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path:
root
/
OpenAL32
/
Include
/
alEffect.h
Commit message (
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)
Author
Age
Files
Lines
*
Move some headers out of the Include subdirectory
Chris Robinson
2019-07-28
1
-59
/
+0
*
Rename alMain.h to alcmain.h
Chris Robinson
2019-07-28
1
-1
/
+1
*
vocal morpher implementation (#312)
Lopuska
2019-07-09
1
-1
/
+2
*
Rename and move ALeffectProps
Chris Robinson
2019-03-22
1
-108
/
+2
*
Pass ALeffectProps directly to the get/setParam* methods
Chris Robinson
2019-03-22
1
-8
/
+0
*
Use the effect state factory to set the default effect props
Chris Robinson
2019-03-22
1
-36
/
+5
*
Remove extraneous typedef, struct, and enum keywords
Chris Robinson
2018-12-24
1
-5
/
+3
*
Automatically clean up filters and effects with their sublists
Chris Robinson
2018-11-25
1
-1
/
+0
*
Use RAII in alEffect.cpp
Chris Robinson
2018-11-24
1
-38
/
+31
*
EFX: Autowah implementation
Raulshc
2018-07-25
1
-1
/
+10
*
Fix a couple property variable names
Chris Robinson
2018-05-22
1
-3
/
+3
*
EFX: Frequency Shifter implementation
Raulshc
2018-05-20
1
-1
/
+9
*
EFX:Pitch Shifter implementation
Raulshc
2018-03-18
1
-1
/
+8
*
Use function-like macros to call filter and effect vtable methods
Chris Robinson
2018-03-08
1
-1
/
+9
*
Don't bother with a return value that's never used
Chris Robinson
2018-01-27
1
-3
/
+3
*
Store effects in an array of lists
Chris Robinson
2018-01-27
1
-14
/
+0
*
Clean up the EffectList members and make the list size known
Chris Robinson
2018-01-11
1
-13
/
+13
*
Move the EffectList array to alEffect.c/h
Chris Robinson
2018-01-11
1
-0
/
+9
*
Combine the chorus and flanger processing functions
Chris Robinson
2018-01-09
1
-10
/
+1
*
Remove standard reverb specific processing functions
Chris Robinson
2018-01-07
1
-1
/
+0
*
Workaround some systems having an ECHO macro
Chris Robinson
2016-10-30
1
-10
/
+10
*
Remove broken autowah effect code
Chris Robinson
2016-07-26
1
-9
/
+0
*
Hold the effect and filter maps while handling effects and filters
Chris Robinson
2016-05-12
1
-2
/
+11
*
Remove an unused struct field
Chris Robinson
2015-11-01
1
-1
/
+0
*
Move some inline methods to their appropriate headers
Chris Robinson
2013-11-04
1
-0
/
+5
*
Use C99 inline semantics
Chris Robinson
2013-11-04
1
-1
/
+1
*
Constify the effect parameter of effect getters
Chris Robinson
2013-10-07
1
-4
/
+4
*
Implement the Compressor effect
Chris Robinson
2013-10-03
1
-30
/
+36
*
Implement the Autowah effect.
Chris Robinson
2013-10-03
1
-4
/
+13
*
Fix up the naming convention of effect methods
Chris Robinson
2013-05-29
1
-13
/
+13
*
Use C99's inline instead of __inline
Chris Robinson
2013-05-28
1
-1
/
+1
*
Use generic VCALL[_NOARGS] macros instead of type-specific wrappers
Chris Robinson
2013-05-27
1
-10
/
+0
*
Define the ALeffect typedef with the struct
Chris Robinson
2013-05-25
1
-13
/
+12
*
Use an ALeffectProps union to store the effect properties
Chris Robinson
2013-05-25
1
-5
/
+9
*
Use vtables for setting effect properties
Chris Robinson
2013-05-24
1
-109
/
+45
*
Implement distortion and equalizer effects
Chris Robinson
2013-05-18
1
-0
/
+42
*
Add Chorus and Flanger effects
Chris Robinson
2013-03-13
1
-0
/
+38
*
Move the effect-specific get/set methods to where the effect is implemented
Chris Robinson
2013-03-13
1
-0
/
+54
*
Fix up some more header includes
Chris Robinson
2012-09-14
1
-1
/
+1
*
Use a consistent name for the self-id field
Chris Robinson
2012-04-19
1
-2
/
+2
*
Rename GetReverbEffect to LoadReverbPreset
Chris Robinson
2012-03-13
1
-1
/
+1
*
Avoid duplicating some initialization code
Chris Robinson
2012-01-20
1
-1
/
+3
*
Add the ability to specify a preset for forced reverb
Chris Robinson
2012-01-19
1
-1
/
+1
*
Add a global option to apply a reverb effect on source send 0
Chris Robinson
2012-01-19
1
-0
/
+1
*
Use function pointers to set type-specific effect properties
Chris Robinson
2011-09-11
1
-0
/
+20
*
Remove the union from the effect parameter types
Chris Robinson
2011-09-11
1
-50
/
+48
*
Add an option to emulate EAX reverb using standard reverb
Chris Robinson
2011-07-20
1
-0
/
+1
*
Add a config option to boost reverb output
Chris Robinson
2011-07-20
1
-0
/
+2
*
Use a helper to tell if an effect type is reverb
Chris Robinson
2011-07-05
1
-0
/
+2
*
Store the separate effect parameters in a union
Chris Robinson
2011-05-20
1
-50
/
+50
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