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path:
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Alc
/
ALu.c
Commit message (
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Author
Age
Files
Lines
*
Implement a 6-point sinc-lanczos filter
Chris Robinson
2015-09-29
1
-0
/
+1
*
Fix resample_fir4 link error
Aaron Jacobs
2015-09-29
1
-1
/
+1
*
Increase the max pitch to 255
Chris Robinson
2015-09-26
1
-3
/
+0
*
Remove unneeded clamping
Chris Robinson
2015-09-24
1
-24
/
+16
*
Use N3D scaling instead of FuMa
Chris Robinson
2015-09-23
1
-7
/
+7
*
Fix updating listener params when forcing updates
Chris Robinson
2015-09-18
1
-32
/
+40
*
Update properties and clear wet buffers before mixing/processing
Chris Robinson
2015-09-13
1
-52
/
+69
*
Explicitly convert to int in the aluF2I/S/B functions
Chris Robinson
2015-09-07
1
-9
/
+16
*
Use ACN ordering for ambisonics coefficients arrays
Chris Robinson
2015-08-28
1
-4
/
+8
*
Avoid temporary vector objects
Chris Robinson
2015-08-24
1
-9
/
+13
*
Revert "Fix B-Format rotation"
Chris Robinson
2015-08-24
1
-3
/
+3
*
Fix B-Format rotation
Chris Robinson
2015-08-23
1
-3
/
+3
*
Change source radius behavior
Chris Robinson
2015-07-05
1
-19
/
+33
*
Update a couple comments
Chris Robinson
2015-07-04
1
-3
/
+4
*
Add an option for "basic" HRTF rendering
Chris Robinson
2015-02-11
1
-2
/
+2
*
Use a single statement to declare the buffer format channel maps
Chris Robinson
2015-02-10
1
-14
/
+9
*
Use B-Format for HRTF's virtual output format
Chris Robinson
2015-02-09
1
-4
/
+4
*
Properly handle a mono output buffer with the MIDI synths
Chris Robinson
2015-02-09
1
-1
/
+1
*
Add a comment detailing how the HRTF channel buffer is set up
Chris Robinson
2015-02-09
1
-19
/
+45
*
Move HRTF params and state closer together
Chris Robinson
2015-02-09
1
-10
/
+10
*
Cast to the pointer-to-type to increment the buffer
Chris Robinson
2014-12-21
1
-1
/
+1
*
Avoid duplicate calculations
Chris Robinson
2014-12-18
1
-4
/
+4
*
Use aluVector and aluMatrix in a couple more places
Chris Robinson
2014-12-16
1
-45
/
+30
*
Pass a vectory to aluMatrixVector
Chris Robinson
2014-12-16
1
-20
/
+23
*
Use aluVector in some more places
Chris Robinson
2014-12-16
1
-37
/
+30
*
Add explicit matrix and vector types to operate with
Chris Robinson
2014-12-16
1
-40
/
+37
*
Use a lookup table to do cubic resampling
Chris Robinson
2014-12-15
1
-1
/
+1
*
Don't pass float literals for unsigned ints
Chris Robinson
2014-12-06
1
-2
/
+2
*
Remove IrSize from DirectParams
Chris Robinson
2014-11-29
1
-2
/
+0
*
Remove an unnecessary maxf()
Chris Robinson
2014-11-29
1
-1
/
+1
*
Shorten a couple lines
Chris Robinson
2014-11-25
1
-3
/
+3
*
Use linear gain stepping
Chris Robinson
2014-11-25
1
-20
/
+14
*
Pass the step count to the Update*Stepping methods
Chris Robinson
2014-11-25
1
-25
/
+32
*
Fix __ALSOFT_REVERSE_Z with non-HRTF output
Chris Robinson
2014-11-25
1
-23
/
+21
*
Make CalcHrtfDelta more generic
Chris Robinson
2014-11-24
1
-4
/
+39
*
Move the voice's last position and gain out of the Hrtf container
Chris Robinson
2014-11-24
1
-10
/
+10
*
Use a macro to reduce code duplication
Chris Robinson
2014-11-23
1
-14
/
+12
*
Partially revert "Use a different method for HRTF mixing"
Chris Robinson
2014-11-23
1
-2
/
+104
*
Rename Voice's NumChannels to OutChannels
Chris Robinson
2014-11-22
1
-6
/
+6
*
Only update the necessary channels
Chris Robinson
2014-11-22
1
-2
/
+2
*
Mix DirectChannel sources to the non-virtual channel buffers
Chris Robinson
2014-11-22
1
-1
/
+18
*
Store the number of output channels in the voice
Chris Robinson
2014-11-22
1
-0
/
+2
*
Remove an unnecessary union container
Chris Robinson
2014-11-22
1
-6
/
+6
*
Use a different method for HRTF mixing
Chris Robinson
2014-11-22
1
-111
/
+52
*
Allocate the DryBuffer dynamically
Chris Robinson
2014-11-21
1
-1
/
+1
*
Rename a couple parameters
Chris Robinson
2014-11-07
1
-3
/
+3
*
Pas the output device channel count to ALeffectState::process
Chris Robinson
2014-11-07
1
-2
/
+2
*
Rename speakers to channels, and remove an old incorrect comment
Chris Robinson
2014-11-07
1
-14
/
+14
*
Use a separate macro for the max output channel count
Chris Robinson
2014-11-07
1
-11
/
+11
*
Fix 5.1 surround sound
Chris Robinson
2014-11-07
1
-2
/
+2
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