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* Store the voice output buffers separate from the paramsChris Robinson2016-07-112-34/+34
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* Update comment about the source radius calculationsChris Robinson2016-07-101-9/+18
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* Avoid standard malloc/free for Hrtf allocationChris Robinson2016-07-071-3/+4
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* Avoid function calls to get the HRTF sample rate and IR sizeChris Robinson2016-07-076-36/+21
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* Avoid using memcpy to copy a single structChris Robinson2016-07-061-4/+4
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* Remove the VirtOut buffer aliasChris Robinson2016-07-052-24/+21
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* Use separate arrays for UIntMap keys and valuesChris Robinson2016-07-041-3/+3
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* Ensure voices has been updated once before mixing themChris Robinson2016-06-161-1/+2
| | | | | | | | Sometimes the mixer is temporarily prevented from applying updates, when multiple sources need to be updated simultaneously for example, but does not prevent mixing. If the mixer runs during that time and a voice was just started, it would've mixed the voice without any internal properties being set for it.
* Rename MaxNoOfSources for consistencyChris Robinson2016-06-081-15/+15
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* Look in the executable's dir for another config fileChris Robinson2016-06-043-0/+133
| | | | | On Windows it'll look for alsoft.ini, and elsewhere is alsoft.conf. This applies after the user-local settings and before ALSOFT_CONF.
* Add property queries to get the device latency with the clockChris Robinson2016-06-031-11/+32
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* Improve the filter processing functionChris Robinson2016-06-031-2/+35
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* Implement a Neon-enhanced MixRowChris Robinson2016-06-013-0/+31
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* Use a macro to specify the ambisonic periphonic channel maskChris Robinson2016-06-012-3/+3
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* Use SSE for applying the HQ B-Format decoder matricesChris Robinson2016-05-314-27/+79
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* Don't access the band splitter fields in the processing loopsChris Robinson2016-05-311-9/+16
| | | | | | perf shows a 5% drop in relative execution time on the alffplay example with an audio-only file (20% to 15%). Kinda figured the optimizer would handle it better, but I guess not.
* Clean up a couple variable names and declarationsChris Robinson2016-05-302-7/+6
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* Remove unnecessary VECTOR_INSERTChris Robinson2016-05-302-54/+30
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* Use a linked list for active effect slotsChris Robinson2016-05-292-23/+25
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* Change the backend getLatency method to return the clock time tooChris Robinson2016-05-2814-50/+111
| | | | | | This will also allow backends to better synchronize the tracked clock time with the device output latency, without necessarily needing to lock if the backend API can allow for it.
* Use a specific lock for the backend's stop/reset/play callsChris Robinson2016-05-271-30/+44
| | | | | This helps protect against the device changing unexpectedly from multiple threads, instead of using the global list/library lock.
* Increment the device's mix count closer to the mixing loopsChris Robinson2016-05-231-3/+2
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* Properly pluralize some messagesChris Robinson2016-05-222-8/+14
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* Improve locking for device attribute queriesChris Robinson2016-05-221-8/+28
| | | | | Avoids the backend device lock, instead using the list lock to prevent the device from changing while being queried, and adds some missing locks.
* Avoid using realloc in a number of placesChris Robinson2016-05-216-19/+26
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* Make the source position calues atomicChris Robinson2016-05-192-9/+9
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* Copy the source's Looping property into the voiceChris Robinson2016-05-181-0/+2
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* Avoid redundantly storing distance model settingsChris Robinson2016-05-171-7/+1
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* Update the right effect state when the device is resetChris Robinson2016-05-171-2/+2
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* Don't assume the "real" output buffer follows the dry bufferChris Robinson2016-05-171-15/+44
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* Improve reverb panning gains for "3D" output.Chris Robinson2016-05-171-8/+8
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* Ignore the listening angle for the wet path sound conesChris Robinson2016-05-161-32/+51
| | | | | | | Since the wet path is essentially the room response to a sound, the direction of the sound to the listener doesn't change the amount of energy the room receives. Instead, the surface area defined by the cones dictate the volume the room gets for the sound.
