + +# If we found indications of a user preference... +if(_win_sdk_preferred_sdk_dirs) + list(GET _win_sdk_preferred_sdk_dirs 0 WINDOWSSDK_PREFERRED_DIR) + windowssdk_name_lookup("${WINDOWSSDK_PREFERRED_DIR}" + WINDOWSSDK_PREFERRED_NAME) + set(WINDOWSSDK_PREFERRED_FIRST_DIRS + ${_win_sdk_preferred_sdk_dirs} + ${_win_sdk_dirs}) + list(REMOVE_DUPLICATES WINDOWSSDK_PREFERRED_FIRST_DIRS) + set(WINDOWSSDK_FOUND_PREFERENCE ON) +endif() + +include(FindPackageHandleStandardArgs) +find_package_handle_standard_args(WindowsSDK + "No compatible version of the Windows SDK or Platform SDK found." + WINDOWSSDK_DIRS) + +if(WINDOWSSDK_FOUND) + # Internal: Architecture-appropriate library directory names. + if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "ARM") + if(CMAKE_SIZEOF_VOID_P MATCHES "8") + # Only supported in Win10 SDK and up. + set(_winsdk_arch8 arm64) # what the WDK for Win8+ calls this architecture + else() + set(_winsdk_archbare /arm) # what the architecture used to be called in oldest SDKs + set(_winsdk_arch arm) # what the architecture used to be called + set(_winsdk_arch8 arm) # what the WDK for Win8+ calls this architecture + endif() + else() + if(CMAKE_SIZEOF_VOID_P MATCHES "8") + set(_winsdk_archbare /x64) # what the architecture used to be called in oldest SDKs + set(_winsdk_arch amd64) # what the architecture used to be called + set(_winsdk_arch8 x64) # what the WDK for Win8+ calls this architecture + else() + set(_winsdk_archbare ) # what the architecture used to be called in oldest SDKs + set(_winsdk_arch i386) # what the architecture used to be called + set(_winsdk_arch8 x86) # what the WDK for Win8+ calls this architecture + endif() + endif() + + function(get_windowssdk_from_component _component _var) + get_filename_component(_component "${_component}" ABSOLUTE) + file(TO_CMAKE_PATH "${_component}" _component) + foreach(_sdkdir ${WINDOWSSDK_DIRS}) + get_filename_component(_sdkdir "${_sdkdir}" ABSOLUTE) + string(LENGTH "${_sdkdir}" _sdklen) + file(RELATIVE_PATH _rel "${_sdkdir}" "${_component}") + # If we don't have any "parent directory" items... + if(NOT "${_rel}" MATCHES "[.][.]") + set(${_var} "${_sdkdir}" PARENT_SCOPE) + return() + endif() + endforeach() + # Fail. + set(${_var} "NOTFOUND" PARENT_SCOPE) + endfunction() + function(get_windowssdk_library_dirs _winsdk_dir _var) + set(_dirs) + set(_suffixes + "lib${_winsdk_archbare}" # SDKs like 7.1A + "lib/${_winsdk_arch}" # just because some SDKs have x86 dir and root dir + "lib/w2k/${_winsdk_arch}" # Win2k min requirement + "lib/wxp/${_winsdk_arch}" # WinXP min requirement + "lib/wnet/${_winsdk_arch}" # Win Server 2003 min requirement + "lib/wlh/${_winsdk_arch}" + "lib/wlh/um/${_winsdk_arch8}" # Win Vista ("Long Horn") min requirement + "lib/win7/${_winsdk_arch}" + "lib/win7/um/${_winsdk_arch8}" # Win 7 min requirement + ) + foreach(_ver + wlh # Win Vista ("Long Horn") min requirement + win7 # Win 7 min requirement + win8 # Win 8 min requirement + winv6.3 # Win 8.1 min requirement + ) + + list(APPEND _suffixes + "lib/${_ver}/${_winsdk_arch}" + "lib/${_ver}/um/${_winsdk_arch8}" + "lib/${_ver}/km/${_winsdk_arch8}" + ) + endforeach() + + # Look for WDF libraries in Win10+ SDK + foreach(_mode umdf kmdf) + file(GLOB _wdfdirs RELATIVE "${_winsdk_dir}" "${_winsdk_dir}/lib/wdf/${_mode}/${_winsdk_arch8}/*") + if(_wdfdirs) + list(APPEND _suffixes ${_wdfdirs}) + endif() + endforeach() + + # Look in each Win10+ SDK version for the components + foreach(_win10ver ${_winsdk_win10vers}) + foreach(_component um km ucrt mmos) + list(APPEND _suffixes "lib/${_win10ver}/${_component}/${_winsdk_arch8}") + endforeach() + endforeach() + + foreach(_suffix ${_suffixes}) + # Check to see if a library actually exists here. + file(GLOB _libs "${_winsdk_dir}/${_suffix}/*.lib") + if(_libs) + list(APPEND _dirs "${_winsdk_dir}/${_suffix}") + endif() + endforeach() + if("${_dirs}" STREQUAL "") + set(_dirs NOTFOUND) + else() + list(REMOVE_DUPLICATES _dirs) + endif() + set(${_var} ${_dirs} PARENT_SCOPE) + endfunction() + function(get_windowssdk_include_dirs _winsdk_dir _var) + set(_dirs) + + set(_subdirs shared um winrt km wdf mmos ucrt) + set(_suffixes Include) + + foreach(_dir ${_subdirs}) + list(APPEND _suffixes "Include/${_dir}") + endforeach() + + foreach(_ver ${_winsdk_win10vers}) + foreach(_dir ${_subdirs}) + list(APPEND _suffixes "Include/${_ver}/${_dir}") + endforeach() + endforeach() + + foreach(_suffix ${_suffixes}) + # Check to see if a header file actually exists here. + file(GLOB _headers "${_winsdk_dir}/${_suffix}/*.h") + if(_headers) + list(APPEND _dirs "${_winsdk_dir}/${_suffix}") + endif() + endforeach() + if("${_dirs}" STREQUAL "") + set(_dirs NOTFOUND) + else() + list(REMOVE_DUPLICATES _dirs) + endif() + set(${_var} ${_dirs} PARENT_SCOPE) + endfunction() + function(get_windowssdk_library_dirs_multiple _var) + set(_dirs) + foreach(_sdkdir ${ARGN}) + get_windowssdk_library_dirs("${_sdkdir}" _current_sdk_libdirs) + if(_current_sdk_libdirs) + list(APPEND _dirs ${_current_sdk_libdirs}) + endif() + endforeach() + if("${_dirs}" STREQUAL "") + set(_dirs NOTFOUND) + else() + list(REMOVE_DUPLICATES _dirs) + endif() + set(${_var} ${_dirs} PARENT_SCOPE) + endfunction() + function(get_windowssdk_include_dirs_multiple _var) + set(_dirs) + foreach(_sdkdir ${ARGN}) + get_windowssdk_include_dirs("${_sdkdir}" _current_sdk_incdirs) + if(_current_sdk_libdirs) + list(APPEND _dirs ${_current_sdk_incdirs}) + endif() + endforeach() + if("${_dirs}" STREQUAL "") + set(_dirs NOTFOUND) + else() + list(REMOVE_DUPLICATES _dirs) + endif() + set(${_var} ${_dirs} PARENT_SCOPE) + endfunction() +endif() |