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openal-soft.git
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v1.19
v1.20.0
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Original: git://repo.or.cz/openal-soft.git
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Commit message (
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Author
Age
Files
Lines
*
Fix a potential infinite loop.
Chris Robinson
2013-06-19
1
-8
/
+9
*
Work around some problems with KDevelop's parser
Chris Robinson
2013-06-18
1
-0
/
+7
*
Look for alsoft.conf in the XDG_CONFIG_DIRS and XDG_CONFIG_HOME directories
Chris Robinson
2013-06-16
1
-0
/
+55
*
Trace config file names being loaded
Chris Robinson
2013-06-16
1
-1
/
+9
*
Don't split config sections into separate blocks
Chris Robinson
2013-06-16
1
-73
/
+42
*
Improve parsing of the config files
Chris Robinson
2013-06-16
1
-69
/
+59
*
Better handle spaces between string list entries
Chris Robinson
2013-06-16
1
-5
/
+11
*
Fix input and feedback in the echo effect
Chris Robinson
2013-06-10
1
-3
/
+3
*
Don't open the log file with both 'truncate' and 'append' flags
Chris Robinson
2013-06-07
1
-1
/
+1
*
Use explicit bit offsets when checking for SSE and SSE2
Chris Robinson
2013-06-06
1
-4
/
+2
*
Use ALfilterState for the distortion effect filters
Chris Robinson
2013-06-06
1
-70
/
+14
*
Silence some clang warnings
Chris Robinson
2013-06-05
4
-7
/
+13
*
Avoid a NULL dereference
Chris Robinson
2013-06-04
1
-1
/
+1
*
Allow enabling HRTF through a context creation attribute
Chris Robinson
2013-05-31
2
-1
/
+64
*
Start an extension that can query the status of HRTF rendering
Chris Robinson
2013-05-31
1
-3
/
+10
*
Avoid an unnecessary loop
Chris Robinson
2013-05-29
1
-36
/
+19
*
Check the right flag for tracing SSE2 support
Chris Robinson
2013-05-29
1
-1
/
+1
*
Fix up the naming convention of effect methods
Chris Robinson
2013-05-29
11
-156
/
+156
*
Use C99's inline instead of __inline
Chris Robinson
2013-05-28
10
-82
/
+82
*
Use the high-shelf filter in place of low-pass
Chris Robinson
2013-05-28
3
-6
/
+6
*
Simplify and fix some filter gain calculations
Chris Robinson
2013-05-27
2
-11
/
+17
*
Use ALfilterState for the modulator high pass filter
Chris Robinson
2013-05-27
1
-25
/
+12
*
Use ALfilterState for the master echo and reverb filters
Chris Robinson
2013-05-27
3
-21
/
+24
*
Use ALfilterState for the source direct and send filters
Chris Robinson
2013-05-27
2
-27
/
+22
*
Move ALEQFilter to alFilter.c/h and rename it to ALfilterState
Chris Robinson
2013-05-27
1
-107
/
+10
*
Cleanup the ALeffectStateFactory_create methods
Chris Robinson
2013-05-27
9
-9
/
+18
*
Use generic VCALL[_NOARGS] macros instead of type-specific wrappers
Chris Robinson
2013-05-27
2
-10
/
+10
*
Rename a variable
Chris Robinson
2013-05-26
1
-8
/
+8
*
Pre-apply the a[0] EQ filter coefficient
Chris Robinson
2013-05-26
1
-5
/
+11
*
Use the helper macros in more places
Chris Robinson
2013-05-26
7
-343
/
+237
*
Add helper macros to set an error and return, and use it in a few places
Chris Robinson
2013-05-26
3
-85
/
+47
*
Use an ALeffectProps union to store the effect properties
Chris Robinson
2013-05-25
9
-238
/
+268
*
Use a Delete method for deletable objects
Chris Robinson
2013-05-25
9
-85
/
+19
*
Update the Null effect so it can act as a guide to new effects
Chris Robinson
2013-05-25
2
-22
/
+101
*
Use vtables for setting effect properties
Chris Robinson
2013-05-24
9
-117
/
+136
*
Move remaining effects to the effects subdir
Chris Robinson
2013-05-23
7
-0
/
+0
*
Move reverb to the effects subdir
Chris Robinson
2013-05-23
1
-0
/
+0
*
Move the AL_EFFECT_NULL state into a separate file
Chris Robinson
2013-05-23
1
-0
/
+104
*
Use fegetenv/fesetenv to backup and restore the FPU state
Chris Robinson
2013-05-22
1
-4
/
+4
*
Merge the fesetround FPU handler with the assembly one
Chris Robinson
2013-05-22
1
-22
/
+23
*
Check for SSE2 and set the denormals-are-zero bit for mixing if available
Chris Robinson
2013-05-22
2
-4
/
+17
*
Set the correct SSE bits for round-to-zero
Chris Robinson
2013-05-22
1
-1
/
+1
*
Use restrict instead of RESTRICT
Chris Robinson
2013-05-22
15
-89
/
+89
*
Recognize DSSPEAKER_5POINT1_SURROUND (and 7POINT1) with DSound
Chris Robinson
2013-05-22
1
-4
/
+11
*
Avoid using a temp buffer for al_print
Chris Robinson
2013-05-22
1
-12
/
+5
*
Add casts to silence MSVC
Chris Robinson
2013-05-22
2
-2
/
+2
*
Rename DELETE to DELETE_OBJ
Chris Robinson
2013-05-21
1
-2
/
+2
*
Add a DELETE macro to help destroy objects
Chris Robinson
2013-05-21
1
-2
/
+2
*
Rename the effect state's Destroy method to Destruct
Chris Robinson
2013-05-21
9
-19
/
+21
*
Use factories to create and destroy effect states
Chris Robinson
2013-05-21
9
-91
/
+376
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