* Use floats for the listener transformsChris Robinson2016-05-162-66/+28
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* Don't store the source's update method with the voiceChris Robinson2016-05-161-38/+42
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* Avoid separate updates to sources that should apply togetherChris Robinson2016-05-152-12/+19
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* Allocate context storage before starting/resetting the deviceChris Robinson2016-05-151-19/+23
| | | | | In case allocation fails, we don't have to worry about the playing status of the backend.
* Avoid using a flag to specify if the effect state needs to be updatedChris Robinson2016-05-152-6/+10
| | | | | This fixes a potential missed state change if an update with a new state got replaced with one that doesn't.
* Provide asynchronous property updates for sourcesChris Robinson2016-05-143-181/+153
| | | | | | | | | | | | | | | | | | | | | | | | | This necessitates a change in how source updates are handled. Rather than just being able to update sources when a dependent object state is changed (e.g. a listener gain change), now all source updates must be proactively provided. Consequently, apps that do not utilize any deferring (AL_SOFT_defer_updates or alcSuspendContext/alcProcessContext) may utilize more CPU since it'll be filling out more update containers for the mixer thread to use. The upside is that there's less blocking between the app's calling thread and the mixer thread, particularly for vectors and other multi-value properties (filters and sends). Deferring behavior when used is also improved, since updates that shouldn't be applied yet are simply not provided. And when they are provided, the mixer doesn't have to ignore them, meaning the actual deferring of a context doesn't have to synchrnously force an update -- the process call will send any pending updates, which the mixer will apply even if another deferral occurs before the mixer runs, because it'll still be there waiting on the next mixer invocation. There is one slight bug introduced by this commit. When a listener change is made, or changes to multiple sources while updates are being deferred, it is possible for the mixer to run while the sources are prepping their updates, causing some of the source updates to be seen before the other. This will be fixed in short order.
* Store the remaining context properties with the listener propertiesChris Robinson2016-05-131-2/+6
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* Get rid of an unnecessary copy of ALeffectPropsChris Robinson2016-05-1312-61/+59
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* Recognize AUX0...AUX15 for decoder speaker labelsChris Robinson2016-05-121-3/+11
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* Hold the effect and filter maps while handling effects and filtersChris Robinson2016-05-121-8/+0
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* Call the effect state update method after "returning" the container object.Chris Robinson2016-05-121-2/+2
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* Avoid updating the effect state object if it's not changedChris Robinson2016-05-122-20/+19
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* Provide (mostly) lockless updates for effect slotsChris Robinson2016-05-1213-132/+177
| | | | | | | | | | | | | | | | | Similar to the listener, separate containers are provided atomically for the mixer thread to apply updates without needing to block, and a free-list is used to reuse container objects. A couple things to note. First, the lock is still used when the effect state's deviceUpdate method is called to prevent asynchronous calls to reset the device from interfering. This can be fixed by using the list lock in ALc.c instead. Secondly, old effect states aren't immediately deleted when the effect type changes (the actual type, not just its properties). This is because the mixer thread is intended to be real-time safe, and so can't be freeing anything. They are cleared away when updates reuse the container they were kept in, and they don't incur any extra processing cost, but there may be cases where the memory is kept around until the effect slot is deleted.
* Use a lockless method for updating listener and context propertiesChris Robinson2016-05-112-22/+71
| | | | | | | | | | | This uses a separate container to provide the relevant properties to the internal update method, using atomic pointer swaps. A free-list is used to avoid having too many individual containers. This allows the mixer to update the internal listener properties without requiring the lock to protect against async updates. It also allows concurrent read access to the user-facing property values, even the multi-value ones (e.g. the vectors).
* Use the source's offset type to determine if there's an offsetChris Robinson2016-05-091-1/+1
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* Find a valid source buffer before updating the voiceChris Robinson2016-05-092-50/+59
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* Store more "active" listener and context properties separatelyChris Robinson2016-05-092-11/+25
| | | | | This helps ensure async listener/context property changes affect all playing sources at the same time.
* Fix placement of alignas - fixes Mac OS X buildrdb2016-05-033-12/+12
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