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* Add helper macros to set an error and return, and use it in a few placesChris Robinson2013-05-261-0/+10
* Define the ALeffect typedef with the structChris Robinson2013-05-251-13/+12
* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-252-6/+11
* Use a Delete method for deletable objectsChris Robinson2013-05-252-11/+9
* Use vtables for setting effect propertiesChris Robinson2013-05-241-109/+45
* Move the AL_EFFECT_NULL state into a separate fileChris Robinson2013-05-231-0/+1
* Use fegetenv/fesetenv to backup and restore the FPU stateChris Robinson2013-05-221-0/+4
* Check for SSE2 and set the denormals-are-zero bit for mixing if availableChris Robinson2013-05-221-1/+2
* Use restrict instead of RESTRICTChris Robinson2013-05-222-5/+5
* Rename DELETE to DELETE_OBJChris Robinson2013-05-211-2/+1
* Add a DELETE macro to help destroy objectsChris Robinson2013-05-211-0/+3
* Rename the effect state's Destroy method to DestructChris Robinson2013-05-211-5/+5
* Use factories to create and destroy effect statesChris Robinson2013-05-212-16/+54
* Remove some unused codeChris Robinson2013-05-211-5/+2
* Use a properly-defined history for the FILTER structChris Robinson2013-05-212-13/+7
* Auto-generate wrappers to upcast objects before calling user methodsChris Robinson2013-05-211-8/+17
* Use macros to help define vtables for effect statesChris Robinson2013-05-211-12/+33
* Rename some inheritance macrosChris Robinson2013-05-211-3/+3
* Use some macros to help with deriving typesChris Robinson2013-05-201-0/+4
* Remove an unused macroChris Robinson2013-05-201-2/+0
* Implement distortion and equalizer effectsChris Robinson2013-05-182-0/+44
* Simplify al_try codeChris Robinson2013-03-241-25/+12
* Add a QSA backend for QNXChris Robinson2013-03-141-1/+4
* Add Chorus and Flanger effectsChris Robinson2013-03-132-0/+40
* Move the effect-specific get/set methods to where the effect is implementedChris Robinson2013-03-131-0/+54
* Make the context's LastError volatileChris Robinson2012-12-241-1/+1
* Lock the device before calling aluHandleDisconnectChris Robinson2012-12-021-0/+1
* Return the integer from fastf2i with MSVCChris Robinson2012-11-131-0/+1
* Use an array to specify the offset for each channel of the device bufferChris Robinson2012-11-041-1/+5
* Finalize AL_SOFT_source_latencyChris Robinson2012-10-311-47/+0
* Move some math functions to where they're usedChris Robinson2012-10-251-26/+0
* Add the RESTRICT keyword to a function pointer definition's parametersChris Robinson2012-10-251-1/+1
* Remove the float math wrapper functionsChris Robinson2012-10-251-55/+0
* Put the HRTF DirectParams into an anonymous structChris Robinson2012-10-151-2/+4
* Constify the direct and send parameters given to the mixerChris Robinson2012-10-151-2/+2
* Remove the unused Device parameterChris Robinson2012-10-141-1/+1
* Store the output buffers in the DirectParams structChris Robinson2012-10-141-0/+4
* Remove the now-unused Source parameter from the DryMix methodsChris Robinson2012-10-141-2/+1
* Store some more HRTF info in the DirectParams structChris Robinson2012-10-141-0/+2
* Don't use a loop to determine the next power of 2Chris Robinson2012-10-131-9/+7
* Implement the double and int64 source settersChris Robinson2012-10-131-0/+12
* Apply the listener matrix to the listener velocity onceChris Robinson2012-10-121-0/+1
* Check the distance against epsilon to determine if it matchesChris Robinson2012-10-121-0/+5
* Build the listener matrix separatelyChris Robinson2012-10-091-1/+4
* Don't include alListener.h from alMain.hChris Robinson2012-10-092-4/+2
* Store a pointer to the listener in the contextChris Robinson2012-10-091-1/+1
* Define RESTRICT in config.h instead of alMain.hChris Robinson2012-10-091-8/+0
* Add trace, warn, and error markers to logged outputChris Robinson2012-10-071-6/+6
* Define WIN32_LEAN_AND_MEAN when including windows.h in alMain.hChris Robinson2012-10-061-0/+1
* Put temporary storage in the device instead of on the stackChris Robinson2012-10-051-1/+